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authorjohndoe1232015-12-08 21:37:06 +0100
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commitc0c25691e0d388e30d4ca1a5acdb31ef0aabfb8d (patch)
treed09cf284e028f8212173cf075658262be92a17b4 /engines/illusions/scriptopcodes.cpp
parentc6f2c6ba4eb013119597399e04b58435fe70bfab (diff)
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ILLUSIONS: BBDOU: Implement missing script opcodes and special opcodes; fix ActorType bugs and more
Diffstat (limited to 'engines/illusions/scriptopcodes.cpp')
-rw-r--r--engines/illusions/scriptopcodes.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/illusions/scriptopcodes.cpp b/engines/illusions/scriptopcodes.cpp
index 38fdbec3ce..7d515a8109 100644
--- a/engines/illusions/scriptopcodes.cpp
+++ b/engines/illusions/scriptopcodes.cpp
@@ -62,7 +62,7 @@ ScriptOpcodes::~ScriptOpcodes() {
void ScriptOpcodes::execOpcode(ScriptThread *scriptThread, OpCall &opCall) {
if (!_opcodes[opCall._op])
error("ScriptOpcodes::execOpcode() Unimplemented opcode %d", opCall._op);
- debug("\nexecOpcode([%08X] %d) %s", opCall._callerThreadId, opCall._op, _opcodeNames[opCall._op].c_str());
+ debug(0, "\nexecOpcode([%08X] %d) %s", opCall._callerThreadId, opCall._op, _opcodeNames[opCall._op].c_str());
(*_opcodes[opCall._op])(scriptThread, opCall);
}