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authorathrxx2019-01-26 01:31:34 +0100
committerathrxx2019-03-06 20:48:15 +0100
commit1dfdcc7252ac83643cae7a7447c025da2af63843 (patch)
treeb6736d006bf67d5264dd171c336f0915695d1f88 /engines/kyra/engine/scene_hof.cpp
parent8b53d20b51771680c3d31aa02c0285b7a8be4e85 (diff)
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KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
Diffstat (limited to 'engines/kyra/engine/scene_hof.cpp')
-rw-r--r--engines/kyra/engine/scene_hof.cpp737
1 files changed, 737 insertions, 0 deletions
diff --git a/engines/kyra/engine/scene_hof.cpp b/engines/kyra/engine/scene_hof.cpp
new file mode 100644
index 0000000000..e4747fd7d5
--- /dev/null
+++ b/engines/kyra/engine/scene_hof.cpp
@@ -0,0 +1,737 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "kyra/engine/kyra_hof.h"
+#include "kyra/sound/sound.h"
+#include "kyra/resource/resource.h"
+
+#include "common/system.h"
+
+namespace Kyra {
+
+void KyraEngine_HoF::enterNewScene(uint16 newScene, int facing, int unk1, int unk2, int unk3) {
+ if (_newChapterFile != _currentTalkFile) {
+ _currentTalkFile = _newChapterFile;
+ if (_flags.isTalkie) {
+ showMessageFromCCode(265, 150, 0);
+ _screen->updateScreen();
+ openTalkFile(_currentTalkFile);
+ }
+ showMessage(0, 207);
+ _screen->updateScreen();
+ }
+
+ _screen->hideMouse();
+
+ if (!unk3) {
+ updateWaterFlasks();
+ displayInvWsaLastFrame();
+ }
+
+ if (unk1) {
+ int x = _mainCharacter.x1;
+ int y = _mainCharacter.y1;
+
+ switch (facing) {
+ case 0:
+ y -= 6;
+ break;
+
+ case 2:
+ x = 335;
+ break;
+
+ case 4:
+ y = 147;
+ break;
+
+ case 6:
+ x = -16;
+ break;
+
+ default:
+ break;
+ }
+
+ moveCharacter(facing, x, y);
+ }
+
+ // TODO: Check how the original handled sfx still playing
+ _sound->stopAllSoundEffects();
+
+ bool newSoundFile = false;
+ uint32 waitTime = 0;
+ if (_sceneList[newScene].sound != _lastMusicCommand) {
+ newSoundFile = true;
+ waitTime = _system->getMillis() + 1000;
+ _sound->beginFadeOut();
+ }
+
+ _chatAltFlag = false;
+
+ if (!unk3) {
+ _emc->init(&_sceneScriptState, &_sceneScriptData);
+ _emc->start(&_sceneScriptState, 5);
+ while (_emc->isValid(&_sceneScriptState))
+ _emc->run(&_sceneScriptState);
+ }
+
+ Common::for_each(_wsaSlots, ARRAYEND(_wsaSlots), Common::mem_fun(&WSAMovie_v2::close));
+ _specialExitCount = 0;
+ memset(_specialExitTable, -1, sizeof(_specialExitTable));
+
+ _mainCharacter.sceneId = newScene;
+ _sceneList[newScene].flags &= ~1;
+ loadScenePal();
+ unloadScene();
+ loadSceneMsc();
+
+ SceneDesc &scene = _sceneList[newScene];
+ _sceneExit1 = scene.exit1;
+ _sceneExit2 = scene.exit2;
+ _sceneExit3 = scene.exit3;
+ _sceneExit4 = scene.exit4;
+
+ if (newSoundFile) {
+ if (_sound->getMusicType() == Sound::kAdLib) {
+ while (_sound->isPlaying())
+ _system->delayMillis(10);
+ } else {
+ while (waitTime > _system->getMillis())
