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author | johndoe123 | 2014-03-18 14:53:17 +0100 |
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committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
commit | b3b0bd884dc0cec008cf050f7023bbcdb20f5999 (patch) | |
tree | 21746eda597cce6d1136b4aba70d9ec1bb4994e4 /engines/illusions/illusions.h | |
parent | 70f0b48aaf1cf5fd294f530e23eb861405caee5c (diff) | |
download | scummvm-rg350-b3b0bd884dc0cec008cf050f7023bbcdb20f5999.tar.gz scummvm-rg350-b3b0bd884dc0cec008cf050f7023bbcdb20f5999.tar.bz2 scummvm-rg350-b3b0bd884dc0cec008cf050f7023bbcdb20f5999.zip |
ILLUSIONS: Work on Actor and Control classes; fix bug in sprite decompression
Diffstat (limited to 'engines/illusions/illusions.h')
-rw-r--r-- | engines/illusions/illusions.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/illusions/illusions.h b/engines/illusions/illusions.h index 56bd7d9edf..d262690a7f 100644 --- a/engines/illusions/illusions.h +++ b/engines/illusions/illusions.h @@ -56,6 +56,7 @@ class BackgroundItems; class BackgroundResource; class Camera; class Control; +class Controls; class Dictionary; class Input; class Screen; @@ -89,10 +90,9 @@ public: ActorItems *_actorItems; BackgroundItems *_backgroundItems; Camera *_camera; + Controls *_controls; Common::Point *getObjectActorPositionPtr(uint32 objectId); - Control *findControl(uint32 objectId); - FramesList *findSequenceFrames(Sequence *sequence); void notifyThreadId(uint32 &threadId); @@ -100,6 +100,7 @@ public: void placeCursor(Control *control, uint32 sequenceId); bool showCursor(); bool hideCursor(); + int updateGraphics(); #if 0 |