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authorathrxx2019-01-26 01:31:34 +0100
committerathrxx2019-03-06 20:48:15 +0100
commit1dfdcc7252ac83643cae7a7447c025da2af63843 (patch)
treeb6736d006bf67d5264dd171c336f0915695d1f88 /engines/kyra/engine/scene_mr.cpp
parent8b53d20b51771680c3d31aa02c0285b7a8be4e85 (diff)
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KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
Diffstat (limited to 'engines/kyra/engine/scene_mr.cpp')
-rw-r--r--engines/kyra/engine/scene_mr.cpp787
1 files changed, 787 insertions, 0 deletions
diff --git a/engines/kyra/engine/scene_mr.cpp b/engines/kyra/engine/scene_mr.cpp
new file mode 100644
index 0000000000..8935863542
--- /dev/null
+++ b/engines/kyra/engine/scene_mr.cpp
@@ -0,0 +1,787 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "kyra/engine/kyra_mr.h"
+#include "kyra/graphics/screen_mr.h"
+#include "kyra/sound/sound_digital.h"
+#include "kyra/resource/resource.h"
+
+#include "common/system.h"
+
+namespace Kyra {
+
+void KyraEngine_MR::enterNewScene(uint16 sceneId, int facing, int unk1, int unk2, int unk3) {
+ ++_enterNewSceneLock;
+ _screen->hideMouse();
+
+ showMessage(0, 0xF0, 0xF0);
+ if (_inventoryState)
+ hideInventory();
+
+ if (_currentChapter != _currentTalkFile) {
+ _currentTalkFile = _currentChapter;
+ openTalkFile(_currentTalkFile);
+ }
+
+ if (unk1) {
+ int x = _mainCharacter.x1;
+ int y = _mainCharacter.y1;
+
+ switch (facing) {
+ case 0:
+ y -= 6;
+ break;
+
+ case 2:
+ x = 343;
+ break;
+
+ case 4:
+ y = 191;
+ break;
+
+ case 6:
+ x = -24;
+ break;
+ }
+
+ moveCharacter(facing, x, y);
+ }
+
+ uint32 waitUntilTimer = 0;
+ if (_lastMusicCommand != _sceneList[sceneId].sound) {
+ fadeOutMusic(60);
+ waitUntilTimer = _system->getMillis() + 60 * _tickLength;
+ }
+
+ _chatAltFlag = false;
+
+ if (!unk3) {
+ _emc->init(&_sceneScriptState, &_sceneScriptData);
+ _emc->start(&_sceneScriptState, 5);
+ while (_emc->isValid(&_sceneScriptState))
+ _emc->run(&_sceneScriptState);
+ }
+
+ _specialExitCount = 0;
+ Common::fill(_specialExitTable, ARRAYEND(_specialExitTable), 0xFFFF);
+
+ _mainCharacter.sceneId = sceneId;
+ _sceneList[sceneId].flags &= ~1;
+ unloadScene();
+
+ for (int i = 0; i < 4; ++i) {
+ if (i != _musicSoundChannel && i != _fadeOutMusicChannel)
+ _soundDigital->stopSound(i);
+ }
+ _fadeOutMusicChannel = -1;
+ loadScenePal();
+
+ if (queryGameFlag(0x1D9)) {
+ char filename[20];
+ if (queryGameFlag(0x20D)) {
+ resetGameFlag(0x20D);
+ strcpy(filename, "COW1_");
+ } else if (queryGameFlag(0x20E)) {
+ resetGameFlag(0x20E);
+ strcpy(filename, "COW2_");
+ } else if (queryGameFlag(0x20F)) {
+ resetGameFlag(0x20F);
