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author | johndoe123 | 2015-12-05 00:27:30 +0100 |
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committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
commit | 823ba2f462ff75370d1091b5c59dc950b815eed9 (patch) | |
tree | c0390e91b5034869de304423b906d8633e5f5945 /engines/illusions/sequenceopcodes.cpp | |
parent | 2de38e3469e85e56b6401a9c3cd97ead2249f67e (diff) | |
download | scummvm-rg350-823ba2f462ff75370d1091b5c59dc950b815eed9.tar.gz scummvm-rg350-823ba2f462ff75370d1091b5c59dc950b815eed9.tar.bz2 scummvm-rg350-823ba2f462ff75370d1091b5c59dc950b815eed9.zip |
ILLUSIONS: DUCKMAN: Implement load game from the game's menu system
- Fix pause/unpause opcodes
- Reduce debug output
Diffstat (limited to 'engines/illusions/sequenceopcodes.cpp')
-rw-r--r-- | engines/illusions/sequenceopcodes.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/illusions/sequenceopcodes.cpp b/engines/illusions/sequenceopcodes.cpp index 8d678ebc52..5ce25ca1fb 100644 --- a/engines/illusions/sequenceopcodes.cpp +++ b/engines/illusions/sequenceopcodes.cpp @@ -45,7 +45,7 @@ SequenceOpcodes::~SequenceOpcodes() { void SequenceOpcodes::execOpcode(Control *control, OpCall &opCall) { if (!_opcodes[opCall._op]) error("SequenceOpcodes::execOpcode() Unimplemented opcode %d", opCall._op); - debug(1, "execOpcode(%d)", opCall._op); + debug(3, "execOpcode(%d)", opCall._op); (*_opcodes[opCall._op])(control, opCall); } |