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authorjohndoe1232018-05-17 01:28:06 +1000
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commit960d79ed5acde4d1dda7c123e224b551c7df7260 (patch)
tree7f267630cd545f015d96668e7d2b47e83b9e4315 /engines/illusions/duckman
parentc01a1269b6bd6bfbce0de201490fc2c1d61c2250 (diff)
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ILLUSIONS: DUCKMAN: Implement video player
(cherry picked from commit 62577c8)
Diffstat (limited to 'engines/illusions/duckman')
-rw-r--r--engines/illusions/duckman/duckman_videoplayer.cpp100
-rw-r--r--engines/illusions/duckman/duckman_videoplayer.h49
-rw-r--r--engines/illusions/duckman/illusions_duckman.cpp18
-rw-r--r--engines/illusions/duckman/illusions_duckman.h6
-rw-r--r--engines/illusions/duckman/scriptopcodes_duckman.cpp14
5 files changed, 180 insertions, 7 deletions
diff --git a/engines/illusions/duckman/duckman_videoplayer.cpp b/engines/illusions/duckman/duckman_videoplayer.cpp
new file mode 100644
index 0000000000..ae17d32381
--- /dev/null
+++ b/engines/illusions/duckman/duckman_videoplayer.cpp
@@ -0,0 +1,100 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "illusions/duckman/illusions_duckman.h"
+#include "illusions/duckman/duckman_videoplayer.h"
+#include "illusions/input.h"
+#include "illusions/screen.h"
+#include "engines/util.h"
+
+namespace Illusions {
+
+// DuckmanVideoPlayer
+
+DuckmanVideoPlayer::DuckmanVideoPlayer(IllusionsEngine_Duckman *vm)
+ : _vm(vm), _videoDecoder(0) {
+}
+
+DuckmanVideoPlayer::~DuckmanVideoPlayer() {
+ delete _videoDecoder;
+}
+
+void DuckmanVideoPlayer::start(uint32 videoId, uint32 callingThreadId) {
+ debug(0, "DuckmanVideoPlayer::play(%08X, %08X)", videoId, callingThreadId);
+ _callingThreadId = callingThreadId;
+ _vm->_input->discardAllEvents();
+ Common::String filename = Common::String::format("%08x.avi", videoId);
+ _videoDecoder = new Video::AVIDecoder();
+ if (!_videoDecoder->loadFile(filename)) {
+ delete _videoDecoder;
+ _videoDecoder = 0;
+ warning("Unable to open video %s", filename.c_str());
+ return;
+ }
+ _videoDecoder->start();
+}
+
+void DuckmanVideoPlayer::stop() {
+ _vm->_input->discardAllEvents();
+ delete _videoDecoder;
+ _videoDecoder = 0;
+ if (_callingThreadId != 0) {
+ _vm->notifyThreadId(_callingThreadId);
+ _callingThreadId = 0;
+ }
+}
+
+void DuckmanVideoPlayer::update() {
+ if (_vm->_input->pollEvent(kEventSkip) || _videoDecoder->endOfVideo()) {
+ stop();
+ } else if (_videoDecoder->needsUpdate()) {
+ const Graphics::Surface *frame = _videoDecoder->decodeNextFrame();
+ Graphics::Surface *backSurface = _vm->_screen->getBackSurface();
+ if (frame->format.bytesPerPixel == g_system->getScreenFormat().bytesPerPixel) {
+ const int width = MIN(frame->w, backSurface->w);
+ const int height = MIN(frame->h, backSurface->h);
+ const byte *src = (const byte*)frame->getPixels();
+ byte *dest = (byte*)backSurface->getPixels();
+ for (int yc = 0; yc < height; ++yc) {
