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authorGregory Montoir2007-10-29 23:35:50 +0000
committerGregory Montoir2007-10-29 23:35:50 +0000
commit6c6e8657b68ebc075871031ee8c662f349c4ab77 (patch)
tree1e2c691ffe1d142a3e781670ac63a981ebf70114 /engines/igor/parts/part_12.cpp
parentcaa451f5d2b471fc207739815638056f86fc8dce (diff)
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added 'igor' engine for the game 'Igor: Objective Uikokahonia'
svn-id: r29318
Diffstat (limited to 'engines/igor/parts/part_12.cpp')
-rw-r--r--engines/igor/parts/part_12.cpp581
1 files changed, 581 insertions, 0 deletions
diff --git a/engines/igor/parts/part_12.cpp b/engines/igor/parts/part_12.cpp
new file mode 100644
index 0000000000..055ce1eb1e
--- /dev/null
+++ b/engines/igor/parts/part_12.cpp
@@ -0,0 +1,581 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "igor/igor.h"
+
+namespace Igor {
+
+static const uint8 PART_12_DATA_ANIM_1[10] = { 0, 1, 2, 1, 2, 1, 2, 1, 2, 3 };
+
+static const uint8 PART_12_DATA_ANIM_2[16] = { 0, 1, 2, 3, 4, 3, 4, 3, 4, 3, 4, 3, 4, 5, 6, 7 };
+
+void IgorEngine::PART_12_EXEC_ACTION(int action) {
+ switch (action) {
+ case 101:
+ PART_12_ACTION_101();
+ break;
+ case 102:
+ ADD_DIALOGUE_TEXT(201, 1);
+ SET_DIALOGUE_TEXT(1, 1);
+ startIgorDialogue();
+ break;
+ case 103:
+ if (_objectsState[44] == 0) {
+ ADD_DIALOGUE_TEXT(203, 2);
+ } else {
+ ADD_DIALOGUE_TEXT(205, 1);
+ }
+ SET_DIALOGUE_TEXT(1, 1);
+ startIgorDialogue();
+ break;
+ case 104:
+ PART_12_ACTION_104();
+ break;
+ case 105:
+ PART_12_ACTION_105();
+ break;
+ case 106:
+ ADD_DIALOGUE_TEXT(207, 2);
+ SET_DIALOGUE_TEXT(1, 1);
+ startIgorDialogue();
+ break;
+ case 107:
+ ADD_DIALOGUE_TEXT(206, 1);
+ SET_DIALOGUE_TEXT(1, 1);
+ startIgorDialogue();
+ break;
+ case 108:
+ PART_12_ACTION_108();
+ break;
+ default:
+ error("PART_12_EXEC_ACTION unhandled action %d", action);
+ break;
+ }
+}
+
+void IgorEngine::PART_12_ACTION_101() {
+ for (int i = 9; i <= 10; ++i) {
+ _roomObjectAreasTable[i].area = 3;
+ }
+ --_walkDataLastIndex;
+ buildWalkPath(272, 94, 196, 64);
+ _walkData[_walkDataLastIndex].frameNum = 0;
+ _walkDataCurrentIndex = 1;
+ _gameState.igorMoving = true;
+ _gameState.unk10 = 1;
+ _gameTicks = 0;
+ do {
+ if (compareGameTick(1, 16)) {
+ if (_walkDataCurrentIndex > _walkDataLastIndex) {
+ _gameState.igorMoving = false;
+ _walkDataLastIndex = _walkDataCurrentIndex;
+ }
+ if (_gameState.igorMoving) {
+ moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
+ ++_walkDataCurrentIndex;
+ }
+ }
+ if (compareGameTick(2, 32) && _gameState.unk10 < 8) {
+ if (_objectsState[44] == 0) {
+ const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1;
+ decodeAnimFrame(src, _screenVGA, true);
+ }
+ ++_gameState.unk10;
+ }
+ waitForTimer();
+ } while (_gameState.igorMoving || _gameState.unk10 != 8);
+ _currentPart = 40;
+}
+