+ _system->delayMillis(10);
+ }
+ snd_loadSoundFile(_sceneList[newScene].sound);
+ }
+
+ startSceneScript(unk3);
+
+ if (_overwriteSceneFacing) {
+ facing = _mainCharacter.facing;
+ _overwriteSceneFacing = false;
+ }
+
+ enterNewSceneUnk1(facing, unk2, unk3);
+
+ setTimer1DelaySecs(-1);
+ _sceneScriptState.regs[3] = 1;
+ enterNewSceneUnk2(unk3);
+ _screen->showMouse();
+ _unk5 = 0;
+ setNextIdleAnimTimer();
+
+ _currentScene = newScene;
+}
+
+void KyraEngine_HoF::enterNewSceneUnk1(int facing, int unk1, int unk2) {
+ int x = 0, y = 0;
+ int x2 = 0, y2 = 0;
+ bool needProc = true;
+
+ if (_mainCharX == -1 && _mainCharY == -1) {
+ switch (facing+1) {
+ case 1: case 2: case 8:
+ x2 = _sceneEnterX3;
+ y2 = _sceneEnterY3;
+ break;
+
+ case 3:
+ x2 = _sceneEnterX4;
+ y2 = _sceneEnterY4;
+ break;
+
+ case 4: case 5: case 6:
+ x2 = _sceneEnterX1;
+ y2 = _sceneEnterY1;
+ break;
+
+ case 7:
+ x2 = _sceneEnterX2;
+ y2 = _sceneEnterY2;
+ break;
+
+ default:
+ x2 = y2 = -1;
+ }
+
+ if (x2 >= 316)
+ x2 = 312;
+ if (y2 >= 141)
+ y2 = 139;
+ if (x2 <= 4)
+ x2 = 8;
+ }
+
+ if (_mainCharX >= 0) {
+ x = x2 = _mainCharX;
+ needProc = false;
+ }
+
+ if (_mainCharY >= 0) {
+ y = y2 = _mainCharY;
+ needProc = false;
+ }
+
+ _mainCharX = _mainCharY = -1;
+
+ if (unk1 && needProc) {
+ x = x2;
+ y = y2;
+
+ switch (facing) {
+ case 0:
+ y2 = 147;
+ break;
+
+ case 2:
+ x2 = -16;
+ break;
+
+ case 4:
+ y2 = y - 4;
+ break;
+
+ case 6:
+ x2 = 335;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ x2 &= ~3;
+ x &= ~3;
+ y2 &= ~1;
+ y &= ~1;
+
+ _mainCharacter.facing = facing;
+ _mainCharacter.x1 = _mainCharacter.x2 = x2;
+ _mainCharacter.y1 = _mainCharacter.y2 = y2;
+ initSceneAnims(unk2);
+
+ if (!unk2)
+ snd_playWanderScoreViaMap(_sceneList[_mainCharacter.sceneId].sound, 0);
+
+ if (unk1 && !unk2 && _mainCharacter.animFrame != 32)
+ moveCharacter(facing, x, y);
+}
+
+void KyraEngine_HoF::enterNewSceneUnk2(int unk1) {
+ _savedMouseState = -1;
+
+ if (_flags.isTalkie) {
+ if (_mainCharX == -1 && _mainCharY == -1 && _mainCharacter.sceneId != 61 &&
+ !queryGameFlag(0x1F1) && !queryGameFlag(0x192) && !queryGameFlag(0x193) &&
+ _mainCharacter.sceneId != 70 && !queryGameFlag(0x159) && _mainCharacter.sceneId != 37) {
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+ updateCharacterAnim(0);
+ refreshAnimObjectsIfNeed();
+ }
+ } else if (_mainCharX != -1 && _mainCharY != -1) {
+ if (_characterFrameTable[_mainCharacter.facing] == 25)
+ _mainCharacter.facing = 5;
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+ updateCharacterAnim(0);
+ refreshAnimObjectsIfNeed();
+ }
+
+ if (!unk1) {
+ runSceneScript4(0);
+ zanthSceneStartupChat();
+ }
+
+ _unk4 = 0;
+ _savedMouseState = -1;
+}
+
+int KyraEngine_HoF::trySceneChange(int *moveTable, int unk1, int updateChar) {
+ bool running = true;
+ bool unkFlag = false;
+ int8 updateType = -1;
