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author | Eric Fry | 2018-05-29 22:30:54 +1000 |
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committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
commit | 423a8ec43351d1cbba84b67ad1c038ea4ca4e108 (patch) | |
tree | e929599ecd75feffc8e2bc6cdfc57436985dec20 /engines/illusions/actor.h | |
parent | bdc477bef9d4ec9691e77c4de867a30d08865c46 (diff) | |
download | scummvm-rg350-423a8ec43351d1cbba84b67ad1c038ea4ca4e108.tar.gz scummvm-rg350-423a8ec43351d1cbba84b67ad1c038ea4ca4e108.tar.bz2 scummvm-rg350-423a8ec43351d1cbba84b67ad1c038ea4ca4e108.zip |
ILLUSIONS: Replace 0x40004 with CURSOR_OBJECT_ID constant
Fix pan bug in starship enterprise scene
Add sequence opcode name to debug log
Hack to fix endless loop bug outside the starship enterprise
Diffstat (limited to 'engines/illusions/actor.h')
-rw-r--r-- | engines/illusions/actor.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/illusions/actor.h b/engines/illusions/actor.h index 7fb99ced81..51f930be11 100644 --- a/engines/illusions/actor.h +++ b/engines/illusions/actor.h @@ -58,6 +58,10 @@ enum ActorFlags { ACTOR_FLAG_8000 = 0x8000 }; +enum ControlObjectID { + CURSOR_OBJECT_ID = 0x40004 +}; + const uint kSubObjectsCount = 15; struct DefaultSequence { |