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authorathrxx2019-01-26 01:31:34 +0100
committerathrxx2019-03-06 20:48:15 +0100
commit1dfdcc7252ac83643cae7a7447c025da2af63843 (patch)
treeb6736d006bf67d5264dd171c336f0915695d1f88 /engines/kyra/engine/kyra_mr.h
parent8b53d20b51771680c3d31aa02c0285b7a8be4e85 (diff)
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KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
Diffstat (limited to 'engines/kyra/engine/kyra_mr.h')
-rw-r--r--engines/kyra/engine/kyra_mr.h670
1 files changed, 670 insertions, 0 deletions
diff --git a/engines/kyra/engine/kyra_mr.h b/engines/kyra/engine/kyra_mr.h
new file mode 100644
index 0000000000..83c97ebad9
--- /dev/null
+++ b/engines/kyra/engine/kyra_mr.h
@@ -0,0 +1,670 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef KYRA_KYRA_MR_H
+#define KYRA_KYRA_MR_H
+
+#include "kyra/engine/kyra_v2.h"
+#include "kyra/graphics/screen_mr.h"
+#include "kyra/script/script.h"
+#include "kyra/gui/gui_mr.h"
+
+#include "common/hashmap.h"
+#include "common/list.h"
+
+namespace Kyra {
+
+class SoundDigital;
+class Screen_MR;
+class MainMenu;
+class WSAMovie_v2;
+class TextDisplayer_MR;
+struct Button;
+
+class KyraEngine_MR : public KyraEngine_v2 {
+friend class TextDisplayer_MR;
+friend class GUI_MR;
+public:
+ KyraEngine_MR(OSystem *system, const GameFlags &flags);
+ ~KyraEngine_MR();
+
+ // Regarding pausing of the engine:
+ // Idle animation time, item animations and album animations should be taken
+ // care of, but since those would just produce minor glitches it's not that
+ // important.
+
+ Screen *screen() { return _screen; }
+ Screen_v2 *screen_v2() const { return _screen; }
+ GUI *gui() const { return _gui; }
+ SoundDigital *soundDigital() { return _soundDigital; }
+ int language() const { return _lang; }
+ bool heliumMode() const { return _configHelium; }
+
+ Common::Error go();
+
+ void playVQA(const char *name);
+
+private:
+ static const EngineDesc _mrEngineDesc;
+
+ // config
+ bool _configStudio;
+ bool _configSkip;
+ bool _configHelium;
+ int _configVQAQuality;
+
+ void registerDefaultSettings();
+ void writeSettings();
+ void readSettings();
+
+ void initStaticResource();
+
+ // --
+ Screen_MR *_screen;
+ SoundDigital *_soundDigital;
+
+ Common::Error init();
+
+ void preinit();
+ void startup();
+ void runStartupScript(int script, int unk1);
+
+ void setupOpcodeTable();
+
+ // input
+ bool skipFlag() const;
+ void resetSkipFlag(bool removeEvent = true);
+
+ // run
+ bool _menuDirectlyToLoad;
+
+ void runLoop();
+ void handleInput(int x, int y);
+ int inputSceneChange(int x, int y, int unk1, int unk2);
+
+ void update();
+ void updateWithText();
+ void updateMouse();
+
+ // sound specific
+private:
+ void playMenuAudioFile();
+
+ int _musicSoundChannel;
+ int _fadeOutMusicChannel;
+ const char *_menuAudioFile;
+
+ const char *const *_soundList;
+ int _soundListSize;
+
+ void snd_playWanderScoreViaMap(int track, int force);
+ void stopMusicTrack();
+
+ void fadeOutMusic(int ticks);
+
+ void snd_playSoundEffect(int item, int volume);
+
+ const uint8 *_sfxFileMap;
+ int _sfxFileMapSize;
+ const char *const *_sfxFileList;
+ int _sfxFileListSize;
+
+ int _voiceSoundChannel;
+
+ void playVoice(int high, int low);
+ void snd_playVoiceFile(int file);
+ bool snd_voiceIsPlaying();
+ void snd_stopVoice();
+
+ int _curStudioSFX;
+ void playStudioSFX(const char *str);
+
+ // gui
+ GUI_MR *_gui;
+
+ Button *_mainButtonData;
+ Button *_mainButtonList;
+ bool _mainButtonListInitialized;
+ void initMainButtonList(bool disable);
+
+ bool _enableInventory;
