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author | johndoe123 | 2014-12-04 13:38:42 +0100 |
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committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
commit | a078073e88c094c23e4eb51e5fb85e2cecc3ae9a (patch) | |
tree | 2834bc6107d4a2e5397fc2eecd596b2aa50e7a8b /engines/illusions/scriptopcodes_duckman.cpp | |
parent | d6e2f61155f1e0e312391b76eded58c169046282 (diff) | |
download | scummvm-rg350-a078073e88c094c23e4eb51e5fb85e2cecc3ae9a.tar.gz scummvm-rg350-a078073e88c094c23e4eb51e5fb85e2cecc3ae9a.tar.bz2 scummvm-rg350-a078073e88c094c23e4eb51e5fb85e2cecc3ae9a.zip |
ILLUSIONS: Move script opcode files to game specific directories
Diffstat (limited to 'engines/illusions/scriptopcodes_duckman.cpp')
-rw-r--r-- | engines/illusions/scriptopcodes_duckman.cpp | 959 |
1 files changed, 0 insertions, 959 deletions
diff --git a/engines/illusions/scriptopcodes_duckman.cpp b/engines/illusions/scriptopcodes_duckman.cpp deleted file mode 100644 index fbc8656d3c..0000000000 --- a/engines/illusions/scriptopcodes_duckman.cpp +++ /dev/null @@ -1,959 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "illusions/duckman/illusions_duckman.h" -#include "illusions/duckman/duckman_dialog.h" -#include "illusions/scriptopcodes_duckman.h" -#include "illusions/actor.h" -#include "illusions/camera.h" -#include "illusions/dictionary.h" -#include "illusions/input.h" -#include "illusions/resources/scriptresource.h" -#include "illusions/resources/talkresource.h" -#include "illusions/screen.h" -#include "illusions/scriptstack.h" -#include "illusions/sound.h" -#include "illusions/specialcode.h" -#include "illusions/threads/scriptthread.h" - -namespace Illusions { - -// ScriptOpcodes_Duckman - -ScriptOpcodes_Duckman::ScriptOpcodes_Duckman(IllusionsEngine_Duckman *vm) - : ScriptOpcodes(vm), _vm(vm) { - initOpcodes(); -} - -ScriptOpcodes_Duckman::~ScriptOpcodes_Duckman() { - freeOpcodes(); -} - -typedef Common::Functor2Mem<ScriptThread*, OpCall&, void, ScriptOpcodes_Duckman> ScriptOpcodeI; -#define OPCODE(op, func) \ - _opcodes[op] = new ScriptOpcodeI(this, &ScriptOpcodes_Duckman::func); \ - _opcodeNames[op] = #func; - -void ScriptOpcodes_Duckman::initOpcodes() { - // First clear everything - for (uint i = 0; i < 256; ++i) - _opcodes[i] = 0; - OPCODE(1, opNop); - OPCODE(2, opSuspend); - OPCODE(3, opYield); - OPCODE(4, opTerminate); - OPCODE(5, opJump); - OPCODE(6, opStartScriptThread); - OPCODE(7, opStartTimerThread); - OPCODE(9, opNotifyThread); - OPCODE(10, opSuspendThread); - OPCODE(16, opLoadResource); - OPCODE(17, opUnloadResource); - OPCODE(18, opEnterScene18); - OPCODE(20, opChangeScene); - OPCODE(22, opStartModalScene); - OPCODE(23, opExitModalScene); - OPCODE(24, opEnterScene24); - OPCODE(25, opLeaveScene24); - OPCODE(32, opPanCenterObject); - OPCODE(33, opPanTrackObject); - OPCODE(34, opPanToObject); - OPCODE(35, opPanToNamedPoint); - OPCODE(36, opPanToPoint); - OPCODE(37, opPanStop); - OPCODE(38, opStartFade); - OPCODE(39, opSetDisplay); - OPCODE(40, opSetCameraBounds); - OPCODE(48, opSetProperty); - OPCODE(49, opPlaceActor); - OPCODE(50, opFaceActor); - OPCODE(51, opFaceActorToObject); - OPCODE(52, opStartSequenceActor); - OPCODE(53, opStartSequenceActorAtPosition); - OPCODE(54, opStartMoveActor); - OPCODE(55, opStartMoveActorToObject); - OPCODE(56, opStartTalkThread); - OPCODE(57, opAppearActor); - OPCODE(58, opDisappearActor); - OPCODE(59, opActivateObject); - OPCODE(60, opDeactivateObject); - OPCODE(61, opSetDefaultSequence); - OPCODE(64, opStopCursorHoldingObject); - OPCODE(65, opStartCursorHoldingObject); - OPCODE(66, opPlayVideo); - OPCODE(69, opRunSpecialCode); - OPCODE(72, opStartSound); - OPCODE(75, opStopSound); - OPCODE(76, opStartMidiMusic); - OPCODE(77, opStopMidiMusic); - OPCODE(78, opFadeMidiMusic