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authorjohndoe1232014-04-18 22:08:34 +0200
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commitd57ae261791f17c8c83f51c8327d908b32afad3b (patch)
tree89e20ddbc18593e2dccb1283fba0cbf21f0e827d /engines/illusions/scriptopcodes_duckman.cpp
parentd431d3521480d43fa646a5cd84c6a10d0d24843a (diff)
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ILLUSIONS: Add SoundMan and MusicPlayer
- Add remaining screen shake effects - Implement Chinese dialog puzzle in Duckman
Diffstat (limited to 'engines/illusions/scriptopcodes_duckman.cpp')
-rw-r--r--engines/illusions/scriptopcodes_duckman.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/engines/illusions/scriptopcodes_duckman.cpp b/engines/illusions/scriptopcodes_duckman.cpp
index 971a8eeb7e..a1e5e1cb9a 100644
--- a/engines/illusions/scriptopcodes_duckman.cpp
+++ b/engines/illusions/scriptopcodes_duckman.cpp
@@ -244,18 +244,20 @@ void ScriptOpcodes_Duckman::opEnterScene18(ScriptThread *scriptThread, OpCall &o
//static uint dsceneId = 0, dthreadId = 0;
//static uint dsceneId = 0x00010008, dthreadId = 0x00020029;//Beginning in Jac
+//static uint dsceneId = 0x0001000A, dthreadId = 0x00020043;//Home front
+//static uint dsceneId = 0x0001000E, dthreadId = 0x0002007C;
//static uint dsceneId = 0x00010012, dthreadId = 0x0002009D;//Paramount
-//static uint dsceneId = 0x00010039, dthreadId = 0x00020089;//Map
-//static uint dsceneId = 0x00010033, dthreadId = 0x000201A4;//Chinese
//static uint dsceneId = 0x00010020, dthreadId = 0x00020112;//Xmas
-//static uint dsceneId = 0x00010039, dthreadId = 0x00020089;//Pizza
-//static uint dsceneId = 0x0001002D, dthreadId = 0x00020141;
-//static uint dsceneId = 0x0001004B, dthreadId = 0x0002029B;
//static uint dsceneId = 0x00010021, dthreadId = 0x00020113;
-static uint dsceneId = 0x0001000A, dthreadId = 0x00020043;//Home front
-//static uint dsceneId = 0x0001000E, dthreadId = 0x0002007C;
//static uint dsceneId = 0x00010022, dthreadId = 0x00020114;
+//static uint dsceneId = 0x0001002D, dthreadId = 0x00020141;
+static uint dsceneId = 0x00010033, dthreadId = 0x000201A4;//Chinese
+//static uint dsceneId = 0x00010036, dthreadId = 0x000201B5;
+//static uint dsceneId = 0x00010039, dthreadId = 0x00020089;//Map
//static uint dsceneId = 0x0001003D, dthreadId = 0x000201E0;
+//static uint dsceneId = 0x0001004B, dthreadId = 0x0002029B;
+//static uint dsceneId = 0x0001005B, dthreadId = 0x00020341;
+
void ScriptOpcodes_Duckman::opChangeScene(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);