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authorjohndoe1232014-12-03 21:18:34 +0100
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commit70f83137b142d3158efb5dbcf82e7ab36174693a (patch)
treea6dc327b109f86dbcd836059b47c700c108e18bc /engines/illusions/duckman
parente4a85c7da6486f0221ef34dc0d2e82100533a213 (diff)
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ILLUSIONS: Move Duckman special code to own class and file
Diffstat (limited to 'engines/illusions/duckman')
-rw-r--r--engines/illusions/duckman/duckman_specialcode.cpp265
-rw-r--r--engines/illusions/duckman/duckman_specialcode.h72
-rw-r--r--engines/illusions/duckman/illusions_duckman.cpp233
-rw-r--r--engines/illusions/duckman/illusions_duckman.h26
4 files changed, 344 insertions, 252 deletions
diff --git a/engines/illusions/duckman/duckman_specialcode.cpp b/engines/illusions/duckman/duckman_specialcode.cpp
new file mode 100644
index 0000000000..8626fd150e
--- /dev/null
+++ b/engines/illusions/duckman/duckman_specialcode.cpp
@@ -0,0 +1,265 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "illusions/duckman/illusions_duckman.h"
+#include "illusions/duckman/duckman_specialcode.h"
+#include "illusions/actor.h"
+#include "illusions/resources/scriptresource.h"
+#include "illusions/scriptopcodes_duckman.h"
+#include "illusions/specialcode.h"
+
+#include "engines/util.h"
+
+namespace Illusions {
+
+// Duckman_SpecialCode
+
+DuckmanSpecialCode::DuckmanSpecialCode(IllusionsEngine_Duckman *vm)
+ : _vm(vm) {
+}
+
+DuckmanSpecialCode::~DuckmanSpecialCode() {
+}
+
+typedef Common::Functor1Mem<OpCall&, void, DuckmanSpecialCode> SpecialCodeFunctionDM;
+#define SPECIAL(id, func) _specialCodeMap[id] = new SpecialCodeFunctionDM(this, &DuckmanSpecialCode::func);
+
+void DuckmanSpecialCode::init() {
+ // TODO
+ SPECIAL(0x00160001, spcStartScreenShaker);
+ SPECIAL(0x00160002, spcSetCursorHandMode);
+ SPECIAL(0x00160003, spcResetChinesePuzzle);
+ SPECIAL(0x00160004, spcAddChinesePuzzleAnswer);
+ SPECIAL(0x00160005, spcOpenInventory);
+ SPECIAL(0x00160007, spcPutBackInventoryItem);
+ SPECIAL(0x00160008, spcClearInventorySlot);
+ SPECIAL(0x0016000A, spcAddPropertyTimer);
+ SPECIAL(0x0016000B, spcSetPropertyTimer);
+ SPECIAL(0x0016000C, spcRemovePropertyTimer);
+ SPECIAL(0x00160010, spcCenterNewspaper);
+ SPECIAL(0x00160014, spcUpdateObject272Sequence);
+ SPECIAL(0x0016001C, spcSetCursorInventoryMode);
+}
+
+#undef SPECIAL
+
+void DuckmanSpecialCode::run(uint32 specialCodeId, OpCall &opCall) {
+ SpecialCodeMapIterator it = _specialCodeMap.find(specialCodeId);
+ if (it != _specialCodeMap.end()) {
+ (*(*it)._value)(opCall);
+ } else {
+ debug("DuckmanSpecialCode::run() Unimplemented special code %08X", specialCodeId);
+ _vm->notifyThreadId(opCall._threadId);
+ }
+}
+
+// TODO Move to separate file
+
+static const ScreenShakerPoint kShakerPoints0[] = {
