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author | Eric Fry | 2018-05-29 22:30:54 +1000 |
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committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
commit | 423a8ec43351d1cbba84b67ad1c038ea4ca4e108 (patch) | |
tree | e929599ecd75feffc8e2bc6cdfc57436985dec20 /engines/illusions/bbdou | |
parent | bdc477bef9d4ec9691e77c4de867a30d08865c46 (diff) | |
download | scummvm-rg350-423a8ec43351d1cbba84b67ad1c038ea4ca4e108.tar.gz scummvm-rg350-423a8ec43351d1cbba84b67ad1c038ea4ca4e108.tar.bz2 scummvm-rg350-423a8ec43351d1cbba84b67ad1c038ea4ca4e108.zip |
ILLUSIONS: Replace 0x40004 with CURSOR_OBJECT_ID constant
Fix pan bug in starship enterprise scene
Add sequence opcode name to debug log
Hack to fix endless loop bug outside the starship enterprise
Diffstat (limited to 'engines/illusions/bbdou')
-rw-r--r-- | engines/illusions/bbdou/illusions_bbdou.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/illusions/bbdou/illusions_bbdou.cpp b/engines/illusions/bbdou/illusions_bbdou.cpp index b0353c2096..a642835623 100644 --- a/engines/illusions/bbdou/illusions_bbdou.cpp +++ b/engines/illusions/bbdou/illusions_bbdou.cpp @@ -384,7 +384,7 @@ uint32 IllusionsEngine_BBDOU::getPrevScene() { } bool IllusionsEngine_BBDOU::isCursorObject(uint32 actorTypeId, uint32 objectId) { - return actorTypeId == 0x50001 && objectId == 0x40004; + return actorTypeId == 0x50001 && objectId == Illusions::CURSOR_OBJECT_ID; } void IllusionsEngine_BBDOU::setCursorControlRoutine(Control *control) { |