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authorFlorian Kagerer2009-12-12 20:06:42 +0000
committerFlorian Kagerer2009-12-12 20:06:42 +0000
commitf4c54fb636478b4bdf4a2e8c3a76b060459a0ca1 (patch)
tree263efd9b89dae1acc97076509afc3de5efc6376e /engines/kyra/animator_tim.cpp
parent0e7c2265b57b05b38929cbebf66feb446238d41c (diff)
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LOL: moved TIM animation code into a separate class
svn-id: r46351
Diffstat (limited to 'engines/kyra/animator_tim.cpp')
-rw-r--r--engines/kyra/animator_tim.cpp228
1 files changed, 228 insertions, 0 deletions
diff --git a/engines/kyra/animator_tim.cpp b/engines/kyra/animator_tim.cpp
new file mode 100644
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+++ b/engines/kyra/animator_tim.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/endian.h"
+#include "common/system.h"
+
+#include "kyra/script_tim.h"
+#include "kyra/wsamovie.h"
+#include "kyra/screen_lol.h"
+
+#ifdef ENABLE_LOL
+#include "kyra/lol.h"
+#endif ENABLE_LOL
+
+namespace Kyra {
+
+TimAnimator::TimAnimator(LoLEngine *engine, Screen_v2 *screen_v2, OSystem *system, bool useParts) : _vm(engine), _screen(screen_v2), _system(system), _useParts(useParts) {
+ _animations = new Animation[TIM::kWSASlots];
+ memset(_animations, 0, TIM::kWSASlots * sizeof(Animation));
+
+ if (_useParts) {
+ for (int i = 0; i < TIM::kWSASlots; i++) {
+ _animations[i].parts = new AnimPart[TIM::kAnimParts];
+ memset(_animations[i].parts, 0, TIM::kAnimParts * sizeof(AnimPart));
+ }
+ }
+}
+
+TimAnimator::~TimAnimator() {
+ for (int i = 0; i < TIM::kWSASlots; i++) {
+ delete _animations[i].wsa;
+ if (_useParts)
+ delete[] _animations[i].parts;
+ }
+
+ delete[] _animations;
+}
+
+void TimAnimator::init(int animIndex, Movie *wsa, int x, int y, int wsaCopyParams, int frameDelay) {
+ TimAnimator::Animation *anim = &_animations[animIndex];
+ anim->wsa = wsa;
+ anim->x = x;
+ anim->y = y;
+ anim->wsaCopyParams = wsaCopyParams;
+ anim->frameDelay = frameDelay;
+ anim->enable = 0;
+ anim->lastPart = -1;
+}
+
+void TimAnimator::reset(int animIndex, bool clearStruct) {
+ TimAnimator::Animation *anim = &_animations[animIndex];
+ if (!anim)
+ return;
+ anim->field_D = 0;
+ anim->enable = 0;
+ delete anim->wsa;
+ anim->wsa = 0;
+
+ if (clearStruct) {
+ if (_useParts)
+ delete[] anim->parts;
+
+ memset(anim, 0, sizeof(Animation));
+
+ if (_useParts) {
+ anim->parts = new AnimPart[TIM::kAnimParts];
+ memset(anim->parts, 0, TIM::kAnimParts * sizeof(AnimPart));
+ }
+ }
+}
+
+void TimAnimator::displayFrame(int animIndex, int page, int frame) {
+ TimAnimator::Animation *anim = &_animations[animIndex];
+ if ((anim->wsaCopyParams & 0x4000) != 0)
+ page = 2;
+ // WORKAROUND for some bugged scripts that will try to display frames of non-existent animations
+ if (anim->wsa)
+ anim->wsa->displayFrame(frame, page, anim->x, anim->y, anim->wsaCopyParams & 0xF0FF, 0, 0);
+ if (!page)
+ _screen->updateScreen();
+}
+
+void TimAnimator::setupPart(int animIndex, int part, int firstFrame, int lastFrame, int cycles, int nextPart, int partDelay, int f, int sfxIndex, int sfxFrame) {
+ AnimPart *a = &_animations[animIndex].parts[part];
+ a->firstFrame = firstFrame;
+ a->lastFrame = lastFrame;
