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authorEric Fry2018-05-11 21:27:52 +1000
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commit7c46d891c6acc414e69c5cf624f45b7b297fe584 (patch)
treedc42fac50ada455f9df19ec698535b08ea6d7840 /engines/illusions/actor.cpp
parent6e09cd7e0899052a927bb65ba13219a4cd53c814 (diff)
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ILLUSIONS: Print walk rectangle point on background to aid in debugging
Comment and rename some code in pathfinder to aid in understanding
Diffstat (limited to 'engines/illusions/actor.cpp')
-rw-r--r--engines/illusions/actor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/illusions/actor.cpp b/engines/illusions/actor.cpp
index 4ebce4160e..e9aad26ce8 100644
--- a/engines/illusions/actor.cpp
+++ b/engines/illusions/actor.cpp
@@ -1063,7 +1063,7 @@ void Controls::placeActor(uint32 actorTypeId, Common::Point placePt, uint32 sequ
actor->_facing = 64;
actor->_scale = actorType->_scale;
actor->_namedPoints = &actorType->_namedPoints;
-
+
BackgroundResource *bgRes = _vm->_backgroundInstances->getActiveBgResource();
if (actorType->_pathWalkPointsIndex) {
actor->_pathWalkPoints = bgRes->getPathWalkPoints(actorType->_pathWalkPointsIndex - 1);