); - OPCODE(80, opAddMenuChoice); - OPCODE(81, opDisplayMenu); - OPCODE(82, opSwitchMenuChoice); - OPCODE(84, opResetGame); - OPCODE(87, opDeactivateButton); - OPCODE(88, opActivateButton); - OPCODE(96, opIncBlockCounter); - OPCODE(97, opClearBlockCounter); - OPCODE(104, opJumpIf); - OPCODE(105, opIsPrevSceneId); - OPCODE(106, opNot); - OPCODE(107, opAnd); - OPCODE(108, opOr); - OPCODE(109, opGetProperty); - OPCODE(110, opCompareBlockCounter); - OPCODE(112, opAddDialogItem); - OPCODE(113, opStartDialog); - OPCODE(114, opJumpToDialogChoice); - OPCODE(115, opSetBlockCounter115); - OPCODE(116, opSetBlockCounter116); - OPCODE(117, opSetBlockCounter117); - OPCODE(118, opSetBlockCounter118); - OPCODE(126, opDebug126); - OPCODE(127, opDebug127); -#if 0 - // Register opcodes - OPCODE(8, opStartTempScriptThread); - OPCODE(14, opSetThreadSceneId); - OPCODE(15, opEndTalkThreads); - OPCODE(20, opEnterScene); - OPCODE(30, opEnterCloseUpScene); - OPCODE(31, opExitCloseUpScene); - OPCODE(53, opSetActorToNamedPoint); - OPCODE(63, opSetSelectSfx); - OPCODE(64, opSetMoveSfx); - OPCODE(65, opSetDenySfx); - OPCODE(66, opSetAdjustUpSfx); - OPCODE(67, opSetAdjustDnSfx); - OPCODE(78, opStackPushRandom); - OPCODE(79, opIfLte); - OPCODE(105, opIsCurrentSceneId); - OPCODE(106, opIsActiveSceneId); - OPCODE(146, opStackPop); - OPCODE(147, opStackDup); - OPCODE(148, opLoadSpecialCodeModule); - OPCODE(160, opStopActor); - OPCODE(161, opSetActorUsePan); - OPCODE(168, opStartAbortableThread); - OPCODE(169, opKillThread); - OPCODE(175, opSetSceneIdThreadId); - OPCODE(176, opStackPush0); - OPCODE(177, opSetFontId); - OPCODE(178, opAddMenuKey); - OPCODE(179, opChangeSceneAll); -#endif -} - -#undef OPCODE - -void ScriptOpcodes_Duckman::freeOpcodes() { - for (uint i = 0; i < 256; ++i) - delete _opcodes[i]; -} - -// Opcodes - -void ScriptOpcodes_Duckman::opNop(ScriptThread *scriptThread, OpCall &opCall) { -} - -void ScriptOpcodes_Duckman::opSuspend(ScriptThread *scriptThread, OpCall &opCall) { - opCall._result = kTSSuspend; -} - -void ScriptOpcodes_Duckman::opYield(ScriptThread *scriptThread, OpCall &opCall) { - opCall._result = kTSYield; -} - -void ScriptOpcodes_Duckman::opTerminate(ScriptThread *scriptThread, OpCall &opCall) { - opCall._result = kTSTerminate; -} - -void ScriptOpcodes_Duckman::opJump(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(jumpOffs); - opCall._deltaOfs += jumpOffs; -} - -void ScriptOpcodes_Duckman::opStartScriptThread(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(threadId); - _vm->startScriptThread(threadId, opCall._threadId); -} - -void ScriptOpcodes_Duckman::opStartTimerThread(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(isAbortable); - ARG_INT16(duration); - ARG_INT16(maxDuration); - if (maxDuration) - duration += _vm->getRandom(maxDuration); - -//duration = 1;//DEBUG Speeds up things -duration = 5; - - if (isAbortable) - _vm->startAbortableTimerThread(duration, opCall._threadId); - else - _vm->startTimerThread(duration, opCall._threadId); -} - -void ScriptOpcodes_Duckman::opNotifyThread(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(threadId); - _vm->_threads->notifyId(threadId); - _vm->_threads->notifyTimerThreads(threadId); -} - -void ScriptOpcodes_Duckman::opSuspendThread(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(threadId); - _vm->_threads->suspendId(threadId); - _vm->_threads->suspendTimerThreads(threadId); -} - -void ScriptOpcodes_Duckman::opLoadResource(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(resourceId); - uint32 sceneId = _vm->getCurrentScene(); - _vm->_resSys->loadResource(resourceId, sceneId, opCall._threadId); - _vm->notifyThreadId(opCall._threadId); -} - -void ScriptOpcodes_Duckman::opUnloadResource(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(resourceId); - _vm->_resSys->unloadResourceById(resourceId); -} - -void