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author | johndoe123 | 2015-11-24 00:10:10 +0100 |
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committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
commit | fa17f684da1da7fded805746b75c454502ffe683 (patch) | |
tree | 1e668515abccf6455299a5b9fbadc2c5b6affd98 /engines/illusions/sound.cpp | |
parent | 09bbb482a8ccdfb8e36128d40364900b99aa2a13 (diff) | |
download | scummvm-rg350-fa17f684da1da7fded805746b75c454502ffe683.tar.gz scummvm-rg350-fa17f684da1da7fded805746b75c454502ffe683.tar.bz2 scummvm-rg350-fa17f684da1da7fded805746b75c454502ffe683.zip |
ILLUSIONS: DUCKMAN: Start implementing the menu system
Still work-in-progress, missing functionality and buggy
Maybe needs some work for BBDOU where this isn't implemented yet.
Diffstat (limited to 'engines/illusions/sound.cpp')
-rw-r--r-- | engines/illusions/sound.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/illusions/sound.cpp b/engines/illusions/sound.cpp index 5eebf00d21..5b1eea85f8 100644 --- a/engines/illusions/sound.cpp +++ b/engines/illusions/sound.cpp @@ -37,7 +37,7 @@ MusicPlayer::~MusicPlayer() { } void MusicPlayer::play(uint32 musicId, bool looping, int16 volume, int16 pan) { - debug("MusicPlayer::play(%08X)", musicId); + debug(1, "MusicPlayer::play(%08X)", musicId); if (_flags & 1) { stop(); _musicId = musicId; @@ -57,7 +57,7 @@ void MusicPlayer::play(uint32 musicId, bool looping, int16 volume, int16 pan) { } void MusicPlayer::stop() { - debug("MusicPlayer::stop()"); + debug(1, "MusicPlayer::stop()"); if ((_flags & 1) && (_flags & 2)) { if (g_system->getMixer()->isSoundHandleActive(_soundHandle)) g_system->getMixer()->stopHandle(_soundHandle); @@ -82,7 +82,7 @@ VoicePlayer::~VoicePlayer() { } bool VoicePlayer::cue(const char *voiceName) { - debug("VoicePlayer::cue(%s)", voiceName); + debug(1, "VoicePlayer::cue(%s)", voiceName); _voiceName = voiceName; _voiceStatus = 2; if (!isEnabled()) { @@ -147,7 +147,7 @@ void Sound::load() { } void Sound::unload() { - debug("Sound::unload() %08X", _soundEffectId); + debug(1, "Sound::unload() %08X", _soundEffectId); stop(); delete _stream; _stream = 0; |