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authorathrxx2019-01-26 01:31:34 +0100
committerathrxx2019-03-06 20:48:15 +0100
commit1dfdcc7252ac83643cae7a7447c025da2af63843 (patch)
treeb6736d006bf67d5264dd171c336f0915695d1f88 /engines/kyra/engine/kyra_v2.cpp
parent8b53d20b51771680c3d31aa02c0285b7a8be4e85 (diff)
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KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
Diffstat (limited to 'engines/kyra/engine/kyra_v2.cpp')
-rw-r--r--engines/kyra/engine/kyra_v2.cpp244
1 files changed, 244 insertions, 0 deletions
diff --git a/engines/kyra/engine/kyra_v2.cpp b/engines/kyra/engine/kyra_v2.cpp
new file mode 100644
index 0000000000..e606a66c15
--- /dev/null
+++ b/engines/kyra/engine/kyra_v2.cpp
@@ -0,0 +1,244 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "kyra/engine/kyra_v2.h"
+#include "kyra/graphics/screen_v2.h"
+
+#include "common/config-manager.h"
+#include "common/error.h"
+#include "common/system.h"
+
+namespace Kyra {
+
+KyraEngine_v2::KyraEngine_v2(OSystem *system, const GameFlags &flags, const EngineDesc &desc) : KyraEngine_v1(system, flags), _desc(desc) {
+ memset(&_sceneAnims, 0, sizeof(_sceneAnims));
+ memset(&_sceneAnimMovie, 0, sizeof(_sceneAnimMovie));
+
+ _lastProcessedSceneScript = 0;
+ _specialSceneScriptRunFlag = false;
+
+ _itemList = 0;
+ _itemListSize = 0;
+
+ _characterShapeFile = -1;
+
+ _updateCharPosNextUpdate = 0;
+
+ memset(&_sceneScriptState, 0, sizeof(_sceneScriptState));
+ memset(&_sceneScriptData, 0, sizeof(_sceneScriptData));
+
+ Common::fill(_sceneSpecialScriptsTimer, ARRAYEND(_sceneSpecialScriptsTimer), 0);
+
+ _animObjects = 0;
+
+ _runFlag = true;
+ _showOutro = false;
+ _deathHandler = -1;
+ _animNeedUpdate = false;
+
+ _animShapeCount = 0;
+ _animShapeFiledata = 0;
+
+ _vocHigh = -1;
+ _chatVocHigh = -1;
+ _chatVocLow = -1;
+ _chatText = 0;
+ _chatObject = -1;
+ _chatTextEnabled = false;
+
+ memset(_hiddenItems, -1, sizeof(_hiddenItems));
+
+ _screenBuffer = 0;
+
+ memset(&_mainCharacter, 0, sizeof(_mainCharacter));
+ memset(&_mainCharacter.inventory, -1, sizeof(_mainCharacter.inventory));
+
+ _pauseStart = 0;
+
+ _pathfinderFlag = 0;
+ _smoothingPath = false;
+
+ _lang = 0;
+ Common::Language lang = Common::parseLanguage(ConfMan.get("language"));
+ if (lang == _flags.fanLang && _flags.replacedLang != Common::UNK_LANG)
+ lang = _flags.replacedLang;
+
+ switch (lang) {
+ case Common::EN_ANY:
+ case Common::EN_USA:
+ case Common::EN_GRB:
+ _lang = 0;
+ break;
+
+ case Common::FR_FRA:
+ _lang = 1;
+ break;
+
+ case Common::DE_DEU:
+ _lang = 2;
+ break;
+
+ case Common::JA_JPN:
+ _lang = 3;
+ break;
+
+ default:
+ warning("unsupported language, switching back to English");
+ _lang = 0;
+ }
+}
+
+KyraEngine_v2::~KyraEngine_v2() {
+ if (!(_flags.isDemo && !_flags.isTalkie)) {
+ for (ShapeMap::iterator i = _gameShapes.begin(); i != _gameShapes.end(); ++i) {
+ delete[] i->_value;
+ i->_value = 0;
+ }
+ _gameShapes.clear();
+ }
+
+ delete[] _itemList;
