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author | Gregory Montoir | 2007-10-29 23:35:50 +0000 |
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committer | Gregory Montoir | 2007-10-29 23:35:50 +0000 |
commit | 6c6e8657b68ebc075871031ee8c662f349c4ab77 (patch) | |
tree | 1e2c691ffe1d142a3e781670ac63a981ebf70114 /engines/igor/parts/part_12.cpp | |
parent | caa451f5d2b471fc207739815638056f86fc8dce (diff) | |
download | scummvm-rg350-6c6e8657b68ebc075871031ee8c662f349c4ab77.tar.gz scummvm-rg350-6c6e8657b68ebc075871031ee8c662f349c4ab77.tar.bz2 scummvm-rg350-6c6e8657b68ebc075871031ee8c662f349c4ab77.zip |
added 'igor' engine for the game 'Igor: Objective Uikokahonia'
svn-id: r29318
Diffstat (limited to 'engines/igor/parts/part_12.cpp')
-rw-r--r-- | engines/igor/parts/part_12.cpp | 581 |
1 files changed, 581 insertions, 0 deletions
diff --git a/engines/igor/parts/part_12.cpp b/engines/igor/parts/part_12.cpp new file mode 100644 index 0000000000..055ce1eb1e --- /dev/null +++ b/engines/igor/parts/part_12.cpp @@ -0,0 +1,581 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "igor/igor.h" + +namespace Igor { + +static const uint8 PART_12_DATA_ANIM_1[10] = { 0, 1, 2, 1, 2, 1, 2, 1, 2, 3 }; + +static const uint8 PART_12_DATA_ANIM_2[16] = { 0, 1, 2, 3, 4, 3, 4, 3, 4, 3, 4, 3, 4, 5, 6, 7 }; + +void IgorEngine::PART_12_EXEC_ACTION(int action) { + switch (action) { + case 101: + PART_12_ACTION_101(); + break; + case 102: + ADD_DIALOGUE_TEXT(201, 1); + SET_DIALOGUE_TEXT(1, 1); + startIgorDialogue(); + break; + case 103: + if (_objectsState[44] == 0) { + ADD_DIALOGUE_TEXT(203, 2); + } else { + ADD_DIALOGUE_TEXT(205, 1); + } + SET_DIALOGUE_TEXT(1, 1); + startIgorDialogue(); + break; + case 104: + PART_12_ACTION_104(); + break; + case 105: + PART_12_ACTION_105(); + break; + case 106: + ADD_DIALOGUE_TEXT(207, 2); + SET_DIALOGUE_TEXT(1, 1); + startIgorDialogue(); + break; + case 107: + ADD_DIALOGUE_TEXT(206, 1); + SET_DIALOGUE_TEXT(1, 1); + startIgorDialogue(); + break; + case 108: + PART_12_ACTION_108(); + break; + default: + error("PART_12_EXEC_ACTION unhandled action %d", action); + break; + } +} + +void IgorEngine::PART_12_ACTION_101() { + for (int i = 9; i <= 10; ++i) { + _roomObjectAreasTable[i].area = 3; + } + --_walkDataLastIndex; + buildWalkPath(272, 94, 196, 64); + _walkData[_walkDataLastIndex].frameNum = 0; + _walkDataCurrentIndex = 1; + _gameState.igorMoving = true; + _gameState.unk10 = 1; + _gameTicks = 0; + do { + if (compareGameTick(1, 16)) { + if (_walkDataCurrentIndex > _walkDataLastIndex) { + _gameState.igorMoving = false; + _walkDataLastIndex = _walkDataCurrentIndex; + } + if (_gameState.igorMoving) { + moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum); + ++_walkDataCurrentIndex; + } + } + if (compareGameTick(2, 32) && _gameState.unk10 < 8) { + if (_objectsState[44] == 0) { + const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1; + decodeAnimFrame(src, _screenVGA, true); + } + ++_gameState.unk10; + } + waitForTimer(); + } while (_gameState.igorMoving || _gameState.unk10 != 8); + _currentPart = 40; +} + +void IgorEngine::PART_12_ACTION_104() { + _walkCurrentFrame = 2; + --_walkDataLastIndex; + _roomObjectAreasTable[_screenLayer2[33390]].area = _roomObjectAreasTable[_screenLayer2[34686]].area; + buildWalkPath(126, 108, 110, 104); + _roomObjectAreasTable[_screenLayer2[33390]].area = 0; + _walkDataCurrentIndex = 1; + moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum); + waitForTimer(35); + playSound(13, 