+ memcpy(dest, src, width);
+ src += frame->pitch;
+ dest += backSurface->pitch;
+ }
+ }
+ if (_videoDecoder->hasDirtyPalette()) {
+ const byte *palette = _videoDecoder->getPalette();
+ byte palette4[1024];
+ for (uint i = 0; i < 256; ++i) {
+ palette4[i * 4 + 0] = palette[i * 3 + 0];
+ palette4[i * 4 + 1] = palette[i * 3 + 1];
+ palette4[i * 4 + 2] = palette[i * 3 + 2];
+ }
+ _vm->_screenPalette->setPalette(palette4, 1, 256);
+ }
+ }
+}
+
+bool DuckmanVideoPlayer::isPlaying() const {
+ return _videoDecoder != 0;
+}
+
+} // End of namespace Illusions
diff --git a/engines/illusions/duckman/duckman_videoplayer.h b/engines/illusions/duckman/duckman_videoplayer.h
new file mode 100644
index 0000000000..d2d7f1fc23
--- /dev/null
+++ b/engines/illusions/duckman/duckman_videoplayer.h
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ILLUSIONS_DUCKMAN_VIDEOPLAYER_H
+#define ILLUSIONS_DUCKMAN_VIDEOPLAYER_H
+
+#include "illusions/illusions.h"
+#include "video/avi_decoder.h"
+
+namespace Illusions {
+
+class IllusionsEngine_Duckman;
+
+class DuckmanVideoPlayer {
+public:
+ DuckmanVideoPlayer(IllusionsEngine_Duckman *vm);
+ ~DuckmanVideoPlayer();
+ void start(uint32 videoId, uint32 callingThreadId);
+ void stop();
+ void update();
+ bool isPlaying() const;
+public:
+ IllusionsEngine_Duckman *_vm;
+ Video::VideoDecoder *_videoDecoder;
+ uint32 _callingThreadId;
+};
+
+} // End of namespace Illusions
+
+#endif // ILLUSIONS_DUCKMAN_VIDEOPLAYER_H
diff --git a/engines/illusions/duckman/illusions_duckman.cpp b/engines/illusions/duckman/illusions_duckman.cpp
index 9eae7a5514..d22b947731 100644
--- a/engines/illusions/duckman/illusions_duckman.cpp
+++ b/engines/illusions/duckman/illusions_duckman.cpp
@@ -26,6 +26,7 @@
#include "illusions/duckman/gamestate_duckman.h"
#include "illusions/duckman/menusystem_duckman.h"
#include "illusions/duckman/scriptopcodes_duckman.h"
+#include "illusions/duckman/duckman_videoplayer.h"
#include "illusions/actor.h"
#include "illusions/camera.h"
#include "illusions/cursor.h"
@@ -116,6 +117,7 @@ Common::Error IllusionsEngine_Duckman::run() {
_updateFunctions = new UpdateFunctions();
_soundMan = new SoundMan(this);
_menuSystem = new DuckmanMenuSystem(this);
+ _videoPlayer = new DuckmanVideoPlayer(this);
_gameState = new Duckman_GameState(this);
_fader = new Fader();
@@ -215,6 +217,7 @@ Common::Error IllusionsEngine_Duckman::run() {
delete _gameState;
delete _menuSystem;
+ delete _videoPlayer;
delete _soundMan;
delete _updateFunctions;
delete _threads;
@@ -273,6 +276,7 @@ void IllusionsEngine_Duckman::initInput() {
(this, &IllusionsEngine_Duckman::callback));
void IllusionsEngine_Duckman::initUpdateFunctions() {
+ UPDATEFUNCTION(25, 0, updateVideoPlayer);
UPDATEFUNCTION(30, 0, updateScript);
UPDATEFUNCTION(50, 0, updateActors);
UPDATEFUNCTION(60, 0, updateSequences);
@@ -412,6 +416,20 @@ void IllusionsEngine_Duckman::unpauseFader() {
_fader->_paused = false;
}
+int IllusionsEngine_Duckman::updateVideoPlayer(uint flags) {
