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authorathrxx2019-01-26 01:31:34 +0100
committerathrxx2019-03-06 20:48:15 +0100
commit1dfdcc7252ac83643cae7a7447c025da2af63843 (patch)
treeb6736d006bf67d5264dd171c336f0915695d1f88 /engines/kyra/gui/gui_lol.cpp
parent8b53d20b51771680c3d31aa02c0285b7a8be4e85 (diff)
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KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
Diffstat (limited to 'engines/kyra/gui/gui_lol.cpp')
-rw-r--r--engines/kyra/gui/gui_lol.cpp2910
1 files changed, 2910 insertions, 0 deletions
diff --git a/engines/kyra/gui/gui_lol.cpp b/engines/kyra/gui/gui_lol.cpp
new file mode 100644
index 0000000000..0c21227b19
--- /dev/null
+++ b/engines/kyra/gui/gui_lol.cpp
@@ -0,0 +1,2910 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifdef ENABLE_LOL
+
+#include "kyra/gui/gui_lol.h"
+#include "kyra/engine/lol.h"
+#include "kyra/graphics/screen_lol.h"
+#include "kyra/resource/resource.h"
+#include "kyra/engine/util.h"
+#include "kyra/sound/sound.h"
+
+#include "common/savefile.h"
+#include "common/system.h"
+#include "common/config-manager.h"
+
+#include "graphics/scaler.h"
+
+#include "backends/keymapper/keymapper.h"
+
+#include "base/version.h"
+
+namespace Kyra {
+
+void LoLEngine::gui_drawPlayField() {
+ _screen->loadBitmap("PLAYFLD.CPS", 3, 3, 0);
+
+ if (_flagsTable[31] & 0x40) {
+ // copy compass shape
+ static const int cx[] = { 112, 152, 224 };
+ _screen->copyRegion(cx[_flags.isTalkie ? _lang : 0], 32, 288, 0, 32, 32, 2, 2, Screen::CR_NO_P_CHECK);
+ _compassDirection = -1;
+ }
+
+ if (_flagsTable[31] & 0x10)
+ // draw automap book
+ _screen->drawShape(2, _gameShapes[_flags.isTalkie ? 78 : 76], 290, 32, 0, 0);
+
+ int cp = _screen->setCurPage(2);
+
+ if (_flagsTable[31] & 0x20) {
+ gui_drawScroll();
+ } else {
+ _selectedSpell = 0;
+ }
+
+ if (_flagsTable[31] & 0x08)
+ resetLampStatus();
+
+ updateDrawPage2();
+ gui_drawScene(2);
+
+ gui_drawAllCharPortraitsWithStats();
+ gui_drawInventory();
+ gui_drawMoneyBox(_screen->_curPage);
+
+ _screen->setCurPage(cp);
+ _screen->copyPage(2, 0);
+ updateDrawPage2();
+}
+
+void LoLEngine::gui_drawScene(int pageNum) {
+ if (!(_updateFlags & 1) && _weaponsDisabled == false && _partyAwake && _vcnBlocks)
+ drawScene(pageNum);
+}
+
+void LoLEngine::gui_drawInventory() {
+ if (!_currentControlMode || !_needSceneRestore) {
+ for (int i = 0; i < 9; i++)
+ gui_drawInventoryItem(i);
+ }
+}
+
+void LoLEngine::gui_drawInventoryItem(int index) {
+ static const uint16 inventoryXpos[] = { 0x6A, 0x7F, 0x94, 0xA9, 0xBE, 0xD3, 0xE8, 0xFD, 0x112 };
+ int x = inventoryXpos[index];
+ int item = _inventoryCurItem + index;
+ if (item > 47)
+ item -= 48;
+
+ int flag = item & 1 ? 0 : 1;
+
+ _screen->drawShape(_screen->_curPage, _gameShapes[4], x, 179, 0, flag);
+ if (_inventory[item])
+ _screen->drawShape(_screen->_curPage, getItemIconShapePtr(_inventory[item]), x + 1, 180, 0, 0);
+}
+
+void LoLEngine::gui_drawScroll() {
+ _screen->copyRegion(112, 0, 12, 0, 87, 15, 2, 2, Screen::CR_NO_P_CHECK);
+ Screen::FontId of = _screen->setFont(Screen::FID_9_FNT);
+ int h = 0;
+
+ for (int i = 0; i < 7; i++) {
+ if (_availableSpells[i] != -1)
+ h += 9;
+ }
+
+ if (h == 18)
+ h = 27;
+
+ if (h) {
+ _screen->copyRegion(201, 1, 17, 15, 6, h, 2, 2, Screen::CR_NO_P_CHECK);
+ _screen->copyRegion(208, 1, 89, 15, 6, h, 2, 2, Screen::CR_NO_P_CHECK);
+ _screen->fillRect(21, 15, 89, h + 15, _flags.use16ColorMode ? 0xBB : 206);
+ }
+
+ _screen->copyRegion(112, 16, 12, h + 15, 87, 14, 2, 2, Screen::CR_NO_P_CHECK);
+
+ int y = 15;
+ for (int i = 0; i < 7; i++) {
+ if (_availableSpells[i] == -1)
+ continue;
+ uint8 col = (i == _selectedSpell) ? (_flags.use16ColorMode ? 0x88 : 132) : (_flags.use16ColorMode ? 0x44 : 1);
+ _screen->fprintString("%s", 24, y, col, 0, 0, getLangString(_spellProperties[_availableSpells[i]].spellNameCode));
+ y += 9;
+ }
+ _screen->setFont(of);
+}
+
+void LoLEngine::gui_highlightSelectedSpell(bool mode) {
+ int y = 15;
+ Screen::FontId of = _screen->setFont(Screen::FID_9_FNT);
+ for (int i = 0; i < 7; i++) {
+ if (_availableSpells[i] == -1)
+ continue;
+ uint8 col = (mode && (i == _selectedSpell)) ? (_flags.use16ColorMode ? 0x88 : 132) : (_flags.use16ColorMode ? 0x44 : 1);
+ _screen->fprintString("%s", 24, y, col, 0, 0, getLangString(_spellProperties[_availableSpells[i]].spellNameCode));
+ y += 9;
+ }
+ _screen->setFont(of);
+}
+
+void LoLEngine::gui_displayCharInventory(int charNum) {
+ static const uint8 inventoryTypes[] = { 0, 1, 2, 6, 3, 1, 1, 3, 5, 4 };
+
+ int cp = _screen->setCurPage(2);
+ LoLCharacter *l = &_characters[charNum];
+
+ int id = l->id;
+ if (id < 0)
+ id = -id;
+
+ if (id != _lastCharInventory) {
+ char file[13];
+ sprintf(file, "invent%d.cps", inventoryTypes[id]);
+ _screen->loadBitmap(file, 3, 3, 0);
+ _screen->copyRegion(0, 0, 112, 0, 208, 120, 2, 6);
+ } else {
+ _screen->copyRegion(112, 0, 0, 0, 208, 120, 6, 2);
+ }
+
+ _screen->copyRegion(80, 143, 80, 143, 232, 35, 0, 2);
+ gui_drawAllCharPortraitsWithStats();
+
+ if (_flags.use16ColorMode)
+ _screen->fprintString("%s", 156, 8, 0xE1, 0, 1, l->name);
+ else
+ _screen->fprintString("%s", 157, 9, 254, 0, 5, l->name);
+
+ gui_printCharInventoryStats(charNum);
+
+ for (int i = 0; i < 11; i++)
+ gui_drawCharInventoryItem(i);
+
+ Screen::FontId of = _screen->setFont(Screen::FID_9_FNT);
+ _screen->fprintString("%s", 182, 103, _flags.use16ColorMode ? 0xBB : 172, 0, 5, getLangString(0x4033));
+ _screen->setFont(of);
+
+ static const uint16 statusFlags[] = { 0x0080, 0x0000, 0x1000, 0x0002, 0x100, 0x0001, 0x0000, 0x0000 };
+
+ memset(_charStatusFlags, 0xFF, sizeof(_charStatusFlags));
+ int x = 0;
+ int32 c = 0;
+
+ for (int i = 0; i < 3; i++) {
+ if (!(l->flags & statusFlags[i << 1]))
+ continue;
+
+ uint8 *shp = _gameShapes[statusFlags[(i << 1) + 1]];
+ _screen->drawShape(_screen->_curPage, shp, 108 + x, 98, 0, 0);
+ x += (shp[3] + 2);
+ _charStatusFlags[c] = statusFlags[(i << 1) + 1];
+ c++;
+ }
+
+ for (int i = 0; i < 3; i++) {
+ int32 b = l->experiencePts[i] - _expRequirements[l->skillLevels[i] - 1];
+ int32 e = _expRequirements[l->skillLevels[i]] - _expRequirements[l->skillLevels[i] - 1];
+
+ while (e & 0xFFFF8000) {
+ e >>= 1;
+ c = b;
+ b >>= 1;
+
+ if (c && !b)
+ b = 1;
+ }
+
+ if (_flags.use16ColorMode)
+ gui_drawHorizontalBarGraph(154, 66 + i * 8, 34, 5, b, e, 0x88, 0);
+ else
+ gui_drawHorizontalBarGraph(154, 64 + i * 10, 34, 5, b, e, 132, 0);
+ }
+
+ _screen->drawClippedLine(14, 120, 194, 120, 1);
+ _screen->copyRegion(0, 0, 112, 0, 208, 121, 2, 0);
+ _screen->copyRegion(80, 143, 80, 143, 232, 35, 2, 0);
+
+ _screen->setCurPage(cp);
+}
+
+void LoLEngine::gui_printCharInventoryStats(int charNum) {
+ for (int i = 0; i < 5; i++)
+ gui_printCharacterStats(i, 1, calculateCharacterStats(charNum, i));
+
+ _charInventoryUnk |= (1 << charNum);
+}
+
+void LoLEngine::gui_printCharacterStats(int index, int redraw, int value) {
+ uint32 offs = _screen->_curPage ? 0 : 112;
+ int y = 0;
+ int col = 0;
+
+ if (index < 2) {
+ // might
+ // protection
+ if (_flags.use16ColorMode) {
+ y = (index + 2) << 3;
+ col = 0xA1;
+ if (redraw)
+ _screen->fprintString("%s", offs + 108, y, col, 0, 0, getLangString(0x4014 + index));
+ } else {
+ y = index * 10 + 22;
+ col = 158;
+ if (redraw)
+ _screen->fprintString("%s", offs + 108, y, col, 0, 4, getLangString(0x4014 + index));
+ }
+ } else {
+ //skills
+ int s = index - 2;
+ y = s * 10 + 62;
+ if (_flags.use16ColorMode) {
+ y = (s + 8) << 3;
+ col = _characters[_selectedCharacter].flags & (0x200 << s) ? 0xE1 : 0x81;
