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authorMax Horn2009-11-14 13:11:06 +0000
committerMax Horn2009-11-14 13:11:06 +0000
commit81762edf338be5394120787696d9af61a00a0f9d (patch)
treedd9ba845e92d973c2ef764eaee0bb169468640a6 /engines/igor/igor.cpp
parent05a735c4428c51e8a050c4c55d06dedf34aace66 (diff)
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Remove Igor engine
svn-id: r45898
Diffstat (limited to 'engines/igor/igor.cpp')
-rw-r--r--engines/igor/igor.cpp3084
1 files changed, 0 insertions, 3084 deletions
diff --git a/engines/igor/igor.cpp b/engines/igor/igor.cpp
deleted file mode 100644
index 2811df88a2..0000000000
--- a/engines/igor/igor.cpp
+++ /dev/null
@@ -1,3084 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "common/config-manager.h"
-#include "common/events.h"
-#include "common/system.h"
-
-#include "graphics/cursorman.h"
-
-#include "sound/voc.h"
-
-#include "igor/igor.h"
-#include "igor/midi.h"
-
-namespace Igor {
-
-IgorEngine::IgorEngine(OSystem *system, const DetectedGameVersion *dgv)
- : Engine(system), _game(*dgv) {
-
- _screenVGA = (uint8 *)malloc(320 * 200);
- for (int i = 0; i < 4; ++i) {
- _facingIgorFrames[i] = (uint8 *)malloc(13500);
- }
- _screenLayer1 = (uint8 *)malloc(320 * 144);
- _screenLayer2 = (uint8 *)malloc(320 * 144);
- _screenTextLayer = (uint8 *)malloc(320 * 144);
- _screenTempLayer = (uint8 *)malloc(9996);
- _igorHeadFrames = (uint8 *)malloc(3696);
- _animFramesBuffer = (uint8 *)malloc(65535);
- _inventoryPanelBuffer = (uint8 *)malloc(9600 * 2);
- _inventoryImagesBuffer = (uint8 *)malloc(48000);
- _verbsPanelBuffer = (uint8 *)malloc(3840);
-
- Common::addDebugChannel(kDebugEngine, "Engine", "Engine debug level");
- Common::addDebugChannel(kDebugResource, "Resource", "Resource debug level");
- Common::addDebugChannel(kDebugScreen, "Screen", "Screen debug level");
- Common::addDebugChannel(kDebugWalk, "Walk", "Walk debug level");
- Common::addDebugChannel(kDebugGame, "Game", "Game debug level");
-
- if (_game.flags & kFlagFloppy) {
- _midiPlayer = new MidiPlayer(this);
- } else {
- _midiPlayer = 0;
- }
-}
-
-IgorEngine::~IgorEngine() {
- free(_resourceEntries);
- free(_soundOffsets);
- free(_screenVGA);
- for (int i = 0; i < 4; ++i) {
- free(_facingIgorFrames[i]);
- }
- free(_screenLayer1);
- free(_screenLayer2);
- free(_screenTextLayer);
- free(_screenTempLayer);
- free(_igorHeadFrames);
- free(_animFramesBuffer);
- free(_inventoryPanelBuffer);
- free(_inventoryImagesBuffer);
- free(_verbsPanelBuffer);
-
- Common::clearAllDebugChannels();
-
- delete _midiPlayer;
-}
-
-void IgorEngine::restart() {
- _screenVGAVOffset = 0;
-
- memset(&_gameState, 0, sizeof(_gameState));
- _nextTimer = 0;
- _fastMode = false;
- _language = 0;
-
- memset(_walkData, 0, sizeof(_walkData));
- _walkCurrentPos = 0;
- _walkDataLastIndex = _walkDataCurrentIndex = 0;
- _walkCurrentFrame = 0;
- _walkDataCurrentPosX = _walkDataCurrentPosY = 0;
- _walkToObjectPosX = _walkToObjectPosY = 0;
-
- memset(&_currentAction, 0, sizeof(_currentAction));
- _currentAction.verb = kVerbWalk;
- _actionCode = 0;
- _actionWalkPoint = 0;
- memset(_inputVars, 0, sizeof(_inputVars));
- _musicData = 0;
-
- _talkDelay = _talkSpeechCounter = _talkDelayCounter = 0;
- memset(_dialogueTextsTable, 0, sizeof(_dialogueTextsTable));
- _dialogueTextsStart = 0;
- _dialogueTextsCount = 0;
- _dialogueDirtyRectY = 0;
- _dialogueDirtyRectSize = 0;
- memset(_dialogueQuestions, 0, sizeof(_dialogueQuestions));
- memset(_dialogueReplies, 0, sizeof(_dialogueReplies));
- _dialogueEnded = false;
- _dialogueChoiceSelected = 0;
- memset(_dialogueInfo, 0, sizeof(_dialogueInfo));
-
- memset(_objectsState, 0, sizeof(_objectsState));
- memcpy(_inventoryImages, INVENTORY_IMG_INIT, 36);
- memset(_inventoryInfo, 0, sizeof(_inventoryInfo));
- memset(_verbPrepositions, 0, sizeof(_verbPrepositions));
- memset(_globalObjectNames, 0, sizeof(_globalObjectNames));
- memset(_globalDialogueTexts, 0, sizeof(_globalDialogueTexts));
- memset(_verbsName, 0, sizeof(_verbsName));
- memset(_roomObjectNames, 0, sizeof(_roomObjectNames));
-
- _igorTempFrames = _facingIgorFrames[0] + 10500;
-
- memset(_roomObjectAreasTable, 0, sizeof(_roomObjectAreasTable));
- memset(_roomActionsTable, 0, sizeof(_roomActionsTable));
- _executeMainAction = 0;
- _executeRoomAction = 0;
- _previousMusic = 0;
- _musicData = 0;
- _actionCode = 0;
- _actionWalkPoint = 0;
- memset(_inputVars, 0, sizeof(_inputVars));
- _scrollInventory = false;
- _roomCursorOn = true;
- _currentCursor = 0;
- _dialogueCursorOn = true;
- _updateDialogue = 0;
- _updateRoomBackground = 0;
-
- _resourceEntriesCount = 0;
- _resourceEntries = 0;
- _soundOffsetsCount = 0;
- _soundOffsets = 0;
-
- _demoActionsCounter = 0;
-
- _gameTicks = 0;
-}
-
-Common::Error IgorEngine::run() {
- initGraphics(320, 200, false);
- _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
-
- restart();
- setupDefaultPalette();
- _currentPart = ConfMan.getInt("boot_param");
- if (_currentPart == 0) {
- _currentPart = kStartupPart;
- }
- if (!_ovlFile.open(_game.ovlFileName)) {
- error("Unable to open '%s'", _game.ovlFileName);
- }
- if (!_sndFile.open(_game.sfxFileName)) {
- error("Unable to open '%s'", _game.sfxFileName);
- }
- readTableFile();
- loadMainTexts();
- loadIgorFrames();
- _gameState.talkMode = kTalkModeTextOnly;
- _gameState.talkSpeed = 3;
- _talkSpeechCounter = 5;
- _eventQuitGame = false;
- PART_MAIN();
- _ovlFile.close();
- _sndFile.close();
- return Common::kNoError;
-}
-
-void IgorEngine::readTableFile() {
- Common::File tblFile;
- uint32 stringsEntriesOffset = 0, resourcesEntriesOffset = 0, soundEntriesOffset = 0;
- if (tblFile.open("IGOR.TBL") && tblFile.readUint32BE() == MKID_BE('ITBL') && tblFile.readUint32BE() == 4) {
- stringsEntriesOffset = tblFile.readUint32BE();
- uint32 borlandOverlaySize = _ovlFile.size();
- int gameVersionsCount = tblFile.readByte();
- for (int i = 0; i < gameVersionsCount; ++i) {
- uint32 size = tblFile.readUint32BE();
- if (size == borlandOverlaySize) {
- resourcesEntriesOffset = tblFile.readUint32BE();
- soundEntriesOffset = tblFile.readUint32BE();
- break;
- }
- tblFile.skip(8);
- }
- }
- if (resourcesEntriesOffset != 0 && soundEntriesOffset != 0) {
- tblFile.seek(resourcesEntriesOffset);
- _resourceEntriesCount = tblFile.readUint16BE();
- _resourceEntries = (ResourceEntry *)malloc(sizeof(ResourceEntry) * _resourceEntriesCount);
- for (int i = 0; i < _resourceEntriesCount; ++i) {
- _resourceEntries[i].id = tblFile.readUint16BE();
- _resourceEntries[i].offs = tblFile.readUint32BE();
- _resourceEntries[i].size = tblFile.readUint32BE();
- }
- tblFile.seek(soundEntriesOffset);
- _soundOffsetsCount = tblFile.readUint16BE();
- _soundOffsets = (uint32 *)malloc(sizeof(uint32) * _soundOffsetsCount);
- for (int i = 0; i < _soundOffsetsCount; ++i) {
- _soundOffsets[i] = tblFile.readUint32BE();
- }
- tblFile.seek(stringsEntriesOffset);
- int stringsCount = tblFile.readUint16BE();
- for (int i = 0; i < stringsCount; ++i) {
- int id = tblFile.readUint16BE();
- int lang = tblFile.readByte();
- int len = tblFile.readByte();
- bool skipString = (lang == 1 && _game.language != Common::EN_ANY) || (lang == 2 && _game.language != Common::ES_ESP);
- if (skipString) {
- tblFile.skip(len);
- } else {
- char buf[256];
- tblFile.read(buf, len);
- buf[len] = 0;
- _stringEntries.push_back(StringEntry(id, buf));
- }
- }
- return;
- }
- error("Unable to read 'IGOR.TBL'");
-}
-
-const char *IgorEngine::getString(int id) const {
- const char *str = 0;
- for (Common::Array<StringEntry>::const_iterator it = _stringEntries.begin(); it != _stringEntries.end(); ++it) {
- if ((*it).id == id) {
- str = (*it).str.c_str();
- break;
- }
- }
- return str;
-}
-
-void IgorEngine::waitForTimer(int ticks) {
- _system->copyRectToScreen(_screenVGA, 320, 0, _screenVGAVOffset, 320, 200 - _screenVGAVOffset);
- _system->updateScreen();
- uint32 endTicks = (ticks == -1) ? _nextTimer : _system->getMillis() + ticks * 1000 / kTickDelay;
- do {
- Common::Event ev;
- while (_eventMan->pollEvent(ev)) {
- switch (ev.type) {
- case Common::EVENT_QUIT:
- _inputVars[kInputEscape] = 1;
- _currentPart = kInvalidPart;
- _eventQuitGame = true;
- break;
- case Common::EVENT_KEYDOWN:
- if (ev.kbd.keycode == Common::KEYCODE_ESCAPE) {
- _inputVars[kInputEscape] = 1;
- } else if (ev.kbd.keycode == Common::KEYCODE_SPACE) {
- _inputVars[kInputOptions] = 1;
- } else if (ev.kbd.keycode == Common::KEYCODE_p) {
- _inputVars[kInputPause] = 1;
- } else if (ev.kbd.keycode == Common::KEYCODE_F11) {
- sprintf(_saveStateDescriptions[kQuickSaveSlot], "Quicksave part %d", _currentPart);
- saveGameState(kQuickSaveSlot);
- } else if (ev.kbd.keycode == Common::KEYCODE_F12) {
- loadGameState(kQuickSaveSlot);
- }
- break;
- case Common::EVENT_MOUSEMOVE:
- _inputVars[kInputCursorXPos] = ev.mouse.x;
- _inputVars[kInputCursorYPos] = ev.mouse.y;
- break;
- case Common::EVENT_RBUTTONDOWN:
- _inputVars[kInputSkipDialogue] = 1;
- break;
- case Common::EVENT_LBUTTONDOWN:
- _inputVars[kInputClick] = 1;
- _inputVars[kInputCursorXPos] = ev.mouse.x;
- _inputVars[kInputCursorYPos] = ev.mouse.y;
- break;
- default:
- break;
- }
- }
- _system->delayMillis(10);
- if (_system->getMillis() >= endTicks) {
- break;
- }
- } while (!_fastMode);
- _nextTimer = _system->getMillis() + kTimerTicksCount * 1000 / kTickDelay;
- if (ticks != -1) {
- return;
- }
- _gameTicks += kTimerTicksCount;
- if ((_gameTicks & 31) == 0) {
- setCursor(_currentCursor);
- _currentCursor = (_currentCursor + 1) & 3;
- }
- if (_game.flags & kFlagFloppy) {
- updateMusic();
- }
- if (_gameTicks == 64) {
- _gameTicks = 0;
- }
-}
-
-void IgorEngine::copyArea(uint8 *dst, int dstOffset, int dstPitch, const uint8 *src, int srcPitch, int w, int h, bool transparent) {
- uint8 *p = dst + dstOffset;
- for (int y = 0; y < h; ++y) {
- if (transparent) {
- for (int x = 0; x < w; ++x) {
- if (src[x] != 0) {
- p[x] = src[x];
- }
- }
- } else {
- memcpy(p, src, w);
- }
- p += dstPitch;
- src += srcPitch;
- }
-}
-
-int IgorEngine::getRandomNumber(int m) {
- assert(m > 0);
- return _rnd.getRandomNumber(m - 1);
-}
-
-void IgorEngine::startMusic(int cmf) {
- _midiPlayer->stopMusic();
- free(_musicData);
- int musicDataSize;
- _musicData = loadData(cmf, 0, &musicDataSize);
- _midiPlayer->playMusic(_musicData, musicDataSize);
-}
-
-void IgorEngine::playMusic(int num) {
- debugC(9, kDebugEngine, "playMusic() %d", num);
- if (_game.flags & kFlagFloppy) {
- static const int cmf[] = { 0, 0, CMF_2_1, CMF_3, CMF_4, 0, 0, CMF_7_1, CMF_8, CMF_9, CMF_10, CMF_11, CMF_12 };
- assert(num < ARRAYSIZE(cmf) && cmf[num] != 0);
- _gameState.musicNum = num;
- _gameState.musicSequenceIndex = 1;
- startMusic(cmf[num]);
- } else {
- // TODO: play CD track
- }
-}
-
-void IgorEngine::updateMusic() {
- static const int cmf2Seq[] = { CMF_2_1, CMF_2_2, CMF_2_3, CMF_2_4 };
- static const int cmf7Seq[] = { CMF_7_1, CMF_7_2, CMF_7_3, CMF_7_4 };
- if (_gameState.jumpToNextMusic && 0) { // TODO: enable
- switch (_gameState.musicNum) {
- case 2:
- _gameState.musicSequenceIndex = getRandomNumber(4) + 1;
- startMusic(cmf2Seq[_gameState.musicSequenceIndex - 1]);
-// _timerHandler0x1CCounter = 5;
- break;
- case 7:
- if (_gameState.musicSequenceIndex == 4) {
- _gameState.musicSequenceIndex = 1;
- } else {
- ++_gameState.musicSequenceIndex;
- }
- startMusic(cmf7Seq[_gameState.musicSequenceIndex - 1]);
-// _timerHandler0x1CCounter = 5;
- break;
- case 3:
- case 4:
- case 8:
- case 9:
- case 10:
-// _timerHandler0x1CCounter = 50;
- break;
- case 11:
-// _timerHandler0x1CCounter = 5;
- break;
- }
- }
-}
-
-void IgorEngine::playSound(int num, int type) {
- debugC(9, kDebugEngine, "playSound() %d", num);
- --num;
- int soundOffset = -1;
- Audio::Mixer::SoundType soundType;
- Audio::SoundHandle *soundHandle = 0;
