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authorjohndoe1232014-12-04 13:38:42 +0100
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commita078073e88c094c23e4eb51e5fb85e2cecc3ae9a (patch)
tree2834bc6107d4a2e5397fc2eecd596b2aa50e7a8b /engines/illusions/scriptopcodes_duckman.cpp
parentd6e2f61155f1e0e312391b76eded58c169046282 (diff)
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ILLUSIONS: Move script opcode files to game specific directories
Diffstat (limited to 'engines/illusions/scriptopcodes_duckman.cpp')
-rw-r--r--engines/illusions/scriptopcodes_duckman.cpp959
1 files changed, 0 insertions, 959 deletions
diff --git a/engines/illusions/scriptopcodes_duckman.cpp b/engines/illusions/scriptopcodes_duckman.cpp
deleted file mode 100644
index fbc8656d3c..0000000000
--- a/engines/illusions/scriptopcodes_duckman.cpp
+++ /dev/null
@@ -1,959 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "illusions/duckman/illusions_duckman.h"
-#include "illusions/duckman/duckman_dialog.h"
-#include "illusions/scriptopcodes_duckman.h"
-#include "illusions/actor.h"
-#include "illusions/camera.h"
-#include "illusions/dictionary.h"
-#include "illusions/input.h"
-#include "illusions/resources/scriptresource.h"
-#include "illusions/resources/talkresource.h"
-#include "illusions/screen.h"
-#include "illusions/scriptstack.h"
-#include "illusions/sound.h"
-#include "illusions/specialcode.h"
-#include "illusions/threads/scriptthread.h"
-
-namespace Illusions {
-
-// ScriptOpcodes_Duckman
-
-ScriptOpcodes_Duckman::ScriptOpcodes_Duckman(IllusionsEngine_Duckman *vm)
- : ScriptOpcodes(vm), _vm(vm) {
- initOpcodes();
-}
-
-ScriptOpcodes_Duckman::~ScriptOpcodes_Duckman() {
- freeOpcodes();
-}
-
-typedef Common::Functor2Mem<ScriptThread*, OpCall&, void, ScriptOpcodes_Duckman> ScriptOpcodeI;
-#define OPCODE(op, func) \
- _opcodes[op] = new ScriptOpcodeI(this, &ScriptOpcodes_Duckman::func); \
- _opcodeNames[op] = #func;
-
-void ScriptOpcodes_Duckman::initOpcodes() {
- // First clear everything
- for (uint i = 0; i < 256; ++i)
- _opcodes[i] = 0;
- OPCODE(1, opNop);
- OPCODE(2, opSuspend);
- OPCODE(3, opYield);
- OPCODE(4, opTerminate);
- OPCODE(5, opJump);
- OPCODE(6, opStartScriptThread);
- OPCODE(7, opStartTimerThread);
- OPCODE(9, opNotifyThread);
- OPCODE(10, opSuspendThread);
- OPCODE(16, opLoadResource);
- OPCODE(17, opUnloadResource);
- OPCODE(18, opEnterScene18);
- OPCODE(20, opChangeScene);
- OPCODE(22, opStartModalScene);
- OPCODE(23, opExitModalScene);
- OPCODE(24, opEnterScene24);
- OPCODE(25, opLeaveScene24);
- OPCODE(32, opPanCenterObject);
- OPCODE(33, opPanTrackObject);
- OPCODE(34, opPanToObject);
- OPCODE(35, opPanToNamedPoint);
- OPCODE(36, opPanToPoint);
- OPCODE(37, opPanStop);
- OPCODE(38, opStartFade);
- OPCODE(39, opSetDisplay);
- OPCODE(40, opSetCameraBounds);
- OPCODE(48, opSetProperty);
- OPCODE(49, opPlaceActor);
- OPCODE(50, opFaceActor);
- OPCODE(51, opFaceActorToObject);
- OPCODE(52, opStartSequenceActor);
- OPCODE(53, opStartSequenceActorAtPosition);
- OPCODE(54, opStartMoveActor);
- OPCODE(55, opStartMoveActorToObject);
- OPCODE(56, opStartTalkThread);
- OPCODE(57, opAppearActor);
- OPCODE(58, opDisappearActor);
- OPCODE(59, opActivateObject);
- OPCODE(60, opDeactivateObject);
- OPCODE(61, opSetDefaultSequence);
- OPCODE(64, opStopCursorHoldingObject);
- OPCODE(65, opStartCursorHoldingObject);
- OPCODE(66, opPlayVideo);
- OPCODE(69, opRunSpecialCode);
- OPCODE(72, opStartSound);
- OPCODE(75, opStopSound);
- OPCODE(76, opStartMidiMusic);
- OPCODE(77, opStopMidiMusic);
- OPCODE(78, opFadeMidiMusic);
- OPCODE(80, opAddMenuChoice);
- OPCODE(81, opDisplayMenu);
- OPCODE(82, opSwitchMenuChoice);
- OPCODE(84, opResetGame);
- OPCODE(87, opDeactivateButton);
- OPCODE(88, opActivateButton);
- OPCODE(96, opIncBlockCounter);