ScriptOpcodes_Duckman::opEnterScene18(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(sceneId); - _vm->enterScene(sceneId, 0); -} - -//static uint dsceneId = 0, dthreadId = 0; -//static uint dsceneId = 0x00010008, dthreadId = 0x00020029;//Beginning in Jac -//static uint dsceneId = 0x0001000A, dthreadId = 0x00020043;//Home front -//static uint dsceneId = 0x0001000E, dthreadId = 0x0002007C; -//static uint dsceneId = 0x00010012, dthreadId = 0x0002009D;//Paramount -//static uint dsceneId = 0x00010020, dthreadId = 0x00020112;//Xmas -//static uint dsceneId = 0x00010021, dthreadId = 0x00020113; -//static uint dsceneId = 0x00010022, dthreadId = 0x00020114; -//static uint dsceneId = 0x0001002D, dthreadId = 0x00020141; -//static uint dsceneId = 0x00010033, dthreadId = 0x000201A4;//Chinese -//static uint dsceneId = 0x00010036, dthreadId = 0x000201B5; -//static uint dsceneId = 0x00010039, dthreadId = 0x00020089;//Map -//static uint dsceneId = 0x0001003D, dthreadId = 0x000201E0; -static uint dsceneId = 0x0001004B, dthreadId = 0x0002029B; -//static uint dsceneId = 0x0001005B, dthreadId = 0x00020341; -//static uint dsceneId = 0x00010010, dthreadId = 0x0002008A; - -void ScriptOpcodes_Duckman::opChangeScene(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(sceneId); - ARG_UINT32(threadId); - _vm->_input->discardButtons(0xFFFF); - - debug("changeScene(%08X, %08X)", sceneId, threadId); - - //DEBUG - if (dsceneId) { - sceneId = dsceneId; - threadId = dthreadId; - dsceneId = 0; - } - - if (_vm->_scriptResource->_properties.get(31)) { - _vm->changeScene(0x10002, 0x20001, opCall._callerThreadId); - } else { - _vm->changeScene(sceneId, threadId, opCall._callerThreadId); - } -} - -void ScriptOpcodes_Duckman::opStartModalScene(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(sceneId); - ARG_UINT32(threadId); - _vm->_input->discardButtons(0xFFFF); - _vm->enterPause(_vm->getCurrentScene(), opCall._callerThreadId); - _vm->_talkItems->pauseByTag(_vm->getCurrentScene()); - _vm->enterScene(sceneId, threadId); - opCall._result = kTSSuspend; -} - -void ScriptOpcodes_Duckman::opExitModalScene(ScriptThread *scriptThread, OpCall &opCall) { - _vm->_input->discardButtons(0xFFFF); - if (_vm->_scriptResource->_properties.get(0x000E0027)) { - // TODO _vm->startScriptThread2(0x10002, 0x20001, 0); - opCall._result = kTSTerminate; - } else { - _vm->dumpCurrSceneFiles(_vm->getCurrentScene(), opCall._callerThreadId); - _vm->exitScene(); - _vm->leavePause(_vm->getCurrentScene(), opCall._callerThreadId); - _vm->_talkItems->unpauseByTag(_vm->getCurrentScene()); - } -} - -void ScriptOpcodes_Duckman::opEnterScene24(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(sceneId); - _vm->_input->discardButtons(0xFFFF); - _vm->enterPause(_vm->getCurrentScene(), opCall._callerThreadId); - _vm->enterScene(sceneId, 0); -} - -void ScriptOpcodes_Duckman::opLeaveScene24(ScriptThread *scriptThread, OpCall &opCall) { - _vm->_input->discardButtons(0xFFFF); - _vm->dumpCurrSceneFiles(_vm->getCurrentScene(), opCall._callerThreadId); - _vm->exitScene(); - _vm->leavePause(_vm->getCurrentScene(), opCall._callerThreadId); -} - -void ScriptOpcodes_Duckman::opPanCenterObject(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(speed); - ARG_UINT32(objectId); - _vm->_camera->panCenterObject(objectId, speed); -} - -void ScriptOpcodes_Duckman::opPanTrackObject(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - _vm->_camera->panTrackObject(objectId); -} - -void ScriptOpcodes_Duckman::opPanToObject(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(speed); - ARG_UINT32(objectId); - Control *control = _vm->_dict->getObjectControl(objectId); - Common::Point pos = control->getActorPosition(); - _vm->_camera->panToPoint(pos, speed, opCall._threadId); -} - -void