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author | johndoe123 | 2015-11-18 16:25:42 +0100 |
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committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
commit | 41978f466d423e9b5f3c3980666c1beb4219b937 (patch) | |
tree | de8cf82e097961a85458f785bee247f0fc05e66f /engines/illusions/actor.cpp | |
parent | a5ad1bc1062f37dc383db6c6cecc4dcbf0081bcf (diff) | |
download | scummvm-rg350-41978f466d423e9b5f3c3980666c1beb4219b937.tar.gz scummvm-rg350-41978f466d423e9b5f3c3980666c1beb4219b937.tar.bz2 scummvm-rg350-41978f466d423e9b5f3c3980666c1beb4219b937.zip |
ILLUSIONS: Add GAM archive reader for Duckman and adjust the resource reader/system
Diffstat (limited to 'engines/illusions/actor.cpp')
-rw-r--r-- | engines/illusions/actor.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/illusions/actor.cpp b/engines/illusions/actor.cpp index 0e4bae7495..cf3416a572 100644 --- a/engines/illusions/actor.cpp +++ b/engines/illusions/actor.cpp @@ -947,7 +947,7 @@ void Control::startSequenceActorIntern(uint32 sequenceId, int value, byte *entry Sequence *sequence = _vm->_dict->findSequence(sequenceId); if (!sequence && _vm->getGameId() == kGameIdDuckman) { - debug("Load external sequence..."); + debug(1, "Load external sequence..."); _vm->_resSys->loadResource(0x00060000 | (sequenceId & 0xFFFF), _vm->getCurrentScene(), 0); sequence = _vm->_dict->findSequence(sequenceId); _actor->_flags |= 0x800; @@ -1378,7 +1378,7 @@ void Controls::actorControlRoutine(Control *control, uint32 deltaTime) { int savedSeqCodeValue1 = actor->_seqCodeValue1; int savedSeqCodeValue3 = actor->_seqCodeValue3; uint32 regionSequenceId = actor->_regionLayer->getRegionSequenceId(regionIndex); - debug("Running transition sequence %08X", regionSequenceId); + debug(1, "Running transition sequence %08X", regionSequenceId); Sequence *sequence = _vm->_dict->findSequence(regionSequenceId); actor->_sequenceId = regionSequenceId; actor->_seqCodeIp = sequence->_sequenceCode; |