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| author | johndoe123 | 2014-03-20 13:24:33 +0100 |
|---|---|---|
| committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
| commit | f47575ca906682bab942d19a36cc33ea7465a4b2 (patch) | |
| tree | 982764727aab8fde9a46ca15f917685135b6d703 /engines/illusions/scriptopcodes.cpp | |
| parent | c99f40c13d945060f489693d3f533b6ce0b54adb (diff) | |
| download | scummvm-rg350-f47575ca906682bab942d19a36cc33ea7465a4b2.tar.gz scummvm-rg350-f47575ca906682bab942d19a36cc33ea7465a4b2.tar.bz2 scummvm-rg350-f47575ca906682bab942d19a36cc33ea7465a4b2.zip | |
ILLUSIONS: Add more script opcodes and related
Diffstat (limited to 'engines/illusions/scriptopcodes.cpp')
| -rw-r--r-- | engines/illusions/scriptopcodes.cpp | 158 |
1 files changed, 156 insertions, 2 deletions
diff --git a/engines/illusions/scriptopcodes.cpp b/engines/illusions/scriptopcodes.cpp index 13cb8aa557..72c455ad08 100644 --- a/engines/illusions/scriptopcodes.cpp +++ b/engines/illusions/scriptopcodes.cpp @@ -23,6 +23,7 @@ #include "illusions/illusions.h" #include "illusions/scriptopcodes.h" #include "illusions/actor.h" +#include "illusions/dictionary.h" #include "illusions/input.h" #include "illusions/screen.h" #include "illusions/scriptman.h" @@ -67,7 +68,7 @@ ScriptOpcodes::~ScriptOpcodes() { void ScriptOpcodes::execOpcode(ScriptThread *scriptThread, OpCall &opCall) { if (!_opcodes[opCall._op]) error("ScriptOpcodes::execOpcode() Unimplemented opcode %d", opCall._op); - debug("execOpcode(%d)", opCall._op); + debug("\nexecOpcode(%d)", opCall._op); (*_opcodes[opCall._op])(scriptThread, opCall); } @@ -81,19 +82,38 @@ void ScriptOpcodes::initOpcodes() { // Register opcodes OPCODE(2, opSuspend); OPCODE(3, opYield); + OPCODE(4, opTerminate); + OPCODE(5, opJump); OPCODE(6, opStartScriptThread); + OPCODE(8, opStartTempScriptThread); OPCODE(9, opStartTimerThread); + OPCODE(14, opSetThreadSceneId); OPCODE(16, opLoadResource); OPCODE(20, opEnterScene); OPCODE(39, opSetDisplay); OPCODE(42, opIncBlockCounter); - OPCODE(46, opPlaceActor); + OPCODE(45, opSetProperty); + OPCODE(46, opPlaceActor); + OPCODE(49, opStartSequenceActor); + OPCODE(57, opAppearActor); + OPCODE(58, opDisappearActor); + OPCODE(63, opSetSelectSfx); + OPCODE(64, opSetMoveSfx); + OPCODE(65, opSetDenySfx); + OPCODE(66, opSetAdjustUpSfx); + OPCODE(67, opSetAdjustDnSfx); + OPCODE(75, opStartMusic); OPCODE(87, opDeactivateButton); OPCODE(88, opActivateButton); + OPCODE(103, opJumpIf); OPCODE(126, opDebug126); OPCODE(144, opPlayVideo); + OPCODE(148, opLoadSpecialCodeModule); + OPCODE(150, opRunSpecialCode); OPCODE(175, opSetSceneIdThreadId); + OPCODE(176, opStackPush0); OPCODE(177, opSetFontId); + OPCODE(178, opAddMenuKey); } #undef OPCODE @@ -118,6 +138,15 @@ void ScriptOpcodes::opYield(ScriptThread *scriptThread, OpCall &opCall) { opCall._result = kTSYield; } +void ScriptOpcodes::opTerminate(ScriptThread *scriptThread, OpCall &opCall) { + opCall._result = kTSTerminate; +} + +void ScriptOpcodes::opJump(ScriptThread *scriptThread, OpCall &opCall) { + ARG_INT16(jumpOffs); + opCall._deltaOfs += jumpOffs; +} + void ScriptOpcodes::opStartScriptThread(ScriptThread *scriptThread, OpCall &opCall) { ARG_SKIP(2); ARG_UINT32(threadId); @@ -125,18 +154,33 @@ void ScriptOpcodes::opStartScriptThread(ScriptThread *scriptThread, OpCall &opCa scriptThread->_value8, scriptThread->_valueC, scriptThread->_value10); } +void ScriptOpcodes::opStartTempScriptThread(ScriptThread *scriptThread, OpCall &opCall) { + ARG_INT16(codeOffs); + _vm->_scriptMan->startTempScriptThread(opCall._code + codeOffs, + opCall._threadId, scriptThread->_value8, scriptThread->_valueC, scriptThread->_value10); +} + void ScriptOpcodes::opStartTimerThread(ScriptThread *scriptThread, OpCall &opCall) { ARG_INT16(isAbortable); ARG_INT16(duration); ARG_INT16(maxDuration); if (maxDuration) duration += _vm->getRandom(maxDuration); + +duration = 5;//DEBUG Speeds up things + if (isAbortable) _vm->_scriptMan->startAbortableTimerThread(duration, opCall._threadId); else _vm->_scriptMan->startTimerThread(duration, opCall._threadId); } +void ScriptOpcodes::opSetThreadSceneId(ScriptThread *scriptThread, OpCall &opCall) { + ARG_SKIP(2); + ARG_UINT32(sceneId); + _vm->_scriptMan->_threads->setThreadSceneId(opCall._callerThreadId, sceneId); +} + void ScriptOpcodes::opLoadResource(ScriptThread *scriptThread, OpCall &opCall) { ARG_SKIP(2); ARG_UINT32(resourceId); @@ -170,6 +214,12 @@ void ScriptOpcodes::opIncBlockCounter(ScriptThread *scriptThread, OpCall &opCall _vm->_scriptMan->_scriptResource->_blockCounters.set(index + 1, value); } +void ScriptOpcodes::opSetProperty(ScriptThread *scriptThread, OpCall &opCall) { + ARG_INT16(value) + ARG_INT16(propertyId) + // TODO _vm->_scriptMan->_scriptResource->_properties.set(propertyId, value); +} + void ScriptOpcodes::opPlaceActor(ScriptThread *scriptThread, OpCall &opCall) { ARG_SKIP(2); ARG_UINT32(objectId); @@ -180,6 +230,73 @@ void ScriptOpcodes::opPlaceActor(ScriptThread *scriptThread, OpCall &opCall) { _vm->_controls->placeActor(actorTypeId, pos, sequenceId, objectId, opCall._threadId); } +void ScriptOpcodes::opStartSequenceActor(ScriptThread *scriptThread, OpCall &opCall) { + ARG_SKIP(2); + ARG_UINT32(objectId); + ARG_UINT32(sequenceId); + // NOTE Skipped checking for stalled sequence, not sure if needed + Control *control = _vm->_dict->getObjectControl(objectId); + control->startSequenceActor(sequenceId, 2, opCall._threadId); +} + +void ScriptOpcodes::opAppearActor(ScriptThread *scriptThread, OpCall &opCall) { + ARG_SKIP(2); + ARG_UINT32(objectId); + Control *control = _vm->_dict->getObjectControl(objectId); + if (!control) { + Common::Point pos = _vm->getNamedPointPosition(0x70023); + _vm->_controls->placeActor(0x50001, pos, 0x60001, objectId, 0); + control = _vm->_dict->getObjectControl(objectId); + control->startSequenceActor(0x60001, 2, 0); + } + control->appearActor(); +} + +void ScriptOpcodes::opDisappearActor(ScriptThread *scriptThread, OpCall &opCall) { + ARG_SKIP(2); + ARG_UINT32(objectId); + Control *control = _vm->_dict->getObjectControl(objectId); + control->disappearActor(); +} + +void ScriptOpcodes::opSetSelectSfx(ScriptThread *scriptThread, OpCall &opCall) { + ARG_SKIP(2); + ARG_UINT32(soundEffectId); + // TODO _vm->setSelectSfx(soundEffectId); +} + +void