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authorjohndoe1232015-11-18 16:25:42 +0100
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commit41978f466d423e9b5f3c3980666c1beb4219b937 (patch)
treede8cf82e097961a85458f785bee247f0fc05e66f /engines/illusions/actor.cpp
parenta5ad1bc1062f37dc383db6c6cecc4dcbf0081bcf (diff)
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ILLUSIONS: Add GAM archive reader for Duckman and adjust the resource reader/system
Diffstat (limited to 'engines/illusions/actor.cpp')
-rw-r--r--engines/illusions/actor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/illusions/actor.cpp b/engines/illusions/actor.cpp
index 0e4bae7495..cf3416a572 100644
--- a/engines/illusions/actor.cpp
+++ b/engines/illusions/actor.cpp
@@ -947,7 +947,7 @@ void Control::startSequenceActorIntern(uint32 sequenceId, int value, byte *entry
Sequence *sequence = _vm->_dict->findSequence(sequenceId);
if (!sequence && _vm->getGameId() == kGameIdDuckman) {
- debug("Load external sequence...");
+ debug(1, "Load external sequence...");
_vm->_resSys->loadResource(0x00060000 | (sequenceId & 0xFFFF), _vm->getCurrentScene(), 0);
sequence = _vm->_dict->findSequence(sequenceId);
_actor->_flags |= 0x800;
@@ -1378,7 +1378,7 @@ void Controls::actorControlRoutine(Control *control, uint32 deltaTime) {
int savedSeqCodeValue1 = actor->_seqCodeValue1;
int savedSeqCodeValue3 = actor->_seqCodeValue3;
uint32 regionSequenceId = actor->_regionLayer->getRegionSequenceId(regionIndex);
- debug("Running transition sequence %08X", regionSequenceId);
+ debug(1, "Running transition sequence %08X", regionSequenceId);
Sequence *sequence = _vm->_dict->findSequence(regionSequenceId);
actor->_sequenceId = regionSequenceId;
actor->_seqCodeIp = sequence->_sequenceCode;