+ int changedScene = 0;
+ const int *moveTableStart = moveTable;
+ _unk4 = 0;
+ while (running && !shouldQuit()) {
+ if (*moveTable >= 0 && *moveTable <= 7) {
+ _mainCharacter.facing = getOppositeFacingDirection(*moveTable);
+ unkFlag = true;
+ } else {
+ if (*moveTable == 8) {
+ running = false;
+ } else {
+ ++moveTable;
+ unkFlag = false;
+ }
+ }
+
+ if (checkSceneChange()) {
+ running = false;
+ changedScene = 1;
+ }
+
+ if (unk1) {
+ if (skipFlag()) {
+ resetSkipFlag(false);
+ running = false;
+ _unk4 = 1;
+ }
+ }
+
+ if (!unkFlag || !running)
+ continue;
+
+ int ret = 0;
+ if (moveTable == moveTableStart || moveTable[1] == 8)
+ ret = updateCharPos(0);
+ else
+ ret = updateCharPos(moveTable);
+
+ if (ret)
+ ++moveTable;
+
+ ++updateType;
+ if (!updateType) {
+ update();
+ } else if (updateType == 1) {
+ refreshAnimObjectsIfNeed();
+ updateType = -1;
+ }
+
+ delay(10);
+ }
+
+ if (updateChar)
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+
+ updateCharacterAnim(0);
+ refreshAnimObjectsIfNeed();
+
+ return changedScene;
+}
+
+int KyraEngine_HoF::checkSceneChange() {
+ SceneDesc &curScene = _sceneList[_mainCharacter.sceneId];
+ int charX = _mainCharacter.x1, charY = _mainCharacter.y1;
+ int facing = 0;
+ int process = 0;
+
+ if (_screen->getLayer(charX, charY) == 1 && _savedMouseState == -6) {
+ facing = 0;
+ process = 1;
+ } else if (charX >= 316 && _savedMouseState == -5) {
+ facing = 2;
+ process = 1;
+ } else if (charY >= 142 && _savedMouseState == -4) {
+ facing = 4;
+ process = 1;
+ } else if (charX <= 4 && _savedMouseState == -3) {
+ facing = 6;
+ process = 1;
+ }
+
+ if (!process)
+ return 0;
+
+ uint16 newScene = 0xFFFF;
+ switch (facing) {
+ case 0:
+ newScene = curScene.exit1;
+ break;
+
+ case 2:
+ newScene = curScene.exit2;
+ break;
+
+ case 4:
+ newScene = curScene.exit3;
+ break;
+
+ case 6:
+ newScene = curScene.exit4;
+ break;
+
+ default:
+ newScene = _mainCharacter.sceneId;
+ }
+
+ if (newScene == 0xFFFF)
+ return 0;
+
+ enterNewScene(newScene, facing, 1, 1, 0);
+ return 1;
+}
+
+void KyraEngine_HoF::unloadScene() {
+ _emc->unload(&_sceneScriptData);
+ freeSceneShapePtrs();
+ freeSceneAnims();
+}
+
+void KyraEngine_HoF::loadScenePal() {
+ uint16 sceneId = _mainCharacter.sceneId;
+ _screen->copyPalette(1, 0);
+
+ char filename[14];
+ strcpy(filename, _sceneList[sceneId].filename1);
+ strcat(filename, ".COL");
+ _screen->loadBitmap(filename, 3, 3, 0);
+ _screen->getPalette(1).copy(_screen->getCPagePtr(3), 0, 128);
+ _screen->getPalette(1).fill(0, 1, 0);
+ memcpy(_scenePal, _screen->getCPagePtr(3)+336, 432);
+}
+
+void KyraEngine_HoF::loadSceneMsc() {
+ uint16 sceneId = _mainCharacter.sceneId;
+ char filename[14];
+ strcpy(filename, _sceneList[sceneId].filename1);
+ strcat(filename, ".MSC");
+ _screen->loadBitmap(filename, 3, 5, 0);
+}
+
+void KyraEngine_HoF::startSceneScript(int unk1) {
