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| author | johndoe123 | 2014-04-07 12:58:26 +0200 |
|---|---|---|
| committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
| commit | 3f15233f78a264e45ce74ecd2db9ed3119b1b654 (patch) | |
| tree | 821bda821f8b1d0813e271d682c5c42b59103c59 /engines/illusions/scriptopcodes.cpp | |
| parent | 6ba5570de52344da602cf02fb83725b468e3d8c5 (diff) | |
| download | scummvm-rg350-3f15233f78a264e45ce74ecd2db9ed3119b1b654.tar.gz scummvm-rg350-3f15233f78a264e45ce74ecd2db9ed3119b1b654.tar.bz2 scummvm-rg350-3f15233f78a264e45ce74ecd2db9ed3119b1b654.zip | |
ILLUSIONS: Refactor code in preparation for the Duckman engine
Diffstat (limited to 'engines/illusions/scriptopcodes.cpp')
| -rw-r--r-- | engines/illusions/scriptopcodes.cpp | 738 |
1 files changed, 0 insertions, 738 deletions
diff --git a/engines/illusions/scriptopcodes.cpp b/engines/illusions/scriptopcodes.cpp index a551bdfcae..c8817f6aca 100644 --- a/engines/illusions/scriptopcodes.cpp +++ b/engines/illusions/scriptopcodes.cpp @@ -22,16 +22,7 @@ #include "illusions/illusions.h" #include "illusions/scriptopcodes.h" -#include "illusions/actor.h" -#include "illusions/camera.h" -#include "illusions/dictionary.h" -#include "illusions/input.h" -#include "illusions/screen.h" -#include "illusions/scriptman.h" -#include "illusions/scriptresource.h" #include "illusions/scriptthread.h" -#include "illusions/specialcode.h" -#include "illusions/talkresource.h" namespace Illusions { @@ -75,733 +66,4 @@ void ScriptOpcodes::execOpcode(ScriptThread *scriptThread, OpCall &opCall) { (*_opcodes[opCall._op])(scriptThread, opCall); } -typedef Common::Functor2Mem<ScriptThread*, OpCall&, void, ScriptOpcodes> ScriptOpcodeI; -#define OPCODE(op, func) \ - _opcodes[op] = new ScriptOpcodeI(this, &ScriptOpcodes::func); \ - _opcodeNames[op] = #func; - -void ScriptOpcodes::initOpcodes() { - // First clear everything - for (uint i = 0; i < 256; ++i) - _opcodes[i] = 0; - // Register opcodes - OPCODE(2, opSuspend); - OPCODE(3, opYield); - OPCODE(4, opTerminate); - OPCODE(5, opJump); - OPCODE(6, opStartScriptThread); - OPCODE(8, opStartTempScriptThread); - OPCODE(9, opStartTimerThread); - OPCODE(14, opSetThreadSceneId); - OPCODE(15, opEndTalkThreads); - OPCODE(16, opLoadResource); - OPCODE(17, opUnloadResource); - OPCODE(20, opEnterScene); - OPCODE(25, opChangeScene); - OPCODE(26, opStartModalScene); - OPCODE(27, opExitModalScene); - OPCODE(30, opEnterCloseUpScene); - OPCODE(31, opExitCloseUpScene); - OPCODE(32, opPanCenterObject); - OPCODE(34, opPanToObject); - OPCODE(35, opPanToNamedPoint); - OPCODE(36, opPanToPoint); - OPCODE(37, opPanStop); - OPCODE(39, opSetDisplay); - OPCODE(42, opIncBlockCounter); - OPCODE(43, opClearBlockCounter); - OPCODE(45, opSetProperty); - OPCODE(46, opPlaceActor); - OPCODE(47, opFaceActor); - OPCODE(48, opFaceActorToObject); - OPCODE(49, opStartSequenceActor); - OPCODE(51, opStartMoveActor); - OPCODE(53, opSetActorToNamedPoint); - OPCODE(56, opStartTalkThread); - OPCODE(57, opAppearActor); - OPCODE(58, opDisappearActor); - OPCODE(60, opActivateObject); - OPCODE(61, opDeactivateObject); - OPCODE(62, opSetDefaultSequence); - OPCODE(63, opSetSelectSfx); - OPCODE(64, opSetMoveSfx); - OPCODE(65, opSetDenySfx); - OPCODE(66, opSetAdjustUpSfx); - OPCODE(67, opSetAdjustDnSfx); - OPCODE(71, opStartSound); - OPCODE(74, opStopSound); - OPCODE(75, opStartMusic); - OPCODE(76, opStopMusic); - OPCODE(78, opStackPushRandom); - OPCODE(79, opIfLte); - OPCODE(80, opAddMenuChoice); - OPCODE(81, opDisplayMenu); - OPCODE(82, opSwitchMenuChoice); - OPCODE(84, opResetGame); - OPCODE(87, opDeactivateButton); - OPCODE(88, opActivateButton); - OPCODE(103, opJumpIf); - OPCODE(104, opIsPrevSceneId); - OPCODE(105, opIsCurrentSceneId); - OPCODE(106, opIsActiveSceneId); - OPCODE(107, opNot); - OPCODE(108, opAnd); - OPCODE(109, opOr); - OPCODE(110, opGetProperty); - OPCODE(111, opCompareBlockCounter); - OPCODE(126, opDebug126); - OPCODE(144, opPlayVideo); - OPCODE(146, opStackPop); - OPCODE(147, opStackDup); - OPCODE(148, opLoadSpecialCodeModule); - OPCODE(150, opRunSpecialCode); - OPCODE(160, opStopActor); - OPCODE(161, opSetActorUsePan); - OPCODE(168, opStartAbortableThread); - OPCODE(169, opKillThread); - OPCODE(175, opSetSceneIdThreadId); - OPCODE(176, opStackPush0); - OPCODE(177, opSetFontId); - OPCODE(178, opAddMenuKey); - OPCODE(179, opChangeSceneAll); -} - -#undef OPCODE - -void ScriptOpcodes::freeOpcodes() { - for (uint i = 0; i < 256; ++i) - delete _opcodes[i]; -} - -// Opcodes - -// Convenience macros -#define ARG_SKIP(x) opCall.skip(x); -#define ARG_INT16(name) int16 name = opCall.readSint16(); debug(0, "ARG_INT16(" #name " = %d)", name); -#define ARG_UINT32(name) uint32 name = opCall.readUint32(); debug(0, "ARG_UINT32(" #name " = %08X)", name); - -void ScriptOpcodes::opSuspend(ScriptThread *scriptThread, OpCall &opCall) { - opCall._result = kTSSuspend; -} - -void ScriptOpcodes::opYield(ScriptThread *scriptThread, OpCall &opCall) { - opCall._result = kTSYield; -} - -void ScriptOpcodes::opTerminate(ScriptThread *scriptThread, OpCall &opCall) { - opCall._result = kTSTerminate; -} - -void ScriptOpcodes::opJump(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(jumpOffs); - opCall._deltaOfs += jumpOffs; -} - -void ScriptOpcodes::opStartScriptThread(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(threadId); - _vm->_scriptMan->startScriptThread(threadId, opCall._threadId, - scriptThread->_value8, scriptThread->_valueC, scriptThread->_value10); -} - -void ScriptOpcodes::opStartTempScriptThread(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(codeOffs); - _vm->_scriptMan->startTempScriptThread(opCall._code + codeOffs, - opCall._threadId, scriptThread->_value8, scriptThread->_valueC, scriptThread->_value10); -} - -void ScriptOpcodes::opStartTimerThread(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(isAbortable); - ARG_INT16(duration); - ARG_INT16(maxDuration); - if (maxDuration) - duration += _vm->getRandom(maxDuration); - -duration = 1;//DEBUG Speeds up things - - if (isAbortable) - _vm->_scriptMan->startAbortableTimerThread(duration, opCall._threadId); - else - _vm->_scriptMan->startTimerThread(duration, opCall._threadId); -} - -void ScriptOpcodes::opSetThreadSceneId(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(sceneId); - _vm->_scriptMan->_threads->setThreadSceneId(opCall._callerThreadId, sceneId); -} - -void ScriptOpcodes::opEndTalkThreads(ScriptThread *scriptThread, OpCall &opCall) { - _vm->_scriptMan->_threads->endTalkThreads(); -} - -void ScriptOpcodes::opLoadResource(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(resourceId); - // NOTE Skipped checking for stalled resources - uint32 sceneId = _vm->getCurrentScene(); - _vm->_resSys->loadResource(resourceId, sceneId, opCall._threadId); -} - -void ScriptOpcodes::opUnloadResource(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(resourceId); - // NOTE Skipped checking for stalled resources - _vm->_resSys->unloadResourceById(resourceId); -} - -void ScriptOpcodes::opEnterScene(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(sceneId); - uint scenesCount = _vm->_scriptMan->_activeScenes.getActiveScenesCount(); - if (scenesCount > 0) { - uint32 currSceneId; - _vm->_scriptMan->_activeScenes.getActiveSceneInfo(scenesCount, &currSceneId, 0); - // TODO krnfileDump(currSceneId); - } - if (!