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author | Eric Fry | 2018-06-16 14:41:37 +1000 |
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committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
commit | 0303b83ead46346cd74a9649384d8a2dde0e145b (patch) | |
tree | 4bdcf38fb86a4f60036b5cbdf49216b1ae2a5769 /engines/illusions/actor.h | |
parent | ced1ff2356391f24c70f9bb4c514733aeadfc38b (diff) | |
download | scummvm-rg350-0303b83ead46346cd74a9649384d8a2dde0e145b.tar.gz scummvm-rg350-0303b83ead46346cd74a9649384d8a2dde0e145b.tar.bz2 scummvm-rg350-0303b83ead46346cd74a9649384d8a2dde0e145b.zip |
ILLUSIONS: Pause actors when entering menu
Diffstat (limited to 'engines/illusions/actor.h')
-rw-r--r-- | engines/illusions/actor.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/illusions/actor.h b/engines/illusions/actor.h index 51f930be11..5a4dd4f389 100644 --- a/engines/illusions/actor.h +++ b/engines/illusions/actor.h @@ -276,6 +276,10 @@ public: bool findNamedPoint(uint32 namedPointId, Common::Point &pt); void actorControlRoutine(Control *control, uint32 deltaTime); void dialogItemControlRoutine(Control *control, uint32 deltaTime); + void disappearActors(); + void appearActors(); + void pauseActors(uint32 objectId); + void unpauseActors(uint32 objectId); public: typedef Common::List<Control*> Items; typedef Items::iterator ItemsIterator; |