+ strcpy(filename, "COW3_");
+ } else if (queryGameFlag(0x20C)) {
+ resetGameFlag(0x20C);
+ strcpy(filename, "BOAT");
+ } else if (queryGameFlag(0x210)) {
+ resetGameFlag(0x210);
+ strcpy(filename, "JUNG");
+ }
+
+ playVQA(filename);
+
+ resetGameFlag(0x1D9);
+ }
+
+ loadSceneMsc();
+ _sceneExit1 = _sceneList[sceneId].exit1;
+ _sceneExit2 = _sceneList[sceneId].exit2;
+ _sceneExit3 = _sceneList[sceneId].exit3;
+ _sceneExit4 = _sceneList[sceneId].exit4;
+
+ while (_system->getMillis() < waitUntilTimer)
+ _system->delayMillis(10);
+
+ initSceneScript(unk3);
+
+ if (_overwriteSceneFacing) {
+ facing = _mainCharacter.facing;
+ _overwriteSceneFacing = false;
+ }
+
+ enterNewSceneUnk1(facing, unk2, unk3);
+ setCommandLineRestoreTimer(-1);
+ _sceneScriptState.regs[3] = 1;
+ enterNewSceneUnk2(unk3);
+ if (queryGameFlag(0)) {
+ _showOutro = true;
+ _runFlag = false;
+ } else {
+ if (!--_enterNewSceneLock)
+ _unk5 = 0;
+
+ setNextIdleAnimTimer();
+
+ if (_itemInHand < 0) {
+ _itemInHand = kItemNone;
+ _mouseState = kItemNone;
+ _screen->setMouseCursor(0, 0, _gameShapes[0]);
+ }
+
+ Common::Point pos = getMousePos();
+ if (pos.y > 187)
+ setMousePos(pos.x, 179);
+ }
+ _screen->showMouse();
+
+ _currentScene = sceneId;
+}
+
+void KyraEngine_MR::enterNewSceneUnk1(int facing, int unk1, int unk2) {
+ int x = 0, y = 0;
+ int x2 = 0, y2 = 0;
+ bool needProc = true;
+
+ if (_mainCharX == -1 && _mainCharY == -1) {
+ switch (facing+1) {
+ case 1: case 2: case 8:
+ x2 = _sceneEnterX3;
+ y2 = _sceneEnterY3;
+ break;
+
+ case 3:
+ x2 = _sceneEnterX4;
+ y2 = _sceneEnterY4;
+ break;
+
+ case 4: case 5: case 6:
+ x2 = _sceneEnterX1;
+ y2 = _sceneEnterY1;
+ break;
+
+ case 7:
+ x2 = _sceneEnterX2;
+ y2 = _sceneEnterY2;
+ break;
+
+ default:
+ x2 = y2 = -1;
+ }
+
+ if (x2 >= 316)
+ x2 = 312;
+ if (y2 >= 185)
+ y2 = 183;
+ if (x2 <= 4)
+ x2 = 8;
+ }
+
+ if (_mainCharX >= 0) {
+ x = x2 = _mainCharX;
+ needProc = false;
+ }
+
+ if (_mainCharY >= 0) {
+ y = y2 = _mainCharY;
+ needProc = false;
+ }
+
+ _mainCharX = _mainCharY = -1;
+
+ if (unk1 && needProc) {
+ x = x2;
+ y = y2;
+
+ switch (facing) {
+ case 0:
+ y2 = 191;
+ break;
+
+ case 2:
+ x2 = -24;
+ break;
+
+ case 4:
+ y2 = y - 4;
+ break;
+
+ case 6:
+ x2 = 343;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ x2 &= ~3;
+ x &= ~3;
+ y2 &= ~1;
+ y &= ~1;
+
+ _mainCharacter.facing = facing;
+ _mainCharacter.x1 = _mainCharacter.x2 = x2;
+ _mainCharacter.y1 = _mainCharacter.y2 = y2;
+ initSceneAnims(unk2);
+
+ if (_mainCharacter.sceneId == 9 && !_soundDigital->isPlaying(_musicSoundChannel))
+ snd_playWanderScoreViaMap(_sceneList[_mainCharacter.sceneId].sound, 0);
+ if (!unk2)