- OPCODE(97, opClearBlockCounter);
- OPCODE(104, opJumpIf);
- OPCODE(105, opIsPrevSceneId);
- OPCODE(106, opNot);
- OPCODE(107, opAnd);
- OPCODE(108, opOr);
- OPCODE(109, opGetProperty);
- OPCODE(110, opCompareBlockCounter);
- OPCODE(112, opAddDialogItem);
- OPCODE(113, opStartDialog);
- OPCODE(114, opJumpToDialogChoice);
- OPCODE(115, opSetBlockCounter115);
- OPCODE(116, opSetBlockCounter116);
- OPCODE(117, opSetBlockCounter117);
- OPCODE(118, opSetBlockCounter118);
- OPCODE(126, opDebug126);
- OPCODE(127, opDebug127);
-#if 0
- // Register opcodes
- OPCODE(8, opStartTempScriptThread);
- OPCODE(14, opSetThreadSceneId);
- OPCODE(15, opEndTalkThreads);
- OPCODE(20, opEnterScene);
- OPCODE(30, opEnterCloseUpScene);
- OPCODE(31, opExitCloseUpScene);
- OPCODE(53, opSetActorToNamedPoint);
- OPCODE(63, opSetSelectSfx);
- OPCODE(64, opSetMoveSfx);
- OPCODE(65, opSetDenySfx);
- OPCODE(66, opSetAdjustUpSfx);
- OPCODE(67, opSetAdjustDnSfx);
- OPCODE(78, opStackPushRandom);
- OPCODE(79, opIfLte);
- OPCODE(105, opIsCurrentSceneId);
- OPCODE(106, opIsActiveSceneId);
- OPCODE(146, opStackPop);
- OPCODE(147, opStackDup);
- OPCODE(148, opLoadSpecialCodeModule);
- OPCODE(160, opStopActor);
- OPCODE(161, opSetActorUsePan);
- OPCODE(168, opStartAbortableThread);
- OPCODE(169, opKillThread);
- OPCODE(175, opSetSceneIdThreadId);
- OPCODE(176, opStackPush0);
- OPCODE(177, opSetFontId);
- OPCODE(178, opAddMenuKey);
- OPCODE(179, opChangeSceneAll);
-#endif
-}
-
-#undef OPCODE
-
-void ScriptOpcodes_Duckman::freeOpcodes() {
- for (uint i = 0; i < 256; ++i)
- delete _opcodes[i];
-}
-
-// Opcodes
-
-void ScriptOpcodes_Duckman::opNop(ScriptThread *scriptThread, OpCall &opCall) {
-}
-
-void ScriptOpcodes_Duckman::opSuspend(ScriptThread *scriptThread, OpCall &opCall) {
- opCall._result = kTSSuspend;
-}
-
-void ScriptOpcodes_Duckman::opYield(ScriptThread *scriptThread, OpCall &opCall) {
- opCall._result = kTSYield;
-}
-
-void ScriptOpcodes_Duckman::opTerminate(ScriptThread *scriptThread, OpCall &opCall) {
- opCall._result = kTSTerminate;
-}
-
-void ScriptOpcodes_Duckman::opJump(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(jumpOffs);
- opCall._deltaOfs += jumpOffs;
-}
-
-void ScriptOpcodes_Duckman::opStartScriptThread(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(threadId);
- _vm->startScriptThread(threadId, opCall._threadId);
-}
-
-void ScriptOpcodes_Duckman::opStartTimerThread(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(isAbortable);
- ARG_INT16(duration);
- ARG_INT16(maxDuration);
- if (maxDuration)
- duration += _vm->getRandom(maxDuration);
-
-//duration = 1;//DEBUG Speeds up things
-duration = 5;
-
- if (isAbortable)
- _vm->startAbortableTimerThread(duration, opCall._threadId);
- else
- _vm->startTimerThread(duration, opCall._threadId);
-}
-
-void ScriptOpcodes_Duckman::opNotifyThread(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(threadId);
- _vm->_threads->notifyId(threadId);
- _vm->_threads->notifyTimerThreads(threadId);
-}
-
-void ScriptOpcodes_Duckman::opSuspendThread(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(threadId);
- _vm->_threads->suspendId(threadId);
- _vm->_threads->suspendTimerThreads(threadId);
-}
-
-void ScriptOpcodes_Duckman::opLoadResource(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(resourceId);
- uint32 sceneId = _vm->getCurrentScene();
- _vm->_resSys->loadResource(resourceId, sceneId, opCall._threadId);
- _vm->notifyThreadId(opCall._threadId);
-}
-
-void ScriptOpcodes_Duckman::opUnloadResource(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(resourceId);
- _vm->_resSys->unloadResourceById(resourceId);
-}
-
-void ScriptOpcodes_Duckman::opEnterScene18(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(sceneId);
- _vm->enterScene(sceneId, 0);
-}
-
-//static uint dsceneId = 0, dthreadId = 0;