+ a->cycles = cycles;
+ a->nextPart = nextPart;
+ a->partDelay = partDelay;
+ a->field_A = f;
+ a->sfxIndex = sfxIndex;
+ a->sfxFrame = sfxFrame;
+}
+
+void TimAnimator::start(int animIndex, int part) {
+ if (!_vm || !_system || !_screen)
+ return;
+
+ Animation *anim = &_animations[animIndex];
+ anim->curPart = part;
+ AnimPart *p = &anim->parts[part];
+ anim->enable = 1;
+ anim->nextFrame = _system->getMillis() + anim->frameDelay * _vm->_tickLength;
+ anim->curFrame = p->firstFrame;
+ anim->cyclesCompleted = 0;
+
+ // WORKAROUND for some bugged scripts that will try to display frames of non-existent animations
+ if (anim->wsa)
+ anim->wsa->displayFrame(anim->curFrame - 1, 0, anim->x, anim->y, 0, 0, 0);
+}
+
+void TimAnimator::stop(int animIndex) {
+ Animation *anim = &_animations[animIndex];
+ anim->enable = 0;
+ anim->field_D = 0;
+ if (animIndex == 5) {
+ delete anim->wsa;
+ anim->wsa = 0;
+ }
+}
+
+void TimAnimator::update(int animIndex) {
+ if (!_vm || !_system || !_screen)
+ return;
+
+ Animation *anim = &_animations[animIndex];
+ if (!anim->enable || anim->nextFrame >= _system->getMillis())
+ return;
+
+ AnimPart *p = &anim->parts[anim->curPart];
+ anim->nextFrame = 0;
+
+ int step = 0;
+ if (p->lastFrame >= p->firstFrame) {
+ step = 1;
+ anim->curFrame++;
+ } else {
+ step = -1;
+ anim->curFrame--;
+ }
+
+ if (anim->curFrame == (p->lastFrame + step)) {
+ anim->cyclesCompleted++;
+
+ if ((anim->cyclesCompleted > p->cycles) || anim->field_D) {
+ anim->lastPart = anim->curPart;
+
+ if ((p->nextPart == -1) || (anim->field_D && p->field_A)) {
+ anim->enable = 0;
+ anim->field_D = 0;
+ return;
+ }
+
+ anim->nextFrame += (p->partDelay * _vm->_tickLength);
+ anim->curPart = p->nextPart;
+
+ p = &anim->parts[anim->curPart];
+ anim->curFrame = p->firstFrame;
+ anim->cyclesCompleted = 0;
+
+ } else {
+ anim->curFrame = p->firstFrame;
+ }
+ }
+
+ if (p->sfxIndex != -1 && p->sfxFrame == anim->curFrame)
+ _vm->snd_playSoundEffect(p->sfxIndex, -1);
+
+ anim->nextFrame += (anim->frameDelay * _vm->_tickLength);
+
+ anim->wsa->displayFrame(anim->curFrame - 1, 0, anim->x, anim->y, 0, 0, 0);
+ anim->nextFrame += _system->getMillis();
+}
+
+void TimAnimator::playPart(int animIndex, int firstFrame, int lastFrame, int delay) {
+ if (!_vm || !_system || !_screen)
+ return;
+
+ Animation *anim = &_animations[animIndex];
+
+ int step = (lastFrame >= firstFrame) ? 1 : -1;
+ for (int i = firstFrame; i != (lastFrame + step) ; i += step) {
+ uint32 next = _system->getMillis() + delay * _vm->_tickLength;
+ if (anim->wsaCopyParams & 0x4000) {
+ _screen->copyRegion(112, 0, 112, 0, 176, 120, 6, 2);
+ anim->wsa->displayFrame(i - 1, 2, anim->x, anim->y, anim->wsaCopyParams & 0x1000 ? 0x5000 : 0x4000, _vm->_transparencyTable1, _vm->_transparencyTable2);
+ _screen->copyRegion(112, 0, 112, 0, 176, 120, 2, 0);
+ _screen->updateScreen();
+ } else {
+ anim->wsa->displayFrame(i - 1, 0, anim->x, anim->y, 0, 0, 0);
+ _screen->updateScreen();
+ }
+ int32 del = (int32)(next - _system->getMillis());
+ if (del > 0)
+ _vm->delay(del, true);
+ }
+}
+
+int TimAnimator::resetLastPart(int animIndex) {
+ Animation *anim = &_animations[animIndex];
+ int8 res = -1;
+ SWAP(res, anim->lastPart);
+ return res;
+}
+
+} // End of namespace Kyra