_vm->_scriptMan->enterScene(sceneId, opCall._callerThreadId)) - opCall._result = kTSTerminate; -} - -//DEBUG Scenes -//uint32 dsceneId = 0x00010031, dthreadId = 0x00020036;//MAP -//uint32 dsceneId = 0x00010028, dthreadId = 0x000202A1; -//uint32 dsceneId = 0x00010007, dthreadId = 0x0002000C;//Auditorium -//uint32 dsceneId = 0x0001000B, dthreadId = 0x00020010; -//uint32 dsceneId = 0x00010013, dthreadId = 0x00020018;//Therapist -//uint32 dsceneId = 0x00010016, dthreadId = 0x0002001B;//Dorms ext -//uint32 dsceneId = 0x00010017, dthreadId = 0x0002001C;//Dorms int -//uint32 dsceneId = 0x0001000D, dthreadId = 0x00020012;//Food minigame -//uint32 dsceneId = 0x00010067, dthreadId = 0x0002022A; -//uint32 dsceneId = 0x0001000C, dthreadId = 0x00020011;//Cafeteria -uint32 dsceneId = 0x0001000B, dthreadId = 0x00020010; - -void ScriptOpcodes::opChangeScene(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(sceneId); - ARG_UINT32(threadId); - - if (dsceneId) { - sceneId = dsceneId; - threadId = dthreadId; - dsceneId = 0; - } - - // NOTE Skipped checking for stalled resources - _vm->_input->discardButtons(0xFFFF); - _vm->_scriptMan->_prevSceneId = _vm->getCurrentScene(); - _vm->_scriptMan->exitScene(opCall._callerThreadId); - _vm->_scriptMan->enterScene(sceneId, opCall._callerThreadId); - // TODO _vm->_gameStates->writeStates(_vm->_scriptMan->_prevSceneId, sceneId, threadId); - _vm->_scriptMan->startAnonScriptThread(threadId, 0, - scriptThread->_value8, scriptThread->_valueC, scriptThread->_value10); -} - -void ScriptOpcodes::opStartModalScene(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(sceneId); - ARG_UINT32(threadId); - // NOTE Skipped checking for stalled resources - _vm->_input->discardButtons(0xFFFF); - _vm->_scriptMan->enterPause(opCall._callerThreadId); - _vm->_talkItems->pauseByTag(_vm->getCurrentScene()); - _vm->_scriptMan->enterScene(sceneId, opCall._callerThreadId); - _vm->_scriptMan->startScriptThread(threadId, 0, - scriptThread->_value8, scriptThread->_valueC, scriptThread->_value10); - opCall._result = kTSSuspend; -} - -void ScriptOpcodes::opExitModalScene(ScriptThread *scriptThread, OpCall &opCall) { - // NOTE Skipped checking for stalled resources - _vm->_input->discardButtons(0xFFFF); - _vm->_scriptMan->exitScene(opCall._callerThreadId); - _vm->_scriptMan->leavePause(opCall._callerThreadId); - _vm->_talkItems->unpauseByTag(_vm->getCurrentScene()); -} - -void ScriptOpcodes::opEnterCloseUpScene(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(sceneId); - // NOTE Skipped checking for stalled resources - _vm->_input->discardButtons(0xFFFF); - _vm->_scriptMan->enterPause(opCall._callerThreadId); - _vm->_scriptMan->enterScene(sceneId, opCall._callerThreadId); -} - -void ScriptOpcodes::opExitCloseUpScene(ScriptThread *scriptThread, OpCall &opCall) { - _vm->_scriptMan->exitScene(opCall._callerThreadId); - _vm->_scriptMan->leavePause(opCall._callerThreadId); - opCall._result = kTSYield; -} - -void ScriptOpcodes::opPanCenterObject(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(speed); - ARG_UINT32(objectId); - _vm->_camera->panCenterObject(objectId, speed); -} - -void ScriptOpcodes::opPanToObject(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(speed); - ARG_UINT32(objectId); - Control *control = _vm->_dict->getObjectControl(objectId); - Common::Point