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| author | johndoe123 | 2014-04-18 22:08:34 +0200 |
|---|---|---|
| committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
| commit | d57ae261791f17c8c83f51c8327d908b32afad3b (patch) | |
| tree | 89e20ddbc18593e2dccb1283fba0cbf21f0e827d /engines/illusions/scriptopcodes_duckman.cpp | |
| parent | d431d3521480d43fa646a5cd84c6a10d0d24843a (diff) | |
| download | scummvm-rg350-d57ae261791f17c8c83f51c8327d908b32afad3b.tar.gz scummvm-rg350-d57ae261791f17c8c83f51c8327d908b32afad3b.tar.bz2 scummvm-rg350-d57ae261791f17c8c83f51c8327d908b32afad3b.zip | |
ILLUSIONS: Add SoundMan and MusicPlayer
- Add remaining screen shake effects
- Implement Chinese dialog puzzle in Duckman
Diffstat (limited to 'engines/illusions/scriptopcodes_duckman.cpp')
| -rw-r--r-- | engines/illusions/scriptopcodes_duckman.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/engines/illusions/scriptopcodes_duckman.cpp b/engines/illusions/scriptopcodes_duckman.cpp index 971a8eeb7e..a1e5e1cb9a 100644 --- a/engines/illusions/scriptopcodes_duckman.cpp +++ b/engines/illusions/scriptopcodes_duckman.cpp @@ -244,18 +244,20 @@ void ScriptOpcodes_Duckman::opEnterScene18(ScriptThread *scriptThread, OpCall &o //static uint dsceneId = 0, dthreadId = 0; //static uint dsceneId = 0x00010008, dthreadId = 0x00020029;//Beginning in Jac +//static uint dsceneId = 0x0001000A, dthreadId = 0x00020043;//Home front +//static uint dsceneId = 0x0001000E, dthreadId = 0x0002007C; //static uint dsceneId = 0x00010012, dthreadId = 0x0002009D;//Paramount -//static uint dsceneId = 0x00010039, dthreadId = 0x00020089;//Map -//static uint dsceneId = 0x00010033, dthreadId = 0x000201A4;//Chinese //static uint dsceneId = 0x00010020, dthreadId = 0x00020112;//Xmas -//static uint dsceneId = 0x00010039, dthreadId = 0x00020089;//Pizza -//static uint dsceneId = 0x0001002D, dthreadId = 0x00020141; -//static uint dsceneId = 0x0001004B, dthreadId = 0x0002029B; //static uint dsceneId = 0x00010021, dthreadId = 0x00020113; -static uint dsceneId = 0x0001000A, dthreadId = 0x00020043;//Home front -//static uint dsceneId = 0x0001000E, dthreadId = 0x0002007C; //static uint dsceneId = 0x00010022, dthreadId = 0x00020114; +//static uint dsceneId = 0x0001002D, dthreadId = 0x00020141; +static uint dsceneId = 0x00010033, dthreadId = 0x000201A4;//Chinese +//static uint dsceneId = 0x00010036, dthreadId = 0x000201B5; +//static uint dsceneId = 0x00010039, dthreadId = 0x00020089;//Map //static uint dsceneId = 0x0001003D, dthreadId = 0x000201E0; +//static uint dsceneId = 0x0001004B, dthreadId = 0x0002029B; +//static uint dsceneId = 0x0001005B, dthreadId = 0x00020341; + void ScriptOpcodes_Duckman::opChangeScene(ScriptThread *scriptThread, OpCall &opCall) { ARG_SKIP(2); |