-//static uint dsceneId = 0x00010008, dthreadId = 0x00020029;//Beginning in Jac
-//static uint dsceneId = 0x0001000A, dthreadId = 0x00020043;//Home front
-//static uint dsceneId = 0x0001000E, dthreadId = 0x0002007C;
-//static uint dsceneId = 0x00010012, dthreadId = 0x0002009D;//Paramount
-//static uint dsceneId = 0x00010020, dthreadId = 0x00020112;//Xmas
-//static uint dsceneId = 0x00010021, dthreadId = 0x00020113;
-//static uint dsceneId = 0x00010022, dthreadId = 0x00020114;
-//static uint dsceneId = 0x0001002D, dthreadId = 0x00020141;
-//static uint dsceneId = 0x00010033, dthreadId = 0x000201A4;//Chinese
-//static uint dsceneId = 0x00010036, dthreadId = 0x000201B5;
-//static uint dsceneId = 0x00010039, dthreadId = 0x00020089;//Map
-//static uint dsceneId = 0x0001003D, dthreadId = 0x000201E0;
-static uint dsceneId = 0x0001004B, dthreadId = 0x0002029B;
-//static uint dsceneId = 0x0001005B, dthreadId = 0x00020341;
-//static uint dsceneId = 0x00010010, dthreadId = 0x0002008A;
-
-void ScriptOpcodes_Duckman::opChangeScene(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(sceneId);
- ARG_UINT32(threadId);
- _vm->_input->discardButtons(0xFFFF);
-
- debug("changeScene(%08X, %08X)", sceneId, threadId);
-
- //DEBUG
- if (dsceneId) {
- sceneId = dsceneId;
- threadId = dthreadId;
- dsceneId = 0;
- }
-
- if (_vm->_scriptResource->_properties.get(31)) {
- _vm->changeScene(0x10002, 0x20001, opCall._callerThreadId);
- } else {
- _vm->changeScene(sceneId, threadId, opCall._callerThreadId);
- }
-}
-
-void ScriptOpcodes_Duckman::opStartModalScene(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(sceneId);
- ARG_UINT32(threadId);
- _vm->_input->discardButtons(0xFFFF);
- _vm->enterPause(_vm->getCurrentScene(), opCall._callerThreadId);
- _vm->_talkItems->pauseByTag(_vm->getCurrentScene());
- _vm->enterScene(sceneId, threadId);
- opCall._result = kTSSuspend;
-}
-
-void ScriptOpcodes_Duckman::opExitModalScene(ScriptThread *scriptThread, OpCall &opCall) {
- _vm->_input->discardButtons(0xFFFF);
- if (_vm->_scriptResource->_properties.get(0x000E0027)) {
- // TODO _vm->startScriptThread2(0x10002, 0x20001, 0);
- opCall._result = kTSTerminate;
- } else {
- _vm->dumpCurrSceneFiles(_vm->getCurrentScene(), opCall._callerThreadId);
- _vm->exitScene();
- _vm->leavePause(_vm->getCurrentScene(), opCall._callerThreadId);
- _vm->_talkItems->unpauseByTag(_vm->getCurrentScene());
- }
-}
-
-void ScriptOpcodes_Duckman::opEnterScene24(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(sceneId);
- _vm->_input->discardButtons(0xFFFF);
- _vm->enterPause(_vm->getCurrentScene(), opCall._callerThreadId);
- _vm->enterScene(sceneId, 0);
-}
-
-void ScriptOpcodes_Duckman::opLeaveScene24(ScriptThread *scriptThread, OpCall &opCall) {
- _vm->_input->discardButtons(0xFFFF);
- _vm->dumpCurrSceneFiles(_vm->getCurrentScene(), opCall._callerThreadId);
- _vm->exitScene();
- _vm->leavePause(_vm->getCurrentScene(), opCall._callerThreadId);
-}
-
-void ScriptOpcodes_Duckman::opPanCenterObject(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(speed);
- ARG_UINT32(objectId);
- _vm->_camera->panCenterObject(objectId, speed);
-}
-
-void ScriptOpcodes_Duckman::opPanTrackObject(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(objectId);
- _vm->_camera->panTrackObject(objectId);
-}
-
-void ScriptOpcodes_Duckman::opPanToObject(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(speed);
- ARG_UINT32(objectId);
- Control *control = _vm->_dict->getObjectControl(objectId);
- Common::Point pos = control->getActorPosition();
- _vm->_camera->panToPoint(pos, speed, opCall._threadId);
-}
-
-void ScriptOpcodes_Duckman::opPanToNamedPoint(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(speed);
- ARG_UINT32(namedPointId);
- Common::Point pos = _vm->getNamedPointPosition(namedPointId);