1); + _walkDataCurrentIndex = _walkDataLastIndex; + const uint8 *src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA444) - 1; + decodeAnimFrame(src, _screenVGA); + decodeAnimFrame(src, _screenLayer1); + moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum); + waitForTimer(35); + _walkDataCurrentIndex = _walkDataLastIndex - 1; + src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA446) - 1; + decodeAnimFrame(src, _screenVGA); + decodeAnimFrame(src, _screenLayer1); + _walkData[_walkDataCurrentIndex].xPosChanged = 1; + _walkData[_walkDataCurrentIndex].yPosChanged = 1; + moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum); + waitForTimer(35); + _walkData[0].setPos(127, 108, 4, 0); + _walkData[0].clipSkipX = 1; + _walkData[0].clipWidth = 30; + _walkData[0].scaleWidth = 50; + _walkData[0].xPosChanged = 1; + _walkData[0].dxPos = 10; + _walkData[0].yPosChanged = 1; + _walkData[0].dyPos = 3; + _walkData[0].scaleHeight = 1; + _walkDataCurrentIndex = 0; + _walkDataLastIndex = 1; + src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA448) - 1; + decodeAnimFrame(src, _screenVGA); + decodeAnimFrame(src, _screenLayer1); + moveIgor(4, 0); + PART_12_HANDLE_DIALOGUE_CHURCHMAN(); + for (int i = 4; i >= 1; --i) { + src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + i * 2) - 1; + decodeAnimFrame(src, _screenVGA); + if (i > 1) { + waitForTimer(35); + } else { + playSound(14, 1); + } + } + src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA440) - 1; + decodeAnimFrame(src, _screenVGA); + PART_12_HELPER_1(255); +} + +void IgorEngine::PART_12_ACTION_105() { + if (_objectsState[44] == 1) { + ADD_DIALOGUE_TEXT(216, 2); + SET_DIALOGUE_TEXT(1, 1); + startIgorDialogue(); + return; + } + memset(_screenVGA + 46080, 0, 17920); + _inventoryInfo[_inventoryInfo[62] - 1] = 0; + _inventoryInfo[62] = 0; + packInventory(); + if (_inventoryInfo[72] > _inventoryInfo[73]) { + _inventoryInfo[72] = _inventoryOffsetTable[(_inventoryInfo[73] - 1) / 7]; + } + const int animOffset = (_objectsState[45] == 0) ? 0x2543 : 0xBF1E; + for (int i = 1; i <= 9; ++i) { + const int offset = 30149; + for (int j = 0; j <= 48; ++j) { + const uint8 *src = _animFramesBuffer + animOffset + PART_12_DATA_ANIM_1[i] * 1715 + j * 35 + 0xF94C; + memcpy(_screenVGA + j * 320 + offset, src, 35); + } + waitForTimer(30); + } + ADD_DIALOGUE_TEXT(209, 2); + SET_DIALOGUE_TEXT(1, 1); + startIgorDialogue(); + waitForEndOfIgorDialogue(); + for (int i = 9; i <= 10; ++i) { + _roomObjectAreasTable[i].area = 3; + } + --_walkDataLastIndex; + buildWalkPath(95, 142, 196, 64); + _walkData[_walkDataLastIndex].frameNum = 0; + _walkDataCurrentIndex = 1; + _gameState.igorMoving = true; + waitForIgorMove(); + _gameState.unk10 = 1; + _gameTicks = 0; + do { + if (compareGameTick(2, 32) && _gameState.unk10 < 8) { + const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1; + decodeAnimFrame(src, _screenVGA, true); + ++_gameState.unk10; + } + waitForTimer(); + } while (_gameState.unk10 != 8); + --_walkDataLastIndex; + buildWalkPath(196, 64, 95, 142); + PART_12_HELPER_2(); + _walkData[_walkDataLastIndex].frameNum = 0; + _walkDataCurrentIndex = 1; + _gameState.igorMoving = true; + _gameTicks = 0; + do { + if (compareGameTick(1, 16)) { + if (_walkDataCurrentIndex > _walkDataLastIndex) { + _gameState.igorMoving = false; + _walkDataLastIndex = _walkDataCurrentIndex; + } + if (_gameState.igorMoving) { + moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum); + ++_walkDataCurrentIndex; + } + } + if (compareGameTick(2, 32)) { + _gameState.unk10 = getRandomNumber(2) + 7; + const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1; + decodeAnimFrame(src, _screenVGA, true); + } + waitForTimer(); + } while (_gameState.igorMoving); + decodeAnimFrame(_animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1117) - 1, _screenVGA, true); + if (_objectsState[45] == 0) { + for (int i = 1; i <= 15; ++i) { + const uint8 *src = _animFramesBuffer + 0x1119 + READ_LE_UINT16(_animFramesBuffer + 0x2532 + PART_12_DATA_ANIM_2[i] * 2) - 1; + decodeAnimFrame(src, _screenVGA, true); + waitForTimer(45); + } + } else { + for (int i = 1; i <= 15; ++i) { + const uint8 *src = _animFramesBuffer + 0xA47A + READ_LE_UINT16(_animFramesBuffer + 0xBF0D + PART_12_DATA_ANIM_2[i] * 2) - 1; + decodeAnimFrame(src, _screenVGA, true); + waitForTimer(45); + } + } + drawVerbsPanel(); + redrawVerb(kVerbWalk, true); + _currentAction.verb = kVerbWalk; + addObjectToInventory(24, 59); + _objectsState[44] = 1; + PART_12_HELPER_1(255); + ADD_DIALOGUE_TEXT(211, 1); + SET_DIALOGUE_TEXT(1, 1); + startIgorDialogue(); +} + +void IgorEngine::PART_12_ACTION_108() { + _walkCurrentFrame = 2; + --_walkDataLastIndex; + _roomObjectAreasTable[_screenLayer2[28555]].area = _roomObjectAreasTable[_screenLayer2[34686]].area; + buildWalkPath(126, 108, 75, 89); + _walkDataCurrentIndex = 1; + _gameState.igorMoving = true; + _gameState.unk10 = 1; + _gameTicks = 0; + do { + if (compareGameTick(1, 16)) { + if (_walkDataCurrentIndex > _walkDataLastIndex) { + _gameState.igorMoving = false; + _walkDataLastIndex = _walkDataCurrentIndex; + } + if (_gameState.igorMoving) { + moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum); + ++_walkDataCurrentIndex; + } + } + if (compareGameTick(2, 32) && _gameState.unk10 < 8) { + if (_objectsState[44] == 0) { + const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1; + decodeAnimFrame(src, _screenVGA, true); + } + ++_gameState.unk10; + } + waitForTimer(); + } while (_gameState.igorMoving || _gameState.unk10 != 8); + _currentPart = 130; +} + +void IgorEngine::PART_12_UPDATE_ROOM_BACKGROUND() { + if (compareGameTick(1) && getRandomNumber(15) == 0) { + switch (getRandomNumber(4)) { + case 0: + playSound(21, 1); + break; + case 1: + playSound(22, 1); + break; + case 2: + playSound(23, 1); + break; + case 3: + playSound(18, 1); + break; + } + } +} + +void IgorEngine::PART_12_UPDATE_DIALOGUE_TOBIAS(int action) { + switch (action) { + case kUpdateDialogueAnimEndOfSentence: + PART_12_HELPER_8(); + break; + case kUpdateDialogueAnimMiddleOfSentence: + PART_12_HELPER_10(6 + getRandomNumber(6)); + break; + case kUpdateDialogueAnimStanding: + PART_12_HELPER_8(); + break; + } +} + +void IgorEngine::PART_12_HANDLE_DIALOGUE_CHURCHMAN() { + loadDialogueData(DLG_OutsideChurch); + _updateDialogue = &IgorEngine::PART_12_UPDATE_DIALOGUE_TOBIAS; + handleDialogue(95, 55, 51, 28, 63); + _updateDialogue = 0; +} + +void IgorEngine::PART_12_HELPER_1(int num) { + if (num == 2 || num == 255) { + if (_objectsState[45] == 0) { + _roomActionsTable[169] = 104; + _roomActionsTable[175] = 104; + _roomActionsTable[177] = 104; + _roomActionsTable[179] = 104; + _roomActionsTable[181] = 104; + _roomActionsTable[185] = 104; + _roomActionsTable[187] = 104; + _roomActionsTable[170] = 3; + _roomActionsTable[176] = 3; + _roomActionsTable[178] = 3; + _roomActionsTable[180] = 3; + _roomActionsTable[182] = 