+ if (redraw)
+ _screen->fprintString("%s", offs + 108, y, col, 0, 0, getLangString(0x4014 + index));
+ } else {
+ y = s * 10 + 62;
+ col = _characters[_selectedCharacter].flags & (0x200 << s) ? 254 : 180;
+ if (redraw)
+ _screen->fprintString("%s", offs + 108, y, col, 0, 4, getLangString(0x4014 + index));
+ }
+ }
+
+ if (offs)
+ _screen->copyRegion(294, y, 182 + offs, y, 18, 8, 6, _screen->_curPage, Screen::CR_NO_P_CHECK);
+
+ Screen::FontId of = (_flags.lang == Common::JA_JPN && _flags.use16ColorMode) ? _screen->setFont(Screen::FID_SJIS_FNT) : _screen->_currentFont;
+ _screen->fprintString("%d", 200 + offs, y, col, 0, _flags.use16ColorMode ? 2 : 6, value);
+ _screen->setFont(of);
+}
+
+void LoLEngine::gui_changeCharacterStats(int charNum) {
+ int tmp[5];
+ int inc[5];
+ bool prc = false;
+
+ for (int i = 0; i < 5; i++) {
+ tmp[i] = calculateCharacterStats(charNum, i);
+ int diff = tmp[i] - _charStatsTemp[i];
+ inc[i] = diff / 15;
+
+ if (diff) {
+ prc = true;
+ if (!inc[i])
+ inc[i] = (diff < 0) ? -1 : 1;
+ }
+ }
+
+ if (!prc)
+ return;
+
+ do {
+ prc = false;
+
+ for (int i = 0; i < 5; i++) {
+ if (tmp[i] == _charStatsTemp[i])
+ continue;
+
+ _charStatsTemp[i] += inc[i];
+
+ if ((inc[i] > 0 && tmp[i] < _charStatsTemp[i]) || (inc[i] < 0 && tmp[i] > _charStatsTemp[i]))
+ _charStatsTemp[i] = tmp[i];
+
+ gui_printCharacterStats(i, 0, _charStatsTemp[i]);
+ prc = true;
+ }
+
+ delay(_tickLength, true);
+
+ } while (prc);
+}
+
+void LoLEngine::gui_drawCharInventoryItem(int itemIndex) {
+ static const uint8 slotShapes[] = { 0x30, 0x34, 0x30, 0x34, 0x2E, 0x2F, 0x32, 0x33, 0x31, 0x35, 0x35 };
+ //2Eh, 32h, 2Eh, 32h, 2Ch, 2Dh, 30h, 31h, 2Fh, 33h, 33h
+ const uint8 *coords = &_charInvDefs[_charInvIndex[_characters[_selectedCharacter].raceClassSex] * 22 + itemIndex * 2];
+ uint8 x = *coords++;
+ uint8 y = *coords;
+
+ if (y == 0xFF)
+ return;
+
+ if (!_screen->_curPage)
+ x += 112;
+
+ int i = _characters[_selectedCharacter].items[itemIndex];
+ int shapeNum = i ? ((itemIndex < 9) ? 4 : 5) : (_flags.isTalkie ? slotShapes[itemIndex] : slotShapes[itemIndex] - 2);
+ _screen->drawShape(_screen->_curPage, _gameShapes[shapeNum], x, y, 0, 0);
+
+ if (itemIndex > 8) {
+ x -= 5;
+ y -= 5;
+ }
+
+ if (i)
+ _screen->drawShape(_screen->_curPage, getItemIconShapePtr(i), x + 1, y + 1, 0, 0);
+}
+
+void LoLEngine::gui_drawAllCharPortraitsWithStats() {
+ int numChars = countActiveCharacters();
+ if (!numChars)
+ return;
+
+ for (int i = 0; i < numChars; i++)
+ gui_drawCharPortraitWithStats(i);
+}
+
+void LoLEngine::gui_drawCharPortraitWithStats(int charNum) {
+ if (!(_characters[charNum].flags & 1) || _updateFlags & 2)
+ return;
+
+ Screen::FontId tmpFid = _screen->setFont(Screen::FID_6_FNT);
+ int cp = _screen->setCurPage(6);
+
+ gui_drawBox(0, 0, 66, 34, 1, 1, -1);
+ gui_drawCharFaceShape(charNum, 0, 1, _screen->_curPage);
+
+ if (_flags.use16ColorMode) {
+ gui_drawLiveMagicBar(33, 32, _characters[charNum].magicPointsCur, 0, _characters[charNum].magicPointsMax, 5, 32, 0xAA, 0x44, 0);
+ gui_drawLiveMagicBar(39, 32, _characters[charNum].hitPointsCur, 0, _characters[charNum].hitPointsMax, 5, 32, 0x66, 0x44, 1);
+ _screen->printText(getLangString(0x4253), 33, 1, 0x99, 0);
+ _screen->printText(getLangString(0x4254), 39, 1, 0x55, 0);
+ } else {
+ gui_drawLiveMagicBar(33, 32, _characters[charNum].magicPointsCur, 0, _characters[charNum].magicPointsMax, 5, 32, 162, 1, 0);
+ gui_drawLiveMagicBar(39, 32, _characters[charNum].hitPointsCur, 0, _characters[charNum].hitPointsMax, 5, 32, 154, 1, 1);
+ _screen->printText((_flags.platform == Common::kPlatformDOS && !_flags.isTalkie) ? "M" : getLangString(0x4253), 33, 1, 160, 0);
+ _screen->printText((_flags.platform == Common::kPlatformDOS && !_flags.isTalkie) ? "H" : getLangString(0x4254), 39, 1, 152, 0);
+ }
+
+ int spellLevels = 0;
+ if (_availableSpells[_selectedSpell] != -1) {
+ for (int i = 0; i < 4; i++) {
+ if (_spellProperties[_availableSpells[_selectedSpell]].mpRequired[i] <= _characters[charNum].magicPointsCur
+ && _spellProperties[_availableSpells[_selectedSpell]].hpRequired[i] <= _characters[charNum].hitPointsCur)
+ spellLevels++;
+ }
+ }
+
+ if (_characters[charNum].flags & 0x10) {
+ // magic submenu open
+ _screen->drawShape(_screen->_curPage, _gameShapes[_flags.isTalkie ? 73 : 71], 44, 0, 0, 0);
+ if (spellLevels < 4)
+ _screen->drawGridBox(44, (spellLevels << 3) + 1, 22, 32 - (spellLevels << 3), 1);
+ } else {
+ // magic submenu closed
+ int handIndex = 0;
+ if (_characters[charNum].items[0]) {
+ if (_itemProperties[_itemsInPlay[_characters[charNum].items[0]].itemPropertyIndex].might != -1)
+ handIndex = _itemsInPlay[_characters[charNum].items[0]].itemPropertyIndex;
+ }
+
+ handIndex = _gameShapeMap[(_itemProperties[handIndex].shpIndex << 1) + 1];
+ if (handIndex == _gameShapeMap[1]) { // draw raceClassSex specific hand shape
+ handIndex = _characters[charNum].raceClassSex - 1;
+ if (handIndex < 0)
+ handIndex = 0;
+ handIndex += (_flags.isTalkie ? 68 : 66);
+ }
+
+ // draw hand/weapon
+ _screen->drawShape(_screen->_curPage, _gameShapes[handIndex], 44, 0, 0, 0);
+ // draw magic symbol
+ _screen->drawShape(_screen->_curPage, _gameShapes[(_flags.isTalkie ? 72 : 70) + _characters[charNum].field_41], 44, 17, 0, 0);
+
+ if (spellLevels == 0)
+ _screen->drawGridBox(44, 17, 22, 16, 1);
+ }
+
+ uint16 f = _characters[charNum].flags & 0x314C;
+ if ((f == 0 && _weaponsDisabled) || (f && (f != 4 || _characters[charNum].weaponHit == 0 || (_characters[charNum].weaponHit && _weaponsDisabled))))
+ _screen->drawGridBox(44, 0, 22, 34, 1);
+
+ if (_characters[charNum].weaponHit) {
+ _screen->drawShape(_screen->_curPage, _gameShapes[_flags.isTalkie ? 34 : 32], 44, 0, 0, 0);
+ _screen->fprintString("%d", 57, 7, _flags.use16ColorMode ? 0x33 : 254, 0, 1, _characters[charNum].weaponHit);
+ }
+ if (_characters[charNum].damageSuffered)
+ _screen->fprintString("%d", 17, 28, _flags.use16ColorMode ? 0x33 : 254, 0, 1, _characters[charNum].damageSuffered);
+
+ uint8 col = (charNum != _selectedCharacter || countActiveCharacters() == 1) ? 1 : 212;
+ if (_flags.use16ColorMode)
+ col = (charNum != _selectedCharacter || countActiveCharacters() == 1) ? 0x44 : 0x22;
+ _screen->drawBox(0, 0, 65, 33, col);
+
+ _screen->copyRegion(0, 0, _activeCharsXpos[charNum], 143, 66, 34, _screen->_curPage, cp, Screen::CR_NO_P_CHECK);
+
+ _screen->setCurPage(cp);
+ _screen->setFont(tmpFid);
+}
+
+void LoLEngine::gui_drawCharFaceShape(int charNum, int x, int y, int pageNum) {
+ if (_characters[charNum].curFaceFrame < 7 && _characters[charNum].tempFaceFrame)
+ _characters[charNum].curFaceFrame = _characters[charNum].tempFaceFrame;
+
+ if (_characters[charNum].tempFaceFrame == 0 && _characters[charNum].curFaceFrame > 1 && _characters[charNum].curFaceFrame < 7)
+ _characters[charNum].curFaceFrame = _characters[charNum].tempFaceFrame;
+
+ int frm = (_characters[charNum].flags & 0x1108 && _characters[charNum].curFaceFrame < 7) ? 1 : _characters[charNum].curFaceFrame;
+
+ if (_characters[charNum].hitPointsCur <= (_characters[charNum].hitPointsMax >> 1))
+ frm += 14;
+
+ if (!pageNum)
+ _screen->hideMouse();
+
+ _screen->drawShape(pageNum, _characterFaceShapes[frm][charNum], x, y, 0, 0x100, _screen->_paletteOverlay2, (_characters[charNum].flags & 0x80 ? 1 : 0));
+
+ if (_characters[charNum].flags & 0x40)
+ // draw spider web
+ _screen->drawShape(pageNum, _gameShapes[21], x, y, 0, 0);
+
+ if (!pageNum)
+ _screen->showMouse();
+}
+
+void LoLEngine::gui_highlightPortraitFrame(int charNum) {