+ {0, -2}, {0, -4}, {0, -3}, {0, -1}, {0, 1}
+};
+
+static const ScreenShakeEffect kShakerEffect0 = {
+ 6, 5, kShakerPoints0
+};
+
+static const ScreenShakerPoint kShakerPoints1[] = {
+ {-4, -5}, {4, 5}, {-3, -4}, {3, 4}, {-2, -3}, {2, 3}, {-1, -2},
+ { 1, 2}, {0, -1}
+};
+
+static const ScreenShakeEffect kShakerEffect1 = {
+ 9, 2, kShakerPoints1
+};
+
+static const ScreenShakerPoint kShakerPoints2[] = {
+ {0, -3}, {0, 3}, {0, -2}, {0, 2}, {0, -2}, {0, 2}, {0, -1},
+ {0, 1}, {0, -1},
+};
+
+static const ScreenShakeEffect kShakerEffect2 = {
+ 9, 2, kShakerPoints2
+};
+
+static const ScreenShakerPoint kShakerPoints3[] = {
+ {0, 1}, {0, -1}, {0, -2}, {0, 0}, {(int16)32768, 0}
+};
+
+static const ScreenShakeEffect kShakerEffect3 = {
+ 5, 2, kShakerPoints3
+};
+
+static const ScreenShakerPoint kShakerPoints4[] = {
+ {0, 4}, {0, -1}, {0, 3}, {0, -2}, {0, 1}, {0, -1}, {0, 1}, {0, -1}
+};
+
+static const ScreenShakeEffect kShakerEffect4 = {
+ 8, 5, kShakerPoints4
+};
+
+static const ScreenShakerPoint kShakerPoints5[] = {
+ {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0},
+ {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0},
+ {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0},
+ {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0}
+};
+
+static const ScreenShakeEffect kShakerEffect5 = {
+ 31, 2, kShakerPoints5
+};
+
+static const ScreenShakeEffect *kShakerEffects[] = {
+ &kShakerEffect0,
+ &kShakerEffect1,
+ &kShakerEffect2,
+ &kShakerEffect3,
+ &kShakerEffect4,
+ &kShakerEffect5
+};
+
+void DuckmanSpecialCode::spcStartScreenShaker(OpCall &opCall) {
+ ARG_BYTE(effect);
+ const ScreenShakeEffect *shakerEffect = kShakerEffects[effect];
+ _vm->startScreenShaker(shakerEffect->_pointsCount, shakerEffect->_duration, shakerEffect->_points, opCall._threadId);
+}
+
+void DuckmanSpecialCode::spcSetCursorHandMode(OpCall &opCall) {
+ ARG_BYTE(mode);
+ _vm->setCursorHandMode(mode);
+ _vm->notifyThreadId(opCall._threadId);
+}
+
+void DuckmanSpecialCode::spcResetChinesePuzzle(OpCall &opCall) {
+ _vm->_scriptResource->_properties.set(0x000E0018, false);
+ _vm->_scriptResource->_properties.set(0x000E0019, false);
+ _chinesePuzzleIndex = 0;
+ _vm->notifyThreadId(opCall._threadId);
+}
+
+void DuckmanSpecialCode::spcAddChinesePuzzleAnswer(OpCall &opCall) {
+ ARG_BYTE(answer);
+ _chinesePuzzleAnswers[_chinesePuzzleIndex++] = answer;
+ if (_chinesePuzzleIndex == 3) {
+ _vm->_scriptResource->_properties.set(0x000E0018, true);
+ if ((_chinesePuzzleAnswers[0] == 7 && _chinesePuzzleAnswers[1] == 2 && _chinesePuzzleAnswers[2] == 5) ||
+ (_chinesePuzzleAnswers[0] == 5 && _chinesePuzzleAnswers[1] == 2 && _chinesePuzzleAnswers[2] == 7))
+ _vm->_scriptResource->_properties.set(0x000E0019, true);
+ else if ((_chinesePuzzleAnswers[0] == 7 && _chinesePuzzleAnswers[1] == 2 && _chinesePuzzleAnswers[2] == 1) ||