ScriptOpcodes_Duckman::opPanToNamedPoint(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(speed); - ARG_UINT32(namedPointId); - Common::Point pos = _vm->getNamedPointPosition(namedPointId); - _vm->_camera->panToPoint(pos, speed, opCall._threadId); -} - -void ScriptOpcodes_Duckman::opPanToPoint(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(speed); - ARG_INT16(x); - ARG_INT16(y); - _vm->_camera->panToPoint(Common::Point(x, y), speed, opCall._threadId); -} - -void ScriptOpcodes_Duckman::opPanStop(ScriptThread *scriptThread, OpCall &opCall) { - _vm->_camera->stopPan(); -} - -void ScriptOpcodes_Duckman::opStartFade(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(duration); - ARG_INT16(minValue); - ARG_INT16(maxValue); - ARG_INT16(firstIndex); - ARG_INT16(lastIndex); - _vm->startFader(duration, minValue, maxValue, firstIndex, lastIndex, opCall._threadId); -} - -void ScriptOpcodes_Duckman::opSetDisplay(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(flag); - _vm->_screen->setDisplayOn(flag != 0); -} - -void ScriptOpcodes_Duckman::opSetCameraBounds(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_INT16(x1); - ARG_INT16(y1); - ARG_INT16(x2); - ARG_INT16(y2); - _vm->_camera->setBounds(Common::Point(x1, y1), Common::Point(x2, y2)); -} - -void ScriptOpcodes_Duckman::opSetProperty(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(value); - ARG_UINT32(propertyId); - _vm->_scriptResource->_properties.set(propertyId, value != 0); -} - -void ScriptOpcodes_Duckman::opPlaceActor(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - ARG_UINT32(sequenceId); - ARG_UINT32(namedPointId); - Common::Point pos = _vm->getNamedPointPosition(namedPointId); - uint32 actorTypeId = _vm->getObjectActorTypeId(objectId); - _vm->_controls->placeActor(actorTypeId, pos, sequenceId, objectId, opCall._threadId); -} - -void ScriptOpcodes_Duckman::opFaceActor(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(facing); - ARG_UINT32(objectId); - Control *control = _vm->_dict->getObjectControl(objectId); - control->faceActor(facing); -} - -void ScriptOpcodes_Duckman::opFaceActorToObject(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId2); - ARG_UINT32(objectId1); - Control *control1 = _vm->_dict->getObjectControl(objectId1); - Control *control2 = _vm->_dict->getObjectControl(objectId2); - Common::Point pos1 = control1->getActorPosition(); - Common::Point pos2 = control2->getActorPosition(); - uint facing; - if (_vm->calcPointDirection(pos1, pos2, facing)) - control1->faceActor(facing); -} - -void ScriptOpcodes_Duckman::opStartSequenceActor(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - ARG_UINT32(sequenceId); - Control *control = _vm->_dict->getObjectControl(objectId); - control->startSequenceActor(sequenceId, 2, opCall._threadId); -} - -void ScriptOpcodes_Duckman::opStartSequenceActorAtPosition(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - ARG_UINT32(sequenceId); - ARG_UINT32(namedPointId); - Common::Point pos = _vm->getNamedPointPosition(namedPointId); - Control *control = _vm->_dict->getObjectControl(objectId); - control->setActorPosition(pos); - control->startSequenceActor(sequenceId, 2, opCall._threadId); -} - -void ScriptOpcodes_Duckman::opStartMoveActor(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - ARG_UINT32(sequenceId); - ARG_UINT32(namedPointId); - Control *control = _vm->_dict->getObjectControl(objectId); - Common::Point pos = _vm->getNamedPointPosition(namedPointId); - control->startMoveActor(sequenceId, pos, opCall._callerThreadId, opCall._threadId); -} - -void ScriptOpcodes_Duckman::opStartMoveActorToObject(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId1); - ARG_UINT32(objectId2); - ARG_UINT32(sequenceId); - Control *control1 = _vm->_dict->getObjectControl(objectId1); - Common::Point pos; - if (objectId2 == 