+ if (charNum != _selectedCharacter) {
+ int o = _selectedCharacter;
+ _selectedCharacter = charNum;
+ gui_drawCharPortraitWithStats(o);
+ }
+
+ gui_drawCharPortraitWithStats(charNum);
+}
+
+void LoLEngine::gui_drawLiveMagicBar(int x, int y, int curPoints, int unk, int maxPoints, int w, int h, int col1, int col2, int flag) {
+ w--;
+ h--;
+
+ if (maxPoints < 1)
+ return;
+
+ int t = (curPoints < 1) ? 0 : curPoints;
+ curPoints = (maxPoints < t) ? maxPoints : t;
+
+ int barHeight = (curPoints * h) / maxPoints;
+
+ if (barHeight < 1 && curPoints > 0)
+ barHeight = 1;
+
+ _screen->drawClippedLine(x - 1, y - h, x - 1, y, _flags.use16ColorMode ? 0x44 : 1);
+
+ if (flag) {
+ t = maxPoints >> 1;
+ if (t > curPoints)
+ col1 = _flags.use16ColorMode ? 0xBB : 144;
+ t = maxPoints >> 2;
+ if (t > curPoints)
+ col1 = _flags.use16ColorMode ? 0x88 : 132;
+ }
+
+ if (barHeight > 0)
+ _screen->fillRect(x, y - barHeight, x + w, y, col1);
+
+ if (barHeight < h)
+ _screen->fillRect(x, y - h, x + w, y - barHeight, col2);
+
+ if (unk > 0 && unk < maxPoints)
+ _screen->drawBox(x, y - barHeight, x + w, y, col1 - 2);
+}
+
+void LoLEngine::calcCharPortraitXpos() {
+ int nc = countActiveCharacters();
+
+ if (_currentControlMode && !textEnabled()) {
+ int t = (280 - (nc * 33)) / (nc + 1);
+ for (int i = 0; i < nc; i++)
+ _activeCharsXpos[i] = i * 33 + t * (i + 1) + 10;
+
+ } else {
+ int t = (235 - (nc * 66)) / (nc + 1);
+ for (int i = 0; i < nc; i++)
+ _activeCharsXpos[i] = i * 66 + t * (i + 1) + 83;
+ }
+}
+
+void LoLEngine::gui_drawMoneyBox(int pageNum) {
+ static const uint16 moneyX256[] = { 0x128, 0x134, 0x12B, 0x131, 0x12E};
+ static const uint16 moneyY256[] = { 0x73, 0x73, 0x74, 0x74, 0x75};
+ static const uint16 moneyX16[] = { 0x127, 0x133, 0x12A, 0x130, 0x12D};
+ static const uint16 moneyY16[] = { 0x74, 0x74, 0x75, 0x75, 0x76};
+
+ int backupPage = _screen->_curPage;
+ _screen->_curPage = pageNum;
+
+ const uint16 *moneyX;
+ const uint16 *moneyY;
+
+ if (_flags.use16ColorMode) {
+ moneyX = moneyX16;
+ moneyY = moneyY16;
+ _screen->fillRect(291, 98, 315, 118, 0x11, pageNum);
+ } else {
+ moneyX = moneyX256;
+ moneyY = moneyY256;
+ _screen->fillRect(292, 97, 316, 118, 252, pageNum);
+ }
+
+ for (int i = 0; i < 5; i++) {
+ if (!_moneyColumnHeight[i])
+ continue;
+
+ uint8 h = _moneyColumnHeight[i] - 1;
+ _screen->drawClippedLine(moneyX[i], moneyY[i], moneyX[i], moneyY[i] - h, _flags.use16ColorMode ? 1 : 0xD2);
+ _screen->drawClippedLine(moneyX[i] + 1, moneyY[i], moneyX[i] + 1, moneyY[i] - h, _flags.use16ColorMode ? 2 : 0xD1);
+ _screen->drawClippedLine(moneyX[i] + 2, moneyY[i], moneyX[i] + 2, moneyY[i] - h, _flags.use16ColorMode ? 3 : 0xD0);
+ _screen->drawClippedLine(moneyX[i] + 3, moneyY[i], moneyX[i] + 3, moneyY[i] - h, _flags.use16ColorMode ? 2 : 0xD1);
+ _screen->drawClippedLine(moneyX[i] + 4, moneyY[i], moneyX[i] + 4, moneyY[i] - h, _flags.use16ColorMode ? 1 : 0xD2);
+ }
+
+ Screen::FontId backupFont = _screen->setFont(Screen::FID_6_FNT);
+ if (_flags.use16ColorMode)
+ _screen->fprintString("%d", 304, 99, 0x33, 0, 1, _credits);
+ else
+ _screen->fprintString("%d", 305, 98, 254, 0, 1, _credits);
+
+ _screen->setFont(backupFont);
+ _screen->_curPage = backupPage;
+
+ if (pageNum == 6) {
+ if (_flags.use16ColorMode)
+ _screen->copyRegion(291, 98, 291, 98, 24, 20, 6, 0);
+ else
+ _screen->copyRegion(292, 97, 292, 97, 25, 22, 6, 0);
+ }
+}
+
+void LoLEngine::gui_drawCompass() {
+ if (!(_flagsTable[31] & 0x40))
+ return;
+
+ if (_compassDirection == -1) {
+ _compassDirectionIndex = -1;
+ _compassDirection = _currentDirection << 6;
+ }
+
+ int t = ((_compassDirection + 4) >> 3) & 0x1F;
+
+ if (t == _compassDirectionIndex)
+ return;
+
+ _compassDirectionIndex = t;
+
+ if (!_screen->_curPage)
+ _screen->hideMouse();
+
+ const CompassDef *c = &_compassDefs[t];
+
+ int compassShp = 22;
+ int compassPtr = 23;
+ if (_flags.isTalkie) {
+ compassShp += _lang;
+ compassPtr = 25;
+ }
+
+ _screen->drawShape(_screen->_curPage, _gameShapes[compassShp], 294, 3, 0, 0);
+ _screen->drawShape(_screen->_curPage, _gameShapes[compassPtr + c->shapeIndex], 298 + c->x, c->y + 9, 0, c->flags | 0x300, _screen->_paletteOverlay1, 1);
+ _screen->drawShape(_screen->_curPage, _gameShapes[compassPtr + c->shapeIndex], 299 + c->x, c->y + 8, 0, c->flags);
+
+ if (!_screen->_curPage)
+ _screen->showMouse();
+}
+
+int LoLEngine::gui_enableControls() {
+ _floatingCursorControl = 0;
+
+ int start = 74;
+ int end = 83;
+
+ if (_flags.isTalkie) {
+ start = 76;
+ end = 85;
+ }
+
+ if (!_currentControlMode) {
+ for (int i = start; i < end; i++)
+ gui_toggleButtonDisplayMode(i, 2);
+ }
+
+ gui_toggleFightButtons(false);
+ return 1;
+}
+
+int LoLEngine::gui_disableControls(int controlMode) {
+ if (_currentControlMode)
+ return 0;
+
+ _floatingCursorControl = (controlMode & 2) ? 2 : 1;
+
+ gui_toggleFightButtons(true);
+
+ int start = 74;
+ int end = 83;
+ int swtch = 76;
+
+ if (_flags.isTalkie) {
+ start = 76;
+ end = 85;
+ swtch = 78;
+ }
+
+ for (int i = start; i < end; i++)
+ gui_toggleButtonDisplayMode(i, ((controlMode & 2) && (i > swtch)) ? 2 : 3);
+
+ return 1;
+}
+
+void LoLEngine::gui_toggleButtonDisplayMode(int shapeIndex, int mode) {
+ static const int16 buttonX[] = { 0x0056, 0x0128, 0x000C, 0x0021, 0x0122, 0x000C, 0x0021, 0x0036, 0x000C, 0x0021, 0x0036 };
+ static const int16 buttonY[] = { 0x00B4, 0x00B4, 0x00B4, 0x00B4, 0x0020, 0x0084, 0x0084, 0x0084, 0x0096, 0x0096, 0x0096 };
+
+ int swtch = 76;
+ int subst = 72;
+
+ if (_flags.isTalkie) {
+ swtch = 78;
+ subst = 74;
+ }
+
+ if (shapeIndex == swtch && !(_flagsTable[31] & 0x10))
+ return;
+
+ if (_currentControlMode && _needSceneRestore)
+ return;
+
+ if (mode == 0)
+ shapeIndex = _lastButtonShape;
+
+ int pageNum = 0;
+
+ int16 x1 = buttonX[shapeIndex - subst];
+ int16 y1 = buttonY[shapeIndex - subst];
+ int16 x2 = 0;
+ int16 y2 = 0;
+ uint32 t = 0;
+
+ switch (mode) {
+ case 1:
+ mode = 0x100;
+ _lastButtonShape = shapeIndex;
+ break;
+
+ case 0:
+ if (!_lastButtonShape)
+ return;
+
+ t = _system->getMillis();
+ if (_buttonPressTimer > t)
+ delay(_buttonPressTimer - t);
+ // fall through
+ case 2:
+ mode = 0;
+ _lastButtonShape = 0;
+ break;
+
+ case 3:
+ mode = 0;
+ _lastButtonShape = 0;
+ pageNum = 6;
+
+ x2 = x1;
+ y2 = y1;
+ x1 = 0;
+ y1 = 0;
+ break;
+
+ default:
+ break;
+ }
+
+ _screen->drawShape(pageNum, _gameShapes[shapeIndex], x1, y1, 0, mode, _screen->_paletteOverlay1, 1);
+
+ if (!pageNum)
+ _screen->updateScreen();
+
+ if (pageNum == 6) {
+ int cp = _screen->setCurPage(6);
+
+ _screen->drawGridBox(x1, y1, _gameShapes[shapeIndex][3], _gameShapes[shapeIndex][2], 1);
+ _screen->copyRegion(x1, y1, x2, y2, _gameShapes[shapeIndex][3], _gameShapes[shapeIndex][2], pageNum, 0, Screen::CR_NO_P_CHECK);
+ _screen->updateScreen();
+
+ _screen->setCurPage(cp);
+ }
+
+ _buttonPressTimer = _system->getMillis() + 6 * _tickLength;
+}
+
+void LoLEngine::gui_toggleFightButtons(bool disable) {
+ for (int i = 0; i < 3; i++) {
+ if (!(_characters[i].flags & 1))
+ continue;
+
+ if (disable)
+ _characters[i].flags |= 0x2000;
+ else
+ _characters[i].flags &= 0xDFFF;
+
+ if (disable && !textEnabled()) {
+ int u = _selectedCharacter;
+ _selectedCharacter = 99;
+ int f = _updateFlags;
+ _updateFlags &= 0xFFFD;
+
+ gui_drawCharPortraitWithStats(i);
+
+ _updateFlags = f;
+ _selectedCharacter = u;
+ } else {
+ gui_drawCharPortraitWithStats(i);
+ }
+ }
+}
+
+void LoLEngine::gui_updateInput() {
+ // TODO: We need to catch all cases where loading is not possible and
+ // set the "mainLoop" parameter to false for them.
