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author | johndoe123 | 2015-11-18 16:25:42 +0100 |
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committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
commit | 41978f466d423e9b5f3c3980666c1beb4219b937 (patch) | |
tree | de8cf82e097961a85458f785bee247f0fc05e66f /engines/illusions/gamarchive.cpp | |
parent | a5ad1bc1062f37dc383db6c6cecc4dcbf0081bcf (diff) | |
download | scummvm-rg350-41978f466d423e9b5f3c3980666c1beb4219b937.tar.gz scummvm-rg350-41978f466d423e9b5f3c3980666c1beb4219b937.tar.bz2 scummvm-rg350-41978f466d423e9b5f3c3980666c1beb4219b937.zip |
ILLUSIONS: Add GAM archive reader for Duckman and adjust the resource reader/system
Diffstat (limited to 'engines/illusions/gamarchive.cpp')
-rw-r--r-- | engines/illusions/gamarchive.cpp | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/engines/illusions/gamarchive.cpp b/engines/illusions/gamarchive.cpp new file mode 100644 index 0000000000..517882c501 --- /dev/null +++ b/engines/illusions/gamarchive.cpp @@ -0,0 +1,101 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "illusions/gamarchive.h" + +namespace Illusions { + +GamArchive::GamArchive(const char *filename) + : _fd(0), _groupCount(0), _groups(0) { + _fd = new Common::File(); + if (!_fd->open(filename)) + error("GamArchive::GamArchive() Could not open %s", filename); + loadDictionary(); +} + +GamArchive::~GamArchive() { + delete[] _groups; +} + +byte *GamArchive::readResource(uint32 sceneId, uint32 resId, uint32 &dataSize) { + const GamFileEntry *fileEntry = getGroupFileEntry(sceneId, resId); + _fd->seek(fileEntry->_fileOffset); + dataSize = fileEntry->_fileSize; + byte *data = (byte*)malloc(dataSize); + _fd->read(data, dataSize); + return data; +} + +void GamArchive::loadDictionary() { + _groupCount = _fd->readUint32LE(); + _groups = new GamGroupEntry[_groupCount]; + uint32 *groupOffsets = new uint32[_groupCount]; + + for (uint i = 0; i < _groupCount; ++i) { + _groups[i]._id = _fd->readUint32LE(); + groupOffsets[i] = _fd->readUint32LE(); + } + + for (uint i = 0; i < _groupCount; ++i) { + _fd->seek(groupOffsets[i]); + uint32 fileCount = _fd->readUint32LE(); + _groups[i]._fileCount = fileCount; + _groups[i]._files = new GamFileEntry[fileCount]; + + debug("Group %08X, fileCount: %d", _groups[i]._id, _groups[i]._fileCount); + + for (uint j = 0; j < fileCount; ++j) { + _groups[i]._files[j]._id = _fd->readUint32LE(); + _groups[i]._files[j]._fileOffset = _fd->readUint32LE(); + _groups[i]._files[j]._fileSize = _fd->readUint32LE(); + debug(" %08X, %08X, %d", _groups[i]._files[j]._id, _groups[i]._files[j]._fileOffset, _groups[i]._files[j]._fileSize); + } + } + + delete[] groupOffsets; +} + +const GamGroupEntry *GamArchive::getGroupEntry(uint32 sceneId) { + for (uint i = 0; i < _groupCount; ++i) + if (_groups[i]._id == sceneId) + return &_groups[i]; + return 0; +} + +const GamFileEntry *GamArchive::getFileEntry(const GamGroupEntry *groupEntry, uint32 resId) { + for (uint i = 0; i < groupEntry->_fileCount; ++i) + if (groupEntry->_files[i]._id == resId) + return &groupEntry->_files[i]; + return 0; +} + +const GamFileEntry *GamArchive::getGroupFileEntry(uint32 sceneId, uint32 resId) { + const GamGroupEntry *groupEntry = getGroupEntry(sceneId); + if (!groupEntry) + error("GamArchive::getFileEntry() Group %08X not found", sceneId); + const GamFileEntry *fileEntry = getFileEntry(groupEntry, resId); + if (!fileEntry) + error("GamArchive::getFileEntry() File %08X in group %08X not found", resId, sceneId); + return fileEntry; +} + +} // End of namespace Illusions |