- _vm->_camera->panToPoint(pos, speed, opCall._threadId);
-}
-
-void ScriptOpcodes_Duckman::opPanToPoint(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(speed);
- ARG_INT16(x);
- ARG_INT16(y);
- _vm->_camera->panToPoint(Common::Point(x, y), speed, opCall._threadId);
-}
-
-void ScriptOpcodes_Duckman::opPanStop(ScriptThread *scriptThread, OpCall &opCall) {
- _vm->_camera->stopPan();
-}
-
-void ScriptOpcodes_Duckman::opStartFade(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(duration);
- ARG_INT16(minValue);
- ARG_INT16(maxValue);
- ARG_INT16(firstIndex);
- ARG_INT16(lastIndex);
- _vm->startFader(duration, minValue, maxValue, firstIndex, lastIndex, opCall._threadId);
-}
-
-void ScriptOpcodes_Duckman::opSetDisplay(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(flag);
- _vm->_screen->setDisplayOn(flag != 0);
-}
-
-void ScriptOpcodes_Duckman::opSetCameraBounds(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_INT16(x1);
- ARG_INT16(y1);
- ARG_INT16(x2);
- ARG_INT16(y2);
- _vm->_camera->setBounds(Common::Point(x1, y1), Common::Point(x2, y2));
-}
-
-void ScriptOpcodes_Duckman::opSetProperty(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(value);
- ARG_UINT32(propertyId);
- _vm->_scriptResource->_properties.set(propertyId, value != 0);
-}
-
-void ScriptOpcodes_Duckman::opPlaceActor(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(objectId);
- ARG_UINT32(sequenceId);
- ARG_UINT32(namedPointId);
- Common::Point pos = _vm->getNamedPointPosition(namedPointId);
- uint32 actorTypeId = _vm->getObjectActorTypeId(objectId);
- _vm->_controls->placeActor(actorTypeId, pos, sequenceId, objectId, opCall._threadId);
-}
-
-void ScriptOpcodes_Duckman::opFaceActor(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(facing);
- ARG_UINT32(objectId);
- Control *control = _vm->_dict->getObjectControl(objectId);
- control->faceActor(facing);
-}
-
-void ScriptOpcodes_Duckman::opFaceActorToObject(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(objectId2);
- ARG_UINT32(objectId1);
- Control *control1 = _vm->_dict->getObjectControl(objectId1);
- Control *control2 = _vm->_dict->getObjectControl(objectId2);
- Common::Point pos1 = control1->getActorPosition();
- Common::Point pos2 = control2->getActorPosition();
- uint facing;
- if (_vm->calcPointDirection(pos1, pos2, facing))
- control1->faceActor(facing);
-}
-
-void ScriptOpcodes_Duckman::opStartSequenceActor(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(objectId);
- ARG_UINT32(sequenceId);
- Control *control = _vm->_dict->getObjectControl(objectId);
- control->startSequenceActor(sequenceId, 2, opCall._threadId);
-}
-
-void ScriptOpcodes_Duckman::opStartSequenceActorAtPosition(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(objectId);
- ARG_UINT32(sequenceId);
- ARG_UINT32(namedPointId);
- Common::Point pos = _vm->getNamedPointPosition(namedPointId);
- Control *control = _vm->_dict->getObjectControl(objectId);
- control->setActorPosition(pos);
- control->startSequenceActor(sequenceId, 2, opCall._threadId);
-}
-
-void ScriptOpcodes_Duckman::opStartMoveActor(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(objectId);
- ARG_UINT32(sequenceId);
- ARG_UINT32(namedPointId);
- Control *control = _vm->_dict->getObjectControl(objectId);
- Common::Point pos = _vm->getNamedPointPosition(namedPointId);
- control->startMoveActor(sequenceId, pos, opCall._callerThreadId, opCall._threadId);
-}
-
-void ScriptOpcodes_Duckman::opStartMoveActorToObject(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(objectId1);
- ARG_UINT32(objectId2);
- ARG_UINT32(sequenceId);
- Control *control1 = _vm->_dict->getObjectControl(objectId1);
- Common::Point pos;
- if (objectId2 == 0x40003) {
- pos = _vm->_cursor._position;
- } else {
- Control *control2 = _vm->_dict->getObjectControl(objectId2);
- pos = control2->_feetPt;