+void IgorEngine::PART_12_ACTION_104() {
+ _walkCurrentFrame = 2;
+ --_walkDataLastIndex;
+ _roomObjectAreasTable[_screenLayer2[33390]].area = _roomObjectAreasTable[_screenLayer2[34686]].area;
+ buildWalkPath(126, 108, 110, 104);
+ _roomObjectAreasTable[_screenLayer2[33390]].area = 0;
+ _walkDataCurrentIndex = 1;
+ moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
+ waitForTimer(35);
+ playSound(13, 1);
+ _walkDataCurrentIndex = _walkDataLastIndex;
+ const uint8 *src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA444) - 1;
+ decodeAnimFrame(src, _screenVGA);
+ decodeAnimFrame(src, _screenLayer1);
+ moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
+ waitForTimer(35);
+ _walkDataCurrentIndex = _walkDataLastIndex - 1;
+ src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA446) - 1;
+ decodeAnimFrame(src, _screenVGA);
+ decodeAnimFrame(src, _screenLayer1);
+ _walkData[_walkDataCurrentIndex].xPosChanged = 1;
+ _walkData[_walkDataCurrentIndex].yPosChanged = 1;
+ moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
+ waitForTimer(35);
+ _walkData[0].setPos(127, 108, 4, 0);
+ _walkData[0].clipSkipX = 1;
+ _walkData[0].clipWidth = 30;
+ _walkData[0].scaleWidth = 50;
+ _walkData[0].xPosChanged = 1;
+ _walkData[0].dxPos = 10;
+ _walkData[0].yPosChanged = 1;
+ _walkData[0].dyPos = 3;
+ _walkData[0].scaleHeight = 1;
+ _walkDataCurrentIndex = 0;
+ _walkDataLastIndex = 1;
+ src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA448) - 1;
+ decodeAnimFrame(src, _screenVGA);
+ decodeAnimFrame(src, _screenLayer1);
+ moveIgor(4, 0);
+ PART_12_HANDLE_DIALOGUE_CHURCHMAN();
+ for (int i = 4; i >= 1; --i) {
+ src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + i * 2) - 1;
+ decodeAnimFrame(src, _screenVGA);
+ if (i > 1) {
+ waitForTimer(35);
+ } else {
+ playSound(14, 1);
+ }
+ }
+ src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA440) - 1;
+ decodeAnimFrame(src, _screenVGA);
+ PART_12_HELPER_1(255);
+}
+
+void IgorEngine::PART_12_ACTION_105() {
+ if (_objectsState[44] == 1) {
+ ADD_DIALOGUE_TEXT(216, 2);
+ SET_DIALOGUE_TEXT(1, 1);
+ startIgorDialogue();
+ return;
+ }
+ memset(_screenVGA + 46080, 0, 17920);
+ _inventoryInfo[_inventoryInfo[62] - 1] = 0;
+ _inventoryInfo[62] = 0;
+ packInventory();
+ if (_inventoryInfo[72] > _inventoryInfo[73]) {
+ _inventoryInfo[72] = _inventoryOffsetTable[(_inventoryInfo[73] - 1) / 7];
+ }
+ const int animOffset = (_objectsState[45] == 0) ? 0x2543 : 0xBF1E;
+ for (int i = 1; i <= 9; ++i) {
+ const int offset = 30149;
+ for (int j = 0; j <= 48; ++j) {
+ const uint8 *src = _animFramesBuffer + animOffset + PART_12_DATA_ANIM_1[i] * 1715 + j * 35 + 0xF94C;
+ memcpy(_screenVGA + j * 320 + offset, src, 35);
+ }
+ waitForTimer(30);
+ }
+ ADD_DIALOGUE_TEXT(209, 2);
+ SET_DIALOGUE_TEXT(1, 1);
+ startIgorDialogue();
+ waitForEndOfIgorDialogue();