- if (type == 1) {
- if (_mixer->isSoundHandleActive(_sfxHandle)) {
- return;
- }
- assert(num >= 0 && num < _soundOffsetsCount);
- soundOffset = _soundOffsets[num];
- soundType = Audio::Mixer::kSFXSoundType;
- soundHandle = &_sfxHandle;
- } else if (type == 0 && (_game.flags & kFlagTalkie) != 0 && num != kNoSpeechSound) {
- if (_mixer->isSoundHandleActive(_speechHandle)) {
- _mixer->stopHandle(_speechHandle);
- }
- num += 100;
- assert(num >= 0 && num < _soundOffsetsCount);
- soundOffset = _soundOffsets[num];
- soundType = Audio::Mixer::kSpeechSoundType;
- soundHandle = &_speechHandle;
- } else {
- return;
- }
- _sndFile.seek(soundOffset);
- Audio::AudioStream *stream = Audio::makeVOCStream(_sndFile, Audio::Mixer::FLAG_UNSIGNED);
- if (stream) {
- _mixer->playInputStream(soundType, soundHandle, stream);
- }
-}
-
-void IgorEngine::stopSound() {
- _mixer->stopHandle(_sfxHandle);
-}
-
-void IgorEngine::loadIgorFrames() {
- loadData(FRM_IgorDirBack, _facingIgorFrames[0]);
- loadData(FRM_IgorDirRight, _facingIgorFrames[1]);
- loadData(FRM_IgorDirFront, _facingIgorFrames[2]);
- loadData(FRM_IgorDirLeft, _facingIgorFrames[3]);
- loadData(FRM_IgorHead, _igorHeadFrames);
- memcpy(_igorPalette, PAL_IGOR_1, 48);
-}
-
-void IgorEngine::loadIgorFrames2() {
- loadData(FRM_IgorDirBack2, _facingIgorFrames[0]);
- loadData(FRM_IgorDirRight2, _facingIgorFrames[1]);
- loadData(FRM_IgorDirFront2, _facingIgorFrames[2]);
- loadData(FRM_IgorDirLeft2, _facingIgorFrames[3]);
- loadData(FRM_IgorHead2, _igorHeadFrames);
- memcpy(_igorPalette, PAL_IGOR_2, 48);
-}
-
-void IgorEngine::fixDialogueTextPosition(int num, int count, int *x, int *y) {
- int textLineWidth = 0;
- for (int i = 0; i < count; ++i) {
- int w = getStringWidth(_globalDialogueTexts[num + i]);
- if (w > textLineWidth) {
- textLineWidth = w;
- }
- }
- int textX = *x;
- textX += textLineWidth / 2 - 1;
- if (textX > 318) {
- textX = 317 - textLineWidth;
- } else {
- textX -= textLineWidth;
- }
- if (textX < 1) {
- textX = textLineWidth / 2 + 1;
- } else {
- textX += textLineWidth / 2;
- }
- *x = textX;
-
- int textY = *y;
- textY -= count * 10;
- if (textY < 1) {
- textY = 1;
- }
- *y = textY;
-}
-
-void IgorEngine::startCutsceneDialogue(int x, int y, int r, int g, int b) {
- debugC(9, kDebugEngine, "startCutsceneDialogue() pos %d,%d color %d,%d,%d", x, y, r, g, b);
- --_dialogueTextsCount;
- int talkX = x;
- int talkY = y;
- const DialogueText *dt = &_dialogueTextsTable[_dialogueTextsStart];
- fixDialogueTextPosition(dt->num, dt->count, &talkX, &talkY);
- _dialogueDirtyRectY = talkY * 320;
- _dialogueDirtyRectSize = dt->count * 11 * 320;
- assert(_dialogueDirtyRectSize < 320 * 72);
- memcpy(_screenTextLayer, _screenVGA + _dialogueDirtyRectY, _dialogueDirtyRectSize);
- memcpy(_screenTextLayer + 320 * 72, _screenVGA + _dialogueDirtyRectY, _dialogueDirtyRectSize);
- for (int i = 0; i < dt->count; ++i) {
- const char *textLine = _globalDialogueTexts[dt->num + i];
- int textLineWidth = getStringWidth(textLine);
- int textX = talkX - textLineWidth / 2;
- int textY = i * 10;
- drawString(_screenTextLayer, textLine, textX, textY, kTalkColor, kTalkShadowColor, kTalkShadowColor);
- }
- setPaletteColor(kTalkColor, r, g, b);
- setPaletteColor(kTalkShadowColor, 0, 0, 0);
- if (_gameState.talkMode != kTalkModeSpeechOnly) {
- memcpy(_screenVGA + _dialogueDirtyRectY, _screenTextLayer, _dialogueDirtyRectSize);
- }
- if (_gameState.talkMode == kTalkModeTextOnly) {
- _talkDelay = (2 * dt->count) * _talkDelays[_gameState.talkSpeed];
- _talkDelayCounter = 0;
- } else {
- _talkDelay = -1;
- _talkDelayCounter = 0;
- }
- if (_gameState.talkMode == kTalkModeTextOnly) {
- playSound(24, 0);
- }
- _gameState.dialogueTextRunning = true;
- _inputVars[kInputSkipDialogue] = 0;
-}
-
-void IgorEngine::waitForEndOfCutsceneDialogue(int x, int y, int r, int g, int b) {
- do {
- if (_gameState.dialogueTextRunning && _inputVars[kInputSkipDialogue]) {
- _talkDelayCounter = _talkDelay;
- _inputVars[kInputSkipDialogue] = 0;
- }
- if (compareGameTick(19, 32) && _gameState.dialogueTextRunning) {
- if (_talkSpeechCounter > 2) {
- if (_gameState.talkMode != kTalkModeTextOnly) {
- _talkDelayCounter = _talkDelay;
- }
- if (_talkDelay == _talkDelayCounter) {
- if (_updateDialogue) {
- (this->*_updateDialogue)(kUpdateDialogueAnimEndOfSentence);
- }
- memcpy(_screenVGA + _dialogueDirtyRectY, _screenTextLayer + 23040, _dialogueDirtyRectSize);
- if (_dialogueTextsCount == 0) {
- _gameState.dialogueTextRunning = 0;
- } else {
- ++_dialogueTextsStart;
- if (_gameState.talkMode != kTalkModeTextOnly) {
- if (_talkSpeechCounter != -1) {
- _talkSpeechCounter = 0;
- } else {
- _talkSpeechCounter = 5;
- startCutsceneDialogue(x, y, r, g, b);
- }
- } else {
- startCutsceneDialogue(x, y, r, g, b);
- }
- }
- } else {
- ++_talkDelayCounter;
- if (_updateDialogue) {
- (this->*_updateDialogue)(kUpdateDialogueAnimMiddleOfSentence);
- }
- }
- } else {
- if (_talkSpeechCounter == 2) {
- startCutsceneDialogue(x, y, r, g, b);
- }
- ++_talkSpeechCounter;
- }
- }
- if (_updateRoomBackground) {
- (this->*_updateRoomBackground)();
- }
- if (_inputVars[kInputEscape]) return;
- waitForTimer();
- } while (_gameState.dialogueTextRunning);
-}
-
-void IgorEngine::fixIgorDialogueTextPosition(int num, int count, int *x, int *y) {
- WalkData *wd = &_walkData[_walkDataLastIndex - 1];
- *x = wd->x;
- *y = wd->y - wd->scaleWidth - 3;
- fixDialogueTextPosition(num, count, x, y);
-}
-
-void IgorEngine::startIgorDialogue() {
- debugC(9, kDebugEngine, "startIgorDialogue()");
- --_dialogueTextsCount;
- int talkX, talkY;
- const DialogueText *dt = &_dialogueTextsTable[_dialogueTextsStart];
- fixIgorDialogueTextPosition(dt->num, dt->count, &talkX, &talkY);
- _dialogueDirtyRectY = talkY * 320;
- _dialogueDirtyRectSize = dt->count * 11 * 320;
- assert(_dialogueDirtyRectSize < 320 * 72);
- memcpy(_screenTextLayer, _screenVGA + _dialogueDirtyRectY, _dialogueDirtyRectSize);
-
- if (_currentPart == 690) {
- memcpy(_screenTextLayer + 320 * 72, _screenLayer1 + _dialogueDirtyRectY, _dialogueDirtyRectSize);
- if (_currentAction.verb == kVerbLook && _currentAction.object1Num == 15) {
- memcpy(_screenTextLayer + 320 * 72, _screenVGA + _dialogueDirtyRectY, _dialogueDirtyRectSize);
- }
- if (_currentAction.verb == kVerbLook && _currentAction.object1Num == 19) {
- memcpy(_screenTextLayer + 320 * 72, _screenVGA + _dialogueDirtyRectY, _dialogueDirtyRectSize);
- }
- } else {
- memcpy(_screenTextLayer + 320 * 72, _screenVGA + _dialogueDirtyRectY, _dialogueDirtyRectSize);
- }
- for (int i = 0; i < dt->count; ++i) {
- const char *textLine = _globalDialogueTexts[dt->num + i];
- int textLineWidth = getStringWidth(textLine);
- int textX = talkX - textLineWidth / 2;
- int textY = i * 10;
- drawString(_screenTextLayer, textLine, textX, textY, kTalkColor, kTalkShadowColor, kTalkShadowColor);
- }
- setPaletteColor(kTalkColor, _dialogueColor[0], _dialogueColor[1], _dialogueColor[2]);
- setPaletteColor(kTalkShadowColor, 0, 0, 0);
- if (_gameState.talkMode != kTalkModeSpeechOnly) {
- memcpy(_screenVGA + _dialogueDirtyRectY, _screenTextLayer, _dialogueDirtyRectSize);
- }
- if (_gameState.talkMode == kTalkModeTextOnly) {
- _talkDelay = (2 * dt->count) * _talkDelays[_gameState.talkSpeed];
- _talkDelayCounter = 0;
- } else {
- _talkDelay = -1;
- _talkDelayCounter = 0;
- }
- if (_gameState.talkMode == kTalkModeTextOnly) {
- playSound(24, 0);
- }
- _gameState.dialogueTextRunning = true;
- _inputVars[kInputSkipDialogue] = 0;
-}
-
-void IgorEngine::waitForEndOfIgorDialogue() {
- do {
- if (_gameState.dialogueTextRunning && _inputVars[kInputSkipDialogue]) {
- _talkDelayCounter = _talkDelay;
- _inputVars[kInputSkipDialogue] = 0;
- }
- if (compareGameTick(19, 32) && _gameState.dialogueTextRunning) {
- if (_talkSpeechCounter > 2) {
- if (_gameState.talkMode != kTalkModeTextOnly) {
- _talkDelayCounter = _talkDelay;
- }
- if (_talkDelay == _talkDelayCounter) {
- animateIgorTalking(0);
- memcpy(_screenVGA + _dialogueDirtyRectY, _screenTextLayer + 23040, _dialogueDirtyRectSize);
- if (_dialogueTextsCount == 0) {
- _gameState.dialogueTextRunning = 0;
- } else {
- ++_dialogueTextsStart;
- if (_gameState.talkMode != kTalkModeTextOnly) {
- if (_talkSpeechCounter != -1) {
- _talkSpeechCounter = 0;
- } else {
- _talkSpeechCounter = 5;
- startIgorDialogue();
- }
- } else {
- startIgorDialogue();
- }
- }
- } else {
- animateIgorTalking(getRandomNumber(6));
- ++_talkDelayCounter;
- }
- } else {
- if (_talkSpeechCounter == 2) {
- startIgorDialogue();
- }
- ++_talkSpeechCounter;
- }
- }
- if (_updateRoomBackground) {
- (this->*_updateRoomBackground)();
- }
- if (_inputVars[kInputEscape]) return;
- waitForTimer();
- } while (_gameState.dialogueTextRunning);
-}
-
-int IgorEngine::getObjectFromInventory(int x) const {
- if (x >= 20 && x <= 299) {
- int i = (x - 20) / 40 + _inventoryInfo[72];
- if (i <= _inventoryInfo[73]) {
- return _inventoryInfo[i - 1];
- }
- }
- return 0;
-}
-
-static int compareResourceEntry(const void *a, const void *b) {
- int id = *(const int *)a;
- const ResourceEntry *entry = (const ResourceEntry *)b;
- return id - entry->id;
-}
-
-ResourceEntry *IgorEngine::findData(int id) {
- ResourceEntry *re = (ResourceEntry *)bsearch(&id, _resourceEntries, _resourceEntriesCount, sizeof(ResourceEntry), compareResourceEntry);
- assert(re);
- return re;
-}
-
-uint8 *IgorEngine::loadData(int id, uint8 *dst, int *size) {
- debugC(9, kDebugResource, "loadData() id %d", id);
- ResourceEntry *re = findData(id);
- if (!dst) {
- dst = (uint8 *)malloc(re->size);
- if (!dst) {
- error("Unable to allocate %d bytes", re->size);
- }
- }
- _ovlFile.seek(re->offs);
- _ovlFile.read(dst, re->size);
- if (size) {
- *size = re->size;
- }
- return dst;
-}
-
-static void decodeRoomString(const uint8 *src, char *dst, int sz) {
- for (int i = 0; i < sz; ++i) {
- uint8 code = *src++;
- if ((code >= 0xAE && code <= 0xC7) || (code >= 0xCE && code <= 0xE7)) {
- code -= 0x6D;
- } else if (code > 0xE7) {
- switch (code) {
- case 0xE8:
- code = 0xA0;
- break;
- case 0xE9:
- code = 0x82;
- break;
- case 0xEA:
- code = 0xA1;
- break;
- case 0xEB:
- code = 0xA2;
- break;
- case 0xEC:
- code = 0xA3;
- break;
- case 0xED:
- code = 0xA4;
- break;
- case 0xEE:
- code = 0xA5;
- break;
- }
- }
- *dst++ = (char)code;
- }
-}
-
-void IgorEngine::decodeRoomStrings(const uint8 *p, bool skipObjectNames) {
- if (!skipObjectNames) {
- for (int i = 0; i < 20; ++i) {
- _roomObjectNames[i][0] = '\0';
- }
- uint8 code = *p++;
- int index = -1;
- while (code != 0xF6) {
- if (code == 0xF4) {
- ++index;
- }
- int len = *p++;
- if (len != 0) {
- assert(index >= 0);
- decodeRoomString(p, _roomObjectNames[index], len);
- p += len;
- _roomObjectNames[index][len] = '\0';
- debugC(9, kDebugResource, "decodeRoomStrings() _roomObjectNames[%d] '%s'", index, _roomObjectNames[index]);
- }
- code = *p++;
- }
- }
- for (int i = 200; i < 250; ++i) {
- _globalDialogueTexts[i][0] = '\0';
- }
- uint8 code = *p++;
- int index = 200;
- while (code != 0xF6) {
- if (code == 0xF4) {
- ++index;
- }
- int len = *p++;
- if (len != 0) {
- decodeRoomString(p, _globalDialogueTexts[index], len);
- p += len;
- _globalDialogueTexts[index][len] = '\0';
- debugC(9, kDebugResource, "decodeRoomStrings() _globalDialogueTexts[%d] '%s'", index, _globalDialogueTexts[index]);
- }
- code = *p++;
- }
-}
-
-void IgorEngine::decodeRoomText(const uint8 *p) {
- debugC(9, kDebugResource, "decodeRoomText()");
- memcpy(_walkXScaleRoom, p, 320); p += 320;
- memcpy(_walkYScaleRoom, p, 432); p += 432;
- decodeRoomStrings(p);
-}
-
-void IgorEngine::decodeRoomAreas(const uint8 *p, int count) {
- for (int i = 0; i < count; ++i) {
- RoomObjectArea *roa = &_roomObjectAreasTable[i];
- roa->area = *p++;
- assert((roa->area & 0x80) == 0);
- roa->object = *p++;
- roa->y1Lum = *p++;