+ int buttonInventory(Button *button);
+ int buttonMoodChange(Button *button);
+ int buttonShowScore(Button *button);
+ int buttonJesterStaff(Button *button);
+
+ void loadButtonShapes();
+ int callbackButton1(Button *button);
+ int callbackButton2(Button *button);
+ int callbackButton3(Button *button);
+
+ // -> main menu
+ void initMainMenu();
+ void uninitMainMenu();
+
+ MainMenu *_menu;
+ WSAMovie_v2 *_menuAnim;
+
+ // timer
+ void setupTimers();
+
+ void setWalkspeed(uint8);
+ void setCommandLineRestoreTimer(int secs);
+
+ void timerRestoreCommandLine(int arg);
+ void timerRunSceneScript7(int arg);
+ void timerFleaDeath(int arg);
+
+ uint32 _nextIdleAnim;
+ void setNextIdleAnimTimer();
+
+ // pathfinder
+ bool lineIsPassable(int x, int y);
+
+private:
+ // main menu
+ const char *const *_mainMenuStrings;
+ int _mainMenuStringsSize;
+
+ static const char *const _mainMenuSpanishFan[];
+ static const char *const _mainMenuItalianFan[];
+
+ // animator
+ uint8 *_gamePlayBuffer;
+ void restorePage3();
+
+ void clearAnimObjects();
+
+ void animSetupPaletteEntry(AnimObj *anim);
+
+ void drawAnimObjects();
+ void drawSceneAnimObject(AnimObj *obj, int x, int y, int drawLayer);
+ void drawCharacterAnimObject(AnimObj *obj, int x, int y, int drawLayer);
+
+ void refreshAnimObjects(int force);
+
+ bool _loadingState;
+ void updateItemAnimations();
+ void updateCharacterAnim(int charId);
+
+ void updateSceneAnim(int anim, int newFrame);
+ void setupSceneAnimObject(int anim, uint16 flags, int x, int y, int x2, int y2, int w, int h, int unk10, int specialSize, int unk14, int shape, const char *filename);
+ void removeSceneAnimObject(int anim, int refresh);
+
+ int _charBackUpWidth2, _charBackUpHeight2;
+ int _charBackUpWidth, _charBackUpHeight;
+
+ void setCharacterAnimDim(int w, int h);
+ void resetCharacterAnimDim();
+
+ bool _nextIdleType;
+ void showIdleAnim();
+
+ const ItemAnimDefinition *_itemAnimDefinition;
+ ActiveItemAnim _activeItemAnim[10];
+ int _nextAnimItem;
+
+ // interface
+ uint8 *_interface;
+ uint8 *_interfaceCommandLine;
+
+ void loadInterfaceShapes();
+ void loadInterface();
+
+ void showMessage(const char *string, uint8 c0, uint8 c1);
+ void showMessageFromCCode(int string, uint8 c0, int);
+ void updateItemCommand(Item item, int str, uint8 c0);
+
+ void updateCommandLine();
+ void restoreCommandLine();
+ void updateCLState();
+
+ int _commandLineY;
+ const char *_shownMessage;
+ bool _restoreCommandLine;
+ bool _inventoryState;
+ int _inventoryScrollSpeed;
+
+ void showInventory();
+ void hideInventory();
+
+ void drawMalcolmsMoodText();
+ void drawMalcolmsMoodPointer(int frame, int page);
+ void drawJestersStaff(int type, int page);
+
+ void drawScore(int page, int x, int y);
+ void drawScoreCounting(int oldScore, int newScore, int drawOld, const int x);
+ int getScoreX(const char *str);
+
+ static const uint8 _inventoryX[];
+ static const uint8 _inventoryY[];
+ void redrawInventory(int page);
+ void clearInventorySlot(int slot, int page);
+ void drawInventorySlot(int page, Item item, int slot);
+
+ WSAMovie_v2 *_invWsa;
+ int _invWsaFrame;
+
+ // localization
+ uint8 *_scoreFile;
+ uint8 *_cCodeFile;
+ uint8 *_scenesFile;
+ uint8 *_itemFile;
+ uint8 *_optionsFile;
+ uint8 *_actorFile;
+ uint32 _actorFileSize;
+ uint8 *_sceneStrings;
+
+ uint8 *getTableEntry(uint8 *buffer, int id);
+ void getTableEntry(Common::SeekableReadStream *stream, int id, char *dst);
+
+ // items
+ int8 *_itemBuffer1;
+ int8 *_itemBuffer2;
+
+ static const Item _trashItemList[];
+ void removeTrashItems();
+
+ void initItems();
+
