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authorEric Fry2018-06-25 22:21:51 +1000
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commitd77dd6c14ab6c41513ed282597a6da82289061e8 (patch)
treedbe1fbbc37a2d155c68130aafc9024e9d7731462 /engines/illusions/threads
parent92e74327e6cd92b9764c851f99f02a9fa238051f (diff)
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ILLUSIONS: Pause voice when entering in-game menu
Wire up load fail dialog when trying to restart from unsaved new game.
Diffstat (limited to 'engines/illusions/threads')
-rw-r--r--engines/illusions/threads/talkthread_duckman.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/illusions/threads/talkthread_duckman.cpp b/engines/illusions/threads/talkthread_duckman.cpp
index 42d9747810..fdfcc0ac4f 100644
--- a/engines/illusions/threads/talkthread_duckman.cpp
+++ b/engines/illusions/threads/talkthread_duckman.cpp
@@ -206,7 +206,7 @@ int TalkThread_Duckman::onUpdate() {
void TalkThread_Duckman::onPause() {
if (_status == 5) {
if (!(_flags & 4)) {
- // TODO audvocPauseVoice();
+ _vm->_soundMan->pauseVoice(true);
}
if (!(_flags & 8))
_textDurationElapsed = getDurationElapsed(_textStartTime, _textEndTime);
@@ -220,7 +220,7 @@ void TalkThread_Duckman::onUnpause() {
_vm->_soundMan->cueVoice((char*)talkEntry->_voiceName);
} else if (_status == 5) {
if (!(_flags & 4)) {
- // TODO audvocUnpauseVoice();
+ _vm->_soundMan->pauseVoice(false);
}
if (!(_flags & 8)) {
_textStartTime = getCurrentTime();