- roa->y2Lum = *p++;
- roa->deltaLum = *p++;
- }
-}
-
-void IgorEngine::decodeRoomMask(const uint8 *p) {
- uint8 *dst = _screenLayer2;
- int sz = 320 * 144;
- while (sz != 0) {
- uint8 b = *p++;
- int len = READ_LE_UINT16(p); p += 2;
- if (len > sz) {
- len = sz;
- }
- memset(dst, b, len);
- dst += len;
- sz -= len;
- }
-}
-
-void IgorEngine::loadRoomData(int pal, int img, int box, int msk, int txt) {
- if (pal != 0) {
- loadData(pal, _paletteBuffer);
- }
- if (img != 0) {
- loadData(img, _screenLayer1);
- }
- if (box != 0) {
- int sz;
- uint8 *p = loadData(box, 0, &sz);
- memset(_roomObjectAreasTable, 0, sizeof(_roomObjectAreasTable));
- assert((sz % 5) == 0);
- decodeRoomAreas(p, sz / 5);
- free(p);
- }
- if (msk != 0) {
- uint8 *p = loadData(msk);
- decodeRoomMask(p);
- free(p);
- }
- if (txt != 0) {
- uint8 *p = loadData(txt);
- decodeRoomText(p);
- free(p);
- }
-}
-
-void IgorEngine::loadAnimData(const int *anm, int loadOffset) {
- if (loadOffset == 0) {
- memset(_animFramesBuffer, 0, 65535);
- }
- while (*anm) {
- int dataSize;
- loadData(*anm++, &_animFramesBuffer[loadOffset], &dataSize);
- loadOffset += dataSize;
- }
-}
-
-void IgorEngine::loadActionData(int act) {
- if (act != 0) {
- assert(findData(act)->size <= 0x2000);
- loadData(act, _roomActionsTable);
- }
-}
-
-void IgorEngine::loadDialogueData(int dlg) {
- uint8 *p = loadData(dlg);
- int dialogueDataSize = _roomDataOffsets.dlg.questionsOffset + 164 + 41;
- assert(dialogueDataSize <= 500);
- memcpy(_gameState.dialogueData, p, dialogueDataSize);
- assert(_roomDataOffsets.dlg.questionsSize <= MAX_DIALOGUE_QUESTIONS);
- for (int i = 0; i < _roomDataOffsets.dlg.questionsSize; ++i) {
- for (int n = 0; n < 2; ++n) {
- const uint8 *src = p + _roomDataOffsets.dlg.questionsOffset + (i + 1) * 164 + _language * 82 + (n + 1) * 41;
- int len = *src++;
- if (len != 0) {
- decodeRoomString(src, _dialogueQuestions[i][n], len);
- _dialogueQuestions[i][n][len] = '\0';
- debugC(9, kDebugResource, "loadDialogueData() _dialogueQuestions[%d][%d] '%s'", i, n, _dialogueQuestions[i][n]);
- } else {
- _dialogueQuestions[i][n][0] = '\0';
- }
- }
- }
- assert(_roomDataOffsets.dlg.repliesSize <= MAX_DIALOGUE_REPLIES);
- for (int i = 0; i < _roomDataOffsets.dlg.repliesSize; ++i) {
- const uint8 *src = p + _roomDataOffsets.dlg.repliesOffset + (i + 1) * 102 + _language * 51;
- int len = *src++;
- if (len != 0) {
- decodeRoomString(src, _dialogueReplies[i], len);
- _dialogueReplies[i][len] = '\0';
- debugC(9, kDebugResource, "loadDialogueData() _dialogueReplies[%d] '%s'", i, _dialogueReplies[i]);
- } else {
- _dialogueReplies[i][0] = '\0';
- }
- }
- free(p);
-}
-
-static void decodeMainString(const uint8 *src, char *dst) {
- int sz = *src - 0x6D;
- if (sz != 0) {
- ++src;
- for (int i = 0; i < sz; ++i) {
- uint8 code = src[i] - 0x6D;
- dst[i] = (char)code;
- }
- }
- dst[sz] = '\0';
-}
-
-void IgorEngine::loadMainTexts() {
- loadData(IMG_VerbsPanel, _verbsPanelBuffer);
- if (_game.version == kIdSpaCD) {
- const struct {
- int strId;
- int x;
- } verbTexts[] = {
- { STR_Talk, 21 },
- { STR_Take, 67 },
- { STR_Look, 113 },
- { STR_Use, 159 },
- { STR_Open, 205 },
- { STR_Close, 251 },
- { STR_Give, 297 }
- };
- for (int i = 0; i < 7; ++i) {
- const char *s = getString(verbTexts[i].strId);
- int x = verbTexts[i].x - getStringWidth(s) / 2;
- drawString(_verbsPanelBuffer, s, x, 0, 0xF2, -1, 0);
- }
- }
- int dataSize;
- uint8 *p = loadData(TXT_MainTable, 0, &dataSize);
- const uint8 *src = &p[0] + _language * 7;
- for (int i = 0; i < 3; ++i, src += 7 * 2) {
- decodeMainString(src, _verbPrepositions[i]);
- debugC(9, kDebugResource, "loadMainTexts() _verbPrepositions[%d] '%s'", i, _verbPrepositions[i]);
- }
- src = &p[0x2A] + _language * 31;
- for (int i = 0; i < 35; ++i, src += 31 * 2) {
- decodeMainString(src, _globalObjectNames[i]);
- debugC(9, kDebugResource, "loadMainTexts() _globalObjectNames[%d] '%s'", i, _globalObjectNames[i]);
- }
- src = &p[0x8BA] + _language * 51;
- for (int i = 0; i < 250; ++i, src += 51 * 2) {
- decodeMainString(src, _globalDialogueTexts[i]);
- debugC(9, kDebugResource, "loadMainTexts() _globalDialogueTexts[%d] '%s'", i, _globalDialogueTexts[i]);
- }
- src = &p[0x6CA4] + _language * 12;
- for (int i = 0; i < 9; ++i, src += 12 * 2) {
- decodeMainString(src, _verbsName[i]);
- debugC(9, kDebugResource, "loadMainTexts() _verbsName[%d] '%s'", i, _verbsName[i]);
- }
- free(p);
-}
-
-void IgorEngine::setupDefaultPalette() {
- memset(_currentPalette, 0, 255 * 3);
- memset(&_currentPalette[255 * 3], 63, 3);
- updatePalette(768);
-}
-
-void IgorEngine::updatePalette(int count) {
- assert(count <= 768);
- uint8 pal[1024];
- for (int j = 0, i = 0; i < count; ++i) {
- pal[j++] = (_currentPalette[i] << 2) | (_currentPalette[i] >> 4);
- if (((i + 1) % 3) == 0) {
- pal[j++] = 0;
- }
- }
- _system->setPalette(pal, 0, count / 3);
-}
-
-void IgorEngine::clearPalette() {
- memset(_currentPalette, 0, 768);
- updatePalette(768);
-}
-
-void IgorEngine::setPaletteColor(uint8 index, uint8 r, uint8 g, uint8 b) {
- uint8 pal[4];
- pal[0] = (r << 2) | (r >> 4);
- pal[1] = (g << 2) | (g >> 4);
- pal[2] = (b << 2) | (b >> 4);
- pal[3] = 0;
- _system->setPalette(pal, index, 1);
-}
-
-void IgorEngine::setPaletteRange(int startColor, int endColor) {
- debugC(9, kDebugScreen, "setPaletteRange(%d, %d)", startColor, endColor);
- assert(endColor - startColor + 1 <= 256);
- for (int i = startColor; i <= endColor; ++i) {
- setPaletteColor(i, _currentPalette[3 * i], _currentPalette[3 * i + 1], _currentPalette[3 * i + 2]);
- }
-}
-
-void IgorEngine::fadeInPalette(int count) {
- debugC(9, kDebugScreen, "fadeInPalette(%d)", count);
- _system->copyRectToScreen(_screenVGA, 320, 0, _screenVGAVOffset, 320, 200 - _screenVGAVOffset);
- int m = 66;
- do {
- m -= 3;
- for (int i = 0; i < count; ++i) {
- if (_paletteBuffer[i] >= m) {
- uint8 color = _currentPalette[i] + 3;
- if (color > _paletteBuffer[i]) {
- color = _paletteBuffer[i];
- }
- _currentPalette[i] = color;
- }
- }
- updatePalette(count);
- _system->updateScreen();
- _system->delayMillis(1000 / 60);
- } while (m > 0);
-}
-
-void IgorEngine::fadeOutPalette(int count) {
- debugC(9, kDebugScreen, "fadeOutPalette(%d)", count);
- _system->copyRectToScreen(_screenVGA, 320, 0, _screenVGAVOffset, 320, 200 - _screenVGAVOffset);
- memcpy(_paletteBuffer, _currentPalette, 768);
- int m = 0;
- do {
- for (int i = 0; i < count; ++i) {
- if (_paletteBuffer[i] >= m) {
- uint8 color = _currentPalette[i];
- if (color >= 3) {
- color -= 3;
- } else {
- color = 0;
- }
- _currentPalette[i] = color;
- }
- }
- updatePalette(count);
- _system->updateScreen();
- _system->delayMillis(1000 / 60);
- m += 3;
- } while (m < 66);
-}
-
-void IgorEngine::scrollPalette(int startColor, int endColor) {
- debugC(9, kDebugScreen, "scrollPalette(%d, %d)", startColor, endColor);
- uint8 c[3];
- memcpy(c, &_currentPalette[startColor * 3], 3);
- memmove(&_currentPalette[startColor * 3], &_currentPalette[(startColor + 1) * 3], (endColor - startColor) * 3);
- memcpy(&_currentPalette[endColor * 3], c, 3);
-}
-
-void IgorEngine::drawChar(uint8 *dst, int chr, int x, int y, int color1, int color2, int color3) {
- dst += y * 320 + x;
- for (int j = 0; j < 11; ++j, dst += 320) {
- uint32 chrLineMask = _fontData[chr * 11 + j];
- for (int i = 0; i < 9; ++i, chrLineMask >>= 2) {
- switch (chrLineMask & 3) {
- case 1:
- dst[i] = color1;
- break;
- case 2:
- if (color2 != -1) {
- dst[i] = color2;
- }
- break;
- case 3:
- if (color3 != -1) {
- dst[i] = color3;
- }
- break;
- }
- }
- }
-}
-
-void IgorEngine::drawString(uint8 *dst, const char *s, int x, int y, int color1, int color2, int color3) {
- for (; *s; ++s) {
- if (*s == ' ') {
- x += 5;
- } else {
- int chr = _fontCharIndex[(uint8)*s];
- if (chr == 99) {
- continue;
- }
- if (x + _fontCharWidth[chr] > 320) {
- break;
- }
- drawChar(dst, chr, x, y, color1, color2, color3);
- x += _fontCharWidth[chr];
- }
- }
-}
-
-int IgorEngine::getStringWidth(const char *s) const {
- int w = 0;
- for (; *s; ++s) {
- if (*s == ' ') {
- w += 5;
- } else {
- int chr = _fontCharIndex[(uint8)*s];
- if (chr == 99) {
- continue;
- }
- w += _fontCharWidth[chr];
- }
- }
- return w;
-}
-
-void IgorEngine::drawActionSentence(const char *sentence, uint8 color) {
- memset(_screenVGA + 144 * 320, 0, 11 * 320);
- int w = getStringWidth(sentence);
- int x = (320 - w) / 2;
- drawString(_screenVGA, sentence, x, 144, color, 0, 0);
-}
-
-void IgorEngine::formatActionSentence(uint8 color) {
- char actionSentence[512];
- if (_currentAction.verb == kVerbWalk && _inputVars[kInputCursorYPos] > 143) {
- _currentAction.object1Num = 0;
- }
- strcpy(actionSentence, _verbsName[_currentAction.verb]);
- if (_currentAction.object1Num != 0) {
- if (_currentAction.object1Type == kObjectTypeInventory) {
- strcat(actionSentence, _globalObjectNames[_currentAction.object1Num]);
- } else {
- strcat(actionSentence, _roomObjectNames[_currentAction.object1Num]);
- }
- if (_currentAction.verbType != 0) {
- strcat(actionSentence, _verbPrepositions[_currentAction.verbType]);
- if (_currentAction.object2Num != 0) {
- if (_currentAction.object2Type == kObjectTypeInventory) {
- strcat(actionSentence, _globalObjectNames[_currentAction.object2Num]);
- } else {
- strcat(actionSentence, _roomObjectNames[_currentAction.object2Num]);
- }
- }
- }
- }
- drawActionSentence(actionSentence, _sentenceColorIndex[color]);
-}
-
-const uint8 *IgorEngine::getAnimFrame(int baseOffset, int tableOffset, int frame) {
- const uint8 *src = _animFramesBuffer + baseOffset;
- assert(frame >= 1);
- int frameOffset = READ_LE_UINT16(src + tableOffset + (frame - 1) * 2);
- return src + frameOffset - 1;
-}
-
-void IgorEngine::decodeAnimFrame(const uint8 *src, uint8 *dst, bool preserveText) {
- int y = READ_LE_UINT16(src) * 320; src += 2;
- int h = READ_LE_UINT16(src); src += 2;
- while (h--) {
- int w = *src++;
- int pos = y;
- while (w--) {
- pos += *src++;
- int len = *src++;
- if (len & 0x80) {
- uint8 color = *src++;
- len = 256 - len;
- if (preserveText) {
- for (int i = pos; i < pos + len; ++i) {
- if (dst[i] != kTalkColor && dst[i] != kTalkShadowColor) {
- dst[i] = color;
- }
- }
- } else {
- memset(dst + pos, color, len);
- }
- pos += len;
- } else {
- if (preserveText) {
- for (int i = pos; i < pos + len; ++i) {
- if (dst[i] != kTalkColor && dst[i] != kTalkShadowColor) {
- dst[i] = src[i - pos];
- }
- }
- } else {
- memcpy(dst + pos, src, len);
- }
- src += len;
- pos += len;
- }
- }
- y += 320;
- }
-}
-
-void IgorEngine::copyAnimFrame(int srcOffset, int frame, int frameSize, int w, int h, int dstOffset) {
- for (int y = 0; y <= h; ++y) {
- memcpy(_screenLayer1 + y * 320 + dstOffset, _animFramesBuffer + frame * frameSize + y * w + srcOffset, w);
- }
-}
-
-void IgorEngine::setCursor(int num) {
- uint8 cursor[11 * 11];
- memset(cursor, 0, 11 * 11);
- const uint8 *mask = &_mouseCursorMask[num * 24];
- for (int i = 0; i < 24; ++i) {
- if (mask[i]) {
- const int offset = ((int8)_mouseCursorData[i + 24] + 5) * 11 + ((int8)_mouseCursorData[i] + 5);
- cursor[offset] = 255;
- }
- }
- CursorMan.replaceCursor(cursor, 11, 11, 5, 5, 0);
-}
-
-void IgorEngine::showCursor() {
- debugC(9, kDebugEngine, "showCursor()");
- _roomCursorOn = true;
- CursorMan.showMouse(_roomCursorOn);
-}
-
-void IgorEngine::hideCursor() {
- debugC(9, kDebugEngine, "hideCursor()");
- _roomCursorOn = false;
- CursorMan.showMouse(_roomCursorOn);
-}
-
-void IgorEngine::updateRoomLight(int fl) {
- WalkData *wd = &_walkData[_walkDataLastIndex - 1];
- if (wd->scaleHeight != 50 || _gameState.dialogueTextRunning) {
- return;
- }
- int offset = 320 * (wd->y + 1 - wd->scaleWidth);
- int x = wd->x - _walkWidthScaleTable[wd->scaleHeight - 1] / 2;
- if (x <= 0) {
- return;
- }
- offset += x;
- RoomObjectArea *roa;
