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author | johndoe123 | 2015-11-24 00:10:10 +0100 |
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committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
commit | fa17f684da1da7fded805746b75c454502ffe683 (patch) | |
tree | 1e668515abccf6455299a5b9fbadc2c5b6affd98 /engines/illusions/duckman/menusystem_duckman.h | |
parent | 09bbb482a8ccdfb8e36128d40364900b99aa2a13 (diff) | |
download | scummvm-rg350-fa17f684da1da7fded805746b75c454502ffe683.tar.gz scummvm-rg350-fa17f684da1da7fded805746b75c454502ffe683.tar.bz2 scummvm-rg350-fa17f684da1da7fded805746b75c454502ffe683.zip |
ILLUSIONS: DUCKMAN: Start implementing the menu system
Still work-in-progress, missing functionality and buggy
Maybe needs some work for BBDOU where this isn't implemented yet.
Diffstat (limited to 'engines/illusions/duckman/menusystem_duckman.h')
-rw-r--r-- | engines/illusions/duckman/menusystem_duckman.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/engines/illusions/duckman/menusystem_duckman.h b/engines/illusions/duckman/menusystem_duckman.h new file mode 100644 index 0000000000..bb43619acd --- /dev/null +++ b/engines/illusions/duckman/menusystem_duckman.h @@ -0,0 +1,70 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ILLUSIONS_DUCKMAN_MENUSYSTEM_DUCKMAN_H +#define ILLUSIONS_DUCKMAN_MENUSYSTEM_DUCKMAN_H + +#include "illusions/menusystem.h" + +namespace Illusions { + +enum { + kDuckmanMainMenu, + kDuckmanLoadGameMenu, + kDuckmanOptionsMenu, + kDuckmanPauseMenu, + kDuckmanQueryQuitMenu, + kDuckmanQueryRestartMenu, + kDuckmanLastMenuIndex +}; + +class IllusionsEngine_Duckman; + +class DuckmanMenuSystem : public BaseMenuSystem { +public: + DuckmanMenuSystem(IllusionsEngine_Duckman *vm); + ~DuckmanMenuSystem(); + void runMenu(MenuChoiceOffsets menuChoiceOffsets, int16 *menuChoiceOffset, + uint32 menuId, uint32 duration, uint timeOutMenuChoiceIndex, uint32 menuCallerThreadId); +public://protected: + IllusionsEngine_Duckman *_vm; + BaseMenu *_menus[kDuckmanLastMenuIndex]; + void clearMenus(); + void freeMenus(); + BaseMenu *getMenuById(int menuId); + BaseMenu *createMenuById(int menuId); + BaseMenu *createMainMenu(); + BaseMenu *createLoadGameMenu(); + BaseMenu *createOptionsMenu(); + BaseMenu *createPauseMenu(); + BaseMenu *createQueryRestartMenu(); + BaseMenu *createQueryQuitMenu(); + int convertRootMenuId(uint32 menuId); + virtual bool initMenuCursor(); + virtual int getGameState(); + virtual void setGameState(int gameState); + virtual void setMenuCursorNum(int cursorNum); +}; + +} // End of namespace Illusions + +#endif // ILLUSIONS_DUCKMAN_MENUSYSTEM_DUCKMAN_H |