+ (_chinesePuzzleAnswers[0] == 1 && _chinesePuzzleAnswers[1] == 2 && _chinesePuzzleAnswers[2] == 7))
+ _vm->_scriptResource->_properties.set(0x000E00A0, true);
+ }
+ _vm->notifyThreadId(opCall._threadId);
+}
+
+void DuckmanSpecialCode::spcOpenInventory(OpCall &opCall) {
+ _vm->openInventory();
+ _vm->notifyThreadId(opCall._threadId);
+}
+
+void DuckmanSpecialCode::spcPutBackInventoryItem(OpCall &opCall) {
+ _vm->putBackInventoryItem();
+ _vm->notifyThreadId(opCall._threadId);
+}
+
+void DuckmanSpecialCode::spcClearInventorySlot(OpCall &opCall) {
+ ARG_UINT32(objectId);
+ _vm->clearInventorySlot(objectId);
+ _vm->notifyThreadId(opCall._threadId);
+}
+
+void DuckmanSpecialCode::spcAddPropertyTimer(OpCall &opCall) {
+ ARG_UINT32(propertyId);
+ _vm->addPropertyTimer(propertyId);
+ _vm->notifyThreadId(opCall._threadId);
+}
+
+void DuckmanSpecialCode::spcSetPropertyTimer(OpCall &opCall) {
+ ARG_INT16(propertyNum);
+ ARG_INT16(duration);
+ _vm->setPropertyTimer(propertyNum | 0xE0000, duration);
+ _vm->notifyThreadId(opCall._threadId);
+}
+
+void DuckmanSpecialCode::spcRemovePropertyTimer(OpCall &opCall) {
+ ARG_UINT32(propertyId);
+ _vm->removePropertyTimer(propertyId);
+ _vm->notifyThreadId(opCall._threadId);
+}
+
+void DuckmanSpecialCode::spcCenterNewspaper(OpCall &opCall) {
+ Control *control = _vm->getObjectControl(0x40017);
+ control->_flags |= 8;
+ control->_actor->_position.x = 160;
+ control->_actor->_position.y = 100;
+ _vm->notifyThreadId(opCall._threadId);
+}
+
+void DuckmanSpecialCode::spcSetCursorInventoryMode(OpCall &opCall) {
+ ARG_BYTE(mode);
+ ARG_BYTE(value);
+ _vm->setCursorInventoryMode(mode, value);
+ _vm->notifyThreadId(opCall._threadId);
+}
+
+void DuckmanSpecialCode::spcUpdateObject272Sequence(OpCall &opCall) {
+ byte flags = 0;
+ uint32 sequenceId;
+ if (_vm->_scriptResource->_properties.get(0x000E0085))
+ flags |= 1;
+ if (_vm->_scriptResource->_properties.get(0x000E0083))
+ flags |= 2;
+ if (_vm->_scriptResource->_properties.get(0x000E0084))
+ flags |= 4;
+ switch (flags) {
+ case 0:
+ sequenceId = 0x603C1;
+ break;
+ case 1:
+ sequenceId = 0x603BF;
+ break;
+ case 2:
+ sequenceId = 0x603C2;
+ break;
+ case 3:
+ sequenceId = 0x603C0;
+ break;
+ case 4:
+ sequenceId = 0x603C3;
+ break;
+ case 5:
+ sequenceId = 0x603C5;
+ break;
+ case 6:
+ sequenceId = 0x603C4;
+ break;
+ case 7:
+ sequenceId = 0x603C6;
+ break;
+ default:
+ sequenceId = 0x603C1;
+ break;
+ }
+ Control *control = _vm->getObjectControl(0x40110);
+ control->startSequenceActor(sequenceId, 2, opCall._threadId);
+}
+
+} // End of namespace Illusions
diff --git a/engines/illusions/duckman/duckman_specialcode.h b/engines/illusions/duckman/duckman_specialcode.h
new file mode 100644
index 0000000000..366a7366b4
--- /dev/null
+++ b/engines/illusions/duckman/duckman_specialcode.h
@@ -0,0 +1,72 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ILLUSIONS_DUCKMAN_SPECIALCODE_H