+ uint16 sceneId = _mainCharacter.sceneId;
+ char filename[14];
+
+ strcpy(filename, _sceneList[sceneId].filename1);
+ if (sceneId == 68 && (queryGameFlag(0x1BC) || queryGameFlag(0x1BD)))
+ strcpy(filename, "DOORX");
+ strcat(filename, ".CPS");
+
+ _screen->loadBitmap(filename, 3, 3, 0);
+ resetScaleTable();
+ _useCharPal = false;
+ memset(_charPalTable, 0, sizeof(_charPalTable));
+ memset(_layerFlagTable, 0, sizeof(_layerFlagTable));
+ memset(_specialSceneScriptState, 0, sizeof(_specialSceneScriptState));
+
+ _sceneEnterX1 = 160;
+ _sceneEnterY1 = 0;
+ _sceneEnterX2 = 296;
+ _sceneEnterY2 = 72;
+ _sceneEnterX3 = 160;
+ _sceneEnterY3 = 128;
+ _sceneEnterX4 = 24;
+ _sceneEnterY4 = 72;
+
+ _sceneCommentString = "Undefined scene comment string!";
+ _emc->init(&_sceneScriptState, &_sceneScriptData);
+
+ strcpy(filename, _sceneList[sceneId].filename1);
+ strcat(filename, ".");
+ strcat(filename, _scriptLangExt[(_flags.platform == Common::kPlatformDOS && !_flags.isTalkie) ? 0 : _lang]);
+
+ _res->exists(filename, true);
+ _emc->load(filename, &_sceneScriptData, &_opcodes);
+ runSceneScript7();
+
+ _emc->start(&_sceneScriptState, 0);
+ _sceneScriptState.regs[0] = sceneId;
+ _sceneScriptState.regs[5] = unk1;
+ while (_emc->isValid(&_sceneScriptState))
+ _emc->run(&_sceneScriptState);
+
+ memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
+
+ for (int i = 0; i < 10; ++i) {
+ _emc->init(&_sceneSpecialScripts[i], &_sceneScriptData);
+ _emc->start(&_sceneSpecialScripts[i], i+8);
+ _sceneSpecialScriptsTimer[i] = 0;
+ }
+
+ _sceneEnterX1 &= ~3;
+ _sceneEnterX2 &= ~3;
+ _sceneEnterX3 &= ~3;
+ _sceneEnterX4 &= ~3;
+ _sceneEnterY1 &= ~1;
+ _sceneEnterY2 &= ~1;
+ _sceneEnterY3 &= ~1;
+ _sceneEnterY4 &= ~1;
+}
+
+void KyraEngine_HoF::runSceneScript2() {
+ _emc->init(&_sceneScriptState, &_sceneScriptData);
+ _sceneScriptState.regs[4] = _itemInHand;
+ _emc->start(&_sceneScriptState, 2);
+
+ while (_emc->isValid(&_sceneScriptState))
+ _emc->run(&_sceneScriptState);
+}
+
+void KyraEngine_HoF::runSceneScript4(int unk1) {
+ _sceneScriptState.regs[4] = _itemInHand;
+ _sceneScriptState.regs[5] = unk1;
+
+ _emc->start(&_sceneScriptState, 4);
+ while (_emc->isValid(&_sceneScriptState))
+ _emc->run(&_sceneScriptState);
+}
+
+void KyraEngine_HoF::runSceneScript7() {
+ int oldPage = _screen->_curPage;
+ _screen->_curPage = 2;
+
+ _emc->start(&_sceneScriptState, 7);
+ while (_emc->isValid(&_sceneScriptState))
+ _emc->run(&_sceneScriptState);
+
+ _screen->_curPage = oldPage;
+}
+
+void KyraEngine_HoF::initSceneAnims(int unk1) {
+ for (int i = 0; i < 41; ++i)
+ _animObjects[i].enabled = 0;
+
+ bool animInit = false;
+
+ AnimObj *animState = &_animObjects[0];
+
+ if (_mainCharacter.animFrame != 32)
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+
+ animState->enabled = 1;
+ animState->xPos1 = _mainCharacter.x1;
+ animState->yPos1 = _mainCharacter.y1;