+ int inputFlag = checkInput(_activeButtons, !((_updateFlags & 3) || _weaponsDisabled), 0);
+
+ if (_preserveEvents)
+ _preserveEvents = false;
+ else
+ removeInputTop();
+
+ if (inputFlag && _activeMagicMenu != -1 && !(inputFlag & 0x8800)) {
+ gui_enableDefaultPlayfieldButtons();
+ _characters[_activeMagicMenu].flags &= 0xFFEF;
+ gui_drawCharPortraitWithStats(_activeMagicMenu);
+ gui_triggerEvent(inputFlag);
+ _preserveEvents = false;
+ _activeMagicMenu = -1;
+ inputFlag = 0;
+ }
+
+ if (inputFlag == _keyMap[Common::KEYCODE_SPACE] || inputFlag == _keyMap[Common::KEYCODE_RETURN]) {
+ snd_stopSpeech(true);
+ } else if (inputFlag == _keyMap[Common::KEYCODE_SLASH]) {
+ if (_weaponsDisabled || _availableSpells[1] == -1)
+ return;
+
+ gui_highlightSelectedSpell(false);
+ if (_availableSpells[++_selectedSpell] == -1)
+ _selectedSpell = 0;
+ gui_highlightSelectedSpell(true);
+ gui_drawAllCharPortraitsWithStats();
+ }
+}
+
+void LoLEngine::gui_triggerEvent(int eventType) {
+ Common::Event evt;
+ memset(&evt, 0, sizeof(Common::Event));
+ evt.mouse.x = _mouseX;
+ evt.mouse.y = _mouseY;
+
+ if (eventType == 65 || eventType == 199) {
+ evt.type = Common::EVENT_LBUTTONDOWN;
+ } else if (eventType == 66 || eventType == 201) {
+ evt.type = Common::EVENT_RBUTTONDOWN;
+ } else {
+ evt.type = Common::EVENT_KEYDOWN;
+
+ for (KeyMap::const_iterator c = _keyMap.begin(); c != _keyMap.end(); ++c) {
+ if (c->_value == eventType)
+ evt.kbd.keycode = (Common::KeyCode)c->_key;
+ }
+ }
+
+ removeInputTop();
+ _eventList.push_back(Event(evt, true));
+ _preserveEvents = true;
+}
+
+void LoLEngine::gui_enableDefaultPlayfieldButtons() {
+ gui_resetButtonList();
+ gui_initButtonsFromList(_buttonList1);
+ gui_setFaceFramesControlButtons(7, 44);
+ gui_setFaceFramesControlButtons(11, 44);
+ gui_setFaceFramesControlButtons(17, 0);
+ gui_setFaceFramesControlButtons(29, 0);
+ gui_setFaceFramesControlButtons(25, 33);
+
+ if (_flagsTable[31] & 0x20)
+ gui_initMagicScrollButtons();
+}
+
+void LoLEngine::gui_enableSequenceButtons(int x, int y, int w, int h, int enableFlags) {
+ gui_resetButtonList();
+
+ _sceneWindowButton.x = x;
+ _sceneWindowButton.y = y;
+ _sceneWindowButton.w = w;
+ _sceneWindowButton.h = h;
+
+ gui_initButtonsFromList(_buttonList3);
+
+ if (enableFlags & 1)
+ gui_initButtonsFromList(_buttonList4);
+
+ if (enableFlags & 2)
+ gui_initButtonsFromList(_buttonList5);
+}
+
+void LoLEngine::gui_specialSceneRestoreButtons() {
+ if (!_spsWindowW && !_spsWindowH)
+ return;
+
+ gui_enableDefaultPlayfieldButtons();
+ _spsWindowX = _spsWindowY = _spsWindowW = _spsWindowH = _seqTrigger = 0;
+}
+
+void LoLEngine::gui_enableCharInventoryButtons(int charNum) {
+ gui_resetButtonList();
+ gui_initButtonsFromList(_buttonList2);
+ gui_initCharInventorySpecialButtons(charNum);
+ gui_setFaceFramesControlButtons(21, 0);
+}
+
+void LoLEngine::gui_setFaceFramesControlButtons(int index, int xOffs) {
+ int c = countActiveCharacters();
+ for (int i = 0; i < c; i++)
+ gui_initButton(index + i, _activeCharsXpos[i] + xOffs);
+}
+
+void LoLEngine::gui_initCharInventorySpecialButtons(int charNum) {
+ const uint8 *s = &_charInvDefs[_charInvIndex[_characters[charNum].raceClassSex] * 22];
+
+ for (int i = 0; i < 11; i++) {
+ if (*s != 0xFF)
+ gui_initButton(33 + i, s[0], s[1], i);
+ s += 2;
+ }
+}
+
+void LoLEngine::gui_initMagicScrollButtons() {
+ for (int i = 0; i < 7; i++) {
+ if (_availableSpells[i] == -1)
+ continue;
+ gui_initButton(71 + i, -1, -1, i);
+ }
+}
+
+void LoLEngine::gui_initMagicSubmenu(int charNum) {
+ gui_resetButtonList();
+ _subMenuIndex = charNum;
+ gui_initButtonsFromList(_buttonList7);
+}
+
+void LoLEngine::gui_initButton(int index, int x, int y, int val) {
+ Button *b = 0;
+ int cnt = 1;
+
+ if (_activeButtons) {
+ Button *n = _activeButtons;
+ while (n->nextButton) {
+ ++cnt;
+ n = n->nextButton;
+ }
+
+ ++cnt;
+ b = n->nextButton = &_activeButtonData[cnt];
+ } else {
+ b = &_activeButtonData[0];
+ _activeButtons = b;
+ }
+
+ *b = Button();
+
+ b->nextButton = 0;
+ b->data0Val2 = b->data1Val2 = b->data2Val2 = 0xFE;
+ b->data0Val3 = b->data1Val3 = b->data2Val3 = 0x01;
+
+ b->index = cnt;
+ b->keyCode = _buttonData[index].keyCode;
+ b->keyCode2 = _buttonData[index].keyCode2;
+ b->dimTableIndex = _buttonData[index].screenDim;
+ b->flags = _buttonData[index].buttonflags;
+
+ b->arg = (val != -1) ? (uint8)(val & 0xFF) : _buttonData[index].index;
+
+ if (index == 15) {
+ // magic sub menu
+ b->x = _activeCharsXpos[_subMenuIndex] + 44;
+ b->arg = _subMenuIndex;
+ b->y = _buttonData[index].y;
+ b->width = _buttonData[index].w - 1;
+ b->height = _buttonData[index].h - 1;
+ } else if (index == 64) {
+ // scene window button
+ b->x = _sceneWindowButton.x;
+ b->y = _sceneWindowButton.y;
+ b->width = _sceneWindowButton.w - 1;
+ b->height = _sceneWindowButton.h - 1;
+ } else {
+ b->x = x != -1 ? x : _buttonData[index].x;
+ b->y = y != -1 ? y : _buttonData[index].y;
+ b->width = _buttonData[index].w - 1;
+ b->height = _buttonData[index].h - 1;
+ }
+
+ b->buttonCallback = _buttonCallbacks[index];
+}
+
+int LoLEngine::clickedUpArrow(Button *button) {
+ if (button->arg && !_floatingCursorsEnabled)
+ return 0;
+
+ moveParty(_currentDirection, ((button->flags2 & 0x1080) == 0x1080) ? 1 : 0, 0, _flags.isTalkie ? 80 : 78);
+
+ return 1;
+}
+
+int LoLEngine::clickedDownArrow(Button *button) {
+ if (button->arg && !_floatingCursorsEnabled)
+ return 0;
+
+ moveParty(_currentDirection ^ 2, 0, 1, _flags.isTalkie ? 83 : 81);
+
+ return 1;
+}
+
+int LoLEngine::clickedLeftArrow(Button *button) {
+ if (button->arg && !_floatingCursorsEnabled)
+ return 0;
+
+ moveParty((_currentDirection - 1) & 3, ((button->flags2 & 0x1080) == 0x1080) ? 1 : 0, 2, _flags.isTalkie ? 82 : 80);
+
+ return 1;
+}
+
+int LoLEngine::clickedRightArrow(Button *button) {
+ if (button->arg && !_floatingCursorsEnabled)
+ return 0;
+
+ moveParty((_currentDirection + 1) & 3, ((button->flags2 & 0x1080) == 0x1080) ? 1 : 0, 3, _flags.isTalkie ? 84 : 82);
+
+ return 1;
+}
+
+int LoLEngine::clickedTurnLeftArrow(Button *button) {
+ if (button->arg && !_floatingCursorsEnabled)
+ return 0;
+
+ gui_toggleButtonDisplayMode(_flags.isTalkie ? 79 : 77, 1);
+ _currentDirection = (_currentDirection - 1) & 3;
+
+ _sceneDefaultUpdate = 1;
+
+ runLevelScript(_currentBlock, 0x4000);
+ initTextFading(2, 0);
+
+ if (!_sceneDefaultUpdate)
+ gui_drawScene(0);
+ else
+ movePartySmoothScrollTurnLeft(1);
+
+ gui_toggleButtonDisplayMode(_flags.isTalkie ? 79 : 77, 0);
+ runLevelScript(_currentBlock, 0x10);
+ return 1;
+}
+
+int LoLEngine::clickedTurnRightArrow(Button *button) {
+ if (button->arg && !_floatingCursorsEnabled)
+ return 0;
+
+ gui_toggleButtonDisplayMode(_flags.isTalkie ? 81 : 79, 1);
+ _currentDirection = (_currentDirection + 1) & 3;
+
+ _sceneDefaultUpdate = 1;
+
+ runLevelScript(_currentBlock, 0x4000);
+ initTextFading(2, 0);
+
+ if (!_sceneDefaultUpdate)
+ gui_drawScene(0);
+ else
+ movePartySmoothScrollTurnRight(1);
+
+ gui_toggleButtonDisplayMode(_flags.isTalkie ? 81 : 79, 0);
