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authorathrxx2019-01-26 01:31:34 +0100
committerathrxx2019-03-06 20:48:15 +0100
commit1dfdcc7252ac83643cae7a7447c025da2af63843 (patch)
treeb6736d006bf67d5264dd171c336f0915695d1f88 /engines/kyra/graphics/animator_mr.cpp
parent8b53d20b51771680c3d31aa02c0285b7a8be4e85 (diff)
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KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
Diffstat (limited to 'engines/kyra/graphics/animator_mr.cpp')
-rw-r--r--engines/kyra/graphics/animator_mr.cpp456
1 files changed, 456 insertions, 0 deletions
diff --git a/engines/kyra/graphics/animator_mr.cpp b/engines/kyra/graphics/animator_mr.cpp
new file mode 100644
index 0000000000..11b1bcb45a
--- /dev/null
+++ b/engines/kyra/graphics/animator_mr.cpp
@@ -0,0 +1,456 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "kyra/engine/kyra_mr.h"
+#include "kyra/resource/resource.h"
+#include "kyra/graphics/wsamovie.h"
+
+#include "common/system.h"
+
+namespace Kyra {
+
+void KyraEngine_MR::restorePage3() {
+ screen()->copyBlockToPage(2, 0, 0, 320, 200, _gamePlayBuffer);
+}
+
+void KyraEngine_MR::clearAnimObjects() {
+ for (int i = 0; i < 67; ++i)
+ _animObjects[i].enabled = false;
+
+ _animObjects[0].index = 0;
+ _animObjects[0].type = 0;
+ _animObjects[0].enabled = true;
+ _animObjects[0].specialRefresh = 1;
+ _animObjects[0].flags = 0x800;
+ _animObjects[0].width = 57;
+ _animObjects[0].height = 91;
+ _animObjects[0].width2 = 4;
+ _animObjects[0].height2 = 10;
+
+ for (int i = 1; i < 17; ++i) {
+ _animObjects[i].index = i;
+ _animObjects[i].type = 2;
+ _animObjects[i].flags = 0;
+ _animObjects[i].enabled = false;
+ _animObjects[i].needRefresh = 0;
+ _animObjects[i].specialRefresh = 1;
+ }
+
+ for (int i = 17; i <= 66; ++i) {
+ _animObjects[i].index = i;
+ _animObjects[i].type = 1;
+ _animObjects[i].specialRefresh = 1;
+ _animObjects[i].flags = 0x800;
+ _animObjects[i].width = 24;
+ _animObjects[i].height = 20;
+ _animObjects[i].width2 = 0;
+ _animObjects[i].height2 = 0;
+ }
+}
+
+void KyraEngine_MR::animSetupPaletteEntry(AnimObj *anim) {
+ int layer = _screen->getLayer(anim->xPos1, anim->yPos1) - 1;
+ int16 count = 0;
+ for (int i = 0; i < 3; ++i)
+ count += _sceneDatPalette[layer*3+i];
+ count /= 3;
+ count *= -1;
+ count = MAX<int16>(0, MIN<int16>(count, 10));
+ anim->palette = count / 3;
+}
+
+void KyraEngine_MR::drawAnimObjects() {
+ for (AnimObj *curObject = _animList; curObject; curObject = curObject->nextObject) {
+ if (!curObject->enabled)
+ continue;
+
+ int x = curObject->xPos2 - (_screen->getScreenDim(2)->sx << 3);
+ int y = curObject->yPos2 - _screen->getScreenDim(2)->sy;
+ int layer = 7;
+
+ if (curObject->flags & 0x800) {
+ if (!curObject->specialRefresh)
+ layer = 0;
+ else
+ layer = getDrawLayer(curObject->xPos1, curObject->yPos1);
+ }
+
+ if (curObject->index)
+ drawSceneAnimObject(curObject, x, y, layer);
+ else
+ drawCharacterAnimObject(curObject, x, y, layer);
+ }
+}
+
+void KyraEngine_MR::drawSceneAnimObject(AnimObj *obj, int x, int y, int layer) {
+ if (obj->type == 1) {
+ if (obj->shapeIndex1 == 0xFFFF)
+ return;
+ int scale = getScale(obj->xPos1, obj->yPos1);
+ _screen->drawShape(2, getShapePtr(obj->shapeIndex1), x, y, 2, obj->flags | 0x104, _paletteOverlay, obj->palette, layer, scale, scale);