+#define ILLUSIONS_DUCKMAN_SPECIALCODE_H
+
+#include "illusions/illusions.h"
+#include "illusions/specialcode.h"
+#include "common/algorithm.h"
+
+namespace Illusions {
+
+class IllusionsEngine_Duckman;
+
+typedef Common::Functor1<OpCall&, void> SpecialCodeFunction;
+
+class DuckmanSpecialCode : public SpecialCode {
+public:
+ DuckmanSpecialCode(IllusionsEngine_Duckman *vm);
+ ~DuckmanSpecialCode();
+ virtual void init();
+ virtual void run(uint32 specialCodeId, OpCall &opCall);
+public:
+ typedef Common::HashMap<uint32, SpecialCodeFunction*> SpecialCodeMap;
+ typedef SpecialCodeMap::iterator SpecialCodeMapIterator;
+
+ IllusionsEngine_Duckman *_vm;
+ SpecialCodeMap _specialCodeMap;
+
+ uint _chinesePuzzleIndex;
+ byte _chinesePuzzleAnswers[3];
+
+ // Special code interface functions
+ void runSpecialCode(uint32 specialCodeId, OpCall &opCall);
+ void spcStartScreenShaker(OpCall &opCall);
+ void spcSetCursorHandMode(OpCall &opCall);
+ void spcResetChinesePuzzle(OpCall &opCall);
+ void spcAddChinesePuzzleAnswer(OpCall &opCall);
+ void spcOpenInventory(OpCall &opCall);
+ void spcPutBackInventoryItem(OpCall &opCall);
+ void spcClearInventorySlot(OpCall &opCall);
+ void spcAddPropertyTimer(OpCall &opCall);
+ void spcSetPropertyTimer(OpCall &opCall);
+ void spcRemovePropertyTimer(OpCall &opCall);
+ void spcCenterNewspaper(OpCall &opCall);
+ void spcSetCursorInventoryMode(OpCall &opCall);
+ void spcUpdateObject272Sequence(OpCall &opCall);
+
+};
+
+} // End of namespace Illusions
+
+#endif // ILLUSIONS_ILLUSIONS_H
diff --git a/engines/illusions/duckman/illusions_duckman.cpp b/engines/illusions/duckman/illusions_duckman.cpp
index a180f2d201..600a34777c 100644
--- a/engines/illusions/duckman/illusions_duckman.cpp
+++ b/engines/illusions/duckman/illusions_duckman.cpp
@@ -21,6 +21,7 @@
*/
#include "illusions/duckman/illusions_duckman.h"
+#include "illusions/duckman/duckman_specialcode.h"
#include "illusions/actor.h"
#include "illusions/camera.h"
#include "illusions/cursor.h"
@@ -133,7 +134,7 @@ Common::Error IllusionsEngine_Duckman::run() {
_globalSceneId = 0x00010003;
initInventory();
- initSpecialCode();
+ loadSpecialCode(0);
setDefaultTextCoords();
initCursor();
initActiveScenes();
@@ -141,7 +142,7 @@ Common::Error IllusionsEngine_Duckman::run() {
_resSys->loadResource(0x120001, 0x00010001, 0);
_resSys->loadResource(0x120002, 0x00010001, 0);
_resSys->loadResource(0x120003, 0x00010001, 0);
-
+
_resSys->loadResource(0x000D0001, 0x00010001, 0);
startScriptThread(0x00020004, 0);
_doScriptThreadInit = true;
@@ -163,6 +164,8 @@ Common::Error IllusionsEngine_Duckman::run() {
updateEvents();
}
+ unloadSpecialCode(0);
+
delete _stack;
delete _scriptOpcodes;
@@ -290,7 +293,8 @@ void IllusionsEngine_Duckman::setDefaultTextCoords() {
}
void IllusionsEngine_Duckman::loadSpecialCode(uint32 resId) {
- //TODO?