+ animState->shapePtr = getShapePtr(_mainCharacter.animFrame);
+ animState->shapeIndex1 = animState->shapeIndex2 = _mainCharacter.animFrame;
+
+ int frame = _mainCharacter.animFrame - 9;
+ int shapeX = _shapeDescTable[frame].xAdd;
+ int shapeY = _shapeDescTable[frame].yAdd;
+
+ animState->xPos2 = _mainCharacter.x1;
+ animState->yPos2 = _mainCharacter.y1;
+
+ _charScale = getScale(_mainCharacter.x1, _mainCharacter.y1);
+
+ int shapeXScaled = (shapeX * _charScale) >> 8;
+ int shapeYScaled = (shapeY * _charScale) >> 8;
+
+ animState->xPos2 += shapeXScaled;
+ animState->yPos2 += shapeYScaled;
+ animState->xPos3 = animState->xPos2;
+ animState->yPos3 = animState->yPos2;
+ animState->needRefresh = 1;
+ animState->specialRefresh = 1;
+
+ _animList = 0;
+
+ AnimObj *charAnimState = animState;
+
+ for (int i = 0; i < 10; ++i) {
+ animState = &_animObjects[i+1];
+ animState->enabled = 0;
+ animState->needRefresh = 0;
+ animState->specialRefresh = 0;
+
+ if (_sceneAnims[i].flags & 1) {
+ animState->enabled = 1;
+ animState->needRefresh = 1;
+ animState->specialRefresh = 1;
+ }
+
+ animState->animFlags = _sceneAnims[i].flags & 8;
+
+ if (_sceneAnims[i].flags & 2)
+ animState->flags = 0x800;
+ else
+ animState->flags = 0;
+
+ if (_sceneAnims[i].flags & 4)
+ animState->flags |= 1;
+
+ animState->xPos1 = _sceneAnims[i].x;
+ animState->yPos1 = _sceneAnims[i].y;
+
+ if (_sceneAnims[i].flags & 0x20)
+ animState->shapePtr = _sceneShapeTable[_sceneAnims[i].shapeIndex];
+ else
+ animState->shapePtr = 0;
+
+ if (_sceneAnims[i].flags & 0x40) {
+ animState->shapeIndex3 = _sceneAnims[i].shapeIndex;
+ animState->animNum = i;
+ } else {
+ animState->shapeIndex3 = 0xFFFF;
+ animState->animNum = 0xFFFF;
+ }
+
+ animState->shapeIndex2 = 0xFFFF;
+
+ animState->xPos3 = animState->xPos2 = _sceneAnims[i].x2;
+ animState->yPos3 = animState->yPos2 = _sceneAnims[i].y2;
+ animState->width = _sceneAnims[i].width;
+ animState->height = _sceneAnims[i].height;
+ animState->width2 = animState->height2 = _sceneAnims[i].specialSize;
+
+ if (_sceneAnims[i].flags & 1) {
+ if (animInit) {
+ _animList = addToAnimListSorted(_animList, animState);
+ } else {
+ _animList = initAnimList(_animList, animState);
+ animInit = true;
+ }
+ }
+ }
+
+ if (animInit) {
+ _animList = addToAnimListSorted(_animList, charAnimState);
+ } else {
+ _animList = initAnimList(_animList, charAnimState);
+ animInit = true;
+ }
+
+ for (int i = 0; i < 30; ++i) {
+ animState = &_animObjects[i+11];
+
+ uint16 shapeIndex = _itemList[i].id;
+ if (shapeIndex == 0xFFFF || _itemList[i].sceneId != _mainCharacter.sceneId) {
+ animState->enabled = 0;
+ animState->needRefresh = 0;
+ animState->specialRefresh = 0;
+ } else {
+ animState->xPos1 = _itemList[i].x;
+ animState->yPos1 = _itemList[i].y;
+ animState->shapePtr = getShapePtr(64+shapeIndex);
+ animState->shapeIndex1 = animState->shapeIndex2 = shapeIndex+64;