+ runLevelScript(_currentBlock, 0x10);
+
+ return 1;
+}
+
+int LoLEngine::clickedAttackButton(Button *button) {
+ int c = button->arg;
+
+ if (_characters[c].flags & 0x314C)
+ return 1;
+
+ int bl = calcNewBlockPosition(_currentBlock, _currentDirection);
+
+ if (_levelBlockProperties[bl].flags & 0x10) {
+ breakIceWall(0, 0);
+ return 1;
+ }
+
+ uint16 target = getNearestMonsterFromCharacter(c);
+ int s = 0;
+
+ for (int i = 0; i < 4; i++) {
+ if (!_characters[c].items[i])
+ continue;
+
+ runItemScript(c, _characters[c].items[i], 0x400, target, s);
+ runLevelScriptCustom(_currentBlock, 0x400, c, _characters[c].items[i], target, s);
+ s -= 10;
+ }
+
+ if (!s) {
+ runItemScript(c, 0, 0x400, target, s);
+ runLevelScriptCustom(_currentBlock, 0x400, c, 0, target, s);
+ }
+
+ s = _characters[c].weaponHit ? 4 : calcMonsterSkillLevel(c, 8) + 4;
+
+ // check for Zephyr ring
+ if (itemEquipped(c, 230))
+ s >>= 1;
+
+ _characters[c].flags |= 4;
+ gui_highlightPortraitFrame(c);
+
+ setCharacterUpdateEvent(c, 1, s, 1);
+
+ return 1;
+}
+
+int LoLEngine::clickedMagicButton(Button *button) {
+ int c = button->arg;
+
+ if (_characters[c].flags & 0x314C)
+ return 1;
+
+ if (checkMagic(c, _availableSpells[_selectedSpell], 0))
+ return 1;
+
+ _characters[c].flags ^= 0x10;
+
+ gui_drawCharPortraitWithStats(c);
+ gui_initMagicSubmenu(c);
+ _activeMagicMenu = c;
+
+ return 1;
+}
+
+int LoLEngine::clickedMagicSubmenu(Button *button) {
+ int spellLevel = (_mouseY - 144) >> 3;
+ int c = button->arg;
+
+ gui_enableDefaultPlayfieldButtons();
+
+ if (checkMagic(c, _availableSpells[_selectedSpell], spellLevel)) {
+ _characters[c].flags &= 0xFFEF;
+ gui_drawCharPortraitWithStats(c);
+ } else {
+ _characters[c].flags |= 4;
+ _characters[c].flags &= 0xFFEF;
+
+ if (castSpell(c, _availableSpells[_selectedSpell], spellLevel)) {
+ setCharacterUpdateEvent(c, 1, 8, 1);
+ increaseExperience(c, 2, spellLevel * spellLevel);
+ } else {
+ _characters[c].flags &= 0xFFFB;
+ gui_drawCharPortraitWithStats(c);
+ }
+ }
+
+ _activeMagicMenu = -1;
+ return 1;
+}
+
+int LoLEngine::clickedScreen(Button *button) {
+ _characters[_activeMagicMenu].flags &= 0xFFEF;
+ gui_drawCharPortraitWithStats(_activeMagicMenu);
+ _activeMagicMenu = -1;
+
+ if (!(button->flags2 & 0x80)) {
+ if (button->flags2 & 0x100)
+ gui_triggerEvent(65);
+ else
+ gui_triggerEvent(66);
+ }
+
+ gui_enableDefaultPlayfieldButtons();
+
+ return 1;
+}
+
+int LoLEngine::clickedPortraitLeft(Button *button) {
+ disableSysTimer(2);
+
+ if (!_weaponsDisabled) {
+ _screen->copyRegionToBuffer(2, 0, 0, 320, 200, _pageBuffer2);
+ _screen->copyPage(0, 2);
+ _screen->copyRegionToBuffer(2, 0, 0, 320, 200, _pageBuffer1);
+ _updateFlags |= 0x0C;
+ gui_disableControls(1);
+ }
+
+ _selectedCharacter = button->arg;
+ _weaponsDisabled = true;
+
+ if (_flags.use16ColorMode)
+ _screen->fillRect(112, 0, 288, 120, 0, 2);
+
+ gui_displayCharInventory(_selectedCharacter);
+ gui_enableCharInventoryButtons(_selectedCharacter);
+
+ return 1;
+}
+
+int LoLEngine::clickedLiveMagicBarsLeft(Button *button) {
+ gui_highlightPortraitFrame(button->arg);
+ _txt->printMessage(0, getLangString(0x4047), _characters[button->arg].name, _characters[button->arg].hitPointsCur,
+ _characters[button->arg].hitPointsMax, _characters[button->arg].magicPointsCur, _characters[button->arg].magicPointsMax);
+ return 1;
+}
+
+int LoLEngine::clickedPortraitEtcRight(Button *button) {
+ if (!_itemInHand)
+ return 1;
+
+ int flg = _itemProperties[_itemsInPlay[_itemInHand].itemPropertyIndex].flags;
+ int c = button->arg;
+
+ if (flg & 1) {
+ if (!(_characters[c].flags & 8) || (flg & 0x20)) {
+ runItemScript(c, _itemInHand, 0x400, 0, 0);
+ runLevelScriptCustom(_currentBlock, 0x400, c, _itemInHand, 0, 0);
+ } else {
+ _txt->printMessage(2, getLangString(0x402C), _characters[c].name);
+ }
+ return 1;
+ }
+
+ _txt->printMessage(2, "%s", getLangString((flg & 8) ? 0x4029 : ((flg & 0x10) ? 0x402A : 0x402B)));
+ return 1;
+}
+
+int LoLEngine::clickedCharInventorySlot(Button *button) {
+ if (_itemInHand) {
+ uint16 sl = 1 << button->arg;
+ int type = _itemProperties[_itemsInPlay[_itemInHand].itemPropertyIndex].type;
+ if (!(sl & type)) {
+ bool f = false;
+
+ for (int i = 0; i < 11; i++) {
+ if (!(type & (1 << i)))
+ continue;
+
+ _txt->printMessage(0, getLangString(i > 3 ? 0x418A : 0x418B), getLangString(_itemProperties[_itemsInPlay[_itemInHand].itemPropertyIndex].nameStringId), getLangString(_inventorySlotDesc[i]));
+ f = true;
+ }
+
+ if (!f)
+ _txt->printMessage(_itemsInPlay[_itemInHand].itemPropertyIndex == 231 ? 2 : 0, "%s", getLangString(0x418C));
+
+ return 1;
+ }
+ } else {
+ if (!_characters[_selectedCharacter].items[button->arg]) {
+ _txt->printMessage(0, "%s", getLangString(_inventorySlotDesc[button->arg] + 8));
+ return 1;
+ }
+ }
+
+ int ih = _itemInHand;
+
+ setHandItem(_characters[_selectedCharacter].items[button->arg]);
+ _characters[_selectedCharacter].items[button->arg] = ih;
+ gui_drawCharInventoryItem(button->arg);
+
+ recalcCharacterStats(_selectedCharacter);
+
+ if (_itemInHand)
+ runItemScript(_selectedCharacter, _itemInHand, 0x100, 0, 0);
+ if (ih)
+ runItemScript(_selectedCharacter, ih, 0x80, 0, 0);
+
+ gui_drawCharInventoryItem(button->arg);
+ gui_drawCharPortraitWithStats(_selectedCharacter);
+ gui_changeCharacterStats(_selectedCharacter);
+
+ return 1;
+}
+
+int LoLEngine::clickedExitCharInventory(Button *button) {
+ _updateFlags &= 0xFFF3;
+ gui_enableDefaultPlayfieldButtons();
+ _weaponsDisabled = false;
+
+ for (int i = 0; i < 4; i++) {
+ if (_charInventoryUnk & (1 << i))
+ _characters[i].flags &= 0xF1FF;
+ }
+
+ _screen->copyBlockToPage(2, 0, 0, 320, 200, _pageBuffer1);
+
+ int cp = _screen->setCurPage(2);
+ gui_drawAllCharPortraitsWithStats();
+ gui_drawInventory();
+ _screen->setCurPage(cp);
+
+ _screen->copyPage(2, 0);
+ _screen->updateScreen();
+ gui_enableControls();
+ _screen->copyBlockToPage(2, 0, 0, 320, 200, _pageBuffer2);
+
+ _lastCharInventory = -1;
+ updateDrawPage2();
+ enableSysTimer(2);
+
+ return 1;
+}
+
+int LoLEngine::clickedSceneDropItem(Button *button) {
+ static const uint8 offsX[] = { 0x40, 0xC0, 0x40, 0xC0 };
+ static const uint8 offsY[] = { 0x40, 0x40, 0xC0, 0xC0 };
+
+ if ((_updateFlags & 1) || !_itemInHand)
+ return 0;
+
+ uint16 block = _currentBlock;
+ if (button->arg > 1) {
+ block = calcNewBlockPosition(_currentBlock, _currentDirection);
+ int f = _wllWallFlags[_levelBlockProperties[block].walls[_currentDirection ^ 2]];
+ if (!(f & 0x80) || (f & 2))
+ return 1;
+ }
+
+ uint16 x = 0;
+ uint16 y = 0;
+ int i = _dropItemDirIndex[(_currentDirection << 2) + button->arg];
+
+ calcCoordinates(x, y, block, offsX[i], offsY[i]);
+ setItemPosition(_itemInHand, x, y, 0, 1);
+ setHandItem(0);
+
+ return 1;
+}
+
+int LoLEngine::clickedScenePickupItem(Button *button) {
+ static const int8 checkX[] = { 0, 0, 1, 0, -1, -1, 1, 1, -1, 0, 2, 0, -2, -1, 1, 2, 2, 1, -1, -2, -2 };