- if (control2->_actor) {
- pos.x += control2->_actor->_position.x;
- pos.y += control2->_actor->_position.y;
- }
- }
- control1->startMoveActor(sequenceId, pos, opCall._callerThreadId, opCall._threadId);
-}
-
-void ScriptOpcodes_Duckman::opStartTalkThread(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(objectId);
- ARG_UINT32(talkId);
- ARG_UINT32(sequenceId1);
- ARG_UINT32(sequenceId2);
- _vm->startTalkThread(objectId, talkId, sequenceId1, sequenceId2, opCall._threadId);
-}
-
-void ScriptOpcodes_Duckman::opAppearActor(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(objectId);
- Control *control = _vm->_dict->getObjectControl(objectId);
- if (!control) {
- Common::Point pos = _vm->getNamedPointPosition(0x70001);
- _vm->_controls->placeActor(0x50001, pos, 0x60001, objectId, 0);
- control = _vm->_dict->getObjectControl(objectId);
- }
- control->appearActor();
-}
-
-void ScriptOpcodes_Duckman::opDisappearActor(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(objectId);
- Control *control = _vm->_dict->getObjectControl(objectId);
- control->disappearActor();
-}
-
-void ScriptOpcodes_Duckman::opActivateObject(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(objectId);
- Control *control = _vm->_dict->getObjectControl(objectId);
- if (control)
- control->activateObject();
-}
-
-void ScriptOpcodes_Duckman::opDeactivateObject(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(objectId);
- Control *control = _vm->_dict->getObjectControl(objectId);
- control->deactivateObject();
-}
-
-void ScriptOpcodes_Duckman::opSetDefaultSequence(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(objectId);
- ARG_UINT32(defaultSequenceId);
- ARG_UINT32(sequenceId);
- Control *control = _vm->_dict->getObjectControl(objectId);
- control->_actor->_defaultSequences.set(sequenceId, defaultSequenceId);
-}
-
-void ScriptOpcodes_Duckman::opStopCursorHoldingObject(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(flags);
- _vm->stopCursorHoldingObject();
- if (!(flags & 1))
- _vm->playSoundEffect(7);
-}
-
-void ScriptOpcodes_Duckman::opStartCursorHoldingObject(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(flags);
- ARG_UINT32(objectId);
- ARG_UINT32(sequenceId);
- _vm->startCursorHoldingObject(objectId, sequenceId);
- if (!(flags & 1))
- _vm->playSoundEffect(6);
-}
-
-void ScriptOpcodes_Duckman::opPlayVideo(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(objectId);
- // NOTE This has no attached objectId or priority
- // TODO _vm->playVideo(videoId, objectId, value, opCall._threadId);
-
- //DEBUG Resume calling thread, later done by the video player
- _vm->notifyThreadId(opCall._threadId);
-
-}
-
-void ScriptOpcodes_Duckman::opRunSpecialCode(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(specialCodeId);
-debug("run(%08X)", specialCodeId);
- _vm->_specialCode->run(specialCodeId, opCall);
-debug("run(%08X) OK", specialCodeId);
-}
-
-void ScriptOpcodes_Duckman::opStartSound(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(volume);
- ARG_UINT32(soundEffectId);
- _vm->_soundMan->playSound(soundEffectId, volume, 0);
-}
-
-void ScriptOpcodes_Duckman::opStopSound(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(soundEffectId);
- _vm->_soundMan->stopSound(soundEffectId);
-}
-
-void ScriptOpcodes_Duckman::opStartMidiMusic(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(musicId);
- // TODO _vm->playMidiMusic(musicId);
-}
-
-void ScriptOpcodes_Duckman::opStopMidiMusic(ScriptThread *scriptThread, OpCall &opCall) {
- // TODO _vm->stopMidiMusic();
-}
-
-void ScriptOpcodes_Duckman::opFadeMidiMusic(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(duration);
- ARG_INT16(finalVolume);
- // TODO _vm->fadeMidiMusic(2, finalVolume, duration, opCall._threadId);
-}
-
