aboutsummaryrefslogtreecommitdiff
path: root/engines/illusions/sequenceopcodes.cpp
diff options
context:
space:
mode:
authorjohndoe1232015-12-05 00:27:30 +0100
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commit823ba2f462ff75370d1091b5c59dc950b815eed9 (patch)
treec0390e91b5034869de304423b906d8633e5f5945 /engines/illusions/sequenceopcodes.cpp
parent2de38e3469e85e56b6401a9c3cd97ead2249f67e (diff)
downloadscummvm-rg350-823ba2f462ff75370d1091b5c59dc950b815eed9.tar.gz
scummvm-rg350-823ba2f462ff75370d1091b5c59dc950b815eed9.tar.bz2
scummvm-rg350-823ba2f462ff75370d1091b5c59dc950b815eed9.zip
ILLUSIONS: DUCKMAN: Implement load game from the game's menu system
- Fix pause/unpause opcodes - Reduce debug output
Diffstat (limited to 'engines/illusions/sequenceopcodes.cpp')
-rw-r--r--engines/illusions/sequenceopcodes.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/illusions/sequenceopcodes.cpp b/engines/illusions/sequenceopcodes.cpp
index 8d678ebc52..5ce25ca1fb 100644
--- a/engines/illusions/sequenceopcodes.cpp
+++ b/engines/illusions/sequenceopcodes.cpp
@@ -45,7 +45,7 @@ SequenceOpcodes::~SequenceOpcodes() {
void SequenceOpcodes::execOpcode(Control *control, OpCall &opCall) {
if (!_opcodes[opCall._op])
error("SequenceOpcodes::execOpcode() Unimplemented opcode %d", opCall._op);
- debug(1, "execOpcode(%d)", opCall._op);
+ debug(3, "execOpcode(%d)", opCall._op);
(*_opcodes[opCall._op])(control, opCall);
}