pos = control->getActorPosition(); - _vm->_camera->panToPoint(pos, speed, opCall._threadId); -} - -void ScriptOpcodes::opPanToNamedPoint(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(speed); - ARG_UINT32(namedPointId); - Common::Point pos = _vm->getNamedPointPosition(namedPointId); - _vm->_camera->panToPoint(pos, speed, opCall._threadId); -} - -void ScriptOpcodes::opPanToPoint(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(speed); - ARG_INT16(x); - ARG_INT16(y); - _vm->_camera->panToPoint(Common::Point(x, y), speed, opCall._threadId); -} - -void ScriptOpcodes::opPanStop(ScriptThread *scriptThread, OpCall &opCall) { - _vm->_camera->stopPan(); -} - -void ScriptOpcodes::opSetDisplay(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(flag); - _vm->_screen->setDisplayOn(flag != 0); -} - -void ScriptOpcodes::opIncBlockCounter(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(index); - byte value = _vm->_scriptMan->_scriptResource->_blockCounters.get(index) + 1; - if (value <= 63) - _vm->_scriptMan->_scriptResource->_blockCounters.set(index, value); -} - -void ScriptOpcodes::opClearBlockCounter(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(index); - _vm->_scriptMan->_scriptResource->_blockCounters.set(index, 0); -} - -void ScriptOpcodes::opSetProperty(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(value); - ARG_UINT32(propertyId); - _vm->_scriptMan->_scriptResource->_properties.set(propertyId, value != 0); -} - -void ScriptOpcodes::opPlaceActor(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - ARG_UINT32(actorTypeId); - ARG_UINT32(sequenceId); - ARG_UINT32(namedPointId); - Common::Point pos = _vm->getNamedPointPosition(namedPointId); - _vm->_controls->placeActor(actorTypeId, pos, sequenceId, objectId, opCall._threadId); -} - -void ScriptOpcodes::opFaceActor(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(facing); - ARG_UINT32(objectId); - Control *control = _vm->_dict->getObjectControl(objectId); - control->faceActor(facing); -} - -void ScriptOpcodes::opFaceActorToObject(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId1); - ARG_UINT32(objectId2); - Control *control1 = _vm->_dict->getObjectControl(objectId1); - Control *control2 = _vm->_dict->getObjectControl(objectId2); - Common::Point pos1 = control1->getActorPosition(); - Common::Point pos2 = control2->getActorPosition(); - uint facing; - if (_vm->calcPointDirection(pos1, pos2, facing)) - control1->faceActor(facing); -} - -void ScriptOpcodes::opStartSequenceActor(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - ARG_UINT32(sequenceId); - // NOTE Skipped checking for stalled sequence, not sure if needed - Control *control = _vm->_dict->getObjectControl(objectId); - control->startSequenceActor(sequenceId, 2, opCall._threadId); -} - -void ScriptOpcodes::opStartMoveActor(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - ARG_UINT32(sequenceId); - ARG_UINT32(namedPointId); - // NOTE Skipped checking for stalled sequence, not sure if needed - Control *control = _vm->_dict->getObjectControl(objectId); - Common::Point pos = _vm->getNamedPointPosition(namedPointId); - control->startMoveActor(sequenceId, pos, opCall._callerThreadId, opCall._threadId); -} - -void ScriptOpcodes::opSetActorToNamedPoint(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - ARG_UINT32(namedPointId); - Control *control = _vm->_dict->getObjectControl(objectId); - Common::Point pos = _vm->getNamedPointPosition(namedPointId); - control->stopActor(); - control->setActorPosition(pos); -} - -void