+ } else {
+ if (obj->shapePtr) {
+ _screen->drawShape(2, obj->shapePtr, x, y, 2, obj->flags, 7);
+ } else {
+ if (obj->shapeIndex3 == 0xFFFF || obj->animNum == 0xFFFF)
+ return;
+ uint16 flags = 0x4000;
+ if (obj->flags & 0x800)
+ flags |= 0x8000;
+ x = obj->xPos2 - _sceneAnimMovie[obj->animNum]->xAdd();
+ y = obj->yPos2 - _sceneAnimMovie[obj->animNum]->yAdd();
+ _sceneAnimMovie[obj->animNum]->displayFrame(obj->shapeIndex3, 2, x, y, flags | layer, 0, 0);
+ }
+ }
+}
+
+void KyraEngine_MR::drawCharacterAnimObject(AnimObj *obj, int x, int y, int layer) {
+ if (_drawNoShapeFlag)
+ return;
+
+ if (_mainCharacter.animFrame < 9)
+ _mainCharacter.animFrame = 87;
+
+ if (obj->shapeIndex1 == 0xFFFF || _mainCharacter.animFrame == 87)
+ return;
+
+ _screen->drawShape(2, getShapePtr(421), _mainCharacter.x3, _mainCharacter.y3, 2, obj->flags | 0x304, _paletteOverlay, 3, layer, _charScale, _charScale);
+ uint8 *shape = getShapePtr(_mainCharacter.animFrame);
+ if (shape)
+ _screen->drawShape(2, shape, x, y, 2, obj->flags | 4, layer, _charScale, _charScale);
+}
+
+void KyraEngine_MR::refreshAnimObjects(int force) {
+ for (AnimObj *curObject = _animList; curObject; curObject = curObject->nextObject) {
+ if (!curObject->enabled)
+ continue;
+ if (!curObject->needRefresh && !force)
+ continue;
+
+ const int scale = (curObject->index == 0) ? _charScale : 0;
+
+ int x = curObject->xPos2 - curObject->width2;
+ if (scale)
+ x -= (0x100 - scale) >> 4;
+
+ if (x < 0)
+ x = 0;
+ if (x >= 320)
+ x = 319;
+
+ int y = curObject->yPos2 - curObject->height2;
+ if (scale)
+ y -= (0x100 - scale) >> 3;
+ if (y < 0)
+ y = 0;
+ if (y >= 187)
+ y = 186;
+
+ int width = curObject->width + curObject->width2 + 8;
+ int height = curObject->height + curObject->height2*2;
+ if (width + x > 320)
+ width -= width + x - 322;
+
+ const int maxY = _inventoryState ? 143 : 187;
+ if (height + y > maxY)
+ height -= height + y - (maxY + 1);
+
+ if (height > 0) {
+ _screen->copyRegion(x, y, x, y, width, height, 2, 0, Screen::CR_NO_P_CHECK);
+ }
+
+ curObject->needRefresh = false;
+ }
+}
+
+void KyraEngine_MR::updateItemAnimations() {
+ bool nextFrame = false;
+
+ if (_itemAnimDefinition[0].itemIndex == -1)
+ return;
+
+ const ItemAnimDefinition *s = &_itemAnimDefinition[_nextAnimItem];
+ ActiveItemAnim *a = &_activeItemAnim[_nextAnimItem];
+ _nextAnimItem = (_nextAnimItem + 1) % 10;
+
+ if (_system->getMillis() < a->nextFrameTime)
+ return;
+
+ uint16 shpIdx = s->frames[a->currentFrame].index + 248;
+ if (s->itemIndex == _mouseState && s->itemIndex == _itemInHand && _screen->isMouseVisible()) {
+ nextFrame = true;
+ _screen->setMouseCursor(12, 19, getShapePtr(shpIdx));
+ }
+
+ if (_inventoryState) {
+ for (int i = 0; i < 10; i++) {
+ if (s->itemIndex == _mainCharacter.inventory[i]) {
+ nextFrame = true;
+ _screen->drawShape(2, getShapePtr(422 + i), 9, 0, 0, 0);
+ _screen->drawShape(2, getShapePtr(shpIdx), 9, 0, 0, 0);
+ _screen->copyRegion(9, 0, _inventoryX[i], _inventoryY[i], 24, 20, 2, 0, Screen::CR_NO_P_CHECK);
+ }
+ }
+ }
+
+ _screen->updateScreen();
+
+ for (int i = 17; i < 66; i++) {
+ AnimObj *animObject = &_animObjects[i];
+ if (animObject->shapeIndex2 == s->itemIndex + 248) {
