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author | johndoe123 | 2014-03-12 13:14:22 +0100 |
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committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
commit | 08e8f39945c6c89ffc4fa20d6fe50ca39183b00d (patch) | |
tree | dc50d468e8745764aabf1517a2b3cfc7b307f51d /engines/illusions/fixedpoint.cpp | |
parent | 21e1b08b8399bad5a8b88cf6e30b2db9edd0ad60 (diff) | |
download | scummvm-rg350-08e8f39945c6c89ffc4fa20d6fe50ca39183b00d.tar.gz scummvm-rg350-08e8f39945c6c89ffc4fa20d6fe50ca39183b00d.tar.bz2 scummvm-rg350-08e8f39945c6c89ffc4fa20d6fe50ca39183b00d.zip |
ILLUSIONS: More work on the Camera class
- Add fixed point code (untested and probably wrong)
Diffstat (limited to 'engines/illusions/fixedpoint.cpp')
-rw-r--r-- | engines/illusions/fixedpoint.cpp | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/engines/illusions/fixedpoint.cpp b/engines/illusions/fixedpoint.cpp new file mode 100644 index 0000000000..ee3818d10a --- /dev/null +++ b/engines/illusions/fixedpoint.cpp @@ -0,0 +1,62 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "illusions/illusions.h" +#include "illusions/fixedpoint.h" + +namespace Illusions { + +FP16 floatToFixed(float value) { + return value * 65536.0; +} + +float fixedToFloat(FP16 value) { + return value / 65536.0; +} + +FP16 fixedMul(FP16 a, FP16 b) { + // CHECKME Not sure if this correct + return (a * b) >> 16; +} + +FP16 fixedDiv(FP16 a, FP16 b) { + // CHECKME Not sure if this correct + return (a << 16) / b; +} + +int fixedTrunc(FP16 value) { + // CHECKME Not sure if this correct + int result = value >> 16; + if ((value & 0xFFFF) >= 0x8000) + ++result; + return result; +} + +FP16 fixedDistance(FP16 x1, FP16 y1, FP16 x2, FP16 y2) { + float xd = ABS(fixedToFloat(x1) - fixedToFloat(x2)); + float yd = ABS(fixedToFloat(y1) - fixedToFloat(y2)); + if (xd != 0.0 || yd != 0.0) + return floatToFixed(sqrt(xd * xd + yd * yd)); + return 0; +} + +} // End of namespace Illusions |