+ _specialCode = new DuckmanSpecialCode(this);
+ _specialCode->init();
}
void IllusionsEngine_Duckman::unloadSpecialCode(uint32 resId) {
@@ -1358,227 +1362,4 @@ int IllusionsEngine_Duckman::updatePropertyTimers(uint flags) {
return result;
}
-// Special code
-
-typedef Common::Functor1Mem<OpCall&, void, IllusionsEngine_Duckman> SpecialCodeFunctionDM;
-#define SPECIAL(id, func) _specialCodeMap[id] = new SpecialCodeFunctionDM(this, &IllusionsEngine_Duckman::func);
-
-void IllusionsEngine_Duckman::initSpecialCode() {
- SPECIAL(0x00160001, spcStartScreenShaker);
- SPECIAL(0x00160002, spcSetCursorHandMode);
- SPECIAL(0x00160003, spcResetChinesePuzzle);
- SPECIAL(0x00160004, spcAddChinesePuzzleAnswer);
- SPECIAL(0x00160005, spcOpenInventory);
- SPECIAL(0x00160007, spcPutBackInventoryItem);
- SPECIAL(0x00160008, spcClearInventorySlot);
- SPECIAL(0x0016000A, spcAddPropertyTimer);
- SPECIAL(0x0016000B, spcSetPropertyTimer);
- SPECIAL(0x0016000C, spcRemovePropertyTimer);
- SPECIAL(0x00160010, spcCenterNewspaper);
- SPECIAL(0x00160014, spcUpdateObject272Sequence);
- SPECIAL(0x0016001C, spcSetCursorInventoryMode);
-}
-
-#undef SPECIAL
-
-void IllusionsEngine_Duckman::runSpecialCode(uint32 specialCodeId, OpCall &opCall) {
- SpecialCodeMapIterator it = _specialCodeMap.find(specialCodeId);
- if (it != _specialCodeMap.end()) {
- (*(*it)._value)(opCall);
- } else {
- debug("IllusionsEngine_Duckman::runSpecialCode() Unimplemented special code %08X", specialCodeId);
- notifyThreadId(opCall._threadId);
- }
-}
-
-// TODO Move to separate file
-
-static const ScreenShakerPoint kShakerPoints0[] = {
- {0, -2}, {0, -4}, {0, -3}, {0, -1}, {0, 1}
-};
-
-static const ScreenShakeEffect kShakerEffect0 = {
- 6, 5, kShakerPoints0
-};
-
-static const ScreenShakerPoint kShakerPoints1[] = {
- {-4, -5}, {4, 5}, {-3, -4}, {3, 4}, {-2, -3}, {2, 3}, {-1, -2},
- { 1, 2}, {0, -1}
-};
-
-static const ScreenShakeEffect kShakerEffect1 = {
- 9, 2, kShakerPoints1
-};
-
-static const ScreenShakerPoint kShakerPoints2[] = {
- {0, -3}, {0, 3}, {0, -2}, {0, 2}, {0, -2}, {0, 2}, {0, -1},
- {0, 1}, {0, -1},
-};
-
-static const ScreenShakeEffect kShakerEffect2 = {
- 9, 2, kShakerPoints2
-};
-
-static const ScreenShakerPoint kShakerPoints3[] = {
- {0, 1}, {0, -1}, {0, -2}, {0, 0}, {(int16)32768, 0}
-};
-
-static const ScreenShakeEffect kShakerEffect3 = {
- 5, 2, kShakerPoints3
-};
-
-static const ScreenShakerPoint kShakerPoints4[] = {
- {0, 4}, {0, -1}, {0, 3}, {0, -2}, {0, 1}, {0, -1}, {0, 1}, {0, -1}
-};
-
-static const ScreenShakeEffect kShakerEffect4 = {
- 8, 5, kShakerPoints4
-};
-
-static const ScreenShakerPoint kShakerPoints5[] = {
- {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0},
- {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0},
- {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0},
- {0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0}
-};
-
-static const ScreenShakeEffect kShakerEffect5 = {