+ static const int8 checkY[] = { 0, -1, 0, 1, 0, -1, -1, 1, 1, -2, 0, 2, 0, -2, -2, -1, 1, 2, 2, 1, -1 };
+ static const int len = ARRAYSIZE(checkX);
+
+ if ((_updateFlags & 1) || _itemInHand)
+ return 0;
+
+ int cp = _screen->setCurPage(_sceneDrawPage1);
+
+ redrawSceneItem();
+
+ int p = 0;
+ for (int i = 0; i < len; i++) {
+ p = _screen->getPagePixel(_screen->_curPage, CLIP(_mouseX + checkX[i], 0, 320), CLIP(_mouseY + checkY[i], 0, 200));
+ if (p)
+ break;
+ }
+
+ _screen->setCurPage(cp);
+
+ if (!p)
+ return 0;
+
+ uint16 block = (p <= 128) ? calcNewBlockPosition(_currentBlock, _currentDirection) : _currentBlock;
+
+ int found = checkSceneForItems(&_levelBlockProperties[block].drawObjects, p & 0x7F);
+
+ if (found != -1) {
+ removeLevelItem(found, block);
+ setHandItem(found);
+ }
+
+ _sceneUpdateRequired = true;
+
+ return 1;
+}
+
+int LoLEngine::clickedInventorySlot(Button *button) {
+ int slot = _inventoryCurItem + button->arg;
+ if (slot > 47)
+ slot -= 48;
+
+ uint16 slotItem = _inventory[slot];
+ int hItem = _itemInHand;
+
+ if ((_itemsInPlay[hItem].itemPropertyIndex == 281 || _itemsInPlay[slotItem].itemPropertyIndex == 281) &&
+ (_itemsInPlay[hItem].itemPropertyIndex == 220 || _itemsInPlay[slotItem].itemPropertyIndex == 220)) {
+ // merge ruby of truth
+
+ WSAMovie_v2 *wsa = new WSAMovie_v2(this);
+ wsa->open("truth.wsa", 0, 0);
+
+ _screen->hideMouse();
+
+ _inventory[slot] = 0;
+ gui_drawInventoryItem(button->arg);
+ _screen->copyRegion(button->x, button->y - 3, button->x, button->y - 3, 25, 27, 0, 2);
+ KyraEngine_v1::snd_playSoundEffect(99);
+
+ for (int i = 0; i < 25; i++) {
+ uint32 delayTimer = _system->getMillis() + 7 * _tickLength;
+ _screen->copyRegion(button->x, button->y - 3, 0, 0, 25, 27, 2, 2);
+ wsa->displayFrame(i, 2, 0, 0, 0x4000, 0, 0);
+ _screen->copyRegion(0, 0, button->x, button->y - 3, 25, 27, 2, 0);
+ _screen->updateScreen();
+ delayUntil(delayTimer);
+ }
+
+ _screen->showMouse();
+
+ wsa->close();
+ delete wsa;
+
+ deleteItem(slotItem);
+ deleteItem(hItem);
+
+ setHandItem(0);
+ _inventory[slot] = makeItem(280, 0, 0);
+ } else {
+ setHandItem(slotItem);
+ _inventory[slot] = hItem;
+ }
+
+ gui_drawInventoryItem(button->arg);
+
+ return 1;
+}
+
+int LoLEngine::clickedInventoryScroll(Button *button) {
+ int8 inc = (int8)button->arg;
+ int shp = (inc == 1) ? 75 : 74;
+ if (!_flags.isTalkie)
+ shp -= 2;
+
+ if (button->flags2 & 0x1000)
+ inc *= 9;
+
+ _inventoryCurItem += inc;
+
+ gui_toggleButtonDisplayMode(shp, 1);
+
+ if (_inventoryCurItem < 0)
+ _inventoryCurItem += 48;
+ if (_inventoryCurItem > 47)
+ _inventoryCurItem -= 48;
+
+ gui_drawInventory();
+ gui_toggleButtonDisplayMode(shp, 0);
+
+ return 1;
+}
+
+int LoLEngine::clickedWall(Button *button) {
+ int block = calcNewBlockPosition(_currentBlock, _currentDirection);
+ int dir = _currentDirection ^ 2;
+ uint8 type = _specialWallTypes[_levelBlockProperties[block].walls[dir]];
+
+ int res = 0;
+ switch (type) {
+ case 1:
+ res = clickedWallShape(block, dir);
+ break;
+
+ case 2:
+ res = clickedLeverOn(block, dir);
+ break;
+
+ case 3:
+ res = clickedLeverOff(block, dir);
+ break;
+
+ case 4:
+ res = clickedWallOnlyScript(block);
+ break;
+
+ case 5:
+ res = clickedDoorSwitch(block, dir);
+ break;
+
+ case 6:
+ res = clickedNiche(block, dir);
+ break;
+
+ default:
+ break;
+ }
+
+ return res;
+}
+
+int LoLEngine::clickedSequenceWindow(Button *button) {
+ runLevelScript(calcNewBlockPosition(_currentBlock, _currentDirection), 0x40);
+ if (!_seqTrigger || !posWithinRect(_mouseX, _mouseY, _seqWindowX1, _seqWindowY1, _seqWindowX2, _seqWindowY2)) {
+ _seqTrigger = 0;
+ removeInputTop();
+ }
+ return 1;
+}
+
+int LoLEngine::clickedScroll(Button *button) {
+ if (_selectedSpell == button->arg)
+ return 1;
+
+ gui_highlightSelectedSpell(false);
+ _selectedSpell = button->arg;
+ gui_highlightSelectedSpell(true);
+ gui_drawAllCharPortraitsWithStats();
+
+ return 1;
+}
+
+int LoLEngine::clickedSpellTargetCharacter(Button *button) {
+ int t = button->arg;
+ _txt->printMessage(0, "%s.\r", _characters[t].name);
+
+ if ((_spellProperties[_activeSpell.spell].flags & 0xFF) == 1) {
+ _activeSpell.target = t;
+ castHealOnSingleCharacter(&_activeSpell);
+ }
+
+ gui_enableDefaultPlayfieldButtons();
+ return 1;
+}
+
+int LoLEngine::clickedSpellTargetScene(Button *button) {
+ LoLCharacter *c = &_characters[_activeSpell.charNum];
+ _txt->printMessage(0, "%s", getLangString(0x4041));
+
+ c->magicPointsCur += _activeSpell.p->mpRequired[_activeSpell.level];
+ if (c->magicPointsCur > c->magicPointsMax)
+ c->magicPointsCur = c->magicPointsMax;
+
+ c->hitPointsCur += _activeSpell.p->hpRequired[_activeSpell.level];
+ if (c->hitPointsCur > c->hitPointsMax)
+ c->hitPointsCur = c->hitPointsMax;
+
+ gui_drawCharPortraitWithStats(_activeSpell.charNum);
+ gui_enableDefaultPlayfieldButtons();
+
+ return 1;
+}
+
+int LoLEngine::clickedSceneThrowItem(Button *button) {
+ if (_updateFlags & 1)
+ return 0;
+
+ uint16 block = calcNewBlockPosition(_currentBlock, _currentDirection);
+ if ((_wllWallFlags[_levelBlockProperties[block].walls[_currentDirection ^ 2]] & 2) || !_itemInHand)
+ return 0;
+
+ uint16 x = 0;
+ uint16 y = 0;
+ calcCoordinates(x, y, _currentBlock, 0x80, 0x80);
+
+ if (launchObject(0, _itemInHand, x, y, 12, _currentDirection << 1, 6, _selectedCharacter, 0x3F)) {
+ snd_playSoundEffect(18, -1);
+ setHandItem(0);
+ }
+
+ _sceneUpdateRequired = true;
+ return 1;
+}
+
+int LoLEngine::clickedOptions(Button *button) {
+ removeInputTop();
+ gui_toggleButtonDisplayMode(_flags.isTalkie ? 76 : 74, 1);
+
+ _updateFlags |= 4;
+
+ Button b;
+ b.data0Val2 = b.data1Val2 = b.data2Val2 = 0xFE;
+ b.data0Val3 = b.data1Val3 = b.data2Val3 = 0x01;
+
+ if (_weaponsDisabled)
+ clickedExitCharInventory(&b);
+
+ initTextFading(0, 1);
+ stopPortraitSpeechAnim();
+ setLampMode(true);
+ setMouseCursorToIcon(0);
+ disableSysTimer(2);
+
+ gui_toggleButtonDisplayMode(_flags.isTalkie ? 76 : 74, 0);
+
+ bool speechWasEnabled = speechEnabled();
+ if (_flags.isTalkie && getVolume(kVolumeSpeech) == 2)
+ _configVoice |= (textEnabled() ? 2 : 1);
+
+ _gui->runMenu(_gui->_mainMenu);
+
+ _updateFlags &= 0xFFFB;
+ setMouseCursorToItemInHand();
+ resetLampStatus();
+ gui_enableDefaultPlayfieldButtons();
+ enableSysTimer(2);
+ updateDrawPage2();
+
+ gui_drawPlayField();
+
+ if (getVolume(kVolumeSpeech) == 2)
+ _configVoice &= (textEnabled() ? ~2 : ~1);
+
+ if (speechWasEnabled && !textEnabled() && !speechEnabled())
+ _configVoice = 0;
+
+ writeSettings();
+
+ return 1;
+}
+
+int LoLEngine::clickedRestParty(Button *button) {
+ gui_toggleButtonDisplayMode(_flags.isTalkie ? 77 : 75, 1);
+
+ Button b;
+ b.data0Val2 = b.data1Val2 = b.data2Val2 = 0xFE;
+ b.data0Val3 = b.data1Val3 = b.data2Val3 = 0x01;
+
+ if (_weaponsDisabled)
+ clickedExitCharInventory(&b);
+
+ int tHp = -1;
+ int tMp = -1;
+ int tHa = -1;
+ int needPoisoningFlags = 0;
+ int needHealingFlags = 0;
+ int needMagicGainFlags = 0;
+
+ for (int i = 0; i < 4; i++) {
+ LoLCharacter *c = &_characters[i];
+ if (!(c->flags & 1) || (c->flags & 8))
