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authorathrxx2019-01-26 01:31:34 +0100
committerathrxx2019-03-06 20:48:15 +0100
commit1dfdcc7252ac83643cae7a7447c025da2af63843 (patch)
treeb6736d006bf67d5264dd171c336f0915695d1f88 /engines/kyra/engine/kyra_rpg.h
parent8b53d20b51771680c3d31aa02c0285b7a8be4e85 (diff)
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KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
Diffstat (limited to 'engines/kyra/engine/kyra_rpg.h')
-rw-r--r--engines/kyra/engine/kyra_rpg.h388
1 files changed, 388 insertions, 0 deletions
diff --git a/engines/kyra/engine/kyra_rpg.h b/engines/kyra/engine/kyra_rpg.h
new file mode 100644
index 0000000000..a446c87a0e
--- /dev/null
+++ b/engines/kyra/engine/kyra_rpg.h
@@ -0,0 +1,388 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef KYRA_RPG_H
+#define KYRA_RPG_H
+
+#if defined(ENABLE_EOB) || defined(ENABLE_LOL)
+
+#include "kyra/kyra_v1.h"
+#include "kyra/graphics/screen_eob.h"
+#include "kyra/gui/gui_eob.h"
+#include "kyra/text/text_lol.h"
+
+namespace Kyra {
+
+struct LevelDecorationProperty {
+ uint16 shapeIndex[10];
+ uint8 scaleFlag[10];
+ int16 shapeX[10];
+ int16 shapeY[10];
+ int8 next;
+ uint8 flags;
+};
+
+struct LevelBlockProperty {
+ uint8 walls[4];
+ uint16 assignedObjects;
+ uint16 drawObjects;
+ uint8 direction;
+ uint16 flags;
+};
+
+struct OpenDoorState {
+ uint16 block;
+ int8 wall;
+ int8 state;
+};
+
+struct LevelTempData {
+ uint8 *wallsXorData;
+ uint16 *flags;
+ void *monsters;
+ void *flyingObjects;
+ void *wallsOfForce;
+ uint8 monsterDifficulty;
+};
+
+struct EoBFlyingObject {
+ uint8 enable;
+ uint8 objectType;
+ int16 attackerId;
+ Item item;
+ uint16 curBlock;
+ uint16 starting;
+ uint8 u1;
+ uint8 direction;
+ uint8 distance;
+ int8 callBackIndex;
+ uint8 curPos;
+ uint8 flags;
+ uint8 unused;
+};
+
+struct KyraRpgGUISettings {
+ struct DialogueButtons {
+ uint8 labelColor1;
+ uint8 labelColor2;
+ uint16 width;
+ uint16 height;
+ int waitReserve;
+ uint16 waitX[2];
+ uint8 waitY[2];
+ uint16 waitWidth[2];
+ } buttons;
+
+ struct Colors {
+ uint8 frame1;
+ uint8 frame2;
+ int fill;
+
+ uint8 unused;
+ uint8 barGraph;
+
+ uint8 warningFrame1;
+ uint8 warningFrame2;
+ int warningFill;
+
+ uint8 extraFrame1;
+ uint8 extraFrame2;
+ int extraFill;
+
+ uint8 inactiveTabFrame1;
+ uint8 inactiveTabFrame2;
+ int inactiveTabFill;
+ } colors;
+};
+
+class KyraRpgEngine : public KyraEngine_v1 {
+friend class TextDisplayer_rpg;
+public:
+ KyraRpgEngine(OSystem *system, const GameFlags &flags);
+ virtual ~KyraRpgEngine();
+
+ virtual Screen *screen() = 0;
+ virtual GUI *gui() const = 0;
+
+protected:
+ // Startup
+ virtual Common::Error init();
+ virtual Common::Error go() = 0;
+
+ // Init
+ void initStaticResource();
+
+ const uint8 **_itemIconShapes;
+
+ // Main loop
+ virtual void update() = 0;
+ void updateEnvironmentalSfx(int soundId);
+
+ // timers
+ virtual void setupTimers() = 0;
+ void enableSysTimer(int sysTimer);
+ void disableSysTimer(int sysTimer);
+ void enableTimer(int id);
+ virtual uint8 getClock2Timer(int index) = 0;
+ virtual uint8 getNumClock2Timers() = 0;
+
+ void timerProcessDoors(int timerNum);
+
+ // mouse
+ bool posWithinRect(int posX, int posY, int x1, int y1, int x2, int y2);
+ virtual void setHandItem(Item itemIndex) = 0;
+
+ // Characters
+ int _updateCharNum;
+ int _updatePortraitSpeechAnimDuration;
+ bool _fadeText;
+ int _resetPortraitAfterSpeechAnim;
+ int _needSceneRestore;