+ animObject->shapePtr = getShapePtr(shpIdx);
+ animObject->shapeIndex1 = shpIdx;
+ animObject->needRefresh = true;
+ nextFrame = true;
+ }
+ }
+
+ if (nextFrame) {
+ a->nextFrameTime = _system->getMillis() + (s->frames[a->currentFrame].delay * _tickLength);
+ a->currentFrame = (a->currentFrame + 1) % s->numFrames;
+ }
+}
+
+void KyraEngine_MR::updateCharacterAnim(int charId) {
+ AnimObj *obj = &_animObjects[0];
+ obj->needRefresh = true;
+ obj->flags &= ~1;
+ obj->xPos1 = _mainCharacter.x1;
+ obj->yPos1 = _mainCharacter.y1;
+ obj->shapePtr = getShapePtr(_mainCharacter.animFrame);
+ obj->shapeIndex1 = obj->shapeIndex2 = _mainCharacter.animFrame;
+
+ int shapeOffsetX = 0, shapeOffsetY = 0;
+ if (_mainCharacter.animFrame >= 50 && _mainCharacter.animFrame <= 87) {
+ shapeOffsetX = _malcolmShapeXOffset;
+ shapeOffsetY = _malcolmShapeYOffset;
+ } else {
+ shapeOffsetX = _animShapeXAdd;
+ shapeOffsetY = _animShapeYAdd;
+ }
+
+ obj->xPos2 = _mainCharacter.x1;
+ obj->yPos2 = _mainCharacter.y1;
+ _charScale = getScale(_mainCharacter.x1, _mainCharacter.y1);
+ obj->xPos2 += (shapeOffsetX * _charScale) >> 8;
+ obj->yPos2 += (shapeOffsetY * _charScale) >> 8;
+ _mainCharacter.x3 = _mainCharacter.x1 - (_charScale >> 4) - 1;
+ _mainCharacter.y3 = _mainCharacter.y1 - (_charScale >> 6) - 1;
+ if (_charBackUpWidth2 == -1) {
+ obj->width2 = 4;
+ obj->height2 = 10;
+ }
+
+ for (int i = 1; i <= 16; ++i) {
+ if (_animObjects[i].enabled && _animObjects[i].specialRefresh)
+ _animObjects[i].needRefresh = true;
+ }
+
+ _animList = deleteAnimListEntry(_animList, obj);
+ if (_animList)
+ _animList = addToAnimListSorted(_animList, obj);
+ else
+ _animList = initAnimList(_animList, obj);
+
+ if (!_loadingState)
+ updateCharPal(1);
+}
+
+void KyraEngine_MR::updateSceneAnim(int anim, int newFrame) {
+ AnimObj *animObject = &_animObjects[1+anim];
+ if (!animObject->enabled)
+ return;
+
+ animObject->needRefresh = true;
+
+ if (_sceneAnims[anim].flags & 2)
+ animObject->flags |= 1;
+ else
+ animObject->flags &= ~1;
+
+ if (_sceneAnims[anim].flags & 4) {
+ animObject->shapePtr = _sceneShapes[newFrame];
+ animObject->shapeIndex2 = 0xFFFF;
+ animObject->shapeIndex3 = 0xFFFF;
+ animObject->animNum = 0xFFFF;
+ } else {
+ animObject->shapePtr = 0;
+ animObject->shapeIndex3 = newFrame;
+ animObject->animNum = anim;
+ }
+
+ animObject->xPos1 = _sceneAnims[anim].x;
+ animObject->yPos1 = _sceneAnims[anim].y;
+ animObject->xPos2 = _sceneAnims[anim].x2;
+ animObject->yPos2 = _sceneAnims[anim].y2;
+
+ if (_sceneAnims[anim].flags & 0x20) {
+ _animList = deleteAnimListEntry(_animList, animObject);
+ if (!_animList)
+ _animList = initAnimList(_animList, animObject);
+ else
+ _animList = addToAnimListSorted(_animList, animObject);
+ }
+}
+
+void KyraEngine_MR::setupSceneAnimObject(int animId, uint16 flags, int x, int y, int x2, int y2, int w,
+ int h, int unk10, int specialSize, int unk14, int shape, const char *filename) {
+ restorePage3();
+ SceneAnim &anim = _sceneAnims[animId];
+ anim.flags = flags;
+ anim.x = x;
+ anim.y = y;
+ anim.x2 = x2;
+ anim.y2 = y2;
+ anim.width = w;
+ anim.height = h;
+ anim.specialSize = specialSize;
+ anim.shapeIndex = shape;
+ if (filename)
+ strcpy(anim.filename, filename);
+
+ if (flags & 8) {