ScriptOpcodes::opStartTalkThread(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(duration); - ARG_UINT32(objectId); - ARG_UINT32(talkId); - ARG_UINT32(sequenceId1); - ARG_UINT32(sequenceId2); - ARG_UINT32(namedPointId); - _vm->_scriptMan->startTalkThread(duration, objectId, talkId, sequenceId1, sequenceId2, namedPointId, opCall._threadId); -} - -void ScriptOpcodes::opAppearActor(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - Control *control = _vm->_dict->getObjectControl(objectId); - if (!control) { - Common::Point pos = _vm->getNamedPointPosition(0x70023); - _vm->_controls->placeActor(0x50001, pos, 0x60001, objectId, 0); - control = _vm->_dict->getObjectControl(objectId); - control->startSequenceActor(0x60001, 2, 0); - } - control->appearActor(); -} - -void ScriptOpcodes::opDisappearActor(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - Control *control = _vm->_dict->getObjectControl(objectId); - control->disappearActor(); -} - -void ScriptOpcodes::opActivateObject(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - Control *control = _vm->_dict->getObjectControl(objectId); - if (control) - control->activateObject(); -} - -void ScriptOpcodes::opDeactivateObject(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - Control *control = _vm->_dict->getObjectControl(objectId); - control->deactivateObject(); -} - -void ScriptOpcodes::opSetDefaultSequence(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - ARG_UINT32(defaultSequenceId); - ARG_UINT32(sequenceId); - Control *control = _vm->_dict->getObjectControl(objectId); - control->_actor->_defaultSequences.set(sequenceId, defaultSequenceId); -} - -void ScriptOpcodes::opSetSelectSfx(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(soundEffectId); - // TODO _vm->setSelectSfx(soundEffectId); -} - -void ScriptOpcodes::opSetMoveSfx(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(soundEffectId); - // TODO _vm->setMoveSfx(soundEffectId); -} - -void ScriptOpcodes::opSetDenySfx(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(soundEffectId); - // TODO _vm->setDenySfx(soundEffectId); -} - -void ScriptOpcodes::opSetAdjustUpSfx(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(soundEffectId); - // TODO _vm->setAdjustUpSfx(soundEffectId); -} - -void ScriptOpcodes::opSetAdjustDnSfx(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(soundEffectId); - // TODO _vm->setAdjustDnSfx(soundEffectId); -} - -void ScriptOpcodes::opStartSound(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_INT16(volume); - ARG_INT16(pan); - ARG_UINT32(soundEffectId); - // TODO _vm->startSound(soundEffectId, volume, pan); -} -void ScriptOpcodes::opStopSound(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(soundEffectId); - // TODO _vm->stopSound(soundEffectId); -} - -void ScriptOpcodes::opStartMusic(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_INT16(volume); - ARG_INT16(pan); - ARG_UINT32(musicId); - ARG_UINT32(type); - // TODO _vm->playMusic(musicId, type, volume, pan); -} - -void ScriptOpcodes::opStopMusic(ScriptThread *scriptThread, OpCall &opCall) { - // TODO _vm->stopMusic(); -} - -void ScriptOpcodes::opStackPushRandom(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(maxValue); - _vm->_scriptMan->_stack.push(_vm->getRandom(maxValue) + 1); -} - -void ScriptOpcodes::opIfLte(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_INT16(rvalue); - ARG_INT16(elseJumpOffs); - int16 lvalue = _vm->_scriptMan->_stack.pop(); - if (!