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authorjohndoe1232014-03-13 14:31:02 +0100
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commitfc47ac41ae0b5a7fab6a7dfa29b3e33e1e5df2ac (patch)
tree4e4c95d4ac35ebced2ad593d674744b3e0dfc28c /engines/illusions/scriptman.cpp
parentbb67c2c2ffdb8794d08fd1937a533caec2465a62 (diff)
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ILLUSIONS: More work on the script system
Diffstat (limited to 'engines/illusions/scriptman.cpp')
-rw-r--r--engines/illusions/scriptman.cpp126
1 files changed, 126 insertions, 0 deletions
diff --git a/engines/illusions/scriptman.cpp b/engines/illusions/scriptman.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "illusions/illusions.h"
+#include "illusions/scriptman.h"
+
+namespace Illusions {
+
+// ActiveScenes
+
+void ActiveScenes::clear() {
+ _stack.clear();
+}
+
+void ActiveScenes::push(uint32 sceneId) {
+ ActiveScene activeScene;
+ activeScene._sceneId = sceneId;
+ activeScene._pauseCtr = 0;
+ _stack.push(activeScene);
+}
+
+void ActiveScenes::pop() {
+ _stack.pop();
+}
+
+void ActiveScenes::pauseActiveScene() {
+ ++_stack.top()._pauseCtr;
+}
+
+void ActiveScenes::unpauseActiveScene() {
+ --_stack.top()._pauseCtr;
+}
+
+int ActiveScenes::getActiveScenesCount() {
+ return _stack.size();
+}
+
+void ActiveScenes::getActiveSceneInfo(uint index, uint32 *sceneId, int *pauseCtr) {
+ if (sceneId)
+ *sceneId = _stack[index]._sceneId;
+ if (pauseCtr)
+ *pauseCtr = _stack[index]._pauseCtr;
+}
+
+uint32 ActiveScenes::getCurrentScene() {
+ if (_stack.size() > 0)
+ return _stack.top()._sceneId;
+ return 0;
+}
+
+bool ActiveScenes::isSceneActive(uint32 sceneId) {
+ for (uint i = 0; i < _stack.size(); ++i)
+ if (_stack[i]._sceneId == sceneId && _stack[i]._pauseCtr <= 0)
+ return true;
+ return false;
+}
+
+// ScriptStack
+
+ScriptStack::ScriptStack() {
+ clear();
+}
+
+void ScriptStack::clear() {
+ for (uint i = 0; i < 256; ++i)
+ _stack[i] = (int16)0xEEEE;
+ _stackPos = 256;
+}
+
+void ScriptStack::push(int16 value) {
+ --_stackPos;
+ if (_stackPos > 0)
+ _stack[_stackPos] = value;
+}
+
+int16 ScriptStack::pop() {
+ int16 value = 0;
+ if (_stackPos < 256) {
+ value = _stack[_stackPos];
+ _stack[_stackPos] = (int16)0xEEEE;
+ ++_stackPos;
+ }
+ return value;
+}
+
+int16 ScriptStack::peek() {
+ int16 value = 0;
+ if (_stackPos < 256)
+ value = _stack[_stackPos];
+ return value;
+}
+
+// ScriptMan
+
+ScriptMan::ScriptMan(IllusionsEngine *vm)
+ : _vm(vm) {
+}
+
+ScriptMan::~ScriptMan() {
+}
+
+void ScriptMan::setSceneIdThreadId(uint32 theSceneId, uint32 theThreadId) {
+ _theSceneId = theSceneId;
+ _theThreadId = theThreadId;
+}
+
+} // End of namespace Illusions