- 31, 2, kShakerPoints5
-};
-
-static const ScreenShakeEffect *kShakerEffects[] = {
- &kShakerEffect0,
- &kShakerEffect1,
- &kShakerEffect2,
- &kShakerEffect3,
- &kShakerEffect4,
- &kShakerEffect5
-};
-
-void IllusionsEngine_Duckman::spcStartScreenShaker(OpCall &opCall) {
- ARG_BYTE(effect);
- const ScreenShakeEffect *shakerEffect = kShakerEffects[effect];
- startScreenShaker(shakerEffect->_pointsCount, shakerEffect->_duration, shakerEffect->_points, opCall._threadId);
-}
-
-void IllusionsEngine_Duckman::spcSetCursorHandMode(OpCall &opCall) {
- ARG_BYTE(mode);
- setCursorHandMode(mode);
- notifyThreadId(opCall._threadId);
-}
-
-void IllusionsEngine_Duckman::spcResetChinesePuzzle(OpCall &opCall) {
- _scriptResource->_properties.set(0x000E0018, false);
- _scriptResource->_properties.set(0x000E0019, false);
- _chinesePuzzleIndex = 0;
- notifyThreadId(opCall._threadId);
-}
-
-void IllusionsEngine_Duckman::spcAddChinesePuzzleAnswer(OpCall &opCall) {
- ARG_BYTE(answer);
- _chinesePuzzleAnswers[_chinesePuzzleIndex++] = answer;
- if (_chinesePuzzleIndex == 3) {
- _scriptResource->_properties.set(0x000E0018, true);
- if ((_chinesePuzzleAnswers[0] == 7 && _chinesePuzzleAnswers[1] == 2 && _chinesePuzzleAnswers[2] == 5) ||
- (_chinesePuzzleAnswers[0] == 5 && _chinesePuzzleAnswers[1] == 2 && _chinesePuzzleAnswers[2] == 7))
- _scriptResource->_properties.set(0x000E0019, true);
- else if ((_chinesePuzzleAnswers[0] == 7 && _chinesePuzzleAnswers[1] == 2 && _chinesePuzzleAnswers[2] == 1) ||
- (_chinesePuzzleAnswers[0] == 1 && _chinesePuzzleAnswers[1] == 2 && _chinesePuzzleAnswers[2] == 7))
- _scriptResource->_properties.set(0x000E00A0, true);
- }
- notifyThreadId(opCall._threadId);
-}
-
-void IllusionsEngine_Duckman::spcOpenInventory(OpCall &opCall) {
- openInventory();
- notifyThreadId(opCall._threadId);
-}
-
-void IllusionsEngine_Duckman::spcPutBackInventoryItem(OpCall &opCall) {
- putBackInventoryItem();
- notifyThreadId(opCall._threadId);
-}
-
-void IllusionsEngine_Duckman::spcClearInventorySlot(OpCall &opCall) {
- ARG_UINT32(objectId);
- clearInventorySlot(objectId);
- notifyThreadId(opCall._threadId);
-}
-
-void IllusionsEngine_Duckman::spcAddPropertyTimer(OpCall &opCall) {
- ARG_UINT32(propertyId);
- addPropertyTimer(propertyId);
- notifyThreadId(opCall._threadId);
-}
-
-void IllusionsEngine_Duckman::spcSetPropertyTimer(OpCall &opCall) {
- ARG_INT16(propertyNum);
- ARG_INT16(duration);
- setPropertyTimer(propertyNum | 0xE0000, duration);
- notifyThreadId(opCall._threadId);
-}
-
-void IllusionsEngine_Duckman::spcRemovePropertyTimer(OpCall &opCall) {
- ARG_UINT32(propertyId);
- removePropertyTimer(propertyId);
- notifyThreadId(opCall._threadId);
-}
-
-void IllusionsEngine_Duckman::spcCenterNewspaper(OpCall &opCall) {
- Control *control = getObjectControl(0x40017);
- control->_flags |= 8;
- control->_actor->_position.x = 160;