+ int checkItemCollision(int x, int y);
+
+ bool dropItem(int unk1, Item item, int x, int y, int unk2);
+ bool processItemDrop(uint16 sceneId, Item item, int x, int y, int unk1, int unk2);
+ void itemDropDown(int startX, int startY, int dstX, int dstY, int itemSlot, Item item, int remove);
+ void exchangeMouseItem(int itemPos, int runScript);
+ bool pickUpItem(int x, int y, int runScript);
+
+ bool isDropable(int x, int y);
+
+ const uint8 *_itemMagicTable;
+ bool itemListMagic(Item handItem, int itemSlot);
+ bool itemInventoryMagic(Item handItem, int invSlot);
+
+ const uint8 *_itemStringMap;
+ int _itemStringMapSize;
+ static const uint8 _itemStringPickUp[];
+ static const uint8 _itemStringDrop[];
+ static const uint8 _itemStringInv[];
+
+ int getItemCommandStringPickUp(uint16 item);
+ int getItemCommandStringDrop(uint16 item);
+ int getItemCommandStringInv(uint16 item);
+
+ // -> hand item
+ void setItemMouseCursor();
+ void setMouseCursor(Item item);
+
+ // shapes
+ void initMouseShapes();
+
+ void loadCharacterShapes(int newShapes);
+ void updateMalcolmShapes();
+
+ int _malcolmShapeXOffset, _malcolmShapeYOffset;
+
+ struct ShapeDesc {
+ uint8 width, height;
+ int8 xOffset, yOffset;
+ };
+ static const ShapeDesc _shapeDescs[];
+ static const int _shapeDescsSize;
+
+ // scene animation
+ uint8 *_sceneShapes[20];
+
+ void freeSceneShapes();
+
+ // voice
+ int _currentTalkFile;
+ void openTalkFile(int file);
+
+ // scene
+ bool _noScriptEnter;
+ void enterNewScene(uint16 scene, int facing, int unk1, int unk2, int unk3);
+ void enterNewSceneUnk1(int facing, int unk1, int unk2);
+ void enterNewSceneUnk2(int unk1);
+ int _enterNewSceneLock;
+
+ void unloadScene();
+
+ void loadScenePal();
+ void loadSceneMsc();
+ void initSceneScript(int unk1);
+ void initSceneAnims(int unk1);
+ void initSceneScreen(int unk1);
+
+ int runSceneScript1(int x, int y);
+ int runSceneScript2();
+ bool _noStartupChat;
+ void runSceneScript4(int unk1);
+ void runSceneScript8();
+
+ int _sceneMinX, _sceneMaxX;
+ int _maskPageMinY, _maskPageMaxY;
+
+ int trySceneChange(int *moveTable, int unk1, int unk2);
+ int checkSceneChange();
+
+ int8 _sceneDatPalette[45];
+ int8 _sceneDatLayerTable[15];
+ struct SceneShapeDesc {
+ // the original saves those variables, we don't, since
+ // they are just needed on scene load
+ /*int x, y;
+ int w, h;*/
+ int drawX, drawY;
+ };
+ SceneShapeDesc _sceneShapeDescs[20];
+
+ int getDrawLayer(int x, int y);
+
+ int getScale(int x, int y);
+ int _scaleTable[15];
+
+ // character
+ int getCharacterWalkspeed() const;
+ void updateCharAnimFrame(int *table);
+ int8 _characterAnimTable[2];
+ static const uint8 _characterFrameTable[];
+
+ void updateCharPal(int unk1);
+ int _lastCharPalLayer;
+ bool _charPalUpdate;
+
+ bool checkCharCollision(int x, int y);
+
+ int _malcolmsMood;
+
+ void makeCharFacingMouse();
+
+ int findFreeInventorySlot();
+
+ // talk object
+ struct TalkObject {
+ char filename[13];
+ int8 sceneAnim;
+ int8 sceneScript;
+ int16 x, y;
+ uint8 color;
+ uint8 sceneId;
+ };
+
+ TalkObject *_talkObjectList;
+
+ bool talkObjectsInCurScene();
+
+ // chat
+ int chatGetType(const char *text);
+ int chatCalcDuration(const char *text);
+
+ void objectChat(const char *text, int object, int vocHigh, int vocLow);
+ void objectChatInit(const char *text, int object, int vocHigh, int vocLow);
+ void objectChatPrintText(const char *text, int object);
+ void objectChatProcess(const char *script);
+ void objectChatWaitToFinish();
+
+ void badConscienceChat(const char *str, int vocHigh, int vocLow);
+ void badConscienceChatWaitToFinish();