-void ScriptOpcodes_Duckman::opAddMenuChoice(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_INT16(jumpOffs);
- ARG_INT16(endMarker);
- _vm->_stack->push(endMarker);
- _vm->_stack->push(jumpOffs);
-}
-
-void ScriptOpcodes_Duckman::opDisplayMenu(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(unk1);
- ARG_UINT32(menuId);
- ARG_UINT32(unk2);
- // TODO _vm->_shellMgr->displayMenu(_vm->_stack->topPtr(), &_vm->_menuChoiceOfs, menuId, unk1, unk2, opCall._callerThreadId);
- // Remove menu choices from the stack
- do {
- _vm->_stack->pop();
- } while (_vm->_stack->pop() == 0);
-
- //DEBUG Resume calling thread, later done by the video player
- _vm->notifyThreadId(opCall._callerThreadId);
-
-}
-
-void ScriptOpcodes_Duckman::opSwitchMenuChoice(ScriptThread *scriptThread, OpCall &opCall) {
-_vm->_menuChoiceOfs = 156; // DEBUG Chose "Start game"
-
- opCall._deltaOfs += _vm->_menuChoiceOfs;
-}
-
-void ScriptOpcodes_Duckman::opResetGame(ScriptThread *scriptThread, OpCall &opCall) {
- _vm->reset();
- _vm->_input->activateButton(0xFFFF);
- // TODO _vm->stopMusic();
- // TODO _vm->_gameStates->clear();
-}
-
-void ScriptOpcodes_Duckman::opDeactivateButton(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(button)
- _vm->_input->deactivateButton(button);
-}
-
-void ScriptOpcodes_Duckman::opActivateButton(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(button)
- _vm->_input->activateButton(button);
-}
-
-void ScriptOpcodes_Duckman::opIncBlockCounter(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(index);
- byte value = _vm->_scriptResource->_blockCounters.get(index) + 1;
- if (value <= 63)
- _vm->_scriptResource->_blockCounters.set(index, value);
-}
-
-void ScriptOpcodes_Duckman::opClearBlockCounter(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(index);
- _vm->_scriptResource->_blockCounters.set(index, 0);
-}
-
-void ScriptOpcodes_Duckman::opJumpIf(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(jumpOffs);
- int16 value = _vm->_stack->pop();
- if (value == 0)
- opCall._deltaOfs += jumpOffs;
-}
-
-void ScriptOpcodes_Duckman::opIsPrevSceneId(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(sceneId);
- _vm->_stack->push(_vm->getPrevScene() == sceneId ? 1 : 0);
-}
-
-void ScriptOpcodes_Duckman::opNot(ScriptThread *scriptThread, OpCall &opCall) {
- int16 value = _vm->_stack->pop();
- _vm->_stack->push(value != 0 ? 0 : 1);
-}
-
-void ScriptOpcodes_Duckman::opAnd(ScriptThread *scriptThread, OpCall &opCall) {
- int16 value1 = _vm->_stack->pop();
- int16 value2 = _vm->_stack->pop();
- _vm->_stack->push(value1 & value2);
-}
-
-void ScriptOpcodes_Duckman::opOr(ScriptThread *scriptThread, OpCall &opCall) {
- int16 value1 = _vm->_stack->pop();
- int16 value2 = _vm->_stack->pop();
- _vm->_stack->push(value1 | value2);
-}
-
-void ScriptOpcodes_Duckman::opGetProperty(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(propertyId)
- bool value = _vm->_scriptResource->_properties.get(propertyId);
- _vm->_stack->push(value ? 1 : 0);
-}
-
-void ScriptOpcodes_Duckman::opCompareBlockCounter(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(index);
- ARG_INT16(compareOp);
- ARG_INT16(rvalue);
- int16 lvalue = _vm->_scriptResource->_blockCounters.get(index);
- bool compareResult = false;
- switch (compareOp) {
- case 1:
- compareResult = lvalue == rvalue;
- break;
- case 2:
- compareResult = lvalue != rvalue;
- break;
- case 3:
- compareResult = lvalue < rvalue;
- break;
- case 4:
- compareResult = lvalue > rvalue;
- break;
- case 5:
- compareResult = lvalue >= rvalue;
- break;
- case 6:
- compareResult = lvalue <= rvalue;
- break;
- }
- _vm->_stack->push(compareResult ? 1 : 0);
-}
-
-void ScriptOpcodes_Duckman::opAddDialogItem(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_INT16(index);
- ARG_INT16(choiceJumpOffs);
- ARG_UINT32(sequenceId);