3; + _roomActionsTable[186] = 3; + _roomActionsTable[188] = 3; + } else { + PART_12_HELPER_9(); + _roomActionsTable[169] = 108; + _roomActionsTable[175] = 106; + _roomActionsTable[177] = 2; + _roomActionsTable[179] = 11; + _roomActionsTable[181] = 107; + _roomActionsTable[185] = 35; + _roomActionsTable[187] = 35; + _roomActionsTable[170] = 1; + _roomActionsTable[176] = 1; + _roomActionsTable[178] = 1; + _roomActionsTable[180] = 1; + _roomActionsTable[182] = 1; + _roomActionsTable[186] = 1; + _roomActionsTable[188] = 1; + } + } +} + +void IgorEngine::PART_12_HELPER_2() { + for (int i = 9; i <= 10; ++i) { + _roomObjectAreasTable[i].area = 0; + } +} + +void IgorEngine::PART_12_HELPER_3() { + decodeAnimFrame(_animFramesBuffer, _screenVGA, true); +} + +void IgorEngine::PART_12_HELPER_4() { + SET_PAL_240_48_1(); + SET_PAL_208_96_1(); + fadeInPalette(768); + playSound(13, 1); + for (int i = 1; i <= 5; ++i) { + const uint8 *src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + i * 2) - 1; + decodeAnimFrame(src, _screenVGA, true); + if (_objectsState[44] == 0) { + src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + i * 2) - 1; + decodeAnimFrame(src, _screenVGA, true); + } + waitForTimer(30); + } + if (_objectsState[44] == 0) { + for (int i = 6; i <= 10; ++i) { + const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + i * 2) - 1; + decodeAnimFrame(src, _screenVGA, true); + waitForTimer(30); + } + } + ADD_DIALOGUE_TEXT(212, 2); + ADD_DIALOGUE_TEXT(214, 1); + ADD_DIALOGUE_TEXT(215, 1); + SET_DIALOGUE_TEXT(1, 3); + _updateDialogue = &IgorEngine::PART_12_UPDATE_DIALOGUE_TOBIAS; + startCutsceneDialogue(95, 55, 51, 28, 63); + waitForEndOfCutsceneDialogue(95, 55, 51, 28, 63); + _updateDialogue = 0; + for (int i = 12; i <= 29; ++i){ + const uint8 *src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + i * 2) - 1; + decodeAnimFrame(src, _screenVGA, true); + waitForTimer(30); + } + if (_objectsState[44] == 0) { + for (int i = 1; i <= 8; ++i) { + const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + i * 2) - 1; + decodeAnimFrame(src, _screenVGA, true); + waitForTimer(30); + } + } + waitForTimer(255); + fadeOutPalette(768); + _objectsState[45] = 1; + drawVerbsPanel(); + drawInventory(_inventoryInfo[72], 0); + _currentPart = 40; +} + +void IgorEngine::PART_12_HELPER_5() { + _walkData[0].setPos(196, 64, 2, 0); + _walkData[0].setDefaultScale(); + _walkData[0].clipSkipX = 1; + _walkData[0].clipWidth = 30; + _walkDataLastIndex = 0; + _walkDataCurrentIndex = 1; + buildWalkPath(196, 64, 238, 104); + _walkData[_walkDataLastIndex].frameNum = 0; + _walkDataCurrentIndex = 1; + _gameState.igorMoving = true; + _gameState.unk10 = 1; + waitForTimer(15); + _gameTicks = 0; + do { + if (compareGameTick(1, 16)) { + if (_walkDataCurrentIndex > _walkDataLastIndex) { + _gameState.igorMoving = false; + _walkDataLastIndex = _walkDataCurrentIndex; + } + if (_gameState.igorMoving) { + moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum); + ++_walkDataCurrentIndex; + } + } + if (compareGameTick(2, 32) && _gameState.unk10 < 11) { + if (_objectsState[44] == 0) { + const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + _gameState.unk10 * 2) - 1; + decodeAnimFrame(src, _screenVGA, true); + } + ++_gameState.unk10; + } + waitForTimer(); + } while (_gameState.igorMoving || _gameState.unk10 != 11); +} + +void IgorEngine::PART_12_HELPER_6() { + playMusic(2); + PART_12_HELPER_1(255); + _walkData[0].setPos(75, 89, 2, 