+ continue;
+
+ if (c->hitPointsMax > tHp)
+ tHp = c->hitPointsMax;
+
+ if (c->magicPointsMax > tMp)
+ tMp = c->magicPointsMax;
+
+ if (c->flags & 0x80) {
+ needPoisoningFlags |= (1 << i);
+ if (c->hitPointsCur > tHa)
+ tHa = c->hitPointsCur;
+ } else {
+ if (c->hitPointsCur < c->hitPointsMax)
+ needHealingFlags |= (1 << i);
+ }
+
+ if (c->magicPointsCur < c->magicPointsMax)
+ needMagicGainFlags |= (1 << i);
+
+ c->flags |= 0x1000;
+ }
+
+ removeInputTop();
+
+ if (needHealingFlags || needMagicGainFlags) {
+ _screen->fillRect(112, 0, 288, 120, _flags.use16ColorMode ? 0x44 : 1);
+ gui_drawAllCharPortraitsWithStats();
+
+ _txt->printMessage(0x8000, "%s", getLangString(0x4057));
+ gui_toggleButtonDisplayMode(_flags.isTalkie ? 77 : 75, 0);
+
+ int h = 600 / tHp;
+ if (h > 30)
+ h = 30;
+
+ int m = 600 / tMp;
+ if (m > 30)
+ m = 30;
+
+ int a = 600 / tHa;
+ if (a > 15)
+ a = 15;
+
+ uint32 delay1 = _system->getMillis() + h * _tickLength;
+ uint32 delay2 = _system->getMillis() + m * _tickLength;
+ uint32 delay3 = _system->getMillis() + a * _tickLength;
+
+ _partyAwake = false;
+ _updateFlags |= 1;
+
+ for (int i = 0, im = _smoothScrollModeNormal ? 32 : 16; i < im; i++) {
+ timerProcessMonsters(0);
+ timerProcessMonsters(1);
+ timerProcessDoors(0);
+ timerProcessFlyingObjects(0);
+
+ if (_partyAwake)
+ break;
+ }
+
+ resetBlockProperties();
+
+ do {
+ for (int i = 0, im = _smoothScrollModeNormal ? 8 : 4; i < im; i++) {
+ timerProcessMonsters(0);
+ timerProcessMonsters(1);
+ timerProcessDoors(0);
+ timerProcessFlyingObjects(0);
+
+ if (_partyAwake)
+ break;
+ }
+
+ int f = checkInput(0);
+ removeInputTop();
+
+ if (f & 0x800) {
+ gui_notifyButtonListChanged();
+ } else if (f) {
+ gui_triggerEvent(f);
+ break;
+ }
+
+ if (!_partyAwake) {
+ if (_system->getMillis() > delay3) {
+ for (int i = 0; i < 4; i++) {
+ if (!(needPoisoningFlags & (1 << i)))
+ continue;
+ inflictDamage(i, 1, 0x8000, 1, 0x80);
+ if (_characters[i].flags & 8)
+ needPoisoningFlags &= ~(1 << i);
+ }
+ delay3 = _system->getMillis() + a * _tickLength;
+ }
+
+ if (_system->getMillis() > delay1) {
+ for (int i = 0; i < 4; i++) {
+ if (!(needHealingFlags & (1 << i)))
+ continue;
+ increaseCharacterHitpoints(i, 1, false);
+ gui_drawCharPortraitWithStats(i);
+ if (_characters[i].hitPointsCur == _characters[i].hitPointsMax)
+ needHealingFlags &= ~(1 << i);
+ }
+ delay1 = _system->getMillis() + h * _tickLength;
+ }
+
+ if (_system->getMillis() > delay2) {
+ for (int i = 0; i < 4; i++) {
+ if (!(needMagicGainFlags & (1 << i)))
+ continue;
+ _characters[i].magicPointsCur++;
+ gui_drawCharPortraitWithStats(i);
+ if (_characters[i].magicPointsCur == _characters[i].magicPointsMax)
+ needMagicGainFlags &= ~(1 << i);
+ }
+ delay2 = _system->getMillis() + m * _tickLength;
+ }
+ _screen->updateScreen();
+ }
+
+ } while (!_partyAwake && (needHealingFlags || needMagicGainFlags));
+
+ for (int i = 0; i < 4; i++) {
+ int frm = 0;
+ int upd = 0;
+ bool setframe = true;
+
+ if (_characters[i].flags & 0x1000) {
+ _characters[i].flags &= 0xEFFF;
+
+ if (_partyAwake) {
+ if (_characters[i].damageSuffered) {
+ frm = 5;
+ snd_playSoundEffect(_characters[i].screamSfx, -1);
+ } else {
+ frm = 4;
+ }
+ upd = 6;
+ }
+
+ } else {
+ if (_characters[i].damageSuffered)
+ setframe = false;
+ else
+ frm = 4;
+ }
+
+ if (setframe)
+ setTemporaryFaceFrame(i, frm, upd, 1);
+ }
+
+ _updateFlags &= 0xFFFE;
+ _partyAwake = true;
+ updateDrawPage2();
+ gui_drawScene(0);
+ _txt->printMessage(0x8000, "%s", getLangString(0x4059));
+ _screen->fadeToPalette1(40);
+
+ } else {
+ for (int i = 0; i < 4; i++)
+ _characters[i].flags &= 0xEFFF;
+
+ if (needPoisoningFlags) {
+ setTemporaryFaceFrameForAllCharacters(0, 0, 0);
+ for (int i = 0; i < 4; i++) {
+ if (needPoisoningFlags & (1 << i))
+ setTemporaryFaceFrame(i, 3, 8, 0);
+ }
+ _txt->printMessage(0x8000, "%s", getLangString(0x405A));
+ gui_drawAllCharPortraitsWithStats();
+
+ } else {
+ setTemporaryFaceFrameForAllCharacters(2, 4, 1);
+ _txt->printMessage(0x8000, "%s", getLangString(0x4058));
+ }
+ gui_toggleButtonDisplayMode(_flags.isTalkie ? 77 : 75, 0);
+ }
+
+ return 1;
+}
+
+int LoLEngine::clickedMoneyBox(Button *button) {
+ _txt->printMessage(0, getLangString(_credits == 1 ? 0x402D : 0x402E), _credits);
+ return 1;
+}
+
+int LoLEngine::clickedCompass(Button *button) {
+ if (!(_flagsTable[31] & 0x40))
+ return 0;
+
+ if (_compassBroken) {
+ if (characterSays(0x425B, -1, true))
+ _txt->printMessage(4, "%s", getLangString(0x425B));
+ } else {
+ _txt->printMessage(0, "%s", getLangString(0x402F + _currentDirection));
+ }
+
+ return 1;
+}
+
+int LoLEngine::clickedAutomap(Button *button) {
+ if (!(_flagsTable[31] & 0x10))
+ return 0;
+
+ removeInputTop();
+ displayAutomap();
+
+ gui_drawPlayField();
+ setPaletteBrightness(_screen->getPalette(0), _brightness, _lampEffect);
+ return 1;
+}
+
+int LoLEngine::clickedLamp(Button *button) {
+ if (!(_flagsTable[31] & 0x08))
+ return 0;
+
+ if (_itemsInPlay[_itemInHand].itemPropertyIndex == 248) {
+ if (_lampOilStatus >= 100) {
+ _txt->printMessage(0, "%s", getLangString(0x4061));
+ return 1;
+ }
+
+ _txt->printMessage(0, "%s", getLangString(0x4062));
+
+ deleteItem(_itemInHand);
+ snd_playSoundEffect(181, -1);
+ setHandItem(0);
+
+ _lampOilStatus += 100;
+
+ } else {
+ uint16 s = (_lampOilStatus >= 100) ? 0x4060 : ((!_lampOilStatus) ? 0x405C : (_lampOilStatus / 33) + 0x405D);
+ _txt->printMessage(0, getLangString(0x405B), getLangString(s));
+ }
+
+ if (_brightness)
+ setPaletteBrightness(_screen->getPalette(0), _brightness, _lampEffect);
+
+ return 1;
+}
+
+int LoLEngine::clickedStatusIcon(Button *button) {
+ int t = _mouseX - 220;
+ if (t < 0)
+ t = 0;
+
+ t /= 14;
+ if (t > 2)
+ t = 2;
+
+ uint16 str = _charStatusFlags[t] + 1;
+ if (str == 0 || str > 3)
+ return 1;
+
+ _txt->printMessage(0x8002, "%s", getLangString(str == 1 ? 0x424C : (str == 2 ? 0x424E : 0x424D)));
+ return 1;
+}
+
+GUI_LoL::GUI_LoL(LoLEngine *vm) : GUI_v1(vm), _vm(vm), _screen(vm->_screen) {
+ _scrollUpFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::scrollUp);
+ _scrollDownFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::scrollDown);
+
+ _redrawButtonFunctor = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::redrawButtonCallback);
+ _redrawShadedButtonFunctor = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::redrawShadedButtonCallback);
+
+ _specialProcessButton = _backUpButtonList = 0;
+ _flagsModifier = 0;
+ _sliderSfx = 11;
+}
+
+void GUI_LoL::processButton(Button *button) {
+ if (!button)
+ return;
+
+ if (button->flags & 8) {
+ if (button->flags & 0x10) {
+ // XXX
+ }
+ return;
+ }
+
+ int entry = button->flags2 & 5;
+
+ byte val1 = 0, val2 = 0, val3 = 0;
+ const uint8 *dataPtr = 0;
+ Button::Callback callback;
+ if (entry == 1) {
+ val1 = button->data1Val1;
+ dataPtr = button->data1ShapePtr;
+ callback = button->data1Callback;
+ val2 = button->data1Val2;
+ val3 = button->data1Val3;
+ } else if (entry == 4 || entry == 5) {