- if (index && (_vm->_scriptResource->_blockCounters.getC0(index) & 0x40))
- _vm->_dialogSys->addDialogItem(choiceJumpOffs, sequenceId);
-}
-
-void ScriptOpcodes_Duckman::opStartDialog(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(actorTypeId);
- _vm->_dialogSys->startDialog(&_vm->_menuChoiceOfs, actorTypeId, opCall._callerThreadId);
-}
-
-void ScriptOpcodes_Duckman::opJumpToDialogChoice(ScriptThread *scriptThread, OpCall &opCall) {
- opCall._deltaOfs += _vm->_menuChoiceOfs;
-}
-
-void ScriptOpcodes_Duckman::opSetBlockCounter115(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(index);
- if (_vm->_scriptResource->_blockCounters.getC0(index) & 0x80)
- _vm->_scriptResource->_blockCounters.set(index, 0);
- _vm->_scriptResource->_blockCounters.setC0(index, 0x40);
-}
-
-void ScriptOpcodes_Duckman::opSetBlockCounter116(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(index);
- if (!(_vm->_scriptResource->_blockCounters.getC0(index) & 0x80))
- _vm->_scriptResource->_blockCounters.setC0(index, 0x40);
-}
-
-void ScriptOpcodes_Duckman::opSetBlockCounter117(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(index);
- _vm->_scriptResource->_blockCounters.setC0(index, 0);
-}
-
-void ScriptOpcodes_Duckman::opSetBlockCounter118(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(index);
- _vm->_scriptResource->_blockCounters.setC0(index, 0x40);
-}
-
-void ScriptOpcodes_Duckman::opDebug126(ScriptThread *scriptThread, OpCall &opCall) {
- // NOTE Prints some debug text
- debug(1, "[DBG126] %s", (char*)opCall._code);
-}
-
-void ScriptOpcodes_Duckman::opDebug127(ScriptThread *scriptThread, OpCall &opCall) {
- // NOTE Prints some debug text
- debug(1, "[DBG127] %s", (char*)opCall._code);
-}
-
-#if 0
-
-void ScriptOpcodes_Duckman::opStartTempScriptThread(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(codeOffs);
- _vm->startTempScriptThread(opCall._code + codeOffs,
- opCall._threadId, scriptThread->_value8, scriptThread->_valueC, scriptThread->_value10);
-}
-
-void ScriptOpcodes_Duckman::opSetThreadSceneId(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(sceneId);
- _vm->_threads->setThreadSceneId(opCall._callerThreadId, sceneId);
-}
-
-void ScriptOpcodes_Duckman::opEndTalkThreads(ScriptThread *scriptThread, OpCall &opCall) {
- _vm->_threads->endTalkThreads();
-}
-
-void ScriptOpcodes_Duckman::opEnterScene(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(sceneId);
- uint scenesCount = _vm->_activeScenes.getActiveScenesCount();
- if (scenesCount > 0) {
- uint32 currSceneId;
- _vm->_activeScenes.getActiveSceneInfo(scenesCount, &currSceneId, 0);
- // TODO krnfileDump(currSceneId);
- }
- if (!_vm->enterScene(sceneId, opCall._callerThreadId))
- opCall._result = kTSTerminate;
-}
-
-void ScriptOpcodes_Duckman::opEnterCloseUpScene(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(sceneId);
- _vm->_input->discardButtons(0xFFFF);
- _vm->enterPause(opCall._callerThreadId);
- _vm->enterScene(sceneId, opCall._callerThreadId);
-}
-
-void ScriptOpcodes_Duckman::opExitCloseUpScene(ScriptThread *scriptThread, OpCall &opCall) {
- _vm->exitScene(opCall._callerThreadId);
- _vm->leavePause(opCall._callerThreadId);
- opCall._result = kTSYield;
-}
-
-void ScriptOpcodes_Duckman::opSetActorToNamedPoint(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(objectId);
- ARG_UINT32(namedPointId);
- Control *control = _vm->_dict->getObjectControl(objectId);
- Common::Point pos = _vm->getNamedPointPosition(namedPointId);
- control->stopActor();
- control->setActorPosition(pos);
-}
-
-void ScriptOpcodes_Duckman::opSetSelectSfx(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(soundEffectId);
- // TODO _vm->setSelectSfx(soundEffectId);
-}
-
-void ScriptOpcodes_Duckman::opSetMoveSfx(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(soundEffectId);
- // TODO _vm->setMoveSfx(soundEffectId);