+ if (_videoPlayer->isPlaying())
+ _videoPlayer->update();
+ return kUFNext;
+}
+
+void IllusionsEngine_Duckman::playVideo(uint32 videoId, uint32 callingThreadId) {
+ _videoPlayer->start(videoId, callingThreadId);
+}
+
+bool IllusionsEngine_Duckman::isVideoPlaying() {
+ return _videoPlayer->isPlaying();
+}
+
void IllusionsEngine_Duckman::setDefaultTextCoords() {
WidthHeight dimensions;
dimensions._width = 300;
diff --git a/engines/illusions/duckman/illusions_duckman.h b/engines/illusions/duckman/illusions_duckman.h
index 46bf15e3d8..d4583bccef 100644
--- a/engines/illusions/duckman/illusions_duckman.h
+++ b/engines/illusions/duckman/illusions_duckman.h
@@ -33,6 +33,7 @@ class Dictionary;
class ScriptStack;
class DuckmanDialogSystem;
class DuckmanMenuSystem;
+class DuckmanVideoPlayer;
struct Cursor_Duckman {
int _gameState;
@@ -101,6 +102,7 @@ public:
ScreenShaker *_screenShaker;
DuckmanMenuSystem *_menuSystem;
+ DuckmanVideoPlayer *_videoPlayer;
void initInput();
@@ -117,6 +119,10 @@ public:
void pauseFader();
void unpauseFader();
+ int updateVideoPlayer(uint flags);
+ void playVideo(uint32 videoId, uint32 callingThreadId);
+ bool isVideoPlaying();
+
void setDefaultTextCoords();
void loadSpecialCode(uint32 resId);
diff --git a/engines/illusions/duckman/scriptopcodes_duckman.cpp b/engines/illusions/duckman/scriptopcodes_duckman.cpp
index 8764f9277f..01a9c962e5 100644
--- a/engines/illusions/duckman/scriptopcodes_duckman.cpp
+++ b/engines/illusions/duckman/scriptopcodes_duckman.cpp
@@ -583,13 +583,13 @@ void ScriptOpcodes_Duckman::opStartCursorHoldingObject(ScriptThread *scriptThrea
void ScriptOpcodes_Duckman::opPlayVideo(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
- ARG_UINT32(objectId);
- // NOTE This has no attached objectId or priority
- _vm->playVideo(0, objectId, 0, opCall._threadId);
-
+ ARG_UINT32(videoId);
+#if 1 // TODO DEBUG Set to 0 to skip videos
+ _vm->playVideo(videoId, opCall._threadId);
+#else
//DEBUG Resume calling thread, later done by the video player
_vm->notifyThreadId(opCall._threadId);
-
+#endif
}
void ScriptOpcodes_Duckman::opRunSpecialCode(ScriptThread *scriptThread, OpCall &opCall) {
@@ -640,7 +640,7 @@ void ScriptOpcodes_Duckman::opStopMidiMusic(ScriptThread *scriptThread, OpCall &
void ScriptOpcodes_Duckman::opFadeMidiMusic(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(duration);
ARG_INT16(finalVolume);
- //FIXME _vm->_soundMan->fadeMidiMusic(finalVolume, duration);
+ // TODO _vm->fadeMidiMusic(2, finalVolume, duration, opCall._threadId);
}
void ScriptOpcodes_Duckman::opAddMenuChoice(ScriptThread *scriptThread, OpCall &opCall) {
@@ -684,7 +684,7 @@ void ScriptOpcodes_Duckman::opQuitGame(ScriptThread *scriptThread, OpCall &opCal
void ScriptOpcodes_Duckman::opResetGame(ScriptThread *scriptThread, OpCall &opCall) {
_vm->reset();
_vm->_input->activateButton(0xFFFF);
- _vm->_soundMan->stopMidiMusic();
+ // TODO _vm->stopMusic();
// TODO _vm->_gameStates->clear();
}