0); + _walkData[0].setDefaultScale(); + _walkData[0].clipSkipX = 1; + _walkData[0].clipWidth = 30; + _roomObjectAreasTable[_screenLayer2[28555]].area = _roomObjectAreasTable[_screenLayer2[34686]].area; + buildWalkPath(75, 89, 126, 108); + _roomObjectAreasTable[_screenLayer2[28555]].area = 0; + _walkData[_walkDataLastIndex].frameNum = 0; + _gameState.igorMoving = true; + _gameState.unk10 = 1; + waitForTimer(15); + _gameTicks = 0; + do { + if (compareGameTick(1, 16)) { + if (_walkDataCurrentIndex > _walkDataLastIndex) { + _gameState.igorMoving = false; + _walkDataLastIndex = _walkDataCurrentIndex; + } + if (_gameState.igorMoving) { + moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum); + ++_walkDataCurrentIndex; + } + } + if (compareGameTick(2, 32) && _gameState.unk10 < 11) { + if (_objectsState[44] == 0) { + const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + _gameState.unk10 * 2) - 1; + decodeAnimFrame(src, _screenVGA, true); + } + ++_gameState.unk10; + } + waitForTimer(); + } while (_gameState.igorMoving || _gameState.unk10 != 11); +} + +void IgorEngine::PART_12_HELPER_8() { + decodeAnimFrame(_animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA454) - 1, _screenVGA, true); +} + +void IgorEngine::PART_12_HELPER_9() { + decodeAnimFrame(_animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA442) - 1, _screenLayer1, true); +} + +void IgorEngine::PART_12_HELPER_10(int frame) { + decodeAnimFrame(_animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + frame * 2) - 1, _screenVGA, true); +} + +void IgorEngine::PART_12() { + _gameState.enableLight = 1; + loadRoomData(PAL_OutsideChurch, IMG_OutsideChurch, BOX_OutsideChurch, MSK_OutsideChurch, TXT_OutsideChurch); + static const int anm[] = { FRM_OutsideChurch1, FRM_OutsideChurch2, FRM_OutsideChurch3, FRM_OutsideChurch4, FRM_OutsideChurch5, FRM_OutsideChurch6, FRM_OutsideChurch7, FRM_OutsideChurch8, FRM_OutsideChurch9, FRM_OutsideChurch10, FRM_OutsideChurch11, FRM_OutsideChurch12, 0 }; + loadAnimData(anm); + loadActionData(DAT_OutsideChurch); + _roomDataOffsets = PART_12_ROOM_DATA_OFFSETS; + setRoomWalkBounds(89, 0, 275, 143); + SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_12_EXEC_ACTION); + PART_12_HELPER_1(255); + memcpy(_screenVGA, _screenLayer1, 46080); + if (_objectsState[44] == 0) { + PART_12_HELPER_3(); + } + if (_currentPart == 122) { + PART_12_HELPER_4(); + return; + } + _currentAction.verb = kVerbWalk; + fadeInPalette(768); + if (_currentPart == 120) { + PART_12_HELPER_5(); + } + if (_currentPart == 121) { + PART_12_HELPER_6(); + if (_objectsState[106] == 1) { + ADD_DIALOGUE_TEXT(216, 2); + ADD_DIALOGUE_TEXT(218, 1); + SET_DIALOGUE_TEXT(1, 2); + startIgorDialogue(); + waitForEndOfIgorDialogue(); + --_walkDataLastIndex; + buildWalkPath(126, 108, 196, 64); + _walkData[_walkDataLastIndex].frameNum = 0; + _walkDataCurrentIndex = 1; + _gameState.igorMoving = true; + waitForIgorMove(); + _currentPart = 40; + goto PART_12_EXIT; + } + } + PART_12_HELPER_2(); + showCursor(); + _gameState.igorMoving = false; + while (_currentPart >= 120 && _currentPart <= 122) { + handleRoomInput(); + if (compareGameTick(1, 16)) { + handleRoomIgorWalk(); + } + if (compareGameTick(19, 32)) { + handleRoomDialogue(); + } + if (compareGameTick(4, 8)) { + handleRoomInventoryScroll(); + } + if (compareGameTick(1)) { + handleRoomLight(); + } + PART_12_UPDATE_ROOM_BACKGROUND(); + waitForTimer(); + } +PART_12_EXIT: + hideCursor(); + fadeOutPalette(624); +} + +} // namespace Igor |