+
+ // Items
+ int _itemInHand;
+
+ // Monsters
+ int getBlockDistance(uint16 block1, uint16 block2);
+
+ uint8 **_monsterPalettes;
+ uint8 **_monsterShapes;
+
+ int16 _shpDmX1;
+ int16 _shpDmX2;
+
+ int _monsterStepCounter;
+ int _monsterStepMode;
+
+ // Level
+ virtual void addLevelItems() = 0;
+ virtual void loadBlockProperties(const char *file) = 0;
+
+ virtual void drawScene(int pageNum) = 0;
+ virtual void drawSceneShapes(int start) = 0;
+ virtual void drawDecorations(int index) = 0;
+
+ virtual const uint8 *getBlockFileData(int levelIndex) = 0;
+ void setLevelShapesDim(int index, int16 &x1, int16 &x2, int dim);
+ void setDoorShapeDim(int index, int16 &y1, int16 &y2, int dim);
+ void drawLevelModifyScreenDim(int dim, int16 x1, int16 y1, int16 x2, int16 y2);
+ void generateBlockDrawingBuffer();
+ void generateVmpTileData(int16 startBlockX, uint8 startBlockY, uint8 wllVmpIndex, int16 vmpOffset, uint8 numBlocksX, uint8 numBlocksY);
+ void generateVmpTileDataFlipped(int16 startBlockX, uint8 startBlockY, uint8 wllVmpIndex, int16 vmpOffset, uint8 numBlocksX, uint8 numBlocksY);
+ bool hasWall(int index);
+ void assignVisibleBlocks(int block, int direction);
+ bool checkSceneUpdateNeed(int block);
+ void drawVcnBlocks();
+ uint16 calcNewBlockPosition(uint16 curBlock, uint16 direction);
+
+ virtual int clickedDoorSwitch(uint16 block, uint16 direction) = 0;
+ int clickedWallShape(uint16 block, uint16 direction);
+ int clickedLeverOn(uint16 block, uint16 direction);
+ int clickedLeverOff(uint16 block, uint16 direction);
+ int clickedWallOnlyScript(uint16 block);
+ virtual int clickedNiche(uint16 block, uint16 direction) = 0;
+
+ void processDoorSwitch(uint16 block, int openClose);
+ void openCloseDoor(int block, int openClose);
+ void completeDoorOperations();
+
+ uint8 *_wllVmpMap;
+ int8 *_wllShapeMap;
+ uint8 *_specialWallTypes;
+ uint8 *_wllWallFlags;
+
+ int _sceneXoffset;
+ int _sceneShpDim;
+
+ LevelBlockProperty *_levelBlockProperties;
+ LevelBlockProperty *_visibleBlocks[18];
+ LevelDecorationProperty *_levelDecorationData;
+ uint16 _levelDecorationDataSize;
+ LevelDecorationProperty *_levelDecorationProperties;
+ uint8 **_levelDecorationShapes;
+ uint16 _decorationCount;
+ int16 _mappedDecorationsCount;
+ uint16 *_vmpPtr;
+ uint8 *_vcnBlocks;
+ uint8 *_vcfBlocks;
+ uint8 *_vcnTransitionMask;
+ uint8 *_vcnShift;
+ uint8 *_vcnColTable;
+ uint8 _vcnBpp;
+ uint16 *_blockDrawingBuffer;
+ uint8 *_sceneWindowBuffer;
+ uint8 _blockBrightness;
+ uint8 _wllVcnOffset;
+
+ uint8 **_doorShapes;
+
+ uint8 _currentLevel;
+ uint16 _currentBlock;
+ uint16 _currentDirection;
+ int _sceneDefaultUpdate;
+ bool _sceneUpdateRequired;
+
+ int16 _visibleBlockIndex[18];
+ int16 *_lvlShapeLeftRight;
+ int16 *_lvlShapeTop;
+ int16 *_lvlShapeBottom;
+
+ char _lastBlockDataFile[13];
+ uint32 _hasTempDataFlags;
+
+ int16 _sceneDrawVarDown;
+ int16 _sceneDrawVarRight;
+ int16 _sceneDrawVarLeft;
+ int _wllProcessFlag;
+
+ OpenDoorState _openDoorState[3];
+
+ int _sceneDrawPage1;
+ int _sceneDrawPage2;
+
+ const int8 *_dscShapeIndex;
+ const uint8 *_dscDimMap;
+ const int8 *_dscDim1;
+ const int8 *_dscDim2;
+ const int16 *_dscShapeX;
+ const uint8 *_dscDoorScaleOffs;
+ const uint8 *_dscBlockMap;
+ const int8 *_dscBlockIndex;
+ const uint8 *_dscTileIndex;
+
+ const uint8 *_dscDoorShpIndex;
+ int _dscDoorShpIndexSize;
+ const uint8 *_dscDoorY2;
+ const uint8 *_dscDoorFrameY1;
+ const uint8 *_dscDoorFrameY2;
+ const uint8 *_dscDoorFrameIndex1;