- int color = (fl == 0) ? 196 : 195;
- switch (wd->posNum) {
- case 2:
- roa = &_roomObjectAreasTable[_screenLayer2[offset + 1298]];
- if (wd->y > roa->y1Lum) {
- if (wd->y <= roa->y2Lum && _gameState.enableLight == 1) {
- color -= roa->deltaLum;
- }
- _screenVGA[offset + 1298] = color;
- }
- break;
- case 3:
- roa = &_roomObjectAreasTable[_screenLayer2[offset + 1293]];
- if (wd->y > roa->y1Lum) {
- if (wd->y <= roa->y2Lum && _gameState.enableLight == 1) {
- color -= roa->deltaLum;
- }
- _screenVGA[offset + 1293] = color;
- }
- color = (fl == 0) ? 196 : 195;
- roa = &_roomObjectAreasTable[_screenLayer2[offset + 1296]];
- if (wd->y > roa->y1Lum) {
- if (wd->y <= roa->y2Lum && _gameState.enableLight == 1) {
- color -= roa->deltaLum;
- }
- _screenVGA[offset + 1296] = color;
- }
- break;
- case 4:
- roa = &_roomObjectAreasTable[_screenLayer2[offset + 1291]];
- if (wd->y > roa->y1Lum) {
- if (wd->y <= roa->y2Lum && _gameState.enableLight == 1) {
- color -= roa->deltaLum;
- }
- _screenVGA[offset + 1291] = color;
- }
- break;
- }
-}
-
-void IgorEngine::drawVerbsPanel() {
- memcpy(_screenVGA + 320 * 156, _verbsPanelBuffer, 320 * 12);
-}
-
-void IgorEngine::redrawVerb(uint8 verb, bool highlight) {
- uint8 verbBitmap[44 * 12];
- if (verb >= 2 && verb <= 8) {
- verb -= 2;
- for (int i = 0; i <= 11; ++i) {
- for (int j = 0; j <= 43; ++j) {
- uint8 color = _verbsPanelBuffer[i * 320 + verb * 46 + j];
- if (highlight && color != 0) {
- color += 8;
- }
- verbBitmap[i * 44 + j] = color;
- }
- }
- for (int i = 0; i <= 11; ++i) {
- memcpy(_screenVGA + 320 * 156 + verb * 46 + i * 320, verbBitmap + i * 44, 44);
- }
- }
-}
-
-void IgorEngine::drawInventory(int start, int mode) {
- loadData(IMG_InventoryPanel, _inventoryPanelBuffer);
- loadData(IMG_Objects, _inventoryImagesBuffer);
- int y, i;
- int end = start + 6;
- int x = 1;
- for (y = start; y != end; ++y) {
- if (_inventoryInfo[y - 1] == 0) {
- for (i = 1; i <= 30; ++i) {
- memset(_inventoryPanelBuffer + x * 40 - 20 + (i - 1) * 320, 0, 40);
- }
- } else {
- for (i = 1; i <= 30; ++i) {
- int img = _inventoryInfo[y - 1];
- assert(img >= 1);
- memcpy(_inventoryPanelBuffer + x * 40 - 20 + i * 320 - 321, _inventoryImagesBuffer + (i - 1) * 40 + (_inventoryImages[img - 1] - 1) * 1200, 40);
- }
- }
- ++x;
- }
- if (_inventoryInfo[72] == 1) {
- // 'hide' scroll up
- for (y = 5; y <= 11; ++y) {
- for (x = 4; x <= 12; ++x) {
- uint8 *p = _inventoryPanelBuffer + y * 320 + x - 321;
- if (*p == 0xF2) {
- *p = 0xF3;
- p = _inventoryPanelBuffer + y * 320 + x + 305 - 321;
- *p = 0xF3;
- }
- }
- }
- }
- if (_inventoryInfo[73] <= _inventoryInfo[72] + 6 || _inventoryInfo[72] >= _inventoryInfo[73] - 6) {
- // 'hide' scroll down
- for (y = 19; y <= 25; ++y) {
- for (x = 4; x <= 12; ++x) {
- uint8 *p = _inventoryPanelBuffer + y * 320 + x - 321;
- if (*p == 0xF2) {
- *p = 0xF3;
- p = _inventoryPanelBuffer + y * 320 + x + 305 - 321;
- *p = 0xF3;
- }
- }
- }
- }
- switch (mode) {
- case 0:
- memcpy(_screenVGA + 54400, _inventoryPanelBuffer, 9600);
- _scrollInventory = false;
- break;
- case 1:
- for (y = 0; y <= 11; ++y) {
- for (x = 0; x <= 14; ++x) {
- uint8 *p = _screenVGA + x + y * 320 + 59520;
- if ((*p & 0x80) != 0) {
- *p += 8;
- p = _screenVGA + x + y * 320 + 59825;
- *p += 8;
- }
- }
- }
- memmove(_inventoryPanelBuffer + 9600, _inventoryPanelBuffer, 9600);
- memcpy(_inventoryPanelBuffer, _screenVGA + 54400, 9600);
- _scrollInventoryStartY = 7;
- _scrollInventoryEndY = 31;
- _scrollInventoryDy = 6;
- _scrollInventory = true;
- break;
- case 2:
- for (y = 0; y <= 11; ++y) {
- for (x = 0; x <= 14; ++x) {
- uint8 *p = _screenVGA + x + y * 320 + 55040;
- if ((*p & 0x80) != 0) {
- *p += 8;
- p = _screenVGA + x + y * 320 + 55345;
- *p += 8;
- }
- }
- }
- memmove(_inventoryPanelBuffer + 9600, _inventoryPanelBuffer, 9600);
- memcpy(_inventoryPanelBuffer + 9600, _screenVGA + 54400, 9600);
- _scrollInventoryStartY = 25;
- _scrollInventoryEndY = 1;
- _scrollInventoryDy = -6;
- _scrollInventory = true;
- break;
- }
-}
-
-void IgorEngine::packInventory() {
- for (int i = 1; i <= _inventoryInfo[73]; ++i) {
- if (_inventoryImages[i - 1] != 0) {
- continue;
- }
- int count = _inventoryInfo[73] - 1;
- for (int index = i; index <= count; ++index) {
- _inventoryImages[index - 1] = _inventoryImages[index];
- _inventoryImages[_inventoryImages[index - 1] - 1] = index;
- }
- _inventoryImages[_inventoryInfo[73] - 1] = 0;
- --_inventoryInfo[73];
- }
-}
-
-void IgorEngine::scrollInventory() {
- if (_scrollInventoryStartY == _scrollInventoryEndY) {
- memcpy(_screenVGA + 54400, _inventoryPanelBuffer + (_scrollInventoryStartY - 1) * 320, 9600);
- _scrollInventory = false;
- } else {
- int offset = 54420;
- for (int y = _scrollInventoryStartY; y < _scrollInventoryStartY + 29; ++y) {
- memcpy(_screenVGA + offset, _inventoryPanelBuffer + 320 * y - 300, 280);
- offset += 320;
- }
- _scrollInventoryStartY += _scrollInventoryDy;
- }
-}
-
-void IgorEngine::addObjectToInventory(int object, int index) {
- ++_inventoryInfo[73];
- _inventoryInfo[_inventoryInfo[73] - 1] = object;
- _inventoryInfo[index] = _inventoryInfo[73];
- _inventoryInfo[72] = _inventoryOffsetTable[(_inventoryInfo[73] - 1) / 7];
- drawInventory(_inventoryInfo[72], 0);
- playSound(51, 1);
-}
-
-void IgorEngine::removeObjectFromInventory(int index) {
- _inventoryInfo[_inventoryInfo[index] - 1] = 0;
- _inventoryInfo[index] = 0;
- packInventory();
- if (_inventoryInfo[72] > _inventoryInfo[73]) {
- _inventoryInfo[72] = _inventoryOffsetTable[(_inventoryInfo[73] - 1) / 7];
- }
- drawInventory(_inventoryInfo[72], 0);
- playSound(63, 1);
-}
-
-void IgorEngine::executeAction(int action) {
- debugC(9, kDebugEngine, "executeAction %d", action);
- assert(action < 200);
- if (action <= 100) {
- (this->*_executeMainAction)(action);
- } else {
- (this->*_executeRoomAction)(action);
- }
-}
-
-void IgorEngine::clearAction() {
- redrawVerb(_currentAction.verb, false);
- memset(&_currentAction, 0, sizeof(_currentAction));
- _currentAction.verb = kVerbWalk;
- _actionCode = 0;
- _actionWalkPoint = 0;
-}
-
-void IgorEngine::handleRoomInput() {
- if (_inputVars[kInputPause]) {
- _inputVars[kInputPause] = 0;
- handlePause();
- }
- if (_inputVars[kInputOptions]) {
- _inputVars[kInputOptions] = 0;
- handleOptionsMenu();
- }
- if (_inputVars[kInputSkipDialogue] && _gameState.dialogueTextRunning) {
- _talkDelayCounter = _talkDelay;
- if (_gameState.talkMode != kTalkModeTextOnly && _talkSpeechCounter > 2) {
- stopSound();
- _talkSpeechCounter = -1;
- }
- _inputVars[kInputSkipDialogue] = 0;
- }
- if (!_roomCursorOn || _gameState.dialogueTextRunning || _scrollInventory) {
- return;
- }
- if (_inputVars[kInputCursorYPos] >= 156 && _inputVars[kInputCursorYPos] <= 167) {
- if (_inputVars[kInputClick]) {
- int verb = getVerbUnderCursor(_inputVars[kInputCursorXPos]);
- if (verb != _currentAction.verb) {
- redrawVerb(_currentAction.verb, false);
- _currentAction.verb = verb;
- redrawVerb(_currentAction.verb, true);
- }
- // reset action command
- memset(&_currentAction, 0, sizeof(_currentAction));
- _currentAction.verb = verb;
- _currentAction.verbType = 0;
- formatActionSentence(0);
- _inputVars[kInputClick] = 0;
- }
- return;
- }
- if (_inputVars[kInputCursorYPos] >= 172 && _inputVars[kInputCursorYPos] <= 183 && (_inputVars[kInputCursorXPos] < 15 || _inputVars[kInputCursorXPos] > 304)) {
- if (_inputVars[kInputClick]) {
- if (_inventoryInfo[72] > 1) {
- _inventoryInfo[72] -= 7;
- drawInventory(_inventoryInfo[72], 2);
- }
- _inputVars[kInputClick] = 0;
- }
- return;
- }
- if (_inputVars[kInputCursorYPos] >= 186 && _inputVars[kInputCursorYPos] <= 197 && (_inputVars[kInputCursorXPos] < 15 || _inputVars[kInputCursorXPos] > 304)) {
- if (_inputVars[kInputClick]) {
- if (_inventoryInfo[73] > _inventoryInfo[72] + 6) {
- _inventoryInfo[72] += 7;
- drawInventory(_inventoryInfo[72], 1);
- }
- _inputVars[kInputClick] = 0;
- }
- return;
- }
-
-/* if (_inputVars[kInputClick]) {
- if (_gameState.igorMoving) {
- _walkDataCurrentPosX = _walkData[_walkDataCurrentIndex - 1].x;
- _walkDataCurrentPosY = _walkData[_walkDataCurrentIndex - 1].y;
- if (_roomObjectAreasTable[_screenLayer2[_walkDataCurrentPosY * 320 + _walkDataCurrentPosX].area == 0) {
- return;
- }
- _walkDataCurrentPosX = _walkData[_walkDataCurrentIndex + 1].x;
- _walkDataCurrentPosY = _walkData[_walkDataCurrentIndex + 1].y;
- if (_roomObjectAreasTable[_screenLayer2[_walkDataCurrentPosY * 320 + _walkDataCurrentPosX].area == 0) {
- return;
- }
- }
- _inputVars[kInputClick] = 0;
- }*/
-
- bool actionHovering = !_inputVars[kInputClick];
- _inputVars[kInputClick] = 0;
-
- if (actionHovering && _actionCode != 0) {
- return;
- }
-
- //Action previousAction = _currentAction;
- if (_inputVars[kInputCursorYPos] >= 170 && _inputVars[kInputCursorYPos] <= 199) {
- int object = getObjectFromInventory(_inputVars[kInputCursorXPos]);
- if (_currentAction.verbType == 0) {
- _currentAction.object1Num = object;
- _currentAction.object1Type = kObjectTypeInventory;
- if (_currentAction.verb == kVerbUse && _roomActionsTable[_roomDataOffsets.action.useVerb + 10 + _currentAction.object1Num] != 0) {
- formatActionSentence(0);
- if (!actionHovering) {
- _currentAction.verbType = 1;
- }
- return;
- }
- if (_currentAction.verb == kVerbGive && _roomActionsTable[_roomDataOffsets.action.giveVerb + 10 + _currentAction.object1Num] != 0) {
- formatActionSentence(0);
- if (!actionHovering) {
- _currentAction.verbType = 2;
- }
- return;
- }
- } else {
- _currentAction.object2Num = object;
- _currentAction.object2Type = kObjectTypeInventory;
- }
- } else if (_inputVars[kInputCursorYPos] < 144) {
- int area = _screenLayer2[_inputVars[kInputCursorYPos] * 320 + _inputVars[kInputCursorXPos]];
- int object = _roomObjectAreasTable[area].object;
- if (_currentAction.verbType == 0) {
- _currentAction.object1Num = object;
- _currentAction.object1Type = kObjectTypeRoom;
- if (_currentAction.verb == kVerbUse && _roomActionsTable[_roomDataOffsets.action.useVerb + 48 + _currentAction.object1Num] != 0) {
- formatActionSentence(0);
- if (!actionHovering) {
- _currentAction.verbType = 1;
- }
- return;
- }
- if (_currentAction.verb == kVerbGive && _roomActionsTable[_roomDataOffsets.action.giveVerb + 48 + _currentAction.object1Num] != 0) {
- formatActionSentence(0);
- if (!actionHovering) {
- _currentAction.verbType = 2;
- }
- return;
- }
- } else {
- _currentAction.object2Num = object;
- _currentAction.object2Type = kObjectTypeRoom;
- }
- } else {
- return;
- }
-
- if (_currentAction.verbType == 0) {
- if (_currentAction.object1Type == kObjectTypeInventory) {
- _actionCode = _inventoryActionsTable[(_currentAction.verb - 1) * 2 + _currentAction.object1Num * 20];
- } else {
- _actionCode = _roomActionsTable[_roomDataOffsets.action.defaultVerb + _currentAction.verb * 2 + _currentAction.object1Num * 20];
- }
- }
- if (_currentAction.verbType == 1) {
- int offset = _roomActionsTable[_roomDataOffsets.action.object2 + _currentAction.object2Num + _currentAction.object2Type * 38] * 2;
- offset += _roomActionsTable[_roomDataOffsets.action.object1 + _currentAction.object1Num + _currentAction.object1Type * 38] * _roomDataOffsets.action.objectSize;
- _actionCode = _roomActionsTable[_roomDataOffsets.action.useVerb + offset];
- }
- if (_currentAction.verbType == 2) {
- int offset = _roomActionsTable[_roomDataOffsets.action.object2 + _currentAction.object2Num + _currentAction.object2Type * 38] * 2;
- offset += _roomActionsTable[_roomDataOffsets.action.object1 + _currentAction.object1Num + _currentAction.object1Type * 38] * _roomDataOffsets.action.objectSize;
- _actionCode = _roomActionsTable[_roomDataOffsets.action.giveVerb + offset];
- }
-
- if (actionHovering) {
- formatActionSentence(0);
- _currentAction.object2Num = 0;
- _actionCode = 0;
- return;
- }
