aboutsummaryrefslogtreecommitdiff
path: root/engines/kyra/engine/sprites.h
diff options
context:
space:
mode:
authorathrxx2019-01-26 01:31:34 +0100
committerathrxx2019-03-06 20:48:15 +0100
commit1dfdcc7252ac83643cae7a7447c025da2af63843 (patch)
treeb6736d006bf67d5264dd171c336f0915695d1f88 /engines/kyra/engine/sprites.h
parent8b53d20b51771680c3d31aa02c0285b7a8be4e85 (diff)
downloadscummvm-rg350-1dfdcc7252ac83643cae7a7447c025da2af63843.tar.gz
scummvm-rg350-1dfdcc7252ac83643cae7a7447c025da2af63843.tar.bz2
scummvm-rg350-1dfdcc7252ac83643cae7a7447c025da2af63843.zip
KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
Diffstat (limited to 'engines/kyra/engine/sprites.h')
-rw-r--r--engines/kyra/engine/sprites.h99
1 files changed, 99 insertions, 0 deletions
diff --git a/engines/kyra/engine/sprites.h b/engines/kyra/engine/sprites.h
new file mode 100644
index 0000000000..f68f36ffa4
--- /dev/null
+++ b/engines/kyra/engine/sprites.h
@@ -0,0 +1,99 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef KYRA_SPRITES_H
+#define KYRA_SPRITES_H
+
+#include "kyra/engine/kyra_lok.h"
+#include "common/random.h"
+
+namespace Kyra {
+
+#define MAX_NUM_ANIMS 11
+
+struct Sprite {
+ uint16 x;
+ uint16 y;
+ uint16 width;
+ uint16 height;
+};
+
+struct Anim {
+ uint8 *script;
+ uint8 *curPos;
+ uint16 length;
+ int16 x;
+ int16 y;
+ bool flipX;
+ int8 sprite;
+ uint8 *loopStart;
+ uint16 loopsLeft;
+ uint32 nextRun;
+ uint32 lastRefresh;
+ bool play;
+ uint16 width;
+ uint16 height;
+ uint16 width2;
+ uint16 height2;
+ uint16 unk1;
+ uint16 drawY;
+ uint16 unk2;
+ uint8 *background;
+ bool disable;
+};
+
+class KyraEngine_LoK;
+
+class Sprites {
+public:
+ Sprites(KyraEngine_LoK *vm, OSystem *system);
+ ~Sprites();
+
+ void updateSceneAnims();
+ void setupSceneAnims();
+ void loadDat(const char *filename, SceneExits &exits);
+ void loadSceneShapes();
+
+ Anim _anims[MAX_NUM_ANIMS];
+ uint8 *_sceneShapes[50];
+
+ void refreshSceneAnimObject(uint8 animNum, uint8 shapeNum, uint16 x, uint16 y, bool flipX, bool unkFlag);
+
+ int getDrawLayer(int y);
+
+ int _sceneAnimatorBeaconFlag;
+protected:
+ void freeSceneShapes();
+
+ KyraEngine_LoK *_vm;
+ Resource *_res;
+ OSystem *_system;
+ Screen *_screen;
+ uint8 *_dat;
+ Common::RandomSource _rnd;
+ uint8 *_spriteDefStart;
+ uint8 _drawLayerTable[8];
+};
+
+} // End of namespace Kyra
+
+#endif