0x40003) { - pos = _vm->_cursor._position; - } else { - Control *control2 = _vm->_dict->getObjectControl(objectId2); - pos = control2->_feetPt; - if (control2->_actor) { - pos.x += control2->_actor->_position.x; - pos.y += control2->_actor->_position.y; - } - } - control1->startMoveActor(sequenceId, pos, opCall._callerThreadId, opCall._threadId); -} - -void ScriptOpcodes_Duckman::opStartTalkThread(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - ARG_UINT32(talkId); - ARG_UINT32(sequenceId1); - ARG_UINT32(sequenceId2); - _vm->startTalkThread(objectId, talkId, sequenceId1, sequenceId2, opCall._threadId); -} - -void ScriptOpcodes_Duckman::opAppearActor(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - Control *control = _vm->_dict->getObjectControl(objectId); - if (!control) { - Common::Point pos = _vm->getNamedPointPosition(0x70001); - _vm->_controls->placeActor(0x50001, pos, 0x60001, objectId, 0); - control = _vm->_dict->getObjectControl(objectId); - } - control->appearActor(); -} - -void ScriptOpcodes_Duckman::opDisappearActor(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - Control *control = _vm->_dict->getObjectControl(objectId); - control->disappearActor(); -} - -void ScriptOpcodes_Duckman::opActivateObject(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - Control *control = _vm->_dict->getObjectControl(objectId); - if (control) - control->activateObject(); -} - -void ScriptOpcodes_Duckman::opDeactivateObject(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - Control *control = _vm->_dict->getObjectControl(objectId); - control->deactivateObject(); -} - -void ScriptOpcodes_Duckman::opSetDefaultSequence(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - ARG_UINT32(defaultSequenceId); - ARG_UINT32(sequenceId); - Control *control = _vm->_dict->getObjectControl(objectId); - control->_actor->_defaultSequences.set(sequenceId, defaultSequenceId); -} - -void ScriptOpcodes_Duckman::opStopCursorHoldingObject(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(flags); - _vm->stopCursorHoldingObject(); - if (!(flags & 1)) - _vm->playSoundEffect(7); -} - -void ScriptOpcodes_Duckman::opStartCursorHoldingObject(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(flags); - ARG_UINT32(objectId); - ARG_UINT32(sequenceId); - _vm->startCursorHoldingObject(objectId, sequenceId); - if (!(flags & 1)) - _vm->playSoundEffect(6); -} - -void ScriptOpcodes_Duckman::opPlayVideo(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - // NOTE This has no attached objectId or priority - // TODO _vm->playVideo(videoId, objectId, value, opCall._threadId); - - //DEBUG Resume calling thread, later done by the video player - _vm->notifyThreadId(opCall._threadId); - -} - -void ScriptOpcodes_Duckman::opRunSpecialCode(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(specialCodeId); -debug("run(%08X)", specialCodeId); - _vm->_specialCode->run(specialCodeId, opCall); -debug("run(%08X) OK", specialCodeId); -} - -void ScriptOpcodes_Duckman::opStartSound(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(volume); - ARG_UINT32(soundEffectId); - _vm->_soundMan->playSound(soundEffectId, volume, 0); -} - -void ScriptOpcodes_Duckman::opStopSound(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(soundEffectId); - _vm->_soundMan->stopSound(soundEffectId); -} - -void ScriptOpcodes_Duckman::opStartMidiMusic(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(musicId); - // TODO _vm->playMidiMusic(musicId); -} - -void ScriptOpcodes_Duckman::opStopMidiMusic(ScriptThread *scriptThread, OpCall &opCall) { - // TODO _vm->stopMidiMusic(); -} - -void ScriptOpcodes_Duckman::opFadeMidiMusic(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(duration); - ARG_INT16(finalVolume); - // TODO _vm->fadeMidiMusic(2, finalVolume, duration, opCall._threadId); -} - -void