- debugC(9, kDebugEngine, "handleRoomInput() actionCode %d", _actionCode);
- if (_actionCode == 0) {
- clearAction();
- return;
- }
-
- formatActionSentence(1);
- if (_currentAction.verbType == 0) {
- if (_currentAction.object1Type == kObjectTypeRoom) {
- _actionWalkPoint = _roomActionsTable[_roomDataOffsets.action.defaultVerb + _currentAction.verb * 2 + _currentAction.object1Num * 20 + 1];
- if (_actionWalkPoint > 0) {
- if (_currentAction.object1Num == 0) {
- // no object selected, just walk
- _walkToObjectPosX = _inputVars[kInputCursorXPos];
- _walkToObjectPosY = _inputVars[kInputCursorYPos];
- if (_roomObjectAreasTable[_screenLayer2[_walkToObjectPosY * 320 + _walkToObjectPosX]].area == 0) {
- fixWalkPosition(&_walkToObjectPosX, &_walkToObjectPosY);
- }
- } else {
- // walk to object
- int offset = READ_LE_UINT16(_roomActionsTable + _roomDataOffsets.obj.walkPoints + _currentAction.object1Num * 2);
- _walkToObjectPosX = offset % 320;
- _walkToObjectPosY = offset / 320;
- debugC(9, kDebugEngine, "handleRoomInput() walkToObject offset %d (0x%X)", offset, _roomDataOffsets.obj.walkPoints);
- }
- if (_gameState.igorMoving) {
- // stop igor at the current position
- _walkDataLastIndex = _walkDataCurrentIndex - 1;
- _walkDataCurrentPosX = _walkData[_walkDataLastIndex].x;
- _walkDataCurrentPosY = _walkData[_walkDataLastIndex].y;
- _walkCurrentFrame = _walkData[_walkDataLastIndex].frameNum;
- _walkCurrentPos = _walkData[_walkDataLastIndex].posNum;
- WalkData::setNextFrame(_walkCurrentPos, _walkCurrentFrame);
- } else {
- --_walkDataLastIndex;
- _walkDataCurrentPosX = _walkData[_walkDataLastIndex].x;
- _walkDataCurrentPosY = _walkData[_walkDataLastIndex].y;
- _walkCurrentPos = _walkData[_walkDataLastIndex].posNum;
- _walkCurrentFrame = 1;
- }
- if (_walkDataCurrentPosX != _walkToObjectPosX || _walkDataCurrentPosY != _walkToObjectPosY) {
- if (_roomDataOffsets.area.boxSize == 0) {
- buildWalkPathSimple(_walkDataCurrentPosX, _walkDataCurrentPosY, _walkToObjectPosX, _walkToObjectPosY);
- } else {
- buildWalkPath(_walkDataCurrentPosX, _walkDataCurrentPosY, _walkToObjectPosX, _walkToObjectPosY);
- }
- if (_actionWalkPoint != 3) {
- _walkCurrentFrame = 0;
- _walkData[_walkDataLastIndex].frameNum = 0;
- }
- if (_actionWalkPoint == 1) {
- _walkCurrentPos = _roomActionsTable[_roomDataOffsets.obj.walkFacingPosition + _currentAction.object1Num];
- _walkData[_walkDataLastIndex].posNum = _walkCurrentPos;
- }
- _walkDataCurrentIndex = 1;
- _gameState.igorMoving = true;
- }
- return;
- }
- }
- hideCursor();
- executeAction(_actionCode);
- if (!_gameState.dialogueTextRunning) {
- showCursor();
- }
- clearAction();
- return;
- }
-}
-
-void IgorEngine::animateIgorTalking(int frame) {
- if (getPart() == 4) {
- return;
- }
- if (getPart() == 85) {
- PART_85_HELPER_6(frame);
- return;
- }
- WalkData *wd = &_walkData[_walkDataLastIndex - 1];
- int y = (wd->y - wd->scaleWidth + 1) * 320;
- int delta = wd->x - _walkWidthScaleTable[wd->scaleHeight - 1] / 2;
- if (delta > 0) {
- y += delta;
- }
- for (int yOffset = 0; yOffset < wd->scaleWidth; y += 320, ++yOffset) {
- int index = READ_LE_UINT16(_walkScaleTable + 0x6CE + wd->scaleHeight * 2) + yOffset;
- uint8 yScale = _walkScaleTable[index];
- if (yScale >= 11) {
- continue;
- }
- for (int x = 0, xOffset = wd->clipSkipX - 1; x < wd->clipWidth; ++x, ++xOffset) {
- index = READ_LE_UINT16(_walkScaleTable + 0x734 + _walkWidthScaleTable[wd->scaleHeight - 1] * 2) + xOffset;
- uint8 xScale = _walkScaleTable[0x4FC + index];
- if (xScale < 8 || xScale > 21) {
- continue;
- }
- uint8 screenColor = _screenVGA[y + x];
- if (screenColor < kTalkColor || screenColor > kTalkShadowColor) {
- int offset = yScale * 14 + frame * 154 + (wd->posNum - 1) * 924 + (xScale - 8);
- uint8 srcColor = _igorHeadFrames[offset];
- if (srcColor == 0) {
- _screenVGA[y + x] = _screenLayer1[y + x];
- continue;
- }
- RoomObjectArea *roa = &_roomObjectAreasTable[_screenLayer2[y + x]];
- if (wd->y <= roa->y1Lum) {
- _screenVGA[y + x] = _screenLayer1[y + x];
- continue;
- }
- if (wd->y <= roa->y2Lum && _gameState.enableLight == 1) {
- srcColor -= roa->deltaLum;
- }
- _screenVGA[y + x] = srcColor;
- }
- }
- }
-}
-
-void IgorEngine::handleRoomDialogue() {
- if (_gameState.dialogueTextRunning) {
- if (_talkDelayCounter == _talkDelay) {
- animateIgorTalking(0);
- memcpy(_screenVGA + _dialogueDirtyRectY, _screenTextLayer + 23040, _dialogueDirtyRectSize);
- if (_dialogueTextsCount == 0) {
- _gameState.dialogueTextRunning = false;
- showCursor();
- } else {
- ++_dialogueTextsStart;
- startIgorDialogue();
- }
- } else {
- animateIgorTalking(getRandomNumber(6));
- ++_talkDelayCounter;
- }
- }
-}
-
-void IgorEngine::handleRoomIgorWalk() {
- if (_walkDataCurrentIndex > _walkDataLastIndex) {
- _gameState.igorMoving = false;
- _walkDataLastIndex = _walkDataCurrentIndex;
- if (_actionCode > 0) {
- hideCursor();
- executeAction(_actionCode);
- if (!_gameState.dialogueTextRunning) {
- showCursor();
- }
- clearAction();
- }
- }
- if (_gameState.igorMoving) {
- moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
- ++_walkDataCurrentIndex;
- }
-}
-
-void IgorEngine::handleRoomInventoryScroll() {
- if (_scrollInventory) {
- scrollInventory();
- }
-}
-
-void IgorEngine::handleRoomLight() {
- if (_gameState.dialogueTextRunning || _gameState.igorMoving) {
- _gameState.updateLight = false;
- } else if (_gameState.updateLight) {
- updateRoomLight(0);
- _gameState.updateLight = 0;
- } else if (getRandomNumber(10) == 0) {
- updateRoomLight(1);
- _gameState.updateLight = true;
- }
-}
-
-void IgorEngine::enterPartLoop() {
- if (!_gameState.dialogueTextRunning) {
- showCursor();
- }
- _gameState.igorMoving = false;
- if (_game.version == kIdEngDemo110) {
- CHECK_FOR_END_OF_DEMO();
- }
-}
-
-void IgorEngine::leavePartLoop() {
- hideCursor();
- SET_EXEC_ACTION_FUNC(1, 0);
- _updateRoomBackground = 0;
-}
-
-void IgorEngine::runPartLoop() {
- handleRoomInput();
- if (compareGameTick(1, 16)) {
- handleRoomIgorWalk();
- }
- if (compareGameTick(19, 32)) {
- handleRoomDialogue();
- }
- if (compareGameTick(4, 8)) {
- handleRoomInventoryScroll();
- }
- if (compareGameTick(1)) {
- handleRoomLight();
- }
- if (_updateRoomBackground) {
- (this->*_updateRoomBackground)();
- }
- waitForTimer();
-}
-
-int IgorEngine::lookupScale(int xOffset, int yOffset, int h) const {
- int index = READ_LE_UINT16(_walkScaleTable + 0x734 + _walkWidthScaleTable[h - 1] * 2);
- int offset = _walkScaleTable[0x4FC + index + xOffset];
- index = READ_LE_UINT16(_walkScaleTable + 0x6CE + h * 2);
- offset += _walkScaleTable[index + yOffset] * 30;
- return offset;
-}
-
-void IgorEngine::moveIgor(int pos, int frame) {
- assert(_gameState.enableLight == 1 || _gameState.enableLight == 2);
- debugC(9, kDebugWalk, "moveIgorHelper _walkDataCurrentIndex %d pos %d frame %d", _walkDataCurrentIndex, pos, frame);
- WalkData *wd = &_walkData[_walkDataCurrentIndex];
- uint8 _walkClipSkipX = wd->clipSkipX;
- uint8 _walkHeightScale = wd->scaleHeight;
- int16 _walkClipWidth = wd->clipWidth;
- uint16 _walkScaleWidth = wd->scaleWidth;
- uint8 _walkXPosChanged = wd->xPosChanged;
- int16 _walkDxPos = wd->dxPos + 1;
- uint8 _walkYPosChanged = wd->yPosChanged;
- int16 _walkDyPos = wd->dyPos;
- int16 _walkDataCurrentPosX2 = wd->x;
- int16 _walkDataCurrentPosY2 = wd->y;
-
- uint16 _walkDataDrawOffset = (wd->y - wd->scaleWidth + 1) * 320;
-
- int xPos = _walkWidthScaleTable[wd->scaleHeight - 1] / 2;
- if (wd->x > xPos) {
- _walkDataDrawOffset += wd->x - xPos;
- }
- if (_walkXPosChanged != 0) {
- _walkDataDrawOffset -= _walkDxPos;
- }
- if (_walkYPosChanged != 0) {
- _walkDataDrawOffset -= _walkDyPos * 320;
- }
- if (_gameState.enableLight == 2) {
- int8 colorLum = _roomObjectAreasTable[_screenLayer2[_walkDataCurrentPosY2 * 320 + _walkDataCurrentPosX2]].y2Lum;
- if (_gameState.colorLum != colorLum) {
- for (int color = 192 * 3; color <= 207 * 3; ++color) {
- int c = _currentPalette[color] + colorLum;
- if (c < 1) {
- c = 0;
- } else if (c > 62) {
- c = 63;
- }
- _currentPalette[color] = c;
- }
- setPaletteRange(192, 207);
- _gameState.colorLum = colorLum;
- }
- }
- uint16 screenIgorDrawOffset = _walkDataDrawOffset;
- uint16 igorScaledWidth = _walkDxPos + _walkClipWidth;
- uint16 igorScaledHeight = _walkHeightScale + _walkDyPos;
- uint16 igorBodyScanLine = 0;
- if (_walkYPosChanged != 0) {
- for (int i = 1; i <= _walkDyPos; ++i) {
- memcpy(_igorTempFrames + igorBodyScanLine * 50, _screenLayer1 + _walkDataDrawOffset, igorScaledWidth);
- _walkDataDrawOffset += 320;
- ++igorBodyScanLine;
- }
- }
- if (_walkXPosChanged != 0) {
- for (int yOffset = 0; yOffset < _walkScaleWidth; ++yOffset) {
- assert(_walkDxPos > 0);
- assert(igorBodyScanLine * 50 + _walkDxPos <= 3000);
- memcpy(_igorTempFrames + igorBodyScanLine * 50, _screenLayer1 + _walkDataDrawOffset, _walkDxPos);
- int xOffset = _walkClipSkipX - 1;
- for (int i = 0; i < _walkClipWidth; ++i) {
- int offset = lookupScale(xOffset, yOffset, _walkHeightScale);
- offset += frame * 1500;
- uint8 color = _facingIgorFrames[pos - 1][offset];
- if (color != 0) {
- assert(_walkDataDrawOffset + _walkDxPos + i >= 0);
- int index = _screenLayer2[_walkDataDrawOffset + _walkDxPos + i];
- int yPos = _roomObjectAreasTable[index].y1Lum;
- if (wd->y <= yPos) {
- _igorTempFrames[igorBodyScanLine * 50 + i + _walkDxPos] = _screenLayer1[_walkDataDrawOffset + _walkDxPos + i];
- } else {
- if (_gameState.enableLight == 1 && wd->y <= _roomObjectAreasTable[index].y2Lum) {
- color -= _roomObjectAreasTable[index].deltaLum;
- }
- _igorTempFrames[igorBodyScanLine * 50 + i + _walkDxPos] = color;
- }
- } else {
- _igorTempFrames[igorBodyScanLine * 50 + i + _walkDxPos] = _screenLayer1[_walkDataDrawOffset + _walkDxPos + i];
- }
- ++xOffset;
- }
- _walkDataDrawOffset += 320;
- ++igorBodyScanLine;
- }
- } else {
- for (int yOffset = 0; yOffset < _walkScaleWidth; ++yOffset) {
- int xOffset = _walkClipSkipX - 1;
- for (int i = 0; i < _walkClipWidth; ++i) {
- int offset = lookupScale(xOffset, yOffset, _walkHeightScale);
- offset += frame * 1500;
- uint8 color = _facingIgorFrames[pos - 1][offset];
- if (color != 0) {
- assert(_walkDataDrawOffset + i >= 0);
- int index = _screenLayer2[_walkDataDrawOffset + i];
- int yPos = _roomObjectAreasTable[index].y1Lum;
- if (wd->y <= yPos) {
- _igorTempFrames[igorBodyScanLine * 50 + i] = _screenLayer1[_walkDataDrawOffset + i];
- } else {
- if (_gameState.enableLight == 1 && wd->y <= _roomObjectAreasTable[index].y2Lum) {
- color -= _roomObjectAreasTable[index].deltaLum;
- }
- _igorTempFrames[igorBodyScanLine * 50 + i] = color;
- }
- } else {
- _igorTempFrames[igorBodyScanLine * 50 + i] = _screenLayer1[_walkDataDrawOffset + i];
- }
- ++xOffset;
- }
- const uint8 *src = _screenLayer1 + _walkDataDrawOffset + _walkClipWidth;
- memcpy(_igorTempFrames + igorBodyScanLine * 50 + _walkClipWidth, src, _walkDxPos);
- _walkDataDrawOffset += 320;
- ++igorBodyScanLine;
- }
- }
- if (_walkYPosChanged == 0) {
- for (int i = 1; i <= _walkDyPos; ++i) {
- memcpy(_igorTempFrames + igorBodyScanLine * 50, _screenLayer1 + _walkDataDrawOffset, igorScaledWidth);
- _walkDataDrawOffset += 320;
- ++igorBodyScanLine;
- }
- }
- for (igorBodyScanLine = 0; igorBodyScanLine < igorScaledHeight; ++igorBodyScanLine) {
- assert(screenIgorDrawOffset + igorScaledWidth <= 320 * 200);
- memcpy(_screenVGA + screenIgorDrawOffset, _igorTempFrames + igorBodyScanLine * 50, igorScaledWidth);
- screenIgorDrawOffset += 320;
- }
-}
-
-void IgorEngine::buildWalkPathSimple(int srcX, int srcY, int dstX, int dstY) {
- debugC(9, kDebugWalk, "IgorEngine::buildWalkPathSimple(%d, %d, %d, %d)", srcX, srcY, dstX, dstY);
- if (srcX != dstX || srcY != dstY) {
- _walkData[0] = _walkData[_walkDataLastIndex];
- _walkDataLastIndex = 1;
- buildWalkPathArea(srcX, srcY, dstX, dstY);
- --_walkDataLastIndex;