ScriptOpcodes::opSetMoveSfx(ScriptThread *scriptThread, OpCall &opCall) { + ARG_SKIP(2); + ARG_UINT32(soundEffectId); + // TODO _vm->setMoveSfx(soundEffectId); +} + +void ScriptOpcodes::opSetDenySfx(ScriptThread *scriptThread, OpCall &opCall) { + ARG_SKIP(2); + ARG_UINT32(soundEffectId); + // TODO _vm->setDenySfx(soundEffectId); +} + +void ScriptOpcodes::opSetAdjustUpSfx(ScriptThread *scriptThread, OpCall &opCall) { + ARG_SKIP(2); + ARG_UINT32(soundEffectId); + // TODO _vm->setAdjustUpSfx(soundEffectId); +} + +void ScriptOpcodes::opSetAdjustDnSfx(ScriptThread *scriptThread, OpCall &opCall) { + ARG_SKIP(2); + ARG_UINT32(soundEffectId); + // TODO _vm->setAdjustDnSfx(soundEffectId); +} +void ScriptOpcodes::opStartMusic(ScriptThread *scriptThread, OpCall &opCall) { + ARG_SKIP(2); + ARG_INT16(volume) + ARG_INT16(pan) + ARG_UINT32(musicId); + ARG_UINT32(type); + // TODO _vm->playMusic(musicId, type, volume, pan); +} + void ScriptOpcodes::opDeactivateButton(ScriptThread *scriptThread, OpCall &opCall) { ARG_INT16(button) _vm->_input->deactivateButton(button); @@ -190,8 +307,16 @@ void ScriptOpcodes::opActivateButton(ScriptThread *scriptThread, OpCall &opCall) _vm->_input->activateButton(button); } +void ScriptOpcodes::opJumpIf(ScriptThread *scriptThread, OpCall &opCall) { + ARG_INT16(jumpOffs) + int16 value = _vm->_scriptMan->_stack.pop(); + if (!value) + opCall._deltaOfs += jumpOffs; +} + void ScriptOpcodes::opDebug126(ScriptThread *scriptThread, OpCall &opCall) { // NOTE Prints some debug text + debug("[DBG] %s", (char*)opCall._code); } void ScriptOpcodes::opPlayVideo(ScriptThread *scriptThread, OpCall &opCall) { @@ -206,6 +331,24 @@ void ScriptOpcodes::opPlayVideo(ScriptThread *scriptThread, OpCall &opCall) { } +void ScriptOpcodes::opLoadSpecialCodeModule(ScriptThread *scriptThread, OpCall &opCall) { + ARG_SKIP(2); + ARG_UINT32(specialCodeModuleId); + // TODO _vm->loadSpecialCodeModule(specialCodeModuleId); +} + +void ScriptOpcodes::opRunSpecialCode(ScriptThread *scriptThread, OpCall &opCall) { + ARG_SKIP(2); + ARG_UINT32(specialCodeId); + _vm->_scriptMan->_callerThreadId = opCall._callerThreadId; + // TODO _vm->runSpecialCode(specialCodeId, opCall._code + 8, opCall._threadId); + _vm->_scriptMan->_callerThreadId = 0; + + //DEBUG Resume calling thread, later done by the special code + _vm->notifyThreadId(opCall._threadId); + +} + void ScriptOpcodes::opSetSceneIdThreadId(ScriptThread *scriptThread, OpCall &opCall) { ARG_SKIP(2); ARG_UINT32(sceneId); @@ -213,10 +356,21 @@ void ScriptOpcodes::opSetSceneIdThreadId(ScriptThread *scriptThread, OpCall &opC _vm->_scriptMan->setSceneIdThreadId(sceneId, threadId); } +void ScriptOpcodes::opStackPush0(ScriptThread *scriptThread, OpCall &opCall) { + _vm->_scriptMan->_stack.push(0); +} + void ScriptOpcodes::opSetFontId(ScriptThread *scriptThread, OpCall &opCall) { ARG_SKIP(2); ARG_UINT32(fontId); _vm->_scriptMan->setCurrFontId(fontId); } +void ScriptOpcodes::opAddMenuKey(ScriptThread *scriptThread, OpCall &opCall) { + ARG_SKIP(2); + ARG_UINT32(key); + ARG_UINT32(threadId); + // TODO _vm->addMenuKey(key, threadId); +} + } // End of namespace Illusions |