+ for (int i = 9; i <= 10; ++i) {
+ _roomObjectAreasTable[i].area = 3;
+ }
+ --_walkDataLastIndex;
+ buildWalkPath(95, 142, 196, 64);
+ _walkData[_walkDataLastIndex].frameNum = 0;
+ _walkDataCurrentIndex = 1;
+ _gameState.igorMoving = true;
+ waitForIgorMove();
+ _gameState.unk10 = 1;
+ _gameTicks = 0;
+ do {
+ if (compareGameTick(2, 32) && _gameState.unk10 < 8) {
+ const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1;
+ decodeAnimFrame(src, _screenVGA, true);
+ ++_gameState.unk10;
+ }
+ waitForTimer();
+ } while (_gameState.unk10 != 8);
+ --_walkDataLastIndex;
+ buildWalkPath(196, 64, 95, 142);
+ PART_12_HELPER_2();
+ _walkData[_walkDataLastIndex].frameNum = 0;
+ _walkDataCurrentIndex = 1;
+ _gameState.igorMoving = true;
+ _gameTicks = 0;
+ do {
+ if (compareGameTick(1, 16)) {
+ if (_walkDataCurrentIndex > _walkDataLastIndex) {
+ _gameState.igorMoving = false;
+ _walkDataLastIndex = _walkDataCurrentIndex;
+ }
+ if (_gameState.igorMoving) {
+ moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
+ ++_walkDataCurrentIndex;
+ }
+ }
+ if (compareGameTick(2, 32)) {
+ _gameState.unk10 = getRandomNumber(2) + 7;
+ const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1;
+ decodeAnimFrame(src, _screenVGA, true);
+ }
+ waitForTimer();
+ } while (_gameState.igorMoving);
+ decodeAnimFrame(_animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1117) - 1, _screenVGA, true);
+ if (_objectsState[45] == 0) {
+ for (int i = 1; i <= 15; ++i) {
+ const uint8 *src = _animFramesBuffer + 0x1119 + READ_LE_UINT16(_animFramesBuffer + 0x2532 + PART_12_DATA_ANIM_2[i] * 2) - 1;
+ decodeAnimFrame(src, _screenVGA, true);
+ waitForTimer(45);
+ }
+ } else {
+ for (int i = 1; i <= 15; ++i) {
+ const uint8 *src = _animFramesBuffer + 0xA47A + READ_LE_UINT16(_animFramesBuffer + 0xBF0D + PART_12_DATA_ANIM_2[i] * 2) - 1;
+ decodeAnimFrame(src, _screenVGA, true);
+ waitForTimer(45);
+ }
+ }
+ drawVerbsPanel();
+ redrawVerb(kVerbWalk, true);
+ _currentAction.verb = kVerbWalk;
+ addObjectToInventory(24, 59);
+ _objectsState[44] = 1;
+ PART_12_HELPER_1(255);
+ ADD_DIALOGUE_TEXT(211, 1);
+ SET_DIALOGUE_TEXT(1, 1);
+ startIgorDialogue();
+}
+
+void IgorEngine::PART_12_ACTION_108() {
+ _walkCurrentFrame = 2;
+ --_walkDataLastIndex;
+ _roomObjectAreasTable[_screenLayer2[28555]].area = _roomObjectAreasTable[_screenLayer2[34686]].area;
+ buildWalkPath(126, 108, 75, 89);
+ _walkDataCurrentIndex = 1;
+ _gameState.igorMoving = true;
+ _gameState.unk10 = 1;
+ _gameTicks = 0;
+ do {
+ if (compareGameTick(1, 16)) {
+ if (_walkDataCurrentIndex > _walkDataLastIndex) {
+ _gameState.igorMoving = false;
+ _walkDataLastIndex = _walkDataCurrentIndex;
+ }
+ if (_gameState.igorMoving) {
+ moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
+ ++_walkDataCurrentIndex;
+ }
+ }
+ if (compareGameTick(2, 32) && _gameState.unk10 < 8) {
+ if (_objectsState[44] == 0) {
