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authorjohndoe1232018-05-24 06:46:16 +1000
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commit65049228a8d4bcfbcedae75d098256bbbdc92baa (patch)
tree2b73ec28e36976ce945174be1cdb7f1f9da1f6da /engines/illusions/bbdou
parent1f6aee019c85771cabddc0e807a4c2cad503cca0 (diff)
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ILLUSIONS: Remove old TODOs
(cherry picked from commit bb95440)
Diffstat (limited to 'engines/illusions/bbdou')
-rw-r--r--engines/illusions/bbdou/bbdou_foodctl.h1
-rw-r--r--engines/illusions/bbdou/illusions_bbdou.cpp2
-rw-r--r--engines/illusions/bbdou/scriptopcodes_bbdou.cpp1
3 files changed, 0 insertions, 4 deletions
diff --git a/engines/illusions/bbdou/bbdou_foodctl.h b/engines/illusions/bbdou/bbdou_foodctl.h
index 5a3177765e..70247bf943 100644
--- a/engines/illusions/bbdou/bbdou_foodctl.h
+++ b/engines/illusions/bbdou/bbdou_foodctl.h
@@ -30,7 +30,6 @@ namespace Illusions {
class IllusionsEngine_BBDOU;
-// TODO Merge counts?
const uint kFoodMaxPropertyIdsCount = 15;
const uint kFoodCount = 16;
diff --git a/engines/illusions/bbdou/illusions_bbdou.cpp b/engines/illusions/bbdou/illusions_bbdou.cpp
index 78315c404c..7e443e2361 100644
--- a/engines/illusions/bbdou/illusions_bbdou.cpp
+++ b/engines/illusions/bbdou/illusions_bbdou.cpp
@@ -186,7 +186,6 @@ Common::Error IllusionsEngine_BBDOU::run() {
_scriptOpcodes = new ScriptOpcodes_BBDOU(this);
_stack = new ScriptStack();
- // TODO Move to own class
_resGetCtr = 0;
_unpauseControlActorFlag = false;
_lastUpdateTime = 0;
@@ -266,7 +265,6 @@ bool IllusionsEngine_BBDOU::hasFeature(EngineFeature f) const {
}
void IllusionsEngine_BBDOU::initInput() {
- // TODO Check if these are correct...
_input->setInputEvent(kEventLeftClick, 0x01)
.addMouseButton(MOUSE_LEFT_BUTTON)
.addKey(Common::KEYCODE_RETURN);
diff --git a/engines/illusions/bbdou/scriptopcodes_bbdou.cpp b/engines/illusions/bbdou/scriptopcodes_bbdou.cpp
index 9dd9c9aac4..d81cf0dac9 100644
--- a/engines/illusions/bbdou/scriptopcodes_bbdou.cpp
+++ b/engines/illusions/bbdou/scriptopcodes_bbdou.cpp
@@ -504,7 +504,6 @@ void ScriptOpcodes_BBDOU::opStartMoveActor(ScriptThread *scriptThread, OpCall &o
ARG_UINT32(namedPointId);
// NOTE Skipped checking for stalled sequence, not sure if needed
Control *control = _vm->_dict->getObjectControl(objectId);
- //if (!control) { opCall._deltaOfs = 0; return; }// TODO CHECKME
if (!control) { return; }// TODO CHECKME
Common::Point pos = _vm->getNamedPointPosition(namedPointId);
control->startMoveActor(sequenceId, pos, opCall._callerThreadId, opCall._threadId);