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author | Florian Kagerer | 2009-05-10 13:40:28 +0000 |
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committer | Florian Kagerer | 2009-05-10 13:40:28 +0000 |
commit | dd84aaf648b57220180b84a9aa0825d16bcea5bc (patch) | |
tree | 2be68b4e4892d1a4d19509a46ebe64206e83e3f4 /engines/kyra/gui.cpp | |
parent | 3592801a5707f42c71971321b26e2cc1da775c25 (diff) | |
download | scummvm-rg350-dd84aaf648b57220180b84a9aa0825d16bcea5bc.tar.gz scummvm-rg350-dd84aaf648b57220180b84a9aa0825d16bcea5bc.tar.bz2 scummvm-rg350-dd84aaf648b57220180b84a9aa0825d16bcea5bc.zip |
LOL: - added some spell casting (spark, heal, swarm)
- fixed several bugs (not the one in the fighting system though)
- added several opcodes. there shouldn't be any real show stoppers in the draracle cave now.
- simplified wsa code (which required 4 lines of code for displaying a frame)
- added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file)
svn-id: r40420
Diffstat (limited to 'engines/kyra/gui.cpp')
-rw-r--r-- | engines/kyra/gui.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/kyra/gui.cpp b/engines/kyra/gui.cpp index 259cf88965..28d5bbd11d 100644 --- a/engines/kyra/gui.cpp +++ b/engines/kyra/gui.cpp @@ -404,7 +404,7 @@ void MainMenu::updateAnimation() { if (now > _nextUpdate) { _nextUpdate = now + _anim.delay * _vm->tickLength(); - _anim.anim->displayFrame(_animIntern.curFrame, 0); + _anim.anim->displayFrame(_animIntern.curFrame, 0, 0, 0); _animIntern.curFrame += _animIntern.direction ; if (_animIntern.curFrame < _anim.startFrame) { _animIntern.curFrame = _anim.startFrame; |