+ snd_playWanderScoreViaMap(_sceneList[_mainCharacter.sceneId].sound, 0);
+
+ if (unk1 && !unk2 && _mainCharacter.animFrame != 87)
+ moveCharacter(facing, x, y);
+}
+
+void KyraEngine_MR::enterNewSceneUnk2(int unk1) {
+ _savedMouseState = -1;
+ if (_mainCharX == -1 && _mainCharY == -1 && !unk1) {
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+ updateCharacterAnim(0);
+ refreshAnimObjectsIfNeed();
+ }
+
+ if (!unk1) {
+ runSceneScript4(0);
+ malcolmSceneStartupChat();
+ }
+
+ _unk4 = 0;
+ _savedMouseState = -1;
+}
+
+void KyraEngine_MR::unloadScene() {
+ delete[] _sceneStrings;
+ _sceneStrings = 0;
+ _emc->unload(&_sceneScriptData);
+ freeSceneShapes();
+ freeSceneAnims();
+}
+
+void KyraEngine_MR::freeSceneShapes() {
+ for (uint i = 0; i < ARRAYSIZE(_sceneShapes); ++i) {
+ delete[] _sceneShapes[i];
+ _sceneShapes[i] = 0;
+ }
+}
+
+void KyraEngine_MR::loadScenePal() {
+ char filename[16];
+ _screen->copyPalette(2, 0);
+ strcpy(filename, _sceneList[_mainCharacter.sceneId].filename1);
+ strcat(filename, ".COL");
+
+ _screen->loadBitmap(filename, 3, 3, 0);
+ _screen->getPalette(2).copy(_screen->getCPagePtr(3), 0, 144);
+ _screen->getPalette(2).fill(0, 1, 0);
+
+ for (int i = 144; i <= 167; ++i) {
+ uint8 *palette = _screen->getPalette(2).getData() + i * 3;
+ palette[0] = palette[2] = 63;
+ palette[1] = 0;
+ }
+
+ _screen->generateOverlay(_screen->getPalette(2), _paletteOverlay, 0xF0, 0x19);
+
+ _screen->getPalette(2).copy(_costPalBuffer, _characterShapeFile * 24, 24, 144);
+}
+
+void KyraEngine_MR::loadSceneMsc() {
+ char filename[16];
+ strcpy(filename, _sceneList[_mainCharacter.sceneId].filename1);
+ strcat(filename, ".MSC");
+
+ _res->exists(filename, true);
+ Common::SeekableReadStream *stream = _res->createReadStream(filename);
+ assert(stream);
+ int16 minY = 0, height = 0;
+ minY = stream->readSint16LE();
+ height = stream->readSint16LE();
+ delete stream;
+ stream = 0;
+ _maskPageMinY = minY;
+ _maskPageMaxY = minY + height - 1;
+
+ _screen->setShapePages(5, 3, _maskPageMinY, _maskPageMaxY);
+
+ _screen->loadBitmap(filename, 5, 5, 0, true);
+
+ // HACK
+ uint8 *data = new uint8[320*200];
+ _screen->copyRegionToBuffer(5, 0, 0, 320, 200, data);
+ _screen->clearPage(5);
+ _screen->copyBlockToPage(5, 0, _maskPageMinY, 320, height, data);
+ delete[] data;
+
+}
+
+void KyraEngine_MR::initSceneScript(int unk1) {
+ const SceneDesc &scene = _sceneList[_mainCharacter.sceneId];
+
+ char filename[16];
+ strcpy(filename, scene.filename1);
+ strcat(filename, ".DAT");
+
+ _res->exists(filename, true);
+ Common::SeekableReadStream *stream = _res->createReadStream(filename);
+ assert(stream);
+ stream->seek(2, SEEK_CUR);
+
+ byte scaleTable[15];
+ stream->read(scaleTable, 15);
