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authorjohndoe1232014-03-12 13:14:22 +0100
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commit08e8f39945c6c89ffc4fa20d6fe50ca39183b00d (patch)
treedc50d468e8745764aabf1517a2b3cfc7b307f51d /engines/illusions/fixedpoint.h
parent21e1b08b8399bad5a8b88cf6e30b2db9edd0ad60 (diff)
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ILLUSIONS: More work on the Camera class
- Add fixed point code (untested and probably wrong)
Diffstat (limited to 'engines/illusions/fixedpoint.h')
-rw-r--r--engines/illusions/fixedpoint.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/engines/illusions/fixedpoint.h b/engines/illusions/fixedpoint.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ILLUSIONS_FIXEDPOINT_H
+#define ILLUSIONS_FIXEDPOINT_H
+
+#include "common/rect.h"
+
+namespace Illusions {
+
+typedef int32 FP16;
+
+struct FPRect {
+ FP16 x1, y1, x2, y2;
+};
+
+FP16 floatToFixed(float value);
+float fixedToFloat(FP16 value);
+FP16 fixedMul(FP16 a, FP16 b);
+FP16 fixedDiv(FP16 a, FP16 b);
+int fixedTrunc(FP16 value);
+FP16 fixedDistance(FP16 x1, FP16 y1, FP16 x2, FP16 y2);
+
+} // End of namespace Illusions
+
+#endif // ILLUSIONS_FIXEDPOINT_H