- control->_actor->_position.y = 100;
- notifyThreadId(opCall._threadId);
-}
-
-void IllusionsEngine_Duckman::spcSetCursorInventoryMode(OpCall &opCall) {
- ARG_BYTE(mode);
- ARG_BYTE(value);
- setCursorInventoryMode(mode, value);
- notifyThreadId(opCall._threadId);
-}
-
-void IllusionsEngine_Duckman::spcUpdateObject272Sequence(OpCall &opCall) {
- byte flags = 0;
- uint32 sequenceId;
- if (_scriptResource->_properties.get(0x000E0085))
- flags |= 1;
- if (_scriptResource->_properties.get(0x000E0083))
- flags |= 2;
- if (_scriptResource->_properties.get(0x000E0084))
- flags |= 4;
- switch (flags) {
- case 0:
- sequenceId = 0x603C1;
- break;
- case 1:
- sequenceId = 0x603BF;
- break;
- case 2:
- sequenceId = 0x603C2;
- break;
- case 3:
- sequenceId = 0x603C0;
- break;
- case 4:
- sequenceId = 0x603C3;
- break;
- case 5:
- sequenceId = 0x603C5;
- break;
- case 6:
- sequenceId = 0x603C4;
- break;
- case 7:
- sequenceId = 0x603C6;
- break;
- default:
- sequenceId = 0x603C1;
- break;
- }
- Control *control = getObjectControl(0x40110);
- control->startSequenceActor(sequenceId, 2, opCall._threadId);
-}
-
} // End of namespace Illusions
diff --git a/engines/illusions/duckman/illusions_duckman.h b/engines/illusions/duckman/illusions_duckman.h
index 7f6c427b78..b21a83d8be 100644
--- a/engines/illusions/duckman/illusions_duckman.h
+++ b/engines/illusions/duckman/illusions_duckman.h
@@ -103,10 +103,6 @@ const uint kPropertyTimersCount = 6;
struct OpCall;
-typedef Common::Functor1<OpCall&, void> SpecialCodeFunction;
-typedef Common::HashMap<uint32, SpecialCodeFunction*> SpecialCodeMap;
-typedef SpecialCodeMap::iterator SpecialCodeMapIterator;
-
class IllusionsEngine_Duckman : public IllusionsEngine {
public:
IllusionsEngine_Duckman(OSystem *syst, const IllusionsGameDescription *gd);
@@ -139,11 +135,6 @@ public:
bool _propertyTimersActive;
bool _propertyTimersPaused;
- uint _chinesePuzzleIndex;
- byte _chinesePuzzleAnswers[3];
-
- SpecialCodeMap _specialCodeMap;
-
void initUpdateFunctions();
int updateScript(uint flags);
@@ -240,23 +231,6 @@ public:
bool findPropertyTimer(uint32 propertyId, PropertyTimer *&propertyTimer);
int updatePropertyTimers(uint flags);
- // Special code
- void initSpecialCode();
- void runSpecialCode(uint32 specialCodeId, OpCall &opCall);
- void spcStartScreenShaker(OpCall &opCall);
- void spcSetCursorHandMode(OpCall &opCall);
- void spcResetChinesePuzzle(OpCall &opCall);
- void spcAddChinesePuzzleAnswer(OpCall &opCall);
- void spcOpenInventory(OpCall &opCall);
- void spcPutBackInventoryItem(OpCall &opCall);
- void spcClearInventorySlot(OpCall &opCall);
- void spcAddPropertyTimer(OpCall &opCall);
- void spcSetPropertyTimer(OpCall &opCall);
- void spcRemovePropertyTimer(OpCall &opCall);
- void spcCenterNewspaper(OpCall &opCall);
- void spcSetCursorInventoryMode(OpCall &opCall);
- void spcUpdateObject272Sequence(OpCall &opCall);
-
};
} // End of namespace Illusions