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authorFlorian Kagerer2009-05-10 13:40:28 +0000
committerFlorian Kagerer2009-05-10 13:40:28 +0000
commitdd84aaf648b57220180b84a9aa0825d16bcea5bc (patch)
tree2be68b4e4892d1a4d19509a46ebe64206e83e3f4 /engines/kyra/gui.cpp
parent3592801a5707f42c71971321b26e2cc1da775c25 (diff)
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LOL: - added some spell casting (spark, heal, swarm)
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
Diffstat (limited to 'engines/kyra/gui.cpp')
-rw-r--r--engines/kyra/gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/kyra/gui.cpp b/engines/kyra/gui.cpp
index 259cf88965..28d5bbd11d 100644
--- a/engines/kyra/gui.cpp
+++ b/engines/kyra/gui.cpp
@@ -404,7 +404,7 @@ void MainMenu::updateAnimation() {
if (now > _nextUpdate) {
_nextUpdate = now + _anim.delay * _vm->tickLength();
- _anim.anim->displayFrame(_animIntern.curFrame, 0);
+ _anim.anim->displayFrame(_animIntern.curFrame, 0, 0, 0);
_animIntern.curFrame += _animIntern.direction ;
if (_animIntern.curFrame < _anim.startFrame) {
_animIntern.curFrame = _anim.startFrame;