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authorjohndoe1232014-04-18 22:08:34 +0200
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commitd57ae261791f17c8c83f51c8327d908b32afad3b (patch)
tree89e20ddbc18593e2dccb1283fba0cbf21f0e827d /engines/illusions/sound.cpp
parentd431d3521480d43fa646a5cd84c6a10d0d24843a (diff)
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ILLUSIONS: Add SoundMan and MusicPlayer
- Add remaining screen shake effects - Implement Chinese dialog puzzle in Duckman
Diffstat (limited to 'engines/illusions/sound.cpp')
-rw-r--r--engines/illusions/sound.cpp101
1 files changed, 101 insertions, 0 deletions
diff --git a/engines/illusions/sound.cpp b/engines/illusions/sound.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "illusions/illusions.h"
+#include "illusions/sound.h"
+
+namespace Illusions {
+
+// MusicPlayer
+
+MusicPlayer::MusicPlayer(Audio::Mixer *mixer)
+ : _mixer(mixer), _musicId(0), _flags(0) {
+ _flags = 1; // TODO?
+}
+
+MusicPlayer::~MusicPlayer() {
+}
+
+void MusicPlayer::play(uint32 musicId, bool looping, int16 volume, int16 pan) {
+ debug("MusicPlayer::play(%08X)", musicId);
+ if (_flags & 1) {
+ stop();
+ _musicId = musicId;
+ Common::String filename = Common::String::format("%08x.wav", _musicId);
+ _flags |= 2;
+ _flags &= ~4;
+ if (looping) {
+ _flags |= 8;
+ } else {
+ _flags &= ~8;
+ }
+ Common::File *fd = new Common::File();
+ fd->open(filename);
+ Audio::AudioStream *audioStream = Audio::makeLoopingAudioStream(Audio::makeWAVStream(fd, DisposeAfterUse::YES), looping ? 0 : 1);
+ _mixer->playStream(Audio::Mixer::kMusicSoundType, &_soundHandle, audioStream, -1, volume, pan);
+ }
+}
+
+void MusicPlayer::stop() {
+ debug("MusicPlayer::stop()");
+ if ((_flags & 1) && (_flags & 2)) {
+ if (_mixer->isSoundHandleActive(_soundHandle))
+ _mixer->stopHandle(_soundHandle);
+ _flags &= ~2;
+ _flags &= ~4;
+ _flags &= ~8;
+ _musicId = 0;
+ }
+}
+
+bool MusicPlayer::isPlaying() {
+ return (_flags & 1) && (_flags & 2) && _mixer->isSoundHandleActive(_soundHandle);
+}
+
+// SoundMan
+
+SoundMan::SoundMan(IllusionsEngine *vm)
+ : _vm(vm), _musicNotifyThreadId(0) {
+ _musicPlayer = new MusicPlayer(_vm->_mixer);
+}
+
+SoundMan::~SoundMan() {
+ delete _musicPlayer;
+}
+
+void SoundMan::update() {
+ // TODO voc_testCued();
+ if (_musicNotifyThreadId && !_musicPlayer->isPlaying())
+ _vm->notifyThreadId(_musicNotifyThreadId);
+}
+
+void SoundMan::playMusic(uint32 musicId, int16 type, int16 volume, int16 pan, uint32 notifyThreadId) {
+ _vm->notifyThreadId(_musicNotifyThreadId);
+ _musicPlayer->play(musicId, type == 2, volume, pan);
+ _musicNotifyThreadId = notifyThreadId;
+}
+
+void SoundMan::stopMusic() {
+ _musicPlayer->stop();
+}
+
+} // End of namespace Illusions