+ _sceneAnimMovie[animId]->open(filename, 1, 0);
+ if (_sceneAnimMovie[animId]->opened()) {
+ anim.wsaFlag = 1;
+ if (x2 == -1)
+ x2 = _sceneAnimMovie[animId]->xAdd();
+ if (y2 == -1)
+ y2 = _sceneAnimMovie[animId]->yAdd();
+ if (w == -1)
+ w = _sceneAnimMovie[animId]->width();
+ if (h == -1)
+ h = _sceneAnimMovie[animId]->height();
+ if (x == -1)
+ x = (w >> 1) + x2;
+ if (y == -1)
+ y = y2 + h - 1;
+
+ anim.x = x;
+ anim.y = y;
+ anim.x2 = x2;
+ anim.y2 = y2;
+ anim.width = w;
+ anim.height = h;
+ }
+ }
+
+ AnimObj *obj = &_animObjects[1+animId];
+ obj->enabled = true;
+ obj->needRefresh = true;
+
+ obj->specialRefresh = (anim.flags & 0x20) ? 1 : 0;
+ obj->flags = (anim.flags & 0x10) ? 0x800 : 0;
+ if (anim.flags & 2)
+ obj->flags |= 1;
+
+ obj->xPos1 = anim.x;
+ obj->yPos1 = anim.y;
+
+ if ((anim.flags & 4) && anim.shapeIndex != -1)
+ obj->shapePtr = _sceneShapes[anim.shapeIndex];
+ else
+ obj->shapePtr = 0;
+
+ if (anim.flags & 8) {
+ obj->shapeIndex3 = anim.shapeIndex;
+ obj->animNum = animId;
+ } else {
+ obj->shapeIndex3 = 0xFFFF;
+ obj->animNum = 0xFFFF;
+ }
+
+ obj->xPos3 = obj->xPos2 = anim.x2;
+ obj->yPos3 = obj->yPos2 = anim.y2;
+ obj->width = anim.width;
+ obj->height = anim.height;
+ obj->width2 = obj->height2 = anim.specialSize;
+
+ if (_animList)
+ _animList = addToAnimListSorted(_animList, obj);
+ else
+ _animList = initAnimList(_animList, obj);
+}
+
+void KyraEngine_MR::removeSceneAnimObject(int anim, int refresh) {
+ AnimObj *obj = &_animObjects[anim+1];
+ restorePage3();
+ obj->shapeIndex3 = 0xFFFF;
+ obj->animNum = 0xFFFF;
+ obj->needRefresh = true;
+
+ if (refresh)
+ refreshAnimObjectsIfNeed();
+
+ obj->enabled = false;
+ _animList = deleteAnimListEntry(_animList, obj);
+ _sceneAnimMovie[anim]->close();
+}
+
+void KyraEngine_MR::setCharacterAnimDim(int w, int h) {
+ restorePage3();
+ _charBackUpWidth = _animObjects[0].width;
+ _charBackUpWidth2 = _animObjects[0].width2;
+ _charBackUpHeight = _animObjects[0].height;
+ _charBackUpHeight2 = _animObjects[0].height2;
+
+ _animObjects[0].width2 = (w - _charBackUpWidth) / 2;
+ _animObjects[0].height2 = h - _charBackUpHeight;
+ _animObjects[0].width = w;
+ _animObjects[0].height = h;
+}
+
+void KyraEngine_MR::resetCharacterAnimDim() {
+ restorePage3();
+ _animObjects[0].width2 = _charBackUpWidth2;
+ _animObjects[0].height2 = _charBackUpHeight2;
+ _animObjects[0].width = _charBackUpWidth;
+ _animObjects[0].height = _charBackUpHeight;
+ _charBackUpWidth2 = _charBackUpHeight2 = -1;
+ _charBackUpWidth = _charBackUpHeight = -1;
+}
+
+void KyraEngine_MR::showIdleAnim() {
+ if (_mainCharacter.sceneId == 20 || _mainCharacter.sceneId == 21
+ || _mainCharacter.sceneId == 12 || _mainCharacter.sceneId == 11)
+ return;
+
+ if (_mainCharacter.animFrame == 87)
+ return;
+
+ if (!_nextIdleType && !talkObjectsInCurScene()) {
+ randomSceneChat();
+ } else {
+ static const char *const facingTable[] = {
+ "A", "R", "R", "FR", "FX", "FL", "L", "L"
+ };
+
+ Common::String filename = Common::String::format( "MI0%s%.02d.EMC", facingTable[_mainCharacter.facing], _characterShapeFile);
+
+ if (_res->exists(filename.c_str()))
+ runAnimationScript(filename.c_str(), 1, 1, 1, 1);
+ }
+
+ _nextIdleType = !_nextIdleType;
+}
+
+} // End of namespace Kyra