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authorjohndoe1232015-11-24 00:10:10 +0100
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commitfa17f684da1da7fded805746b75c454502ffe683 (patch)
tree1e668515abccf6455299a5b9fbadc2c5b6affd98 /engines/illusions/menusystem.h
parent09bbb482a8ccdfb8e36128d40364900b99aa2a13 (diff)
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ILLUSIONS: DUCKMAN: Start implementing the menu system
Still work-in-progress, missing functionality and buggy Maybe needs some work for BBDOU where this isn't implemented yet.
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ILLUSIONS_MENUSYSTEM_H
+#define ILLUSIONS_MENUSYSTEM_H
+
+#include "illusions/actor.h"
+#include "illusions/graphics.h"
+#include "illusions/resources/fontresource.h"
+#include "common/array.h"
+#include "common/rect.h"
+#include "common/stack.h"
+#include "common/str.h"
+#include "graphics/surface.h"
+
+namespace Illusions {
+
+class IllusionsEngine;
+
+class BaseMenuSystem;
+class BaseMenuAction;
+
+const uint kMenuTextSize = 4096;
+
+class MenuItem {
+public:
+ MenuItem(const Common::String text, BaseMenuAction *action);
+ ~MenuItem();
+ void executeAction();
+ const Common::String& getText() const { return _text; }
+protected:
+ Common::String _text;
+ BaseMenuAction *_action;
+};
+
+class BaseMenu {
+public:
+ BaseMenu(BaseMenuSystem *menuSystem, uint32 fontId, byte field8, byte fieldA, byte fieldC, byte fieldE,
+ uint defaultMenuItemIndex);
+ virtual ~BaseMenu();
+ void addText(const Common::String text);
+ void addMenuItem(MenuItem *menuItem);
+ uint getHeaderLinesCount();
+ const Common::String& getHeaderLine(uint index);
+ uint getMenuItemsCount();
+ MenuItem *getMenuItem(uint index);
+ virtual void enterMenu();
+public://protected://TODO
+ typedef Common::Array<MenuItem*> MenuItems;
+ BaseMenuSystem *_menuSystem;
+ uint32 _fontId;
+ byte _field8, _fieldA, _fieldC, _fieldE;
+ uint _field2C18;
+ uint _defaultMenuItemIndex;
+ Common::Array<Common::String> _text;
+ MenuItems _menuItems;
+};
+
+class MenuStack : public Common::Stack<BaseMenu*> {
+};
+
+typedef Common::Array<int16> MenuChoiceOffsets;
+
+class BaseMenuSystem {
+public:
+ BaseMenuSystem(IllusionsEngine *vm);
+ virtual ~BaseMenuSystem();
+ void playSoundEffect13();
+ void playSoundEffect14();
+ void selectMenuChoiceIndex(uint choiceIndex);
+ void leaveMenu();
+ void enterSubMenu(BaseMenu *menu);
+ void leaveSubMenu();
+ void enterSubMenuById(int menuId);
+ uint getQueryConfirmationChoiceIndex() const;
+ void setQueryConfirmationChoiceIndex(uint queryConfirmationChoiceIndex);
+ bool isActive() const { return _isActive; }
+ void openMenu(BaseMenu *menu);
+ void closeMenu();
+ void handleClick(uint menuItemIndex, const Common::Point &mousePos);
+ uint drawMenuText(BaseMenu *menu);
+ void update(Control *cursorControl);
+ void setTimeOutDuration(uint32 duration, uint timeOutMenuChoiceIndex);
+ void setMenuCallerThreadId(uint32 menuCallerThreadId);
+ void setMenuChoiceOffsets(MenuChoiceOffsets menuChoiceOffsets, int16 *menuChoiceOffset);