+ stream->read(_sceneDatPalette, 45);
+ stream->read(_sceneDatLayerTable, 15);
+ int16 shapesCount = stream->readSint16LE();
+
+ for (int i = 0; i < 15; ++i)
+ _scaleTable[i] = (uint16(scaleTable[i]) << 8) / 100;
+
+ if (shapesCount > 0) {
+ strcpy(filename, scene.filename1);
+ strcat(filename, "9.CPS");
+ _screen->loadBitmap(filename, 3, 3, 0);
+ int pageBackUp = _screen->_curPage;
+ _screen->_curPage = 2;
+ for (int i = 0; i < shapesCount; ++i) {
+ int16 x = stream->readSint16LE();
+ int16 y = stream->readSint16LE();
+ int16 w = stream->readSint16LE();
+ int16 h = stream->readSint16LE();
+ _sceneShapeDescs[i].drawX = stream->readSint16LE();
+ _sceneShapeDescs[i].drawY = stream->readSint16LE();
+ _sceneShapes[i] = _screen->encodeShape(x, y, w, h, 0);
+ assert(_sceneShapes[i]);
+ }
+ _screen->_curPage = pageBackUp;
+ }
+ delete stream;
+ stream = 0;
+
+ strcpy(filename, scene.filename1);
+ strcat(filename, ".CPS");
+ _screen->loadBitmap(filename, 3, 3, 0);
+
+ Common::fill(_specialSceneScriptState, ARRAYEND(_specialSceneScriptState), false);
+ _sceneEnterX1 = 160;
+ _sceneEnterY1 = 0;
+ _sceneEnterX2 = 296;
+ _sceneEnterY2 = 93;
+ _sceneEnterX3 = 160;
+ _sceneEnterY3 = 171;
+ _sceneEnterX4 = 24;
+ _sceneEnterY4 = 93;
+ _sceneMinX = 0;
+ _sceneMaxX = 319;
+
+ _emc->init(&_sceneScriptState, &_sceneScriptData);
+ strcpy(filename, scene.filename2);
+ strcat(filename, ".EMC");
+ _res->exists(filename, true);
+ _emc->load(filename, &_sceneScriptData, &_opcodes);
+
+ strcpy(filename, scene.filename2);
+ strcat(filename, ".");
+ loadLanguageFile(filename, _sceneStrings);
+
+ runSceneScript8();
+ _emc->start(&_sceneScriptState, 0);
+ _sceneScriptState.regs[0] = _mainCharacter.sceneId;
+ _sceneScriptState.regs[5] = unk1;
+ while (_emc->isValid(&_sceneScriptState))
+ _emc->run(&_sceneScriptState);
+
+ _screen->copyRegionToBuffer(3, 0, 0, 320, 200, _gamePlayBuffer);
+
+ for (int i = 0; i < 10; ++i) {
+ _emc->init(&_sceneSpecialScripts[i], &_sceneScriptData);
+ _emc->start(&_sceneSpecialScripts[i], i+9);
+ _sceneSpecialScriptsTimer[i] = 0;
+ }
+
+ _sceneEnterX1 &= ~3;
+ _sceneEnterY1 &= ~1;
+ _sceneEnterX2 &= ~3;
+ _sceneEnterY2 &= ~1;
+ _sceneEnterX3 &= ~3;
+ _sceneEnterY3 &= ~1;
+ _sceneEnterX4 &= ~3;
+ _sceneEnterY4 &= ~1;
+}
+
+void KyraEngine_MR::initSceneAnims(int unk1) {
+ for (int i = 0; i < 67; ++i)
+ _animObjects[i].enabled = false;
+
+ AnimObj *obj = &_animObjects[0];
+
+ if (_mainCharacter.animFrame != 87 && !unk1)
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+
+ obj->enabled = true;
+ obj->xPos1 = _mainCharacter.x1;
+ obj->yPos1 = _mainCharacter.y1;
+ obj->shapePtr = getShapePtr(_mainCharacter.animFrame);
