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authorGregory Montoir2007-10-31 20:02:38 +0000
committerGregory Montoir2007-10-31 20:02:38 +0000
commit47a2c28b6ed314a8099f1b9eabf63fd4c3fcafea (patch)
tree6d71022a4f43e38cc301c5305e7804e2ab32e3dd /engines/igor/parts/part_15.cpp
parentf96f934215bb16c0352cce199c8b6cce690fdc7b (diff)
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- minor changes to detection code
- reverted gameState.counter type to int16 - cleanup/removed deadcode svn-id: r29344
Diffstat (limited to 'engines/igor/parts/part_15.cpp')
-rw-r--r--engines/igor/parts/part_15.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/igor/parts/part_15.cpp b/engines/igor/parts/part_15.cpp
index 411fc73821..6ad73509d4 100644
--- a/engines/igor/parts/part_15.cpp
+++ b/engines/igor/parts/part_15.cpp
@@ -424,20 +424,20 @@ void IgorEngine::PART_15_HELPER_5() {
void IgorEngine::PART_15_HELPER_6(int frame) {
_roomCursorOn = false;
- for (_gameState.counter[1] = 0; _gameState.counter[1] <= 17; ++_gameState.counter[1]) {
- for (_gameState.counter[2] = 0; _gameState.counter[2] <= 52; ++_gameState.counter[2]) {
- int offset = (_gameState.counter[1] + 23) * 320 + _gameState.counter[2] + 18;
+ for (int i = 0; i <= 17; ++i) {
+ for (int j = 0; j <= 52; ++j) {
+ int offset = (i + 23) * 320 + j + 18;
uint8 color = _screenVGA[offset];
if (color < 0xF0 || color > 0xF1) {
- color = _animFramesBuffer[0x4B8C + frame * 954 + _gameState.counter[1] * 53 + _gameState.counter[2]];
+ color = _animFramesBuffer[0x4B8C + frame * 954 + i * 53 + j];
}
- _screenTempLayer[_gameState.counter[1] * 100 + _gameState.counter[2]] = color;
+ _screenTempLayer[i * 100 + j] = color;
}
}
int offset = 7378;
- for (_gameState.counter[1] = 0; _gameState.counter[1] <= 17; ++_gameState.counter[1]) {
- memcpy(_screenVGA + _gameState.counter[1] * 320 + offset, _screenTempLayer + _gameState.counter[1] * 100, 53);
- memcpy(_screenLayer1 + _gameState.counter[1] * 320 + offset, _animFramesBuffer + 0x4B8C + frame * 954 + _gameState.counter[1] * 53, 53);
+ for (int i = 0; i <= 17; ++i) {
+ memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 53);
+ memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0x4B8C + frame * 954 + i * 53, 53);
}
if (_gameState.dialogueTextRunning) {
memcpy(_screenTextLayer + 23040, _screenLayer1 + _dialogueDirtyRectY, _dialogueDirtyRectSize);