+
+ void goodConscienceChat(const char *str, int vocHigh, int vocLow);
+ void goodConscienceChatWaitToFinish();
+
+ bool _albumChatActive;
+ void albumChat(const char *str, int vocHigh, int vocLow);
+ void albumChatInit(const char *str, int object, int vocHigh, int vocLow);
+ void albumChatWaitToFinish();
+
+ void malcolmSceneStartupChat();
+
+ byte _newSceneDlgState[40];
+ int8 _conversationState[30][30];
+ bool _chatAltFlag;
+ void setDlgIndex(int index);
+ void updateDlgIndex();
+
+ Common::SeekableReadStream *_cnvFile;
+ Common::SeekableReadStream *_dlgBuffer;
+ int _curDlgChapter, _curDlgIndex, _curDlgLang;
+ void updateDlgBuffer();
+ void loadDlgHeader(int &vocHighBase, int &vocHighIndex, int &index1, int &index2);
+
+ static const uint8 _vocHighTable[];
+ bool _isStartupDialog;
+ void processDialog(int vocHighIndex, int vocHighBase, int funcNum);
+
+ EMCData _dialogScriptData;
+ EMCState _dialogScriptState;
+ int _dialogSceneAnim;
+ int _dialogSceneScript;
+ int _dialogScriptFuncStart, _dialogScriptFuncProc, _dialogScriptFuncEnd;
+
+ void dialogStartScript(int object, int funcNum);
+ void dialogEndScript(int object);
+
+ void npcChatSequence(const char *str, int object, int vocHigh, int vocLow);
+
+ Common::Array<const Opcode *> _opcodesDialog;
+
+ int o3d_updateAnim(EMCState *script);
+ int o3d_delay(EMCState *script);
+
+ void randomSceneChat();
+ void doDialog(int dlgIndex, int funcNum);
+
+ // conscience
+ bool _badConscienceShown;
+ int _badConscienceAnim;
+ bool _badConsciencePosition;
+
+ static const uint8 _badConscienceFrameTable[];
+
+ void showBadConscience();
+ void hideBadConscience();
+
+ bool _goodConscienceShown;
+ int _goodConscienceAnim;
+ bool _goodConsciencePosition;
+
+ static const uint8 _goodConscienceFrameTable[];
+
+ void showGoodConscience();
+ void hideGoodConscience();
+
+ // special script code
+ bool _useFrameTable;
+
+ int o3a_setCharacterFrame(EMCState *script);
+ int o3a_playSoundEffect(EMCState *script);
+
+ // special shape code
+ int initAnimationShapes(uint8 *filedata);
+ void uninitAnimationShapes(int count, uint8 *filedata);
+
+ // unk
+ uint8 *_costPalBuffer;
+ uint8 *_paletteOverlay;
+ bool _useActorBuffer;
+
+ int _currentChapter;
+ void changeChapter(int newChapter, int sceneId, int malcolmShapes, int facing);
+
+ static const uint8 _chapterLowestScene[];
+
+ void loadCostPal();
+ void loadShadowShape();
+ void loadExtrasShapes();
+
+ uint8 *_gfxBackUpRect;
+ void backUpGfxRect32x32(int x, int y);
+ void restoreGfxRect32x32(int x, int y);
+
+ char *_stringBuffer;
+
+ int _score;
+ int _scoreMax;
+
+ const uint8 *_scoreTable;
+ int _scoreTableSize;
+
+ int8 _scoreFlagTable[26];
+ bool updateScore(int scoreId, int strId);
+ void scoreIncrease(int count, const char *str);
+
+ void eelScript();
+
+ // Album
+ struct Album {
+ uint8 *backUpPage;
+ uint8 *file;
+ WSAMovie_v2 *wsa;
+ uint8 *backUpRect;
+
+ struct PageMovie {
+ WSAMovie_v2 *wsa;
+ int curFrame;
+ int maxFrame;
+ uint32 timer;
+ };
+
+ PageMovie leftPage, rightPage;
+
+ int curPage, nextPage;
+ bool running;
+ bool isPage14;
+ } _album;
+
+ static const int8 _albumWSAX[];
+ static const int8 _albumWSAY[];
+
+ void showAlbum();
+
+ void loadAlbumPage();
+ void loadAlbumPageWSA();
+
+ void printAlbumPageText();
+ void printAlbumText(int page, const char *str, int x, int y, uint8 c0);
+
+ void processAlbum();
+
+ void albumNewPage();
+ void albumUpdateAnims();
+ void albumAnim1();
+ void albumAnim2();
+
+ void albumBackUpRect();
+ void albumRestoreRect();
+ void albumUpdateRect();
+
