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authorFlorian Kagerer2009-05-10 13:40:28 +0000
committerFlorian Kagerer2009-05-10 13:40:28 +0000
commitdd84aaf648b57220180b84a9aa0825d16bcea5bc (patch)
tree2be68b4e4892d1a4d19509a46ebe64206e83e3f4 /engines/kyra/animator_mr.cpp
parent3592801a5707f42c71971321b26e2cc1da775c25 (diff)
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LOL: - added some spell casting (spark, heal, swarm)
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
Diffstat (limited to 'engines/kyra/animator_mr.cpp')
-rw-r--r--engines/kyra/animator_mr.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/kyra/animator_mr.cpp b/engines/kyra/animator_mr.cpp
index 5a26f9bcfd..20c84ced11 100644
--- a/engines/kyra/animator_mr.cpp
+++ b/engines/kyra/animator_mr.cpp
@@ -125,10 +125,7 @@ void KyraEngine_MR::drawSceneAnimObject(AnimObj *obj, int x, int y, int layer) {
flags |= 0x8000;
x = obj->xPos2 - _sceneAnimMovie[obj->animNum]->xAdd();
y = obj->yPos2 - _sceneAnimMovie[obj->animNum]->yAdd();
- _sceneAnimMovie[obj->animNum]->setDrawPage(2);
- _sceneAnimMovie[obj->animNum]->setX(x);
- _sceneAnimMovie[obj->animNum]->setY(y);
- _sceneAnimMovie[obj->animNum]->displayFrame(obj->shapeIndex3, flags | layer);
+ _sceneAnimMovie[obj->animNum]->displayFrame(obj->shapeIndex3, 2, x, y, flags | layer);
}
}
}