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authorjohndoe1232014-04-08 19:43:17 +0200
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commit67366aa04b723fadec300cc6ce1d5c6ee9241af7 (patch)
treebd4783f6b6ebb6c25d52a1349a60c2fd10034e0b /engines/illusions/illusions_bbdou.h
parent3f15233f78a264e45ce74ecd2db9ed3119b1b654 (diff)
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ILLUSIONS: More work on Duckman
Diffstat (limited to 'engines/illusions/illusions_bbdou.h')
-rw-r--r--engines/illusions/illusions_bbdou.h13
1 files changed, 11 insertions, 2 deletions
diff --git a/engines/illusions/illusions_bbdou.h b/engines/illusions/illusions_bbdou.h
index cd6d8d7d31..d50fe4ce1a 100644
--- a/engines/illusions/illusions_bbdou.h
+++ b/engines/illusions/illusions_bbdou.h
@@ -83,13 +83,14 @@ protected:
class IllusionsEngine_BBDOU : public IllusionsEngine {
public:
- IllusionsEngine_BBDOU(OSystem *syst, const ADGameDescription *gd);
+ IllusionsEngine_BBDOU(OSystem *syst, const IllusionsGameDescription *gd);
protected:
virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
public:
ScriptMan *_scriptMan;
TriggerFunctions *_triggerFunctions;
+ Cursor *_cursor;
ActiveScenes _activeScenes;
uint32 _prevSceneId;
@@ -113,8 +114,16 @@ public:
Control *getObjectControl(uint32 objectId);
Common::Point getNamedPointPosition(uint32 namedPointId);
uint32 getPriorityFromBase(int16 priority);
- uint32 getPrevScene();
uint32 getCurrentScene();
+ uint32 getPrevScene();
+
+ bool isCursorObject(uint32 actorTypeId, uint32 objectId);
+ void setCursorControlRoutine(Control *control);
+ void placeCursorControl(Control *control, uint32 sequenceId);
+ void setCursorControl(Control *control);
+ void showCursor();
+ void hideCursor();
+ void cursorControlRoutine(Control *control, uint32 deltaTime);
void startScriptThreadSimple(uint32 threadId, uint32 callingThreadId);
void startScriptThread(uint32 threadId, uint32 callingThreadId,