(lvalue <= rvalue)) - opCall._deltaOfs += elseJumpOffs; -} - -void ScriptOpcodes::opAddMenuChoice(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_INT16(jumpOffs); - ARG_INT16(endMarker); - _vm->_scriptMan->_stack.push(endMarker); - _vm->_scriptMan->_stack.push(jumpOffs); -} - -void ScriptOpcodes::opDisplayMenu(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(unk1); - ARG_UINT32(menuId); - ARG_UINT32(unk2); - // TODO _vm->_shellMgr->displayMenu(_vm->_scriptMan->_stack.topPtr(), &_vm->_scriptMan->_menuChoiceOfs, menuId, unk1, unk2, opCall._callerThreadId); - // Remove menu choices from the stack - do { - _vm->_scriptMan->_stack.pop(); - } while (_vm->_scriptMan->_stack.pop() == 0); - - //DEBUG Resume calling thread, later done by the video player - _vm->notifyThreadId(opCall._callerThreadId); - -} - -void ScriptOpcodes::opSwitchMenuChoice(ScriptThread *scriptThread, OpCall &opCall) { -_vm->_scriptMan->_menuChoiceOfs = 88; // DEBUG Chose "Start game" - - opCall._deltaOfs += _vm->_scriptMan->_menuChoiceOfs; -} - -void ScriptOpcodes::opResetGame(ScriptThread *scriptThread, OpCall &opCall) { - _vm->_scriptMan->_threads->terminateThreads(opCall._callerThreadId); - _vm->_scriptMan->reset(); - _vm->_input->activateButton(0xFFFF); - // TODO _vm->stopMusic(); - // TODO _vm->_gameStates->clear(); -} - -void ScriptOpcodes::opDeactivateButton(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(button) - _vm->_input->deactivateButton(button); -} - -void ScriptOpcodes::opActivateButton(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(button) - _vm->_input->activateButton(button); -} - -void ScriptOpcodes::opJumpIf(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(jumpOffs); - int16 value = _vm->_scriptMan->_stack.pop(); - if (value == 0) - opCall._deltaOfs += jumpOffs; -} - -void ScriptOpcodes::opIsPrevSceneId(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(sceneId); - _vm->_scriptMan->_stack.push(_vm->_scriptMan->_prevSceneId == sceneId ? 1 : 0); -} - -void ScriptOpcodes::opIsCurrentSceneId(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(sceneId); - _vm->_scriptMan->_stack.push(_vm->getCurrentScene() == sceneId ? 1 : 0); -} - -void ScriptOpcodes::opIsActiveSceneId(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(sceneId); - _vm->_scriptMan->_stack.push(_vm->_scriptMan->_activeScenes.isSceneActive(sceneId) ? 1 : 0); -} - -void ScriptOpcodes::opNot(ScriptThread *scriptThread, OpCall &opCall) { - int16 value = _vm->_scriptMan->_stack.pop(); - _vm->_scriptMan->_stack.push(value != 0 ? 0 : 1); -} - -void ScriptOpcodes::opAnd(ScriptThread *scriptThread, OpCall &opCall) { - int16 value1 = _vm->_scriptMan->_stack.pop(); - int16 value2 = _vm->_scriptMan->_stack.pop(); - _vm->_scriptMan->_stack.push(value1 & value2); -} - -void ScriptOpcodes::opOr(ScriptThread *scriptThread, OpCall &opCall) { - int16 value1 = _vm->_scriptMan->_stack.pop(); - int16 value2 = _vm->_scriptMan->_stack.pop(); - _vm->_scriptMan->_stack.push(value1 | value2); -} - -void ScriptOpcodes::opGetProperty(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(propertyId) - bool value = _vm->_scriptMan->_scriptResource->_properties.get(propertyId); - _vm->_scriptMan->_stack.push(value ? 1 : 0); -} - -void ScriptOpcodes::opCompareBlockCounter(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(index); - ARG_INT16(compareOp); - ARG_INT16(rvalue); - int16 lvalue = _vm->_scriptMan->_scriptResource->_blockCounters.get(index); - bool compareResult = false; - switch (compareOp) { - case 1: - compareResult = lvalue == rvalue; - break; - case 2: - compareResult = lvalue != rvalue; - break; - case 3: - compareResult = lvalue < rvalue; - break; - case 4: - compareResult = lvalue > rvalue; - break; - case 5: - compareResult = lvalue >= rvalue; - break; - case 6: - compareResult = lvalue <= rvalue; - break; - } - _vm->_scriptMan->_stack.push(compareResult ? 