+ void albumSwitchPages(int oldPage, int newPage, int srcPage);
+
+ int albumNextPage(Button *caller);
+ int albumPrevPage(Button *caller);
+ int albumClose(Button *caller);
+
+ // save/load
+ Common::Error saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail);
+ Common::Error loadGameState(int slot);
+
+ // opcodes
+ int o3_getMalcolmShapes(EMCState *script);
+ int o3_setCharacterPos(EMCState *script);
+ int o3_defineObject(EMCState *script);
+ int o3_refreshCharacter(EMCState *script);
+ int o3_getMalcolmsMood(EMCState *script);
+ int o3_getCharacterFrameFromFacing(EMCState *script);
+ int o3_setCharacterFacing(EMCState *script);
+ int o3_showSceneFileMessage(EMCState *script);
+ int o3_setCharacterAnimFrameFromFacing(EMCState *script);
+ int o3_showBadConscience(EMCState *script);
+ int o3_hideBadConscience(EMCState *script);
+ int o3_showAlbum(EMCState *script);
+ int o3_setInventorySlot(EMCState *script);
+ int o3_getInventorySlot(EMCState *script);
+ int o3_addItemToInventory(EMCState *script);
+ int o3_addItemToCurScene(EMCState *script);
+ int o3_objectChat(EMCState *script);
+ int o3_resetInventory(EMCState *script);
+ int o3_removeInventoryItemInstances(EMCState *script);
+ int o3_countInventoryItemInstances(EMCState *script);
+ int o3_npcChatSequence(EMCState *script);
+ int o3_badConscienceChat(EMCState *script);
+ int o3_wipeDownMouseItem(EMCState *script);
+ int o3_setMalcolmsMood(EMCState *script);
+ int o3_updateScore(EMCState *script);
+ int o3_makeSecondChanceSave(EMCState *script);
+ int o3_setSceneFilename(EMCState *script);
+ int o3_removeItemsFromScene(EMCState *script);
+ int o3_disguiseMalcolm(EMCState *script);
+ int o3_drawSceneShape(EMCState *script);
+ int o3_drawSceneShapeOnPage(EMCState *script);
+ int o3_checkInRect(EMCState *script);
+ int o3_updateConversations(EMCState *script);
+ int o3_removeItemSlot(EMCState *script);
+ int o3_setSceneDim(EMCState *script);
+ int o3_setSceneAnimPosAndFrame(EMCState *script);
+ int o3_removeItemInstances(EMCState *script);
+ int o3_disableInventory(EMCState *script);
+ int o3_enableInventory(EMCState *script);
+ int o3_enterNewScene(EMCState *script);
+ int o3_switchScene(EMCState *script);
+ int o3_setMalcolmPos(EMCState *script);
+ int o3_stopMusic(EMCState *script);
+ int o3_playSoundEffect(EMCState *script);
+ int o3_getScore(EMCState *script);
+ int o3_daggerWarning(EMCState *script);
+ int o3_blockOutWalkableRegion(EMCState *script);
+ int o3_showSceneStringsMessage(EMCState *script);
+ int o3_showGoodConscience(EMCState *script);
+ int o3_goodConscienceChat(EMCState *script);
+ int o3_hideGoodConscience(EMCState *script);
+ int o3_defineSceneAnim(EMCState *script);
+ int o3_updateSceneAnim(EMCState *script);
+ int o3_runActorScript(EMCState *script);
+ int o3_doDialog(EMCState *script);
+ int o3_setConversationState(EMCState *script);
+ int o3_getConversationState(EMCState *script);
+ int o3_changeChapter(EMCState *script);
+ int o3_countItemInstances(EMCState *script);
+ int o3_dialogStartScript(EMCState *script);
+ int o3_dialogEndScript(EMCState *script);
+ int o3_customChat(EMCState *script);
+ int o3_customChatFinish(EMCState *script);
+ int o3_setupSceneAnimObject(EMCState *script);
+ int o3_removeSceneAnimObject(EMCState *script);
+ int o3_dummy(EMCState *script);
+
+ // misc
+ TextDisplayer_MR *_text;
+ bool _wasPlayingVQA;
+
+ // resource specific
+private:
+ static const char *const _languageExtension[];
+ static const int _languageExtensionSize;
+
+ int loadLanguageFile(const char *file, uint8 *&buffer);
+};
+
+} // End of namespace Kyra
+
+#endif