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author | Arnaud Boutonné | 2010-11-04 12:29:06 +0000 |
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committer | Arnaud Boutonné | 2010-11-04 12:29:06 +0000 |
commit | bf787323ab235c08819771ef2886bf6fee6e2e34 (patch) | |
tree | 59171c79cbb09f711f2481bf58ac97d7d9c7d536 /engines/hugo | |
parent | 224f93cf0e3629f32295f0d98d2c65c5102fdbe6 (diff) | |
download | scummvm-rg350-bf787323ab235c08819771ef2886bf6fee6e2e34.tar.gz scummvm-rg350-bf787323ab235c08819771ef2886bf6fee6e2e34.tar.bz2 scummvm-rg350-bf787323ab235c08819771ef2886bf6fee6e2e34.zip |
TOOL: Fix ticks per seconds for H1 Dos
svn-id: r54063
Diffstat (limited to 'engines/hugo')
-rw-r--r-- | engines/hugo/hugo.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/hugo/hugo.h b/engines/hugo/hugo.h index 3e80ced2d5..228e1ccf3f 100644 --- a/engines/hugo/hugo.h +++ b/engines/hugo/hugo.h @@ -33,7 +33,7 @@ #include "hugo/game.h" #define HUGO_DAT_VER_MAJ 0 // 1 byte -#define HUGO_DAT_VER_MIN 25 // 1 byte +#define HUGO_DAT_VER_MIN 26 // 1 byte #define DATAALIGNMENT 4 #define EDGE 10 // Closest object can get to edge of screen #define EDGE2 (EDGE * 2) // Push object further back on edge collision |