- }
-}
-
-void IgorEngine::getClosestAreaTrianglePoint(int dstArea, int srcArea, int *dstY, int *dstX, int srcY, int srcX) {
- int minSqrDist = -1;
- assert(dstArea >= 1 && srcArea >= 1);
- const uint8 *p = _roomActionsTable + ((dstArea - 1) + (srcArea - 1) * _roomDataOffsets.area.boxSize) * 6;
- for (int i = 0; i < 3; ++i) {
- const uint16 offset = READ_LE_UINT16(p + i * 2);
- const int yPos = offset / 320;
- const int xPos = offset % 320;
- int y = srcY - yPos;
- int x = srcX - xPos;
- int sqrDist = y * y + x * x;
- if (minSqrDist == -1 || sqrDist < minSqrDist) {
- *dstY = yPos;
- *dstX = xPos;
- minSqrDist = sqrDist;
- }
- }
- debugC(9, kDebugWalk, "getClosestAreaTrianglePoint() sqrDist %d pos %d,%d", minSqrDist, *dstX, *dstY);
-}
-
-void IgorEngine::getClosestAreaTrianglePoint2(int dstArea, int srcArea, int *dstY, int *dstX, int srcY1, int srcX1, int srcY2, int srcX2) {
- int minSqrDist = -1;
- assert(dstArea >= 1 && srcArea >= 1);
- const uint8 *p = _roomActionsTable + ((dstArea - 1) + (srcArea - 1) * _roomDataOffsets.area.boxSize) * 6;
- for (int i = 0; i < 3; ++i) {
- const uint16 offset = READ_LE_UINT16(p + i * 2);
- const int yPos = offset / 320;
- const int xPos = offset % 320;
- int y1 = srcY1 - yPos;
- int x1 = srcX1 - xPos;
- int y2 = srcY2 - yPos;
- int x2 = srcX2 - xPos;
- int sqrDist = y1 * y1 + x1 * x1 + y2 * y2 + x2 * x2;
- if (minSqrDist == -1 || sqrDist < minSqrDist) {
- *dstY = yPos;
- *dstX = xPos;
- minSqrDist = sqrDist;
- }
- }
- debugC(9, kDebugWalk, "getClosestAreaTrianglePoint2() sqrDist %d pos %d,%d", minSqrDist, *dstX, *dstY);
-}
-
-void IgorEngine::buildWalkPath(int srcX, int srcY, int dstX, int dstY) {
- if (srcX != dstX || srcY != dstY) {
- _walkData[0] = _walkData[_walkDataLastIndex];
- _walkDataLastIndex = 1;
- int srcArea = _roomObjectAreasTable[_screenLayer2[srcY * 320 + srcX]].area;
- int dstArea = _roomObjectAreasTable[_screenLayer2[dstY * 320 + dstX]].area;
- debugC(9, kDebugWalk, "srcArea = %d dstArea = %d", srcArea, dstArea);
- int currentArea = srcArea;
- for (int i = 1; dstArea != currentArea; ++i) {
- const int boxOffset = srcArea * _roomDataOffsets.area.boxSrcSize + dstArea * _roomDataOffsets.area.boxDstSize;
- int nextArea = _roomActionsTable[boxOffset + i + _roomDataOffsets.area.box];
- debugC(9, kDebugWalk, "nextArea %d (%d,%d,%d)", nextArea, _roomDataOffsets.area.box, _roomDataOffsets.area.boxSrcSize, _roomDataOffsets.area.boxDstSize);
- int nextPosX, nextPosY;
- if (dstArea != nextArea) {
- getClosestAreaTrianglePoint(nextArea, currentArea, &nextPosY, &nextPosX, srcY, srcX);
- } else {
- getClosestAreaTrianglePoint2(nextArea, currentArea, &nextPosY, &nextPosX, dstY, dstX, srcY, srcX);
- }
- debugC(9, kDebugWalk, "buildWalkPath() transitionArea = %d next %d,%d pos %d,%d offset 0x%X", nextArea, nextPosX, nextPosY, dstX, dstY, _roomDataOffsets.area.box);
- buildWalkPathArea(srcX, srcY, nextPosX, nextPosY);
- srcX = nextPosX;
- srcY = nextPosY;
- currentArea = nextArea;
- }
- buildWalkPathArea(srcX, srcY, dstX, dstY);
- --_walkDataLastIndex;
- }
- debugC(9, kDebugWalk, "buildWalkPath() end _walkDataLastIndex %d", _walkDataLastIndex);
-}
-
-void IgorEngine::buildWalkPathArea(int srcX, int srcY, int dstX, int dstY) {
- if (srcX != dstX || srcY != dstY) {
- const int dx = dstX - srcX;
- const int dy = dstY - srcY;
- debugC(9, kDebugWalk, "buildWalkPathArea() dx = %d dy = %d src %d,%d dst %d,%d", dx, dy, srcX, srcY, dstX, dstY);
- assert(_walkDataLastIndex > 0);
- if (ABS(dy) * 2 > ABS(dx)) {
- if (srcY > dstY) {
- buildWalkPathAreaUpDirection(srcX, srcY, dstX, dstY);
- } else {
- buildWalkPathAreaDownDirection(srcX, srcY, dstX, dstY);
- }
- } else {
- if (srcX < dstX) {
- buildWalkPathAreaRightDirection(srcX, srcY, dstX, dstY);
- } else {
- buildWalkPathAreaLeftDirection(srcX, srcY, dstX, dstY);
- }
- }
- }
-}
-
-static int16 roundReal(float f) {
- return (int16)(f + .5);
-}
-
-static int16 truncReal(float f) {
- return (int16)f;
-}
-
-int IgorEngine::getVerticalStepsCount(int minX, int minY, int maxX, int maxY) {
- debugC(9, kDebugWalk, "getVerticalStepsCount() %d %d %d %d", minX, minY, maxX, maxY);
- int curX = 2;
- if ((_walkXScaleRoom[minX] != 1 || _walkXScaleRoom[maxX] != 3) && (_walkXScaleRoom[maxX] != 1 || _walkXScaleRoom[minX] != 3)) {
- curX = _walkXScaleRoom[minX];
- }
- int curY = minY;
- int count = 0;
- while (1) {
- uint8 scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
- scale = _walkScaleTable[0x901 + scale];
- if (maxY - curY <= scale) {
- break;
- }
- curY += scale;
- ++count;
- }
- return count;
-}
-
-int IgorEngine::getHorizontalStepsCount(int minX, int minY, int maxX, int maxY) {
- uint8 scale, frame = _walkCurrentFrame;
-
- scale = _walkYScaleRoom[(_walkXScaleRoom[maxX] - 1) * 144 + maxY];
- float r1 = _walkScaleSpeedTable[scale - 1];
- scale = _walkYScaleRoom[(_walkXScaleRoom[minX] - 1) * 144 + minY];
- float r2 = _walkScaleSpeedTable[scale - 1];
- debugC(9, kDebugWalk, "getHorizontalStepsCount() maxX - minX = %d r1 = %f r2 = %f", maxX - minX, r1, r2);
-
- int16 steps = roundReal((maxX - minX) / ((r1 + r2) / 2.0f));
- int count = 0;
- if (steps != 0) {
- float r3 = (maxY - minY) / (float)steps;
- int curX = minX;
- int curY = minY;
- float r4 = r3;
- while (1) {
- scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
- uint8 c = _walkScaleTable[0x769 + scale * 8 + frame];
- if (maxX - curX <= c) {
- break;
- }
- curX += c;
- curY = minY + truncReal(r4);
- if (frame == 8) {
- frame = 1;
- } else {
- ++frame;
- }
- r4 += r3;
- ++count;
- }
- }
- return count;
-}
-
-void IgorEngine::lookupScale(int curX, int curY, uint8 &scale, uint8 &xScale, uint8 &yScale) const {
- scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
- yScale = _walkScaleTable[0x901 + scale];
- xScale = _walkWidthScaleTable[scale - 1];
-}
-
-void IgorEngine::buildWalkPathAreaUpDirection(int srcX, int srcY, int dstX, int dstY) {
- int _walkCurrentPosLocalVar = _walkCurrentPos;
- if (_walkCurrentPos == 3) {
- _walkCurrentPos = 1;
- _walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
- _walkData[_walkDataLastIndex].posNum = (dstX > srcX) ? kFacingPositionRight : kFacingPositionLeft;
- _walkData[_walkDataLastIndex].frameNum = 5;
- ++_walkDataLastIndex;
- } else {
- _walkCurrentPos = 1;
- }
- if (_walkCurrentFrame > 6) {
- _walkCurrentFrame -= 6;
- }
- WalkData *wd;
- uint8 scale, xScale, yScale;
- float vStepDist, vStepCur;
- int curX = srcX;
- int curY = srcY;
- if (srcX > dstX) {
- int vStepsCount = getVerticalStepsCount(dstX, dstY, srcX, srcY);
- if (vStepsCount > 0) {
- vStepCur = vStepDist = (srcX - dstX) / (float)vStepsCount;
- for (int i = 1; i <= vStepsCount; ++i) {
- wd = &_walkData[_walkDataLastIndex];
- curX = srcX - truncReal(vStepCur);
- lookupScale(curX, curY, scale, xScale, yScale);
- curY -= yScale;
- lookupScale(curX, curY, scale, xScale, yScale);
- wd->setPos(curX, curY, 1, _walkCurrentFrame);
- WalkData::setNextFrame(kFacingPositionBack, _walkCurrentFrame);
- wd->setScale(scale, scale);
- wd->yPosChanged = 0;
- wd->dyPos = _walkData[_walkDataLastIndex - 1].y - wd->y;
- int x = xScale - xScale / 2 + curX - 1;
- if (x > 319) {
- wd->clipSkipX = 1;
- wd->clipWidth = 319 - (x - xScale);
- wd->xPosChanged = 0;
- wd->dxPos = 0;
- } else {
- x = curX - xScale / 2;
- if (x < 0) {
- wd->clipWidth = x + xScale;
- wd->clipSkipX = xScale - wd->clipWidth + 1;
- wd->xPosChanged = 0;
- wd->dxPos = _walkData[_walkDataLastIndex - 1].x - wd->x;
- } else {
- wd->clipWidth = xScale;
- wd->clipSkipX = 1;
- wd->xPosChanged = 0;
- wd->dxPos = _walkData[_walkDataLastIndex - 1].x - wd->x;
- }
- }
- ++_walkDataLastIndex;
- vStepCur += vStepDist;
- }
- } else {
- if (_walkCurrentPosLocalVar == 1 && _walkToObjectPosX == dstX && _walkToObjectPosY == dstY) {
- _walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
- _walkData[_walkDataLastIndex].posNum = 1;
- _walkData[_walkDataLastIndex].frameNum = 1;
- ++_walkDataLastIndex;
- }
- }
- lookupScale(dstX, dstY, scale, xScale, yScale);
- wd = &_walkData[_walkDataLastIndex];
- wd->setPos(dstX, dstY, 1, _walkCurrentFrame);
- WalkData::setNextFrame(kFacingPositionBack, _walkCurrentFrame);
- wd->setScale(scale, scale);
- wd->yPosChanged = 0;
- wd->dyPos = _walkData[_walkDataLastIndex - 1].y - wd->y;
- int x = xScale - xScale / 2 + dstX - 1;
- if (x > 319) {
- wd->clipSkipX = 1;
- wd->clipWidth = 319 - (x - xScale / 2);
- wd->xPosChanged = 0;
- wd->dxPos = 0;
- } else {
- x = dstX - xScale / 2;
- if (x < 0) {
- wd->clipWidth = xScale + x;
- wd->clipSkipX = xScale - wd->clipWidth + 1;
- wd->xPosChanged = 0;
- wd->dxPos = curX - dstX;
- } else {
- wd->clipWidth = xScale;
- wd->clipSkipX = 1;
- wd->xPosChanged = 0;
- wd->dxPos = curX - dstX;
- }
- }
- ++_walkDataLastIndex;
- } else {
- int vStepsCount = getVerticalStepsCount(dstX, dstY, srcX, srcY);
- if (vStepsCount > 0) {
- vStepCur = vStepDist = (dstX - srcX) / (float)vStepsCount;
- for (int i = 1; i <= vStepsCount; ++i) {
- wd = &_walkData[_walkDataLastIndex];
- curX = srcX + truncReal(vStepCur);
- lookupScale(curX, curY, scale, xScale, yScale);
- curY -= yScale;
- lookupScale(curX, curY, scale, xScale, yScale);
- wd->setPos(curX, curY, 1, _walkCurrentFrame);
- WalkData::setNextFrame(kFacingPositionBack, _walkCurrentFrame);
- lookupScale(curX, curY, scale, xScale, yScale);
- wd->setScale(scale, scale);
- wd->yPosChanged = 0;
- wd->dyPos = _walkData[_walkDataLastIndex - 1].y - wd->y;
- int x = xScale - xScale / 2 + curX - 1;
- if (x > 319) {
- wd->clipSkipX = 1;
- wd->clipWidth = 319 - (x - xScale);
- wd->xPosChanged = 0;
- wd->dxPos = wd->x - _walkData[_walkDataLastIndex - 1].x;
- } else {
- x = curX - xScale / 2;
- if (x < 0) {
- wd->clipWidth = x + xScale;
- wd->clipSkipX = xScale - wd->clipWidth + 1;
- wd->xPosChanged = 1;
- wd->dxPos = 0;
- } else {
- wd->clipWidth = xScale;
- wd->clipSkipX = 1;
- wd->xPosChanged = 1;
- wd->dxPos = wd->x - _walkData[_walkDataLastIndex - 1].x;
- }
- }
- ++_walkDataLastIndex;
- vStepCur += vStepDist;
- }
- } else {
- if (_walkCurrentPosLocalVar == 1 && _walkToObjectPosX == dstX && _walkToObjectPosY == dstY) {
- _walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
- _walkData[_walkDataLastIndex].posNum = 1;
- _walkData[_walkDataLastIndex].frameNum = 1;
- ++_walkDataLastIndex;
- }
- }
- lookupScale(dstX, dstY, scale, xScale, yScale);
- wd = &_walkData[_walkDataLastIndex];
- wd->setPos(dstX, dstY, 1, _walkCurrentFrame);
- WalkData::setNextFrame(kFacingPositionBack, _walkCurrentFrame);
- wd->setScale(scale, scale);
- wd->yPosChanged = 0;
- wd->dyPos = _walkData[_walkDataLastIndex - 1].y - wd->y;
- int x = xScale - xScale / 2 + dstX - 1;
- if (x > 319) {
- wd->clipSkipX = 1;
- int16 _dx = x - xScale;
- int16 _cx = 319 - _dx;
- wd->clipWidth = _cx;
- wd->xPosChanged = 0;
- wd->dxPos = dstX - curX;
- } else {
- x = dstX - xScale / 2;
- if (x < 0) {
- wd->clipWidth = xScale + x;
- wd->clipSkipX = xScale - wd->clipWidth + 1;
- wd->xPosChanged = 1;
- wd->dxPos = 0;
- } else {
- wd->clipWidth = xScale;
- wd->clipSkipX = 1;
- wd->xPosChanged = 1;
- wd->dxPos = dstX - curX;
- }
- }
- ++_walkDataLastIndex;
- }
-}
-
-void IgorEngine::buildWalkPathAreaDownDirection(int srcX, int srcY, int dstX, int dstY) {
- int _walkCurrentPosLocalVar = _walkCurrentPos;
- if (_walkCurrentPos == 1) {
- _walkCurrentPos = 3;
- _walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
- _walkData[_walkDataLastIndex].posNum = (srcX > dstX) ? kFacingPositionLeft : kFacingPositionRight;
- _walkData[_walkDataLastIndex].frameNum = 1;
- ++_walkDataLastIndex;
- } else {
- _walkCurrentPos = 3;
- }
- if (_walkCurrentFrame > 6) {
- _walkCurrentFrame -= 6;
- }
- WalkData *wd;
- uint8 scale, xScale, yScale;
- float vStepCur, vStepDist;
- int curX = srcX;
- int curY = srcY;
- if (srcX > dstX) {