+ obj->shapeIndex2 = obj->shapeIndex1 = _mainCharacter.animFrame;
+ obj->xPos2 = _mainCharacter.x1;
+ obj->yPos2 = _mainCharacter.y1;
+ _charScale = getScale(_mainCharacter.x1, _mainCharacter.y1);
+ obj->xPos3 = obj->xPos2 += (_malcolmShapeXOffset * _charScale) >> 8;
+ obj->yPos3 = obj->yPos2 += (_malcolmShapeYOffset * _charScale) >> 8;
+ _mainCharacter.x3 = _mainCharacter.x1 - (_charScale >> 4) - 1;
+ _mainCharacter.y3 = _mainCharacter.y1 - (_charScale >> 6) - 1;
+ obj->needRefresh = true;
+ _animList = 0;
+
+ for (int i = 0; i < 16; ++i) {
+ const SceneAnim &anim = _sceneAnims[i];
+ obj = &_animObjects[i+1];
+ obj->enabled = false;
+ obj->needRefresh = false;
+
+ if (anim.flags & 1) {
+ obj->enabled = true;
+ obj->needRefresh = true;
+ }
+
+ obj->specialRefresh = (anim.flags & 0x20) ? 1 : 0;
+ obj->flags = (anim.flags & 0x10) ? 0x800 : 0;
+ if (anim.flags & 2)
+ obj->flags |= 1;
+
+ obj->xPos1 = anim.x;
+ obj->yPos1 = anim.y;
+
+ if ((anim.flags & 4) && anim.shapeIndex != -1)
+ obj->shapePtr = _sceneShapes[anim.shapeIndex];
+ else
+ obj->shapePtr = 0;
+
+ if (anim.flags & 8) {
+ obj->shapeIndex3 = anim.shapeIndex;
+ obj->animNum = i;
+ } else {
+ obj->shapeIndex3 = 0xFFFF;
+ obj->animNum = 0xFFFF;
+ }
+
+ obj->xPos3 = obj->xPos2 = anim.x2;
+ obj->yPos3 = obj->yPos2 = anim.y2;
+ obj->width = anim.width;
+ obj->height = anim.height;
+ obj->width2 = obj->height2 = anim.specialSize;
+
+ if (anim.flags & 1) {
+ if (_animList)
+ _animList = addToAnimListSorted(_animList, obj);
+ else
+ _animList = initAnimList(_animList, obj);
+ }
+ }
+
+ if (_animList)
+ _animList = addToAnimListSorted(_animList, &_animObjects[0]);
+ else
+ _animList = initAnimList(_animList, &_animObjects[0]);
+
+ for (int i = 0; i < 50; ++i) {
+ obj = &_animObjects[i+17];
+ const ItemDefinition &item = _itemList[i];
+ if (item.id != kItemNone && item.sceneId == _mainCharacter.sceneId) {
+ obj->xPos1 = item.x;
+ obj->yPos1 = item.y;
+ animSetupPaletteEntry(obj);
+ obj->shapePtr = 0;
+ obj->shapeIndex1 = obj->shapeIndex2 = item.id + 248;
+ obj->xPos2 = item.x;
+ obj->yPos2 = item.y;
+
+ int scale = getScale(obj->xPos1, obj->yPos1);
+ const uint8 *shape = getShapePtr(obj->shapeIndex1);
+ obj->xPos3 = obj->xPos2 -= (_screen->getShapeScaledWidth(shape, scale) >> 1);
+ obj->yPos3 = obj->yPos2 -= _screen->getShapeScaledHeight(shape, scale) - 1;
+ obj->enabled = true;
+ obj->needRefresh = true;
+
+ if (_animList)
+ _animList = addToAnimListSorted(_animList, obj);
+ else
+ _animList = initAnimList(_animList, obj);
+ } else {
+ obj->enabled = false;
+ obj->needRefresh = false;
+ }
+ }
+
+ for (int i = 0; i < 67; ++i)
+ _animObjects[i].needRefresh = _animObjects[i].enabled;
