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author | johndoe123 | 2014-04-18 22:08:34 +0200 |
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committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
commit | d57ae261791f17c8c83f51c8327d908b32afad3b (patch) | |
tree | 89e20ddbc18593e2dccb1283fba0cbf21f0e827d /engines/illusions/sound.cpp | |
parent | d431d3521480d43fa646a5cd84c6a10d0d24843a (diff) | |
download | scummvm-rg350-d57ae261791f17c8c83f51c8327d908b32afad3b.tar.gz scummvm-rg350-d57ae261791f17c8c83f51c8327d908b32afad3b.tar.bz2 scummvm-rg350-d57ae261791f17c8c83f51c8327d908b32afad3b.zip |
ILLUSIONS: Add SoundMan and MusicPlayer
- Add remaining screen shake effects
- Implement Chinese dialog puzzle in Duckman
Diffstat (limited to 'engines/illusions/sound.cpp')
-rw-r--r-- | engines/illusions/sound.cpp | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/engines/illusions/sound.cpp b/engines/illusions/sound.cpp new file mode 100644 index 0000000000..632b842d6f --- /dev/null +++ b/engines/illusions/sound.cpp @@ -0,0 +1,101 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "illusions/illusions.h" +#include "illusions/sound.h" + +namespace Illusions { + +// MusicPlayer + +MusicPlayer::MusicPlayer(Audio::Mixer *mixer) + : _mixer(mixer), _musicId(0), _flags(0) { + _flags = 1; // TODO? +} + +MusicPlayer::~MusicPlayer() { +} + +void MusicPlayer::play(uint32 musicId, bool looping, int16 volume, int16 pan) { + debug("MusicPlayer::play(%08X)", musicId); + if (_flags & 1) { + stop(); + _musicId = musicId; + Common::String filename = Common::String::format("%08x.wav", _musicId); + _flags |= 2; + _flags &= ~4; + if (looping) { + _flags |= 8; + } else { + _flags &= ~8; + } + Common::File *fd = new Common::File(); + fd->open(filename); + Audio::AudioStream *audioStream = Audio::makeLoopingAudioStream(Audio::makeWAVStream(fd, DisposeAfterUse::YES), looping ? 0 : 1); + _mixer->playStream(Audio::Mixer::kMusicSoundType, &_soundHandle, audioStream, -1, volume, pan); + } +} + +void MusicPlayer::stop() { + debug("MusicPlayer::stop()"); + if ((_flags & 1) && (_flags & 2)) { + if (_mixer->isSoundHandleActive(_soundHandle)) + _mixer->stopHandle(_soundHandle); + _flags &= ~2; + _flags &= ~4; + _flags &= ~8; + _musicId = 0; + } +} + +bool MusicPlayer::isPlaying() { + return (_flags & 1) && (_flags & 2) && _mixer->isSoundHandleActive(_soundHandle); +} + +// SoundMan + +SoundMan::SoundMan(IllusionsEngine *vm) + : _vm(vm), _musicNotifyThreadId(0) { + _musicPlayer = new MusicPlayer(_vm->_mixer); +} + +SoundMan::~SoundMan() { + delete _musicPlayer; +} + +void SoundMan::update() { + // TODO voc_testCued(); + if (_musicNotifyThreadId && !_musicPlayer->isPlaying()) + _vm->notifyThreadId(_musicNotifyThreadId); +} + +void SoundMan::playMusic(uint32 musicId, int16 type, int16 volume, int16 pan, uint32 notifyThreadId) { + _vm->notifyThreadId(_musicNotifyThreadId); + _musicPlayer->play(musicId, type == 2, volume, pan); + _musicNotifyThreadId = notifyThreadId; +} + +void SoundMan::stopMusic() { + _musicPlayer->stop(); +} + +} // End of namespace Illusions |