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authorEric Fry2018-05-29 22:30:54 +1000
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commit423a8ec43351d1cbba84b67ad1c038ea4ca4e108 (patch)
treee929599ecd75feffc8e2bc6cdfc57436985dec20 /engines/illusions/bbdou
parentbdc477bef9d4ec9691e77c4de867a30d08865c46 (diff)
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ILLUSIONS: Replace 0x40004 with CURSOR_OBJECT_ID constant
Fix pan bug in starship enterprise scene Add sequence opcode name to debug log Hack to fix endless loop bug outside the starship enterprise
Diffstat (limited to 'engines/illusions/bbdou')
-rw-r--r--engines/illusions/bbdou/illusions_bbdou.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/illusions/bbdou/illusions_bbdou.cpp b/engines/illusions/bbdou/illusions_bbdou.cpp
index b0353c2096..a642835623 100644
--- a/engines/illusions/bbdou/illusions_bbdou.cpp
+++ b/engines/illusions/bbdou/illusions_bbdou.cpp
@@ -384,7 +384,7 @@ uint32 IllusionsEngine_BBDOU::getPrevScene() {
}
bool IllusionsEngine_BBDOU::isCursorObject(uint32 actorTypeId, uint32 objectId) {
- return actorTypeId == 0x50001 && objectId == 0x40004;
+ return actorTypeId == 0x50001 && objectId == Illusions::CURSOR_OBJECT_ID;
}
void IllusionsEngine_BBDOU::setCursorControlRoutine(Control *control) {