+
+ animState->xPos2 = _itemList[i].x;
+ animState->yPos2 = _itemList[i].y;
+ int objectScale = getScale(animState->xPos2, animState->yPos2);
+
+ const uint8 *shape = getShapePtr(animState->shapeIndex1);
+ animState->xPos2 -= (_screen->getShapeScaledWidth(shape, objectScale) >> 1);
+ animState->yPos2 -= (_screen->getShapeScaledHeight(shape, objectScale) >> 1);
+ animState->xPos3 = animState->xPos2;
+ animState->yPos3 = animState->yPos2;
+
+ animState->enabled = 1;
+ animState->needRefresh = 1;
+ animState->specialRefresh = 1;
+
+ if (animInit) {
+ _animList = addToAnimListSorted(_animList, animState);
+ } else {
+ _animList = initAnimList(_animList, animState);
+ animInit = true;
+ }
+ }
+ }
+
+ _animObjects[0].specialRefresh = 1;
+ _animObjects[0].needRefresh = 1;
+
+ for (int i = 1; i < 41; ++i) {
+ if (_animObjects[i].enabled) {
+ _animObjects[i].needRefresh = 1;
+ _animObjects[i].specialRefresh = 1;
+ }
+ }
+
+ restorePage3();
+ drawAnimObjects();
+ _screen->hideMouse();
+ initSceneScreen(unk1);
+ _screen->showMouse();
+ refreshAnimObjects(0);
+}
+
+void KyraEngine_HoF::initSceneScreen(int unk1) {
+ if (_unkSceneScreenFlag1) {
+ _screen->copyRegion(0, 0, 0, 0, 320, 144, 2, 0, Screen::CR_NO_P_CHECK);
+ return;
+ }
+
+ if (_noScriptEnter) {
+ _screen->getPalette(0).fill(0, 128, 0);
+ _screen->setScreenPalette(_screen->getPalette(0));
+ }
+
+ _screen->copyRegion(0, 0, 0, 0, 320, 144, 2, 0, Screen::CR_NO_P_CHECK);
+
+ if (_noScriptEnter) {
+ _screen->setScreenPalette(_screen->getPalette(1));
+ _screen->getPalette(0).copy(_screen->getPalette(1), 0, 128);
+ }
+
+ updateCharPal(0);
+
+ _emc->start(&_sceneScriptState, 3);
+ _sceneScriptState.regs[5] = unk1;
+ while (_emc->isValid(&_sceneScriptState))
+ _emc->run(&_sceneScriptState);
+}
+
+void KyraEngine_HoF::freeSceneShapePtrs() {
+ for (int i = 0; i < ARRAYSIZE(_sceneShapeTable); ++i)
+ delete[] _sceneShapeTable[i];
+ memset(_sceneShapeTable, 0, sizeof(_sceneShapeTable));
+}
+
+void KyraEngine_HoF::fadeScenePal(int srcIndex, int delayTime) {
+ _screen->getPalette(0).copy(_scenePal, srcIndex << 4, 16, 112);
+ _screen->fadePalette(_screen->getPalette(0), delayTime, &_updateFunctor);
+}
+
+#pragma mark -
+#pragma mark - Pathfinder
+#pragma mark -
+
+bool KyraEngine_HoF::lineIsPassable(int x, int y) {
+ static const int widthTable[] = { 1, 1, 1, 1, 1, 2, 4, 6, 8 };
+
+ if (_pathfinderFlag & 2) {
+ if (x >= 320)
+ return false;
+ }
+
+ if (_pathfinderFlag & 4) {
+ if (y >= 144)
+ return false;
+ }
+
+ if (_pathfinderFlag & 8) {
+ if (x < 0)
+ return false;
+ }
+
+ if (y > 143)
+ return false;
+
+ int unk1 = widthTable[getScale(x, y) >> 5];
+
+ if (y < 0)
+ y = 0;
+ x -= unk1 >> 1;
+ if (x < 0)
+ x = 0;
+ int x2 = x + unk1;
+ if (x2 > 320)
+ x2 = 320;
+
+ for (;x < x2; ++x)
+ if (!_screen->getShapeFlag1(x, y))
+ return false;
+
+ return true;
+}
+
+} // End of namespace Kyra