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author | athrxx | 2019-11-20 23:56:41 +0100 |
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committer | athrxx | 2019-12-18 20:50:42 +0100 |
commit | a0828a000b5ecff36e987db283436fc7b574232d (patch) | |
tree | b0cfc4338e0acdf07a5af90a0767283821b24ea4 /engines/kyra/graphics/screen.h | |
parent | 1db3ec1f712ba75e04911e0a936f873998f9d1c9 (diff) | |
download | scummvm-rg350-a0828a000b5ecff36e987db283436fc7b574232d.tar.gz scummvm-rg350-a0828a000b5ecff36e987db283436fc7b574232d.tar.bz2 scummvm-rg350-a0828a000b5ecff36e987db283436fc7b574232d.zip |
KYRA: (EOB/PC98) - fix intro and main menu screen
Diffstat (limited to 'engines/kyra/graphics/screen.h')
-rw-r--r-- | engines/kyra/graphics/screen.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/kyra/graphics/screen.h b/engines/kyra/graphics/screen.h index b1b2d86e48..c1a1cfefa5 100644 --- a/engines/kyra/graphics/screen.h +++ b/engines/kyra/graphics/screen.h @@ -313,7 +313,7 @@ protected: private: const uint8 _invisColor; - const bool _is16Color; + const bool _isTextMode; // We use this for cases where the font width returned by getWidth() or getCharWidth() does not match the original. // The original Japanese game versions use hard coded sjis font widths of 8 or 9. However, this does not necessarily // depend on whether an outline is used or not (neither LOL/PC-9801 nor LOL/FM-TOWNS use an outline, but the first @@ -684,6 +684,7 @@ protected: bool _useOverlays; bool _useSJIS; bool _use16ColorMode; + bool _4bitPixelPacking; bool _useHiResEGADithering; bool _useHiColorScreen; bool _isAmiga; |