1 : 0); -} - -void ScriptOpcodes::opDebug126(ScriptThread *scriptThread, OpCall &opCall) { - // NOTE Prints some debug text - debug(1, "[DBG] %s", (char*)opCall._code); -} - -void ScriptOpcodes::opPlayVideo(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - ARG_UINT32(videoId); - ARG_UINT32(priority); - // TODO _vm->playVideo(videoId, objectId, value, opCall._threadId); - - //DEBUG Resume calling thread, later done by the video player - _vm->notifyThreadId(opCall._callerThreadId); - -} - -void ScriptOpcodes::opStackPop(ScriptThread *scriptThread, OpCall &opCall) { - _vm->_scriptMan->_stack.pop(); -} - -void ScriptOpcodes::opStackDup(ScriptThread *scriptThread, OpCall &opCall) { - int16 value = _vm->_scriptMan->_stack.peek(); - _vm->_scriptMan->_stack.push(value); -} - -void ScriptOpcodes::opLoadSpecialCodeModule(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(specialCodeModuleId); - _vm->_resSys->loadResource(specialCodeModuleId, 0, 0); -} - -void ScriptOpcodes::opRunSpecialCode(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(specialCodeId); - _vm->_scriptMan->_callerThreadId = opCall._callerThreadId; - _vm->_specialCode->run(specialCodeId, opCall); - _vm->_scriptMan->_callerThreadId = 0; -} - -void ScriptOpcodes::opStopActor(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - Control *control = _vm->_dict->getObjectControl(objectId); - control->stopActor(); -} - -void ScriptOpcodes::opSetActorUsePan(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(usePan) - ARG_UINT32(objectId); - Control *control = _vm->_dict->getObjectControl(objectId); - control->setActorUsePan(usePan); -} - -void ScriptOpcodes::opStartAbortableThread(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_INT16(codeOffs); - ARG_INT16(skipOffs); - _vm->_scriptMan->startAbortableThread(opCall._code + codeOffs, - opCall._code + skipOffs, opCall._threadId); -} - -void ScriptOpcodes::opKillThread(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(threadId); - _vm->_scriptMan->_threads->killThread(threadId); -} - -void ScriptOpcodes::opSetSceneIdThreadId(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(sceneId); - ARG_UINT32(threadId); - _vm->_scriptMan->setSceneIdThreadId(sceneId, threadId); -} - -void ScriptOpcodes::opStackPush0(ScriptThread *scriptThread, OpCall &opCall) { - _vm->_scriptMan->_stack.push(0); -} - -void ScriptOpcodes::opSetFontId(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(fontId); - _vm->_scriptMan->setCurrFontId(fontId); -} - -void ScriptOpcodes::opAddMenuKey(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(key); - ARG_UINT32(threadId); - // TODO _vm->addMenuKey(key, threadId); -} - -void ScriptOpcodes::opChangeSceneAll(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(sceneId); - ARG_UINT32(threadId); - // NOTE Skipped checking for stalled resources - _vm->_input->discardButtons(0xFFFF); - _vm->_scriptMan->_prevSceneId = _vm->getCurrentScene(); - _vm->_scriptMan->dumpActiveScenes(_vm->_scriptMan->_globalSceneId, opCall._callerThreadId); - _vm->_scriptMan->enterScene(sceneId, opCall._callerThreadId); - // TODO _vm->_gameStates->writeStates(_vm->_scriptMan->_prevSceneId, sceneId, threadId); - _vm->_scriptMan->startAnonScriptThread(threadId, 0, - scriptThread->_value8, scriptThread->_valueC, scriptThread->_value10); -} - } // End of namespace Illusions |