+
+ restorePage3();
+ drawAnimObjects();
+ _screen->hideMouse();
+ initSceneScreen(unk1);
+ _screen->showMouse();
+ refreshAnimObjects(0);
+}
+
+void KyraEngine_MR::initSceneScreen(int unk1) {
+ _screen->copyBlockToPage(2, 0, 188, 320, 12, _interfaceCommandLine);
+
+ if (_unkSceneScreenFlag1) {
+ _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK);
+ return;
+ }
+
+ if (_noScriptEnter) {
+ _screen->getPalette(0).fill(0, 144, 0);
+ if (!_wasPlayingVQA)
+ _screen->setScreenPalette(_screen->getPalette(0));
+ }
+
+ _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK);
+
+ if (_noScriptEnter) {
+ if (!_wasPlayingVQA)
+ _screen->setScreenPalette(_screen->getPalette(2));
+ _screen->getPalette(0).copy(_screen->getPalette(2), 0, 144);
+ if (_wasPlayingVQA) {
+ _screen->fadeFromBlack(0x3C);
+ _wasPlayingVQA = false;
+ }
+ }
+
+ updateCharPal(0);
+ _screen->updateScreen();
+
+ if (!_menuDirectlyToLoad) {
+ _emc->start(&_sceneScriptState, 3);
+ _sceneScriptState.regs[5] = unk1;
+
+ while (_emc->isValid(&_sceneScriptState))
+ _emc->run(&_sceneScriptState);
+ }
+}
+
+int KyraEngine_MR::trySceneChange(int *moveTable, int unk1, int updateChar) {
+ bool running = true;
+ bool unkFlag = false;
+ int changedScene = 0;
+ const int *moveTableStart = moveTable;
+ _unk4 = 0;
+
+ while (running && !shouldQuit()) {
+ if (*moveTable >= 0 && *moveTable <= 7) {
+ _mainCharacter.facing = getOppositeFacingDirection(*moveTable);
+ unkFlag = true;
+ } else {
+ if (*moveTable == 8) {
+ running = false;
+ } else {
+ ++moveTable;
+ unkFlag = false;
+ }
+ }
+
+ if (checkSceneChange()) {
+ running = false;
+ changedScene = 1;
+ }
+
+ if (unk1) {
+ // Notice that we can't use KyraEngine_MR's skipFlag handling
+ // here, since Kyra3 allows disabling of skipFlag support
+ if (KyraEngine_v2::skipFlag()) {
+ resetSkipFlag(false);
+ running = false;
+ _unk4 = 1;
+ }
+ }
+
+ if (!unkFlag || !running)
+ continue;
+
+ int ret = 0;
+ if (moveTable == moveTableStart || moveTable[1] == 8)
+ ret = updateCharPos(0, 0);
+ else
+ ret = updateCharPos(moveTable, 0);
+
+ if (ret)
+ ++moveTable;
+
+ delay(10, true);
+ }
+
+ if (updateChar)
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+
+ updateCharacterAnim(0);
+ refreshAnimObjectsIfNeed();
+
+ return changedScene;
+}
+
+int KyraEngine_MR::checkSceneChange() {
+ const SceneDesc &curScene = _sceneList[_mainCharacter.sceneId];
+ int charX = _mainCharacter.x1, charY = _mainCharacter.y1;
+ int facing = 0;
+ int process = 0;
+
+ if (_screen->getLayer(charX, charY) == 1 && _savedMouseState == -7) {
+ facing = 0;
+ process = 1;
+ } else if (charX >= 316 && _savedMouseState == -6) {
+ facing = 2;
+ process = 1;