- int vStepsCount = getVerticalStepsCount(srcX, srcY, dstX, dstY);
- if (vStepsCount > 0) {
- vStepCur = vStepDist = (srcX - dstX) / (float)vStepsCount;
- for (int i = 1; i <= vStepsCount; ++i) {
- wd = &_walkData[_walkDataLastIndex];
- curX = srcX - truncReal(vStepCur);
- lookupScale(curX, curY, scale, xScale, yScale);
- curY += yScale;
- lookupScale(curX, curY, scale, xScale, yScale);
- wd->setPos(curX, curY, 3, _walkCurrentFrame);
- WalkData::setNextFrame(kFacingPositionFront, _walkCurrentFrame);
- wd->setScale(scale, scale);
- wd->yPosChanged = 1;
- wd->dyPos = wd->y - _walkData[_walkDataLastIndex - 1].y;
- int x = xScale - xScale / 2 + curX - 1;
- if (x > 319) {
- wd->clipSkipX = 1;
- wd->clipWidth = 319 - (x - xScale);
- wd->xPosChanged = 0;
- wd->dxPos = 0;
- } else {
- x = curX - xScale / 2;
- if (x < 0) {
- wd->clipWidth = x + xScale;
- wd->clipSkipX = xScale - wd->clipWidth + 1;
- wd->xPosChanged = 0;
- wd->dxPos = _walkData[_walkDataLastIndex - 1].x - wd->x;
- } else {
- wd->clipWidth = xScale;
- wd->clipSkipX = 1;
- wd->xPosChanged = 0;
- wd->dxPos = _walkData[_walkDataLastIndex - 1].x - wd->x;
- }
- }
- ++_walkDataLastIndex;
- vStepCur += vStepDist;
- }
- } else {
- if (_walkCurrentPosLocalVar == 3 && _walkToObjectPosX == dstX && _walkToObjectPosY == dstY) {
- _walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
- _walkData[_walkDataLastIndex].posNum = 3;
- _walkData[_walkDataLastIndex].frameNum = 1;
- ++_walkDataLastIndex;
- }
- }
- lookupScale(dstX, dstY, scale, xScale, yScale);
- wd = &_walkData[_walkDataLastIndex];
- wd->setPos(dstX, dstY, 3, _walkCurrentFrame);
- WalkData::setNextFrame(kFacingPositionFront, _walkCurrentFrame);
- wd->setScale(scale, scale);
- wd->yPosChanged = 1;
- wd->dyPos = wd->y - _walkData[_walkDataLastIndex - 1].y;
- int x = xScale - xScale / 2 + dstX - 1;
- if (x > 319) {
- wd->clipSkipX = 1;
- wd->clipWidth = 319 - (x - xScale);
- wd->xPosChanged = 0;
- wd->dxPos = 0;
- } else {
- x = dstX - xScale / 2;
- if (x < 0) {
- wd->clipWidth = xScale + x;
- wd->clipSkipX = xScale - wd->clipWidth + 1;
- wd->xPosChanged = 0;
- wd->dxPos = curX - dstX;
- } else {
- wd->clipWidth = xScale;
- wd->clipSkipX = 1;
- wd->xPosChanged = 0;
- wd->dxPos = curX - dstX;
- }
- }
- ++_walkDataLastIndex;
- } else {
- int vStepsCount = getVerticalStepsCount(srcX, srcY, dstX, dstY);
- if (vStepsCount > 0) {
- vStepCur = vStepDist = (dstX - srcX) / (float)vStepsCount;
- for (int i = 1; i <= vStepsCount; ++i) {
- wd = &_walkData[_walkDataLastIndex];
- curX = srcX + truncReal(vStepCur);
- lookupScale(curX, curY, scale, xScale, yScale);
- curY += yScale;
- lookupScale(curX, curY, scale, xScale, yScale);
- wd->setPos(curX, curY, 3, _walkCurrentFrame);
- WalkData::setNextFrame(kFacingPositionFront, _walkCurrentFrame);
- wd->setScale(scale, scale);
- wd->yPosChanged = 1;
- wd->dyPos = wd->y - _walkData[_walkDataLastIndex - 1].y;
- int x = xScale - xScale / 2 + curX - 1;
- if (x > 319) {
- wd->clipSkipX = 1;
- wd->clipWidth = 319 - (x - xScale);
- wd->xPosChanged = 1;
- wd->dxPos = wd->x - _walkData[_walkDataLastIndex - 1].x;
- } else {
- x = curX - xScale / 2;
- if (x < 0) {
- wd->clipWidth = x + xScale;
- wd->clipSkipX = xScale - wd->clipWidth + 1;
- wd->xPosChanged = 1;
- wd->dxPos = 0;
- } else {
- wd->clipWidth = xScale;
- wd->clipSkipX = 1;
- wd->xPosChanged = 1;
- wd->dxPos = wd->x - _walkData[_walkDataLastIndex - 1].x;
- }
- }
- ++_walkDataLastIndex;
- vStepCur += vStepDist;
- }
- } else {
- if (_walkCurrentPosLocalVar == 3 && _walkToObjectPosX == dstX && _walkToObjectPosY == dstY) {
- _walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
- _walkData[_walkDataLastIndex].posNum = 3;
- _walkData[_walkDataLastIndex].frameNum = 1;
- ++_walkDataLastIndex;
- }
- }
- lookupScale(dstX, dstY, scale, xScale, yScale);
- wd = &_walkData[_walkDataLastIndex];
- wd->setPos(dstX, dstY, 3, _walkCurrentFrame);
- WalkData::setNextFrame(kFacingPositionFront, _walkCurrentFrame);
- wd->setScale(scale, scale);
- wd->yPosChanged = 1;
- wd->dyPos = wd->y - _walkData[_walkDataLastIndex - 1].y;
- int x = xScale - xScale / 2 + dstX - 1;
- if (x > 319) {
- wd->clipSkipX = 1;
- wd->clipWidth = 319 - (x - xScale);
- wd->xPosChanged = 1;
- wd->dxPos = dstX - curX;
- } else {
- x = dstX - xScale / 2;
- if (x < 0) {
- wd->clipWidth = xScale + x;
- wd->clipSkipX = xScale - wd->clipWidth + 1;
- wd->xPosChanged = 1;
- wd->dxPos = 0;
- } else {
- wd->clipWidth = xScale;
- wd->clipSkipX = 1;
- wd->xPosChanged = 1;
- wd->dxPos = dstX - curX;
- }
- }
- ++_walkDataLastIndex;
- }
-}
-
-void IgorEngine::buildWalkPathAreaRightDirection(int srcX, int srcY, int dstX, int dstY) {
- int _walkCurrentPosLocalVar = _walkCurrentPos;
- if (_walkCurrentPos == kFacingPositionLeft) {
- _walkCurrentPos = kFacingPositionRight;
- _walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
- _walkData[_walkDataLastIndex].posNum = (srcY > dstY) ? kFacingPositionBack : kFacingPositionFront;
- _walkData[_walkDataLastIndex].frameNum = 5;
- ++_walkDataLastIndex;
- } else {
- _walkCurrentPos = kFacingPositionRight;
- }
- WalkData *wd;
- uint8 scale, xScale, xSkip;
- float hStepCur, hStepDist;
- int curX = srcX;
- int curY = srcY;
- if (srcY > dstY) {
- int hStepsCount = getHorizontalStepsCount(srcX, dstY, dstX, srcY);
- if (hStepsCount > 0) {
- hStepCur = hStepDist = (srcY - dstY) / (float)hStepsCount;
- for (int i = 1; i <= hStepsCount; ++i) {
- wd = &_walkData[_walkDataLastIndex];
- scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
- xSkip = _walkScaleTable[0x769 + scale * 8 + _walkCurrentFrame];
- if ((curX + xSkip) >= dstX) {
- break;
- }
- curX += xSkip;
- curY = srcY - truncReal(hStepCur);
- wd->setPos(curX, curY, 2, _walkCurrentFrame);
- scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
- xScale = _walkWidthScaleTable[scale - 1];
- wd->setScale(scale, scale);
- wd->yPosChanged = 0;
- wd->dyPos = _walkData[_walkDataLastIndex - 1].y - wd->y;
- int x = xScale - xScale / 2 + curX - 1;
- if (x > 319) {
- wd->clipSkipX = 1;
- wd->clipWidth = 319 - (x - xScale);
- wd->xPosChanged = 1;
- wd->dxPos = xSkip;
- } else {
- x = x - xScale / 2;
- if (x < 0) {
- wd->clipWidth = x + xScale;
- wd->clipSkipX = xScale - wd->clipWidth + 1;
- wd->xPosChanged = 1;
- wd->dxPos = 0;
- } else {
- wd->clipWidth = xScale;
- wd->clipSkipX = 1;
- wd->xPosChanged = 1;
- wd->dxPos = xSkip;
- }
- }
- ++_walkDataLastIndex;
- hStepCur += hStepDist;
- WalkData::setNextFrame(kFacingPositionRight, _walkCurrentFrame);
- }
- } else {
- if (_walkCurrentPosLocalVar == 2 && _walkToObjectPosX == dstX && _walkToObjectPosY == dstY) {
- _walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
- _walkData[_walkDataLastIndex].posNum = 2;
- _walkData[_walkDataLastIndex].frameNum = 1;
- ++_walkDataLastIndex;
- }
- }
- wd = &_walkData[_walkDataLastIndex];
- wd->setPos(dstX, dstY, 2, _walkCurrentFrame);
- scale = _walkYScaleRoom[(_walkXScaleRoom[dstX] - 1) * 144 + dstY];
- xScale = _walkWidthScaleTable[scale - 1];
- wd->setScale(scale, scale);
- wd->yPosChanged = 0;
- wd->dyPos = _walkData[_walkDataLastIndex - 1].y - wd->y;
- int x = xScale - xScale / 2 - 1;
- if (x > 319) {
- wd->clipSkipX = 1;
- wd->clipWidth = 319 - (x - xScale);
- wd->xPosChanged = 1;
- wd->dxPos = dstX - curX;
- } else {
- x = dstX - xScale / 2;
- if (x < 0) {
- wd->clipWidth = xScale + x;
- wd->clipSkipX = xScale - wd->clipWidth + 1;
- wd->xPosChanged = 1;
- wd->dxPos = 0;
- } else {
- wd->clipWidth = xScale;
- wd->clipSkipX = 1;
- wd->xPosChanged = 1;
- wd->dxPos = dstX - curX;
- }
- }
- ++_walkDataLastIndex;
- WalkData::setNextFrame(kFacingPositionLeft, _walkCurrentFrame);
- } else {
- int hStepsCount = getHorizontalStepsCount(srcX, srcY, dstX, dstY);
- if (hStepsCount > 0) {
- hStepCur = hStepDist = (dstY - srcY) / (float)hStepsCount;
- for (int i = 1; i <= hStepsCount; ++i) {
- wd = &_walkData[_walkDataLastIndex];
- scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
- xSkip = _walkScaleTable[0x769 + scale * 8 + _walkCurrentFrame];
- if (curX + xSkip >= dstX) {
- break;
- }
- curX += xSkip;
- curY = srcY + truncReal(hStepCur);
- _walkData[_walkDataLastIndex].setPos(curX, curY, 2, _walkCurrentFrame);
- scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
- xScale = _walkWidthScaleTable[scale - 1];
- wd->setScale(scale, scale);
- wd->yPosChanged = 1;
- wd->dyPos = wd->y - _walkData[_walkDataLastIndex - 1].y;
- int x = xScale - xScale / 2 + curX - 1;
- if (x > 319) {
- wd->clipSkipX = 1;
- wd->clipWidth = 319 - (x - xScale);
- wd->xPosChanged = 1;
- wd->dxPos = xSkip;
- } else {
- x = curX - xScale / 2;
- if (x < 0) {
- wd->clipWidth = x + xScale;
- wd->clipSkipX = xScale - wd->clipWidth + 1;
- wd->xPosChanged = 1;
- wd->dxPos = 0;
- } else {
- wd->clipWidth = xScale;
- wd->clipSkipX = 1;
- wd->xPosChanged = 1;
- wd->dxPos = xSkip;
- }
- }
- ++_walkDataLastIndex;
- hStepCur += hStepDist;
- WalkData::setNextFrame(kFacingPositionRight, _walkCurrentFrame);
- }
- } else {
- if (_walkCurrentPosLocalVar == 2 && _walkToObjectPosX == dstX && _walkToObjectPosY == dstY) {
- _walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
- _walkData[_walkDataLastIndex].posNum = 2;
- _walkData[_walkDataLastIndex].frameNum = 1;
- ++_walkDataLastIndex;
- }
- }
- wd = &_walkData[_walkDataLastIndex];
- wd->setPos(dstX, dstY, 2, _walkCurrentFrame);
- scale = _walkYScaleRoom[(_walkXScaleRoom[dstX] - 1) * 144 + dstY];
- xScale = _walkWidthScaleTable[scale - 1];
- wd->setScale(scale, scale);
- wd->yPosChanged = 1;
- wd->dyPos = wd->y - _walkData[_walkDataLastIndex - 1].y;
- int x = xScale - xScale / 2 + dstX - 1;
- if (x > 319) {
- wd->clipSkipX = 1;
- wd->clipWidth = 319 - (x - xScale);
- wd->xPosChanged = 1;
- wd->dxPos = dstX - curX;
- } else {
- x = dstX - xScale / 2;
- if (x < 0) {
- wd->clipWidth = xScale + x;
- wd->clipSkipX = xScale - wd->clipWidth + 1;
- wd->xPosChanged = 1;
- wd->dxPos = 0;
- } else {
- wd->clipWidth = xScale;
- wd->clipSkipX = 1;
- wd->xPosChanged = 1;
- wd->dxPos = dstX - curX;
- }
- }
- ++_walkDataLastIndex;
- WalkData::setNextFrame(kFacingPositionRight, _walkCurrentFrame);
- }
-}
-
-void IgorEngine::buildWalkPathAreaLeftDirection(int srcX, int srcY, int dstX, int dstY) {
- int _walkCurrentPosLocalVar = _walkCurrentPos;
- if (_walkCurrentPos == kFacingPositionRight) {
- _walkCurrentPos = kFacingPositionLeft;
- _walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
- _walkData[_walkDataLastIndex].posNum = (srcY > dstY) ? kFacingPositionBack : kFacingPositionFront;
- _walkData[_walkDataLastIndex].frameNum = 5;
- ++_walkDataLastIndex;
- } else {
- _walkCurrentPos = kFacingPositionLeft;
- }
- WalkData *wd;
- uint8 scale, xScale, xSkip;
- float hStepCur, hStepDist;
- int curX = srcX;
- int curY = srcY;
- if (srcY > dstY) {
- int hStepsCount = getHorizontalStepsCount(dstX, dstY, srcX, srcY);
- if (hStepsCount > 0) {
- hStepCur = hStepDist = (srcY - dstY) / (float)hStepsCount;
- for (int i = 1; i <= hStepsCount; ++i) {
- wd = &_walkData[_walkDataLastIndex];
- scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
- xSkip = _walkScaleTable[0x769 + scale * 8 + _walkCurrentFrame];
- if ((curX - xSkip) <= dstX) {
- break;
- }
- curX -= xSkip;
- curY = srcY - truncReal(hStepCur);
- wd->setPos(curX, curY, 4, _walkCurrentFrame);
- scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
- xScale = _walkWidthScaleTable[scale - 1];
- wd->setScale(scale, scale);
- wd->yPosChanged = 0;
- wd->dyPos = _walkData[_walkDataLastIndex - 1].y - wd->y;
- int x = xScale - xScale / 2 + curX - 1;
- if (x > 319) {
- wd->clipSkipX = 1;
- wd->clipWidth = 319 - (x - xScale);
- wd->xPosChanged = 0;
- wd->dxPos = 0;
- } else {
- x = curX - xScale / 2;
- if (x < 0) {
- wd->clipWidth = x + xScale;
- wd->clipSkipX = xScale - wd->clipWidth + 1;
- wd->xPosChanged = 0;
- wd->dxPos = xSkip;
- } else {