+ const uint8 *_dscDoorFrameIndex2;
+
+ // Script
+ virtual void runLevelScript(int block, int flags) = 0;
+
+ // Gui
+ void removeInputTop();
+ void gui_drawBox(int x, int y, int w, int h, int frameColor1, int frameColor2, int fillColor);
+ virtual void gui_drawHorizontalBarGraph(int x, int y, int w, int h, int32 curVal, int32 maxVal, int col1, int col2);
+ void gui_initButtonsFromList(const uint8 *list);
+ virtual void gui_initButton(int index, int x = -1, int y = -1, int val = -1) = 0;
+ void gui_resetButtonList();
+ void gui_notifyButtonListChanged();
+
+ bool clickedShape(int shapeIndex);
+
+ virtual const KyraRpgGUISettings *guiSettings() = 0;
+
+ int _clickedShapeXOffs;
+ int _clickedShapeYOffs;
+
+ Button *_activeButtons;
+ Button _activeButtonData[70];
+ Common::Array<Button::Callback> _buttonCallbacks;
+ //bool _processingButtons;
+
+ uint8 _mouseClick;
+ bool _preserveEvents;
+ bool _buttonListChanged;
+
+ int _updateFlags;
+ int _clickedSpecialFlag;
+
+ int _compassDirection;
+
+ static const uint8 _dropItemDirIndex[];
+
+ // text
+ void drawDialogueButtons();
+ uint16 processDialogue();
+
+ TextDisplayer_rpg *_txt;
+ virtual TextDisplayer_rpg *txt() { return _txt; }
+
+ bool _dialogueField;
+
+ const char *_dialogueButtonString[9];
+ const uint16 *_dialogueButtonPosX;
+ const uint8 *_dialogueButtonPosY;
+ int16 _dialogueButtonYoffs;
+ uint16 _dialogueButtonWidth;
+ int _dialogueNumButtons;
+ int _dialogueHighlightedButton;
+ int _currentControlMode;
+ int _specialSceneFlag;
+ uint8 _dialogueButtonLabelColor1;
+ uint8 _dialogueButtonLabelColor2;
+
+ const char *const *_moreStrings;
+
+ // misc
+ virtual void delay(uint32 millis, bool doUpdate = false, bool isMainLoop = false) = 0;
+ void delayUntil(uint32 time, bool unused = false, bool doUpdate = false, bool isMainLoop = false);
+ int rollDice(int times, int pips, int inc = 0);
+
+ virtual Common::Error loadGameState(int slot) = 0;
+ virtual Common::Error saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail) = 0;
+
+ void generateTempData();
+ virtual void restoreBlockTempData(int levelIndex);
+ void releaseTempData();
+ virtual void *generateMonsterTempData(LevelTempData *tmp) = 0;
+ virtual void restoreMonsterTempData(LevelTempData *tmp) = 0;
+ virtual void releaseMonsterTempData(LevelTempData *tmp) = 0;
+ void restoreFlyingObjectTempData(LevelTempData *tmp);
+ void *generateFlyingObjectTempData(LevelTempData *tmp);
+ void releaseFlyingObjectTempData(LevelTempData *tmp);
+ virtual void *generateWallOfForceTempData(LevelTempData *tmp) { return 0; }
+ virtual void restoreWallOfForceTempData(LevelTempData *tmp) {}
+ virtual void releaseWallOfForceTempData(LevelTempData *tmp) {}
+
+ LevelTempData *_lvlTempData[29];
+ const int _numFlyingObjects;
+ uint32 _flyingObjectStructSize;
+ void *_flyingObjectsPtr;
+
+ // sound
+ virtual bool snd_processEnvironmentalSoundEffect(int soundId, int block);
+ virtual void snd_stopSpeech(bool) {}
+ virtual int snd_updateCharacterSpeech() { return 0; }
+ virtual void stopPortraitSpeechAnim() {}
+ virtual void setupOpcodeTable() {}
+ virtual void snd_playVoiceFile(int) {}
+
+ int _environmentSfx;
+ int _environmentSfxVol;
+ int _envSfxDistThreshold;
+
+ uint32 _activeVoiceFileTotalTime;
+
+ // unused
+ void setWalkspeed(uint8) {}
+ void removeHandItem() {}
+ bool lineIsPassable(int, int) { return false; }
+};
+
+} // End of namespace Kyra
+
+#endif // ENABLE_EOB || ENABLE_LOL
+
+#endif