ScriptOpcodes_Duckman::opAddMenuChoice(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_INT16(jumpOffs); - ARG_INT16(endMarker); - _vm->_stack->push(endMarker); - _vm->_stack->push(jumpOffs); -} - -void ScriptOpcodes_Duckman::opDisplayMenu(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(unk1); - ARG_UINT32(menuId); - ARG_UINT32(unk2); - // TODO _vm->_shellMgr->displayMenu(_vm->_stack->topPtr(), &_vm->_menuChoiceOfs, menuId, unk1, unk2, opCall._callerThreadId); - // Remove menu choices from the stack - do { - _vm->_stack->pop(); - } while (_vm->_stack->pop() == 0); - - //DEBUG Resume calling thread, later done by the video player - _vm->notifyThreadId(opCall._callerThreadId); - -} - -void ScriptOpcodes_Duckman::opSwitchMenuChoice(ScriptThread *scriptThread, OpCall &opCall) { -_vm->_menuChoiceOfs = 156; // DEBUG Chose "Start game" - - opCall._deltaOfs += _vm->_menuChoiceOfs; -} - -void ScriptOpcodes_Duckman::opResetGame(ScriptThread *scriptThread, OpCall &opCall) { - _vm->reset(); - _vm->_input->activateButton(0xFFFF); - // TODO _vm->stopMusic(); - // TODO _vm->_gameStates->clear(); -} - -void ScriptOpcodes_Duckman::opDeactivateButton(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(button) - _vm->_input->deactivateButton(button); -} - -void ScriptOpcodes_Duckman::opActivateButton(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(button) - _vm->_input->activateButton(button); -} - -void ScriptOpcodes_Duckman::opIncBlockCounter(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(index); - byte value = _vm->_scriptResource->_blockCounters.get(index) + 1; - if (value <= 63) - _vm->_scriptResource->_blockCounters.set(index, value); -} - -void ScriptOpcodes_Duckman::opClearBlockCounter(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(index); - _vm->_scriptResource->_blockCounters.set(index, 0); -} - -void ScriptOpcodes_Duckman::opJumpIf(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(jumpOffs); - int16 value = _vm->_stack->pop(); - if (value == 0) - opCall._deltaOfs += jumpOffs; -} - -void ScriptOpcodes_Duckman::opIsPrevSceneId(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(sceneId); - _vm->_stack->push(_vm->getPrevScene() == sceneId ? 1 : 0); -} - -void ScriptOpcodes_Duckman::opNot(ScriptThread *scriptThread, OpCall &opCall) { - int16 value = _vm->_stack->pop(); - _vm->_stack->push(value != 0 ? 0 : 1); -} - -void ScriptOpcodes_Duckman::opAnd(ScriptThread *scriptThread, OpCall &opCall) { - int16 value1 = _vm->_stack->pop(); - int16 value2 = _vm->_stack->pop(); - _vm->_stack->push(value1 & value2); -} - -void ScriptOpcodes_Duckman::opOr(ScriptThread *scriptThread, OpCall &opCall) { - int16 value1 = _vm->_stack->pop(); - int16 value2 = _vm->_stack->pop(); - _vm->_stack->push(value1 | value2); -} - -void ScriptOpcodes_Duckman::opGetProperty(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(propertyId) - bool value = _vm->_scriptResource->_properties.get(propertyId); - _vm->_stack->push(value ? 1 : 0); -} - -void ScriptOpcodes_Duckman::opCompareBlockCounter(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(index); - ARG_INT16(compareOp); - ARG_INT16(rvalue); - int16 lvalue = _vm->_scriptResource->_blockCounters.get(index); - bool compareResult = false; - switch (compareOp) { - case 1: - compareResult = lvalue == rvalue; - break; - case 2: - compareResult = lvalue != rvalue; - break; - case 3: - compareResult = lvalue < rvalue; - break; - case 4: - compareResult = lvalue > rvalue; - break; - case 5: - compareResult = lvalue >= rvalue; - break; - case 6: - compareResult = lvalue <= rvalue; - break; - } - _vm->_stack->push(compareResult ? 