- wd->clipWidth = xScale;
- wd->clipSkipX = 1;
- wd->xPosChanged = 0;
- wd->dxPos = xSkip;
- }
- }
- ++_walkDataLastIndex;
- hStepCur += hStepDist;
- WalkData::setNextFrame(kFacingPositionLeft, _walkCurrentFrame);
- }
- } else {
- if (_walkCurrentPosLocalVar == 4 && _walkToObjectPosX == dstX && _walkToObjectPosY == dstY) {
- _walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
- _walkData[_walkDataLastIndex].posNum = 4;
- _walkData[_walkDataLastIndex].frameNum = 1;
- ++_walkDataLastIndex;
- }
- }
- wd = &_walkData[_walkDataLastIndex];
- wd->setPos(dstX, dstY, 4, _walkCurrentFrame);
- scale = _walkYScaleRoom[(_walkXScaleRoom[dstX] - 1) * 144 + dstY];
- xScale = _walkWidthScaleTable[scale - 1];
- wd->setScale(scale, scale);
- wd->yPosChanged = 0;
- wd->dyPos = curY - dstY;
- int x = xScale - xScale / 2 + dstX - 1;
- if (x > 319) {
- wd->clipSkipX = 1;
- wd->clipWidth = 319 - (x - xScale);
- wd->xPosChanged = 0;
- wd->dxPos = 0;
- } else {
- x = dstX - xScale / 2;
- if (x < 0) {
- wd->clipWidth = xScale + x;
- wd->clipSkipX = xScale - wd->clipWidth + 1;
- wd->xPosChanged = 0;
- wd->dxPos = curX - dstX;
- } else {
- wd->clipWidth = xScale;
- wd->clipSkipX = 1;
- wd->xPosChanged = 0;
- wd->dxPos = curX - dstX;
- }
- }
- ++_walkDataLastIndex;
- WalkData::setNextFrame(kFacingPositionLeft, _walkCurrentFrame);
- } else {
- int hStepsCount = getHorizontalStepsCount(dstX, srcY, srcX, dstY);
- if (hStepsCount > 0) {
- hStepCur = hStepDist = (dstY - srcY) / (float)hStepsCount;
- for (int i = 1; i <= hStepsCount; ++i) {
- wd = &_walkData[_walkDataLastIndex];
- scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
- xSkip = _walkScaleTable[0x769 + scale * 8 + _walkCurrentFrame];
- if (curX - xSkip <= dstX) {
- break;
- }
- curX -= xSkip;
- curY = srcY + truncReal(hStepCur);
- wd->setPos(curX, curY, 4, _walkCurrentFrame);
- scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
- xScale = _walkWidthScaleTable[scale - 1];
- wd->setScale(scale, scale);
- wd->yPosChanged = 1;
- wd->dyPos = wd->y - _walkData[_walkDataLastIndex - 1].y;
- int x = xScale - xScale / 2 + curX - 1;
- if (x > 319) {
- wd->clipSkipX = 1;
- wd->clipWidth = 319 - (x - xScale);
- wd->xPosChanged = 0;
- wd->dxPos = 0;
- } else {
- x = curX - xScale / 2;
- if (x < 0) {
- wd->clipWidth = x + xScale;
- wd->clipSkipX = xScale - wd->clipWidth + 1;
- wd->xPosChanged = 0;
- wd->dxPos = xSkip;
- } else {
- wd->clipWidth = xScale;
- wd->clipSkipX = 1;
- wd->xPosChanged = 0;
- wd->dxPos = xSkip;
- }
- }
- ++_walkDataLastIndex;
- hStepCur += hStepDist;
- WalkData::setNextFrame(kFacingPositionLeft, _walkCurrentFrame);
- }
- } else {
- if (_walkCurrentPosLocalVar == 4 && _walkToObjectPosX == dstX && _walkToObjectPosY == dstY) {
- _walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
- _walkData[_walkDataLastIndex].posNum = 4;
- _walkData[_walkDataLastIndex].frameNum = 1;
- ++_walkDataLastIndex;
- }
- }
- wd = &_walkData[_walkDataLastIndex];
- wd->setPos(dstX, dstY, 4, _walkCurrentFrame);
- scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
- xScale = _walkWidthScaleTable[scale - 1];
- wd->setScale(scale, scale);
- wd->yPosChanged = 1;
- wd->dyPos = curY - dstY;
- int x = xScale - xScale / 2 + dstX - 1;
- if (x > 319) {
- wd->clipSkipX = 1;
- wd->clipWidth = 319 - (x - xScale);
- wd->xPosChanged = 0;
- wd->dxPos = 0;
- } else {
- x = dstX - xScale / 2;
- if (x < 0) {
- wd->clipWidth = xScale + x;
- wd->clipSkipX = xScale - wd->clipWidth + 1;
- wd->xPosChanged = 0;
- wd->dxPos = curX - dstX;
- } else {
- wd->clipWidth = xScale;
- wd->clipSkipX = 1;
- wd->xPosChanged = 0;
- wd->dxPos = curX - dstX;
- }
- }
- ++_walkDataLastIndex;
- WalkData::setNextFrame(kFacingPositionLeft, _walkCurrentFrame);
- }
-}
-
-void IgorEngine::waitForIgorMove() {
- _gameTicks = 0;
- do {
- if (compareGameTick(1, 16)) {
- if (_walkDataCurrentIndex > _walkDataLastIndex) {
- _gameState.igorMoving = false;
- _walkDataLastIndex = _walkDataCurrentIndex;
- }
- if (_gameState.igorMoving) {
- moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
- ++_walkDataCurrentIndex;
- }
- }
- if (_updateRoomBackground) {
- (this->*_updateRoomBackground)();
- }
- waitForTimer();
- } while (_gameState.igorMoving);
-}
-
-void IgorEngine::setRoomWalkBounds(int x1, int y1, int x2, int y2) {
- assert(x1 <= x2 && y1 <= y2);
- _roomWalkBounds.x1 = x1;
- _roomWalkBounds.x2 = x2;
- _roomWalkBounds.y1 = y1;
- _roomWalkBounds.y2 = y2;
-}
-
-void IgorEngine::fixWalkPosition(int *x, int *y) {
- int xPos = *x;
- if (xPos < _roomWalkBounds.x1) {
- xPos = _roomWalkBounds.x1;
- }
- if (xPos > _roomWalkBounds.x2) {
- xPos = _roomWalkBounds.x2;
- }
- if (getPart() == 22) {
- *x = xPos;
- *y = _roomWalkBounds.y1;
- return;
- }
- int yPos = *y;
- if (getPart() == 13) {
- if (xPos >= 92 && xPos <= 186 && yPos > 127) {
- *x = xPos;
- *y = 127;
- return;
- }
- if (xPos >= 191 && xPos <= 289 && yPos > 127) {
- *x = xPos;
- *y = 127;
- return;
- }
- }
- // skip areas from top to bottom
- while (_roomObjectAreasTable[_screenLayer2[yPos * 320 + xPos]].area == 0 && yPos < _roomWalkBounds.y2) {
- ++yPos;
- }
- if (getPart() == 17) {
- if (yPos != 143 || _roomObjectAreasTable[_screenLayer2[45760 + xPos]].area != 0) {
- *x = xPos;
- *y = yPos;
- return;
- }
- }
- // skip areas from bottom to top
- while (_roomObjectAreasTable[_screenLayer2[yPos * 320 + xPos]].area == 0 && yPos > _roomWalkBounds.y1) {
- --yPos;
- }
- *x = xPos;
- *y = yPos;
-}
-
-void IgorEngine::recolorDialogueChoice(int num, bool highlight) {
- uint8 *p = _screenVGA + 320 * (11 * num + 135);
- for (int i = 0; i < 320 * 11; ++i) {
- if (highlight) {
- if (p[i] == 240) {
- p[i] = 241;
- }
- } else {
- if (p[i] == 241) {
- p[i] = 240;
- }
- }
- }
-}
-
-void IgorEngine::handleDialogue(int x, int y, int r, int g, int b) {
- _gameState.dialogueStarted = true;
- _gameState.dialogueChoiceStart = 1;
- _gameState.dialogueChoiceCount = 1;
- _dialogueEnded = false;
- if (getPart() == 12 && _objectsState[44] == 0) {
- _gameState.dialogueData[6] = 1;
- dialogueReplyToQuestion(x, y, r, g, b, 40);
- }
- do {
- if (getPart() == 15 && _objectsState[48] == 0) {
- _gameState.dialogueData[6] = 0;
- }
- drawDialogueChoices();
- (this->*_updateDialogue)(kUpdateDialogueAnimStanding);
- _dialogueChoiceSelected = selectDialogue();
- if (_dialogueChoiceSelected == 0) {
- break;
- } else if (_dialogueChoiceSelected == -1) {
- return;
- }
- dialogueAskQuestion();
- dialogueReplyToQuestion(x, y, r, g, b);
- int offset = (_dialogueInfo[_dialogueChoiceSelected] - 1) * 6 + (_gameState.dialogueChoiceCount - 1) * 30 + (_gameState.dialogueChoiceStart - 1) * _roomDataOffsets.dlg.matSize;
- int code = _gameState.dialogueData[offset + 5];
- if ((code >= 1 && code <= 99) || (getPart() == 15 && code == 1)) {
- _gameState.dialogueData[offset] = 0;
- if (getPart() == 21 && (code == 60 || code == 70 || code == 80) && _dialogueInfo[0] == 1) {
- _gameState.dialogueData[offset + 2] = 4;
- }
- if (getPart() == 33 && (code == 21 || code == 22 || code == 23) && _dialogueInfo[0] == 1) {
- _gameState.dialogueData[offset + 2] = 2;
- }
- }
- debugC(9, kDebugEngine, "handleDialogue() action %d offset %d", _gameState.dialogueData[offset + 2], offset);
- switch (_gameState.dialogueData[offset + 2]) {
- case 1:
- _gameState.dialogueChoiceCount = _gameState.dialogueData[offset + 1];
- ++_gameState.dialogueChoiceStart;
- break;
- case 2:
- _gameState.dialogueChoiceCount = _gameState.dialogueData[offset + 1];
- --_gameState.dialogueChoiceStart;
- break;
- case 4:
- _gameState.dialogueChoiceCount = _gameState.dialogueData[offset + 1];
- _gameState.dialogueChoiceStart -= 2;
- break;
- case 0:
- _dialogueEnded = true;
- break;
- }
- debugC(9, kDebugEngine, "handleDialogue() end %d start %d count %d", _dialogueEnded, _gameState.dialogueChoiceStart, _gameState.dialogueChoiceCount);
- } while (!_dialogueEnded);
- memset(_screenVGA + 46080, 0, 17920);
- drawVerbsPanel();
- drawInventory(_inventoryInfo[72], 0);
- _currentAction.verb = kVerbWalk;
- _gameState.dialogueStarted = false;
-}
-
-void IgorEngine::drawDialogueChoices() {
- memset(_screenVGA + 46080, 0, 56 * 320);
- setPaletteColor(240, 0, 0, 0);
- _dialogueInfo[0] = 0;
- for (int i = 1; i <= 5; ++i) {
- _dialogueInfo[i] = 0;
- }
- for (int i = 1; i <= 5; ++i) {
- int offset = (i - 1) * 6 + (_gameState.dialogueChoiceCount - 1) * 30 + (_gameState.dialogueChoiceStart - 1) * _roomDataOffsets.dlg.matSize;
- if (_gameState.dialogueData[offset] == 1) {
- ++_dialogueInfo[0];
- _dialogueInfo[_dialogueInfo[0]] = i;
- int num = _gameState.dialogueData[offset + 3] - 1;
- char questionText[128];
- sprintf(questionText, "@%s %s", _dialogueQuestions[num][0], _dialogueQuestions[num][1]);
- drawString(_screenVGA, questionText, 0, _dialogueInfo[0] * 11 + 135, 240, 0, 0);
- }
- debugC(9, kDebugEngine, "drawDialogueChoices() i %d state %d num %d", i, _gameState.dialogueData[offset], _gameState.dialogueData[offset + 3]);
- }
- setPaletteColor(240, _paletteBuffer[0x2F6 + 1], _paletteBuffer[0x2F6 + 2], _paletteBuffer[0x2F6 + 3]);
- setPaletteColor(241, _paletteBuffer[0x2F0 + 1], _paletteBuffer[0x2F0 + 2], _paletteBuffer[0x2F0 + 3]);
-}
-
-int IgorEngine::selectDialogue() {
- showCursor();
- int hoveredChoice = 0;
- bool end = false;
- do {
- int currentChoice = (_inputVars[kInputCursorYPos] - 134) / 11;
- if (currentChoice < 0) {
- currentChoice = 0;
- }
-
- if (currentChoice != hoveredChoice) {
- if (hoveredChoice != 0) {
- recolorDialogueChoice(hoveredChoice, false);
- }
- hoveredChoice = currentChoice;
- if (hoveredChoice != 0) {
- recolorDialogueChoice(hoveredChoice, true);
- }
- }
- if (_inputVars[kInputClick]) {
- if (hoveredChoice != 0 && hoveredChoice <= _dialogueInfo[0]) {
- end = true;
- }
- _inputVars[kInputClick] = 0;
- }
-
- waitForTimer();
- } while (!end && !_eventQuitGame);
- hideCursor();
- return hoveredChoice;
-}
-
-void IgorEngine::dialogueAskQuestion() {
- memset(_screenVGA + 46080, 0, 17920);
- int offset = (_dialogueInfo[_dialogueChoiceSelected] - 1) * 6 + (_gameState.dialogueChoiceCount - 1) * 30 + (_gameState.dialogueChoiceStart - 1) * _roomDataOffsets.dlg.matSize;
- int num = _gameState.dialogueData[offset + 3] - 1;
- if (getPart() == 17) {
- num = 5;
- }
- debugC(9, kDebugEngine, "dialogueAskQuestion() num %d offset %d", num, offset);
- strcpy(_globalDialogueTexts[250], _dialogueQuestions[num][0]);
- strcpy(_globalDialogueTexts[251], _dialogueQuestions[num][1]);
- if (_globalDialogueTexts[251][0]) {
- ADD_DIALOGUE_TEXT(250, 2);
- } else {
- ADD_DIALOGUE_TEXT(250, 1);
- }
- SET_DIALOGUE_TEXT(1, 1);
- startIgorDialogue();
- waitForEndOfIgorDialogue();
-}
-
-void IgorEngine::dialogueReplyToQuestion(int x, int y, int r, int g, int b, int reply) {
- if (reply == 0) {
- int offset = (_dialogueInfo[_dialogueChoiceSelected] - 1) * 6 + (_gameState.dialogueChoiceCount - 1) * 30 + (_gameState.dialogueChoiceStart - 1) * _roomDataOffsets.dlg.matSize;
- reply = _gameState.dialogueData[offset + 4];
- debugC(9, kDebugEngine, "dialogueReplyToQuestion() dialogue choice %d reply %d", _dialogueChoiceSelected, reply);
- if (reply == 0) {
- return;
- }
- }
- int offset = 30 + _roomDataOffsets.dlg.matSize + reply;
- int count = _gameState.dialogueData[offset - 1];
- int dialogueIndex = 250;
- for (int i = 0; i < count; ++i) {
- int num = _gameState.dialogueData[offset] - 1;
- int len = _gameState.dialogueData[offset + 1];
- debugC(9, kDebugEngine, "dialogueReplyToQuestion() reply %d %d offset %d", num, len, offset);
- ADD_DIALOGUE_TEXT(dialogueIndex, len);
- for (int j = 0; j < len; ++j) {
- strcpy(_globalDialogueTexts[dialogueIndex], _dialogueReplies[num + j]);
- ++dialogueIndex;
- }
- offset += 2;
- }
- SET_DIALOGUE_TEXT(1, count);
- startCutsceneDialogue(x, y, r, g, b);
- waitForEndOfCutsceneDialogue(x, y, r, g, b);
-}
-
-} // namespace Igor