+ delete[] _sceneList;
+
+ _emc->unload(&_sceneScriptData);
+
+ delete[] _animObjects;
+
+ for (Common::Array<const Opcode *>::iterator i = _opcodesAnimation.begin(); i != _opcodesAnimation.end(); ++i)
+ delete *i;
+ _opcodesAnimation.clear();
+
+ delete[] _screenBuffer;
+}
+
+void KyraEngine_v2::pauseEngineIntern(bool pause) {
+ KyraEngine_v1::pauseEngineIntern(pause);
+
+ if (!pause) {
+ uint32 pausedTime = _system->getMillis() - _pauseStart;
+
+ for (int i = 0; i < ARRAYSIZE(_sceneSpecialScriptsTimer); ++i) {
+ if (_sceneSpecialScriptsTimer[i])
+ _sceneSpecialScriptsTimer[i] += pausedTime;
+ }
+
+ } else {
+ _pauseStart = _system->getMillis();
+ }
+}
+
+void KyraEngine_v2::delay(uint32 amount, bool updateGame, bool isMainLoop) {
+ uint32 start = _system->getMillis();
+ do {
+ if (updateGame) {
+ if (_chatText)
+ updateWithText();
+ else
+ update();
+ } else {
+ updateInput();
+ }
+
+ if (amount > 0)
+ _system->delayMillis(amount > 10 ? 10 : amount);
+ } while (!skipFlag() && _system->getMillis() < start + amount && !shouldQuit());
+}
+
+bool KyraEngine_v2::checkSpecialSceneExit(int num, int x, int y) {
+ if (_specialExitTable[0 + num] > x || _specialExitTable[5 + num] > y ||
+ _specialExitTable[10 + num] < x || _specialExitTable[15 + num] < y)
+ return false;
+ return true;
+}
+
+void KyraEngine_v2::addShapeToPool(const uint8 *data, int realIndex, int shape) {
+ remShapeFromPool(realIndex);
+ _gameShapes[realIndex] = screen_v2()->makeShapeCopy(data, shape);
+}
+
+void KyraEngine_v2::addShapeToPool(uint8 *shpData, int index) {
+ remShapeFromPool(index);
+ _gameShapes[index] = shpData;
+}
+
+void KyraEngine_v2::remShapeFromPool(int idx) {
+ ShapeMap::iterator iter = _gameShapes.find(idx);
+ if (iter != _gameShapes.end()) {
+ delete[] iter->_value;
+ iter->_value = 0;
+ }
+}
+
+uint8 *KyraEngine_v2::getShapePtr(int shape) const {
+ ShapeMap::iterator iter = _gameShapes.find(shape);
+ if (iter == _gameShapes.end())
+ return 0;
+ return iter->_value;
+}
+
+void KyraEngine_v2::moveCharacter(int facing, int x, int y) {
+ x &= ~3;
+ y &= ~1;
+ _mainCharacter.facing = facing;
+
+ switch (facing) {
+ case 0:
+ while (_mainCharacter.y1 > y)
+ updateCharPosWithUpdate();
+ break;
+
+ case 2:
+ while (_mainCharacter.x1 < x)
+ updateCharPosWithUpdate();
+ break;
+
+ case 4:
+ while (_mainCharacter.y1 < y)
+ updateCharPosWithUpdate();
+ break;
+
+ case 6:
+ while (_mainCharacter.x1 > x)
+ updateCharPosWithUpdate();
+ break;
+
+ default:
+ break;
+ }
+}
+
+void KyraEngine_v2::updateCharPosWithUpdate() {
+ updateCharPos(0, 0);
+ update();
+}
+
+int KyraEngine_v2::updateCharPos(int *table, int force) {
+ if (_updateCharPosNextUpdate > _system->getMillis() && !force)
+ return 0;
+ _mainCharacter.x1 += _charAddXPosTable[_mainCharacter.facing];
+ _mainCharacter.y1 += _charAddYPosTable[_mainCharacter.facing];
+ updateCharAnimFrame(table);
+ _updateCharPosNextUpdate = _system->getMillis() + getCharacterWalkspeed() * _tickLength;
+ return 1;
+}
+
+} // End of namespace Kyra