-}
-
-void ScriptOpcodes_Duckman::opSetDenySfx(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(soundEffectId);
- // TODO _vm->setDenySfx(soundEffectId);
-}
-
-void ScriptOpcodes_Duckman::opSetAdjustUpSfx(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(soundEffectId);
- // TODO _vm->setAdjustUpSfx(soundEffectId);
-}
-
-void ScriptOpcodes_Duckman::opSetAdjustDnSfx(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(soundEffectId);
- // TODO _vm->setAdjustDnSfx(soundEffectId);
-}
-
-void ScriptOpcodes_Duckman::opStackPushRandom(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(maxValue);
- _vm->_stack->push(_vm->getRandom(maxValue) + 1);
-}
-
-void ScriptOpcodes_Duckman::opIfLte(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_INT16(rvalue);
- ARG_INT16(elseJumpOffs);
- int16 lvalue = _vm->_stack->pop();
- if (!(lvalue <= rvalue))
- opCall._deltaOfs += elseJumpOffs;
-}
-
-void ScriptOpcodes_Duckman::opIsCurrentSceneId(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(sceneId);
- _vm->_stack->push(_vm->getCurrentScene() == sceneId ? 1 : 0);
-}
-
-void ScriptOpcodes_Duckman::opIsActiveSceneId(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(sceneId);
- _vm->_stack->push(_vm->_activeScenes.isSceneActive(sceneId) ? 1 : 0);
-}
-
-void ScriptOpcodes_Duckman::opStackPop(ScriptThread *scriptThread, OpCall &opCall) {
- _vm->_stack->pop();
-}
-
-void ScriptOpcodes_Duckman::opStackDup(ScriptThread *scriptThread, OpCall &opCall) {
- int16 value = _vm->_stack->peek();
- _vm->_stack->push(value);
-}
-
-void ScriptOpcodes_Duckman::opLoadSpecialCodeModule(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(specialCodeModuleId);
- _vm->_resSys->loadResource(specialCodeModuleId, 0, 0);
-}
-
-void ScriptOpcodes_Duckman::opStopActor(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(objectId);
- Control *control = _vm->_dict->getObjectControl(objectId);
- control->stopActor();
-}
-
-void ScriptOpcodes_Duckman::opSetActorUsePan(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_INT16(usePan)
- ARG_UINT32(objectId);
- Control *control = _vm->_dict->getObjectControl(objectId);
- control->setActorUsePan(usePan);
-}
-
-void ScriptOpcodes_Duckman::opStartAbortableThread(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_INT16(codeOffs);
- ARG_INT16(skipOffs);
- _vm->startAbortableThread(opCall._code + codeOffs,
- opCall._code + skipOffs, opCall._threadId);
-}
-
-void ScriptOpcodes_Duckman::opKillThread(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(threadId);
- _vm->_threads->killThread(threadId);
-}
-
-void ScriptOpcodes_Duckman::opSetSceneIdThreadId(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(sceneId);
- ARG_UINT32(threadId);
- _vm->setSceneIdThreadId(sceneId, threadId);
-}
-
-void ScriptOpcodes_Duckman::opStackPush0(ScriptThread *scriptThread, OpCall &opCall) {
- _vm->_stack->push(0);
-}
-
-void ScriptOpcodes_Duckman::opSetFontId(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(fontId);
- _vm->setCurrFontId(fontId);
-}
-
-void ScriptOpcodes_Duckman::opAddMenuKey(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(key);
- ARG_UINT32(threadId);
- // TODO _vm->addMenuKey(key, threadId);
-}
-
-void ScriptOpcodes_Duckman::opChangeSceneAll(ScriptThread *scriptThread, OpCall &opCall) {
- ARG_SKIP(2);
- ARG_UINT32(sceneId);
- ARG_UINT32(threadId);
- _vm->_input->discardButtons(0xFFFF);
- _vm->_prevSceneId = _vm->getCurrentScene();
- _vm->dumpActiveScenes(_vm->_globalSceneId, opCall._callerThreadId);
- _vm->enterScene(sceneId, opCall._callerThreadId);
- // TODO _vm->_gameStates->writeStates(_vm->_prevSceneId, sceneId, threadId);
- _vm->startAnonScriptThread(threadId, 0,
- scriptThread->_value8, scriptThread->_valueC, scriptThread->_value10);
-}
-
-#endif
-
-} // End of namespace Illusions