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author | Eric Fry | 2018-05-05 21:58:47 +1000 |
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committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
commit | d3fbb0e8b97fbefa8a4ca019ea8689a98fcdc62b (patch) | |
tree | 4d52e7413bc884e3496580c587f003257f5d6a91 /engines/illusions/duckman | |
parent | 2f551cabbacf64d336a855ec087fb6e31c484161 (diff) | |
download | scummvm-rg350-d3fbb0e8b97fbefa8a4ca019ea8689a98fcdc62b.tar.gz scummvm-rg350-d3fbb0e8b97fbefa8a4ca019ea8689a98fcdc62b.tar.bz2 scummvm-rg350-d3fbb0e8b97fbefa8a4ca019ea8689a98fcdc62b.zip |
ILLUSIONS: Replace actor flag magic values with enum definitions
Diffstat (limited to 'engines/illusions/duckman')
-rw-r--r-- | engines/illusions/duckman/duckman_credits.cpp | 2 | ||||
-rw-r--r-- | engines/illusions/duckman/illusions_duckman.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/engines/illusions/duckman/duckman_credits.cpp b/engines/illusions/duckman/duckman_credits.cpp index 18a0482ae4..2798efe0cc 100644 --- a/engines/illusions/duckman/duckman_credits.cpp +++ b/engines/illusions/duckman/duckman_credits.cpp @@ -107,7 +107,7 @@ int DuckmanCredits::update(uint flags) { control->getActorFrameDimensions(dimensions); textDrawer.wrapText(font, wtext, &dimensions, Common::Point(0, 0), 2, outText); textDrawer.drawText(_vm->_screen, control->_actor->_surface, 0, 0); - control->_actor->_flags |= 0x4000; + control->_actor->_flags |= Illusions::ACTOR_FLAG_4000; _lastItemIndex = index; } diff --git a/engines/illusions/duckman/illusions_duckman.cpp b/engines/illusions/duckman/illusions_duckman.cpp index 955aa8da84..d917a35620 100644 --- a/engines/illusions/duckman/illusions_duckman.cpp +++ b/engines/illusions/duckman/illusions_duckman.cpp @@ -437,7 +437,7 @@ bool IllusionsEngine_Duckman::testMainActorCollision(Control *control) { _currWalkOverlappedControl = overlappedControl; if (runTriggerCause(9, 0, overlappedControl->_objectId)) { delete control->_actor->_pathNode; - control->_actor->_flags &= ~0x0400; + control->_actor->_flags &= ~Illusions::ACTOR_FLAG_400; control->_actor->_pathNode = 0; control->_actor->_pathPoints = 0; control->_actor->_pathPointsCount = 0; @@ -692,7 +692,7 @@ void IllusionsEngine_Duckman::stopCursorHoldingObject() { void IllusionsEngine_Duckman::cursorControlRoutine(Control *control, uint32 deltaTime) { control->_actor->_seqCodeValue1 = 100 * deltaTime; - if (control->_actor->_flags & 1) { + if (control->_actor->_flags & Illusions::ACTOR_FLAG_1) { switch (_cursor._gameState) { case 2: updateGameState2(); |