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author | johndoe123 | 2015-11-18 16:25:42 +0100 |
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committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
commit | 41978f466d423e9b5f3c3980666c1beb4219b937 (patch) | |
tree | de8cf82e097961a85458f785bee247f0fc05e66f /engines/illusions/gamarchive.h | |
parent | a5ad1bc1062f37dc383db6c6cecc4dcbf0081bcf (diff) | |
download | scummvm-rg350-41978f466d423e9b5f3c3980666c1beb4219b937.tar.gz scummvm-rg350-41978f466d423e9b5f3c3980666c1beb4219b937.tar.bz2 scummvm-rg350-41978f466d423e9b5f3c3980666c1beb4219b937.zip |
ILLUSIONS: Add GAM archive reader for Duckman and adjust the resource reader/system
Diffstat (limited to 'engines/illusions/gamarchive.h')
-rw-r--r-- | engines/illusions/gamarchive.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/engines/illusions/gamarchive.h b/engines/illusions/gamarchive.h new file mode 100644 index 0000000000..3e43c530e2 --- /dev/null +++ b/engines/illusions/gamarchive.h @@ -0,0 +1,65 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ILLUSIONS_GAMARCHIVE_H +#define ILLUSIONS_GAMARCHIVE_H + +#include "illusions/illusions.h" +#include "common/file.h" + +namespace Illusions { + +struct GamFileEntry { + uint32 _id; + uint32 _fileOffset; + uint32 _fileSize; +}; + +struct GamGroupEntry { + uint32 _id; + uint _fileCount; + GamFileEntry *_files; + GamGroupEntry() : _fileCount(0), _files(0) { + } + ~GamGroupEntry() { + delete[] _files; + } +}; + +class GamArchive { +public: + GamArchive(const char *filename); + ~GamArchive(); + byte *readResource(uint32 sceneId, uint32 resId, uint32 &dataSize); +protected: + Common::File *_fd; + uint _groupCount; + GamGroupEntry *_groups; + void loadDictionary(); + const GamGroupEntry *getGroupEntry(uint32 sceneId); + const GamFileEntry *getFileEntry(const GamGroupEntry *groupEntry, uint32 resId); + const GamFileEntry *getGroupFileEntry(uint32 sceneId, uint32 resId); +}; + +} // End of namespace Illusions + +#endif // ILLUSIONS_GAMARCHIVE_H |