+ const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1;
+ decodeAnimFrame(src, _screenVGA, true);
+ }
+ ++_gameState.unk10;
+ }
+ waitForTimer();
+ } while (_gameState.igorMoving || _gameState.unk10 != 8);
+ _currentPart = 130;
+}
+
+void IgorEngine::PART_12_UPDATE_ROOM_BACKGROUND() {
+ if (compareGameTick(1) && getRandomNumber(15) == 0) {
+ switch (getRandomNumber(4)) {
+ case 0:
+ playSound(21, 1);
+ break;
+ case 1:
+ playSound(22, 1);
+ break;
+ case 2:
+ playSound(23, 1);
+ break;
+ case 3:
+ playSound(18, 1);
+ break;
+ }
+ }
+}
+
+void IgorEngine::PART_12_UPDATE_DIALOGUE_TOBIAS(int action) {
+ switch (action) {
+ case kUpdateDialogueAnimEndOfSentence:
+ PART_12_HELPER_8();
+ break;
+ case kUpdateDialogueAnimMiddleOfSentence:
+ PART_12_HELPER_10(6 + getRandomNumber(6));
+ break;
+ case kUpdateDialogueAnimStanding:
+ PART_12_HELPER_8();
+ break;
+ }
+}
+
+void IgorEngine::PART_12_HANDLE_DIALOGUE_CHURCHMAN() {
+ loadDialogueData(DLG_OutsideChurch);
+ _updateDialogue = &IgorEngine::PART_12_UPDATE_DIALOGUE_TOBIAS;
+ handleDialogue(95, 55, 51, 28, 63);
+ _updateDialogue = 0;
+}
+
+void IgorEngine::PART_12_HELPER_1(int num) {
+ if (num == 2 || num == 255) {
+ if (_objectsState[45] == 0) {
+ _roomActionsTable[169] = 104;
+ _roomActionsTable[175] = 104;
+ _roomActionsTable[177] = 104;
+ _roomActionsTable[179] = 104;
+ _roomActionsTable[181] = 104;
+ _roomActionsTable[185] = 104;
+ _roomActionsTable[187] = 104;
+ _roomActionsTable[170] = 3;
+ _roomActionsTable[176] = 3;
+ _roomActionsTable[178] = 3;
+ _roomActionsTable[180] = 3;
+ _roomActionsTable[182] = 3;
+ _roomActionsTable[186] = 3;
+ _roomActionsTable[188] = 3;
+ } else {
+ PART_12_HELPER_9();
+ _roomActionsTable[169] = 108;
+ _roomActionsTable[175] = 106;
+ _roomActionsTable[177] = 2;
+ _roomActionsTable[179] = 11;
+ _roomActionsTable[181] = 107;
+ _roomActionsTable[185] = 35;
+ _roomActionsTable[187] = 35;
+ _roomActionsTable[170] = 1;
+ _roomActionsTable[176] = 1;
+ _roomActionsTable[178] = 1;
+ _roomActionsTable[180] = 1;
+ _roomActionsTable[182] = 1;
+ _roomActionsTable[186] = 1;
+ _roomActionsTable[188] = 1;
+ }
+ }
+}
+
+void IgorEngine::PART_12_HELPER_2() {
+ for (int i = 9; i <= 10; ++i) {
+ _roomObjectAreasTable[i].area = 0;
+ }
+}
+
+void IgorEngine::PART_12_HELPER_3() {
+ decodeAnimFrame(_animFramesBuffer, _screenVGA, true);
+}
+
+void IgorEngine::PART_12_HELPER_4() {
+ SET_PAL_240_48_1();
+ SET_PAL_208_96_1();
+ fadeInPalette(768);
+ playSound(13, 1);
+ for (int i = 1; i <= 5; ++i) {
+ const uint8 *src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + i * 2) - 1;
+ decodeAnimFrame(src, _screenVGA, true);
+ if (_objectsState[44] == 0) {
+ src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + i * 2) - 1;
+ decodeAnimFrame(src, _screenVGA, true);
+ }
+ waitForTimer(30);
+ }
+ if (_objectsState[44] == 0) {