+ } else if (charY >= 186 && _savedMouseState == -5) {
+ facing = 4;
+ process = 1;
+ } else if (charX <= 4 && _savedMouseState == -4) {
+ facing = 6;
+ process = 1;
+ }
+
+ if (!process)
+ return 0;
+
+ uint16 newScene = 0xFFFF;
+ switch (facing) {
+ case 0:
+ newScene = curScene.exit1;
+ break;
+
+ case 2:
+ newScene = curScene.exit2;
+ break;
+
+ case 4:
+ newScene = curScene.exit3;
+ break;
+
+ case 6:
+ newScene = curScene.exit4;
+ break;
+
+ default:
+ newScene = _mainCharacter.sceneId;
+ }
+
+ if (newScene == 0xFFFF)
+ return 0;
+
+ enterNewScene(newScene, facing, 1, 1, 0);
+ return 1;
+}
+int KyraEngine_MR::runSceneScript1(int x, int y) {
+ if (y > 187 && _savedMouseState > -4)
+ return 0;
+ if (_deathHandler >= 0)
+ return 0;
+
+ _emc->init(&_sceneScriptState, &_sceneScriptData);
+ _sceneScriptState.regs[1] = x;
+ _sceneScriptState.regs[2] = y;
+ _sceneScriptState.regs[3] = 0;
+ _sceneScriptState.regs[4] = _itemInHand;
+
+ _emc->start(&_sceneScriptState, 1);
+ while (_emc->isValid(&_sceneScriptState))
+ _emc->run(&_sceneScriptState);
+
+ return _sceneScriptState.regs[3];
+}
+
+int KyraEngine_MR::runSceneScript2() {
+ _sceneScriptState.regs[1] = _mouseX;
+ _sceneScriptState.regs[2] = _mouseY;
+ _sceneScriptState.regs[3] = 0;
+ _sceneScriptState.regs[4] = _itemInHand;
+
+ _emc->start(&_sceneScriptState, 2);
+ while (_emc->isValid(&_sceneScriptState))
+ _emc->run(&_sceneScriptState);
+
+ return _sceneScriptState.regs[3];
+}
+
+void KyraEngine_MR::runSceneScript4(int unk1) {
+ _sceneScriptState.regs[4] = _itemInHand;
+ _sceneScriptState.regs[5] = unk1;
+ _sceneScriptState.regs[3] = 0;
+ _noStartupChat = false;
+
+ _emc->start(&_sceneScriptState, 4);
+ while (_emc->isValid(&_sceneScriptState))
+ _emc->run(&_sceneScriptState);
+
+ if (_sceneScriptState.regs[3])
+ _noStartupChat = true;
+}
+
+void KyraEngine_MR::runSceneScript8() {
+ _emc->start(&_sceneScriptState, 8);
+ while (_emc->isValid(&_sceneScriptState))
+ _emc->run(&_sceneScriptState);
+}
+
+bool KyraEngine_MR::lineIsPassable(int x, int y) {
+ static const uint8 widthTable[] = { 1, 1, 1, 1, 1, 2, 4, 6, 8 };
+
+ if ((_pathfinderFlag & 2) && x >= 320)
+ return false;
+ if ((_pathfinderFlag & 4) && y >= 188)
+ return false;
+ if ((_pathfinderFlag & 8) && x < 0)
+ return false;
+ if (y > 187)
+ return false;
+
+ uint width = widthTable[getScale(x, y) >> 5];
+
+ if (y < 0)
+ y = 0;
+ x -= width >> 1;
+ if (x < 0)
+ x = 0;
+ int x2 = x + width;
+ if (x2 > 320)
+ x2 = 320;
+
+ for (; x < x2; ++x) {
+ if (y < _maskPageMinY || y > _maskPageMaxY)
+ return false;
+
+ if (!_screen->getShapeFlag1(x, y))
+ return false;
+ }
+
+ return true;
+}
+
+} // End of namespace Kyra