1 : 0); -} - -void ScriptOpcodes_Duckman::opAddDialogItem(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_INT16(index); - ARG_INT16(choiceJumpOffs); - ARG_UINT32(sequenceId); - if (index && (_vm->_scriptResource->_blockCounters.getC0(index) & 0x40)) - _vm->_dialogSys->addDialogItem(choiceJumpOffs, sequenceId); -} - -void ScriptOpcodes_Duckman::opStartDialog(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(actorTypeId); - _vm->_dialogSys->startDialog(&_vm->_menuChoiceOfs, actorTypeId, opCall._callerThreadId); -} - -void ScriptOpcodes_Duckman::opJumpToDialogChoice(ScriptThread *scriptThread, OpCall &opCall) { - opCall._deltaOfs += _vm->_menuChoiceOfs; -} - -void ScriptOpcodes_Duckman::opSetBlockCounter115(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(index); - if (_vm->_scriptResource->_blockCounters.getC0(index) & 0x80) - _vm->_scriptResource->_blockCounters.set(index, 0); - _vm->_scriptResource->_blockCounters.setC0(index, 0x40); -} - -void ScriptOpcodes_Duckman::opSetBlockCounter116(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(index); - if (!(_vm->_scriptResource->_blockCounters.getC0(index) & 0x80)) - _vm->_scriptResource->_blockCounters.setC0(index, 0x40); -} - -void ScriptOpcodes_Duckman::opSetBlockCounter117(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(index); - _vm->_scriptResource->_blockCounters.setC0(index, 0); -} - -void ScriptOpcodes_Duckman::opSetBlockCounter118(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(index); - _vm->_scriptResource->_blockCounters.setC0(index, 0x40); -} - -void ScriptOpcodes_Duckman::opDebug126(ScriptThread *scriptThread, OpCall &opCall) { - // NOTE Prints some debug text - debug(1, "[DBG126] %s", (char*)opCall._code); -} - -void ScriptOpcodes_Duckman::opDebug127(ScriptThread *scriptThread, OpCall &opCall) { - // NOTE Prints some debug text - debug(1, "[DBG127] %s", (char*)opCall._code); -} - -#if 0 - -void ScriptOpcodes_Duckman::opStartTempScriptThread(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(codeOffs); - _vm->startTempScriptThread(opCall._code + codeOffs, - opCall._threadId, scriptThread->_value8, scriptThread->_valueC, scriptThread->_value10); -} - -void ScriptOpcodes_Duckman::opSetThreadSceneId(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(sceneId); - _vm->_threads->setThreadSceneId(opCall._callerThreadId, sceneId); -} - -void ScriptOpcodes_Duckman::opEndTalkThreads(ScriptThread *scriptThread, OpCall &opCall) { - _vm->_threads->endTalkThreads(); -} - -void ScriptOpcodes_Duckman::opEnterScene(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(sceneId); - uint scenesCount = _vm->_activeScenes.getActiveScenesCount(); - if (scenesCount > 0) { - uint32 currSceneId; - _vm->_activeScenes.getActiveSceneInfo(scenesCount, &currSceneId, 0); - // TODO krnfileDump(currSceneId); - } - if (!_vm->enterScene(sceneId, opCall._callerThreadId)) - opCall._result = kTSTerminate; -} - -void ScriptOpcodes_Duckman::opEnterCloseUpScene(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(sceneId); - _vm->_input->discardButtons(0xFFFF); - _vm->enterPause(opCall._callerThreadId); - _vm->enterScene(sceneId, opCall._callerThreadId); -} - -void ScriptOpcodes_Duckman::opExitCloseUpScene(ScriptThread *scriptThread, OpCall &opCall) { - _vm->exitScene(opCall._callerThreadId); - _vm->leavePause(opCall._callerThreadId); - opCall._result = kTSYield; -} - -void ScriptOpcodes_Duckman::opSetActorToNamedPoint(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - ARG_UINT32(namedPointId); - Control *control = _vm->_dict->getObjectControl(objectId); - Common::Point pos = _vm->getNamedPointPosition(namedPointId); - control->stopActor(); - control->setActorPosition(pos); -} - -void ScriptOpcodes_Duckman::opSetSelectSfx(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(soundEffectId); - // TODO _vm->setSelectSfx(soundEffectId); -} - -void ScriptOpcodes_Duckman::opSetMoveSfx(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(soundEffectId); - // TODO _vm->setMoveSfx(soundEffectId); -} - -void ScriptOpcodes_Duckman::opSetDenySfx(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(soundEffectId); - // TODO _vm->setDenySfx(soundEffectId); -} - -void ScriptOpcodes_Duckman::opSetAdjustUpSfx(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(soundEffectId); - // TODO _vm->setAdjustUpSfx(soundEffectId); -} - -void ScriptOpcodes_Duckman::opSetAdjustDnSfx(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(soundEffectId); - // TODO _vm->setAdjustDnSfx(soundEffectId); -} - -void ScriptOpcodes_Duckman::opStackPushRandom(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(maxValue); - _vm->_stack->push(_vm->getRandom(maxValue) + 1); -} - -void ScriptOpcodes_Duckman::opIfLte(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_INT16(rvalue); - ARG_INT16(elseJumpOffs); - int16 lvalue = _vm->_stack->pop(); - if (!(lvalue <= rvalue)) - opCall._deltaOfs += elseJumpOffs; -} - -void ScriptOpcodes_Duckman::opIsCurrentSceneId(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(sceneId); - _vm->_stack->push(_vm->getCurrentScene() == sceneId ? 1 : 0); -} - -void ScriptOpcodes_Duckman::opIsActiveSceneId(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(sceneId); - _vm->_stack->push(_vm->_activeScenes.isSceneActive(sceneId) ? 1 : 0); -} - -void ScriptOpcodes_Duckman::opStackPop(ScriptThread *scriptThread, OpCall &opCall) { - _vm->_stack->pop(); -} - -void ScriptOpcodes_Duckman::opStackDup(ScriptThread *scriptThread, OpCall &opCall) { - int16 value = _vm->_stack->peek(); - _vm->_stack->push(value); -} - -void ScriptOpcodes_Duckman::opLoadSpecialCodeModule(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(specialCodeModuleId); - _vm->_resSys->loadResource(specialCodeModuleId, 0, 0); -} - -void ScriptOpcodes_Duckman::opStopActor(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(objectId); - Control *control = _vm->_dict->getObjectControl(objectId); - control->stopActor(); -} - -void ScriptOpcodes_Duckman::opSetActorUsePan(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(usePan) - ARG_UINT32(objectId); - Control *control = _vm->_dict->getObjectControl(objectId); - control->setActorUsePan(usePan); -} - -void ScriptOpcodes_Duckman::opStartAbortableThread(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_INT16(codeOffs); - ARG_INT16(skipOffs); - _vm->startAbortableThread(opCall._code + codeOffs, - opCall._code + skipOffs, opCall._threadId); -} - -void ScriptOpcodes_Duckman::opKillThread(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(threadId); - _vm->_threads->killThread(threadId); -} - -void ScriptOpcodes_Duckman::opSetSceneIdThreadId(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(sceneId); - ARG_UINT32(threadId); - _vm->setSceneIdThreadId(sceneId, threadId); -} - -void ScriptOpcodes_Duckman::opStackPush0(ScriptThread *scriptThread, OpCall &opCall) { - _vm->_stack->push(0); -} - -void ScriptOpcodes_Duckman::opSetFontId(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(fontId); - _vm->setCurrFontId(fontId); -} - -void ScriptOpcodes_Duckman::opAddMenuKey(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(key); - ARG_UINT32(threadId); - // TODO _vm->addMenuKey(key, threadId); -} - -void ScriptOpcodes_Duckman::opChangeSceneAll(ScriptThread *scriptThread, OpCall &opCall) { - ARG_SKIP(2); - ARG_UINT32(sceneId); - ARG_UINT32(threadId); - _vm->_input->discardButtons(0xFFFF); - _vm->_prevSceneId = _vm->getCurrentScene(); - _vm->dumpActiveScenes(_vm->_globalSceneId, opCall._callerThreadId); - _vm->enterScene(sceneId, opCall._callerThreadId); - // TODO _vm->_gameStates->writeStates(_vm->_prevSceneId, sceneId, threadId); - _vm->startAnonScriptThread(threadId, 0, - scriptThread->_value8, scriptThread->_valueC, scriptThread->_value10); -} - -#endif - -} // End of namespace Illusions |