+ virtual bool initMenuCursor() = 0;
+ virtual int getGameState() = 0;
+ virtual void setGameState(int gameState) = 0;
+ virtual void setMenuCursorNum(int cursorNum) = 0;
+protected:
+ IllusionsEngine *_vm;
+ MenuStack _menuStack;
+
+ uint32 _menuCallerThreadId;
+ bool _isTimeOutEnabled;
+ bool _isTimeOutReached;
+ uint32 _timeOutDuration;
+ uint _timeOutMenuChoiceIndex;
+ uint32 _timeOutStartTime;
+ uint32 _timeOutEndTime;
+
+ Common::Point _savedCursorPos;
+ bool _cursorInitialVisibleFlag;
+ int _savedGameState;
+ int _savedCursorActorIndex;
+ int _savedCursorSequenceId;
+
+ bool _isActive;
+
+ MenuChoiceOffsets _menuChoiceOffsets;
+ int16 *_menuChoiceOffset;
+
+ uint _queryConfirmationChoiceIndex;
+
+ uint _field54;
+ uint _menuLinesCount;
+ uint _menuItemCount;
+
+ uint _hoveredMenuItemIndex;
+ uint _hoveredMenuItemIndex2;
+ uint _hoveredMenuItemIndex3;
+
+ BaseMenu *_activeMenu;
+ void setMouseCursorToMenuItem(int menuItemIndex);
+
+ void calcMenuItemRect(uint menuItemIndex, WRect &rect);
+ bool calcMenuItemMousePos(uint menuItemIndex, Common::Point &pt);
+ bool calcMenuItemIndexAtPoint(Common::Point pt, uint &menuItemIndex);
+ void setMousePos(Common::Point &mousePos);
+
+ void activateMenu(BaseMenu *menu);
+
+ void updateTimeOut(bool resetTimeOut);
+
+ void initActor318();
+ void placeActor318();
+ void updateActor318();
+ void hideActor318();
+
+ void initActor323();
+ void placeActor323();
+ void hideActor323();
+
+ virtual BaseMenu *getMenuById(int menuId) = 0;
+};
+
+/*
+
+
+*/
+
+class MenuTextBuilder {
+public:
+ MenuTextBuilder();
+ void appendString(const Common::String &value);
+ void appendNewLine();
+ void finalize();
+ uint16 *getText() { return _text; }
+protected:
+ uint16 _text[kMenuTextSize];
+ uint _pos;
+};
+
+// Menu actions
+
+class BaseMenuAction {
+public:
+ BaseMenuAction(BaseMenuSystem *menuSystem);
+ virtual ~BaseMenuAction() {}
+ virtual void execute() = 0;
+protected:
+ BaseMenuSystem *_menuSystem;
+};
+
+// Type 1: Enter a submenu
+
+class MenuActionEnterMenu : public BaseMenuAction {
+public:
+ MenuActionEnterMenu(BaseMenuSystem *menuSystem, int menuId);
+ virtual void execute();
+protected:
+ int _menuId;
+};
+
+// Type 4: Leave a submenu or the whole menu if on the main menu level
+
+class MenuActionLeaveMenu : public BaseMenuAction {
+public:
+ MenuActionLeaveMenu(BaseMenuSystem *menuSystem);
+ virtual void execute();
+};
+
+// Type 5: Return a menu choice index and exit the menu
+
+class MenuActionReturnChoice : public BaseMenuAction {
+public:
+ MenuActionReturnChoice(BaseMenuSystem *menuSystem, uint choiceIndex);
+ virtual void execute();
+protected:
+ int _choiceIndex;
+};
+
+// Type 8: Return a menu choice index and exit the menu after displaying a query message
+
+class MenuActionEnterQueryMenu : public BaseMenuAction {
+public:
+ MenuActionEnterQueryMenu(BaseMenuSystem *menuSystem, int menuId, uint confirmationChoiceIndex);
+ virtual void execute();
+protected:
+ int _menuId;
+ uint _confirmationChoiceIndex;
+};
+
+} // End of namespace Illusions
+
+#endif // ILLUSIONS_MENUSYSTEM_H