+ for (int i = 6; i <= 10; ++i) {
+ const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + i * 2) - 1;
+ decodeAnimFrame(src, _screenVGA, true);
+ waitForTimer(30);
+ }
+ }
+ ADD_DIALOGUE_TEXT(212, 2);
+ ADD_DIALOGUE_TEXT(214, 1);
+ ADD_DIALOGUE_TEXT(215, 1);
+ SET_DIALOGUE_TEXT(1, 3);
+ _updateDialogue = &IgorEngine::PART_12_UPDATE_DIALOGUE_TOBIAS;
+ startCutsceneDialogue(95, 55, 51, 28, 63);
+ waitForEndOfCutsceneDialogue(95, 55, 51, 28, 63);
+ _updateDialogue = 0;
+ for (int i = 12; i <= 29; ++i){
+ const uint8 *src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + i * 2) - 1;
+ decodeAnimFrame(src, _screenVGA, true);
+ waitForTimer(30);
+ }
+ if (_objectsState[44] == 0) {
+ for (int i = 1; i <= 8; ++i) {
+ const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + i * 2) - 1;
+ decodeAnimFrame(src, _screenVGA, true);
+ waitForTimer(30);
+ }
+ }
+ waitForTimer(255);
+ fadeOutPalette(768);
+ _objectsState[45] = 1;
+ drawVerbsPanel();
+ drawInventory(_inventoryInfo[72], 0);
+ _currentPart = 40;
+}
+
+void IgorEngine::PART_12_HELPER_5() {
+ _walkData[0].setPos(196, 64, 2, 0);
+ _walkData[0].setDefaultScale();
+ _walkData[0].clipSkipX = 1;
+ _walkData[0].clipWidth = 30;
+ _walkDataLastIndex = 0;
+ _walkDataCurrentIndex = 1;
+ buildWalkPath(196, 64, 238, 104);
+ _walkData[_walkDataLastIndex].frameNum = 0;
+ _walkDataCurrentIndex = 1;
+ _gameState.igorMoving = true;
+ _gameState.unk10 = 1;
+ waitForTimer(15);
+ _gameTicks = 0;
+ do {
+ if (compareGameTick(1, 16)) {
+ if (_walkDataCurrentIndex > _walkDataLastIndex) {
+ _gameState.igorMoving = false;
+ _walkDataLastIndex = _walkDataCurrentIndex;
+ }
+ if (_gameState.igorMoving) {
+ moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
+ ++_walkDataCurrentIndex;
+ }
+ }
+ if (compareGameTick(2, 32) && _gameState.unk10 < 11) {
+ if (_objectsState[44] == 0) {
+ const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + _gameState.unk10 * 2) - 1;
+ decodeAnimFrame(src, _screenVGA, true);
+ }
+ ++_gameState.unk10;
+ }
+ waitForTimer();
+ } while (_gameState.igorMoving || _gameState.unk10 != 11);
+}
+
+void IgorEngine::PART_12_HELPER_6() {
+ playMusic(2);
+ PART_12_HELPER_1(255);
+ _walkData[0].setPos(75, 89, 2, 0);
+ _walkData[0].setDefaultScale();
+ _walkData[0].clipSkipX = 1;
+ _walkData[0].clipWidth = 30;
+ _roomObjectAreasTable[_screenLayer2[28555]].area = _roomObjectAreasTable[_screenLayer2[34686]].area;
+ buildWalkPath(75, 89, 126, 108);
+ _roomObjectAreasTable[_screenLayer2[28555]].area = 0;
+ _walkData[_walkDataLastIndex].frameNum = 0;
+ _gameState.igorMoving = true;
+ _gameState.unk10 = 1;
+ waitForTimer(15);
+ _gameTicks = 0;
+ do {
+ if (compareGameTick(1, 16)) {
+ if (_walkDataCurrentIndex > _walkDataLastIndex) {
+ _gameState.igorMoving = false;
+ _walkDataLastIndex = _walkDataCurrentIndex;
+ }
+ if (_gameState.igorMoving) {
+ moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
+ ++_walkDataCurrentIndex;
+ }
+ }
+ if (compareGameTick(2, 32) && _gameState.unk10 < 11) {
+ if (_objectsState[44] == 0) {
+ const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + _gameState.unk10 * 2) - 1;
+ decodeAnimFrame(src, _screenVGA, true);
+ }
+ ++_gameState.unk10;
+ }
+ waitForTimer();
+ } while (_gameState.igorMoving || _gameState.unk10 != 11);
+}
+
+void IgorEngine::PART_12_HELPER_8() {
+ decodeAnimFrame(_animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA454) - 1, _screenVGA, true);
+}
+
+void IgorEngine::PART_12_HELPER_9() {
+ decodeAnimFrame(_animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA442) - 1, _screenLayer1, true);
+}
+
+void IgorEngine::PART_12_HELPER_10(int frame) {
+ decodeAnimFrame(_animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + frame * 2) - 1, _screenVGA, true);
+}
+
+void IgorEngine::PART_12() {
+ _gameState.enableLight = 1;
+ loadRoomData(PAL_OutsideChurch, IMG_OutsideChurch, BOX_OutsideChurch, MSK_OutsideChurch, TXT_OutsideChurch);
+ static const int anm[] = { FRM_OutsideChurch1, FRM_OutsideChurch2, FRM_OutsideChurch3, FRM_OutsideChurch4, FRM_OutsideChurch5, FRM_OutsideChurch6, FRM_OutsideChurch7, FRM_OutsideChurch8, FRM_OutsideChurch9, FRM_OutsideChurch10, FRM_OutsideChurch11, FRM_OutsideChurch12, 0 };
+ loadAnimData(anm);
+ loadActionData(DAT_OutsideChurch);
+ _roomDataOffsets = PART_12_ROOM_DATA_OFFSETS;
+ setRoomWalkBounds(89, 0, 275, 143);
+ SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_12_EXEC_ACTION);
+ PART_12_HELPER_1(255);
+ memcpy(_screenVGA, _screenLayer1, 46080);
+ if (_objectsState[44] == 0) {
+ PART_12_HELPER_3();
+ }
+ if (_currentPart == 122) {
+ PART_12_HELPER_4();
+ return;
+ }
+ _currentAction.verb = kVerbWalk;
+ fadeInPalette(768);
+ if (_currentPart == 120) {
+ PART_12_HELPER_5();
+ }
+ if (_currentPart == 121) {
+ PART_12_HELPER_6();
+ if (_objectsState[106] == 1) {
+ ADD_DIALOGUE_TEXT(216, 2);
+ ADD_DIALOGUE_TEXT(218, 1);
+ SET_DIALOGUE_TEXT(1, 2);
+ startIgorDialogue();
+ waitForEndOfIgorDialogue();
+ --_walkDataLastIndex;
+ buildWalkPath(126, 108, 196, 64);
+ _walkData[_walkDataLastIndex].frameNum = 0;
+ _walkDataCurrentIndex = 1;
+ _gameState.igorMoving = true;
+ waitForIgorMove();
+ _currentPart = 40;
+ goto PART_12_EXIT;
+ }
+ }
+ PART_12_HELPER_2();
+ showCursor();
+ _gameState.igorMoving = false;
+ while (_currentPart >= 120 && _currentPart <= 122) {
+ handleRoomInput();
+ if (compareGameTick(1, 16)) {
+ handleRoomIgorWalk();
+ }
+ if (compareGameTick(19, 32)) {
+ handleRoomDialogue();
+ }
+ if (compareGameTick(4, 8)) {
+ handleRoomInventoryScroll();
+ }
+ if (compareGameTick(1)) {
+ handleRoomLight();
+ }
+ PART_12_UPDATE_ROOM_BACKGROUND();
+ waitForTimer();
+ }
+PART_12_EXIT:
+ hideCursor();
+ fadeOutPalette(624);
+}
+
+} // namespace Igor