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authorjohndoe1232014-03-18 14:53:17 +0100
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commitb3b0bd884dc0cec008cf050f7023bbcdb20f5999 (patch)
tree21746eda597cce6d1136b4aba70d9ec1bb4994e4 /engines/illusions/illusions.h
parent70f0b48aaf1cf5fd294f530e23eb861405caee5c (diff)
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ILLUSIONS: Work on Actor and Control classes; fix bug in sprite decompression
Diffstat (limited to 'engines/illusions/illusions.h')
-rw-r--r--engines/illusions/illusions.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/illusions/illusions.h b/engines/illusions/illusions.h
index 56bd7d9edf..d262690a7f 100644
--- a/engines/illusions/illusions.h
+++ b/engines/illusions/illusions.h
@@ -56,6 +56,7 @@ class BackgroundItems;
class BackgroundResource;
class Camera;
class Control;
+class Controls;
class Dictionary;
class Input;
class Screen;
@@ -89,10 +90,9 @@ public:
ActorItems *_actorItems;
BackgroundItems *_backgroundItems;
Camera *_camera;
+ Controls *_controls;
Common::Point *getObjectActorPositionPtr(uint32 objectId);
- Control *findControl(uint32 objectId);
- FramesList *findSequenceFrames(Sequence *sequence);
void notifyThreadId(uint32 &threadId);
@@ -100,6 +100,7 @@ public:
void placeCursor(Control *control, uint32 sequenceId);
bool showCursor();
bool hideCursor();
+ int updateGraphics();
#if 0