+ val1 = button->data2Val1;
+ dataPtr = button->data2ShapePtr;
+ callback = button->data2Callback;
+ val2 = button->arg;
+ val3 = button->data2Val3;
+ } else {
+ val1 = button->data0Val1;
+ dataPtr = button->data0ShapePtr;
+ callback = button->data0Callback;
+ val2 = button->data0Val2;
+ val3 = button->data0Val3;
+ }
+
+ int x = 0, y = 0, x2 = 0, y2 = 0;
+
+ x = button->x;
+ if (x < 0)
+ x += _screen->getScreenDim(button->dimTableIndex)->w << 3;
+ x += _screen->getScreenDim(button->dimTableIndex)->sx << 3;
+ x2 = x + button->width - 1;
+
+ y = button->y;
+ if (y < 0)
+ y += _screen->getScreenDim(button->dimTableIndex)->h << 3;
+ y += _screen->getScreenDim(button->dimTableIndex)->sy << 3;
+ y2 = y + button->height - 1;
+
+ switch (val1 - 1) {
+ case 0:
+ _screen->hideMouse();
+ _screen->drawShape(_screen->_curPage, dataPtr, x, y, button->dimTableIndex, 0x10);
+ _screen->showMouse();
+ break;
+
+ case 1:
+ _screen->hideMouse();
+ _screen->printText((const char *)dataPtr, x, y, val2, val3);
+ _screen->showMouse();
+ break;
+
+ case 3:
+ if (callback)
+ (*callback)(button);
+ break;
+
+ case 4:
+ _screen->hideMouse();
+ _screen->drawBox(x, y, x2, y2, val2);
+ _screen->showMouse();
+ break;
+
+ case 5:
+ _screen->hideMouse();
+ _screen->fillRect(x, y, x2, y2, val2, -1, true);
+ _screen->showMouse();
+ break;
+
+ default:
+ break;
+ }
+
+ _screen->updateScreen();
+}
+
+int GUI_LoL::processButtonList(Button *buttonList, uint16 inputFlag, int8 mouseWheel) {
+ if (!buttonList)
+ return inputFlag & 0x7FFF;
+
+ if (_backUpButtonList != buttonList || _vm->_buttonListChanged) {
+ _specialProcessButton = 0;
+
+ _flagsModifier = 0;
+ if (_vm->_mouseClick == 1)
+ _flagsModifier |= 0x200;
+ if (_vm->_mouseClick == 2)
+ _flagsModifier |= 0x2000;
+ _vm->_mouseClick = 0;
+
+ _backUpButtonList = buttonList;
+ _vm->_buttonListChanged = false;
+
+ while (buttonList) {
+ processButton(buttonList);
+ buttonList = buttonList->nextButton;
+ }
+ }
+
+ int mouseX = _vm->_mouseX;
+ int mouseY = _vm->_mouseY;
+
+ uint16 flags = 0;
+
+ if (1/*!_screen_cursorDisable*/) {
+ uint16 inFlags = inputFlag & 0xFF;
+ uint16 temp = 0;
+
+ // HACK: inFlags == 200 is our left button (up)
+ if (inFlags == 199 || inFlags == 200)
+ temp = 0x100;
+ if (inFlags == 201 || inFlags == 202)
+ temp = 0x1000;
+
+ if (inputFlag & 0x800)
+ temp <<= 2;
+
+ flags |= temp;
+
+ _flagsModifier &= ~((temp & 0x4400) >> 1);
+ _flagsModifier |= (temp & 0x1100) * 2;
+ flags |= _flagsModifier;
+ flags |= (_flagsModifier << 2) ^ 0x8800;
+ }
+
+ buttonList = _backUpButtonList;
+ if (_specialProcessButton) {
+ buttonList = _specialProcessButton;
+ if (_specialProcessButton->flags & 8)
+ _specialProcessButton = 0;
+ }
+
+ int returnValue = 0;
+ while (buttonList) {
+ if (buttonList->flags & 8) {
+ buttonList = buttonList->nextButton;
+ continue;
+ }
+ buttonList->flags2 &= ~0x18;
+ buttonList->flags2 |= (buttonList->flags2 & 3) << 3;
+
+ int x = buttonList->x;
+ if (x < 0)
+ x += _screen->getScreenDim(buttonList->dimTableIndex)->w << 3;
+ x += _screen->getScreenDim(buttonList->dimTableIndex)->sx << 3;
+
+ int y = buttonList->y;
+ if (y < 0)
+ y += _screen->getScreenDim(buttonList->dimTableIndex)->h;
+ y += _screen->getScreenDim(buttonList->dimTableIndex)->sy;
+
+ bool progress = false;
+
+ if (mouseX >= x && mouseY >= y && mouseX <= x + buttonList->width && mouseY <= y + buttonList->height)
+ progress = true;
+
+ buttonList->flags2 &= ~0x80;
+ uint16 inFlags = inputFlag & 0x7FFF;
+ if (inFlags) {
+ if (buttonList->keyCode == inFlags) {
+ progress = true;
+ flags = buttonList->flags & 0x0F00;
+ buttonList->flags2 |= 0x80;
+ inputFlag = 0;
+ _specialProcessButton = buttonList;
+ } else if (buttonList->keyCode2 == inFlags) {
+ flags = buttonList->flags & 0xF000;
+ if (!flags)
+ flags = buttonList->flags & 0x0F00;
+ progress = true;
+ buttonList->flags2 |= 0x80;
+ inputFlag = 0;
+ _specialProcessButton = buttonList;
+ }
+ }
+
+ bool unk1 = false;
+
+ if (mouseWheel && buttonList->mouseWheel == mouseWheel) {
+ progress = true;
+ unk1 = true;
+ }
+
+ if (!progress)
+ buttonList->flags2 &= ~6;
+
+ if ((flags & 0x3300) && (buttonList->flags & 4) && progress && (buttonList == _specialProcessButton || !_specialProcessButton)) {
+ buttonList->flags |= 6;
+ if (!_specialProcessButton)
+ _specialProcessButton = buttonList;
+ } else if ((flags & 0x8800) && !(buttonList->flags & 4) && progress) {
+ buttonList->flags2 |= 6;
+ } else {
+ buttonList->flags2 &= ~6;
+ }
+
+ bool progressSwitch = false;
+ if (!_specialProcessButton) {
+ progressSwitch = progress;
+ } else {
+ if (_specialProcessButton->flags & 0x40)
+ progressSwitch = (_specialProcessButton == buttonList);
+ else
+ progressSwitch = progress;
+ }
+
+ if (progressSwitch) {
+ if ((flags & 0x1100) && progress && !_specialProcessButton) {
+ inputFlag = 0;
+ _specialProcessButton = buttonList;
+ }
+
+ if ((buttonList->flags & flags) && (progress || !(buttonList->flags & 1))) {
+ uint16 combinedFlags = (buttonList->flags & flags);
+ combinedFlags = ((combinedFlags & 0xF000) >> 4) | (combinedFlags & 0x0F00);
+ combinedFlags >>= 8;
+
+ static const uint16 flagTable[] = {
+ 0x000, 0x100, 0x200, 0x100, 0x400, 0x100, 0x400, 0x100, 0x800, 0x100,
+ 0x200, 0x100, 0x400, 0x100, 0x400, 0x100
+ };
+
+ assert(combinedFlags < ARRAYSIZE(flagTable));
+
+ switch (flagTable[combinedFlags]) {
+ case 0x400:
+ if (!(buttonList->flags & 1) || ((buttonList->flags & 1) && _specialProcessButton == buttonList)) {
+ buttonList->flags2 ^= 1;
+ returnValue = buttonList->index | 0x8000;
+ unk1 = true;
+ }
+
+ if (!(buttonList->flags & 4)) {
+ buttonList->flags2 &= ~4;
+ buttonList->flags2 &= ~2;
+ }
+ break;
+
+ case 0x800:
+ if (!(buttonList->flags & 4)) {
+ buttonList->flags2 |= 4;
+ buttonList->flags2 |= 2;
+ }
+
+ if (!(buttonList->flags & 1))
+ unk1 = true;
+ break;
+
+ case 0x200:
+ if (buttonList->flags & 4) {
+ buttonList->flags2 |= 4;
+ buttonList->flags2 |= 2;
+ }
+
+ if (!(buttonList->flags & 1))
+ unk1 = true;
+ break;
+
+ case 0x100:
+ default:
+ buttonList->flags2 ^= 1;
+ returnValue = buttonList->index | 0x8000;
+ unk1 = true;
+ if (buttonList->flags & 4) {
+ buttonList->flags2 |= 4;
+ buttonList->flags2 |= 2;
+ }
+ _specialProcessButton = buttonList;
+ }
+ }
+ }
+
+ bool unk2 = false;
+ if ((flags & 0x2200) && progress) {
+ buttonList->flags2 |= 6;
+ if (!(buttonList->flags & 4) && !(buttonList->flags2 & 1)) {
+ unk2 = true;
+ buttonList->flags2 |= 1;
+ }
+ }
+
+ if ((flags & 0x8800) == 0x8800) {
+ _specialProcessButton = 0;
+ if (!progress || (buttonList->flags & 4))
+ buttonList->flags2 &= ~6;
+ }
+
+ if (!progress && buttonList == _specialProcessButton && !(buttonList->flags & 0x40))
+ _specialProcessButton = 0;
+
+ if ((buttonList->flags2 & 0x18) != ((buttonList->flags2 & 3) << 3))
+ processButton(buttonList);
+
+ if (unk2)
+ buttonList->flags2 &= ~1;
+
+ if (unk1) {
+ buttonList->flags2 &= 0xFF;
+ buttonList->flags2 |= flags;
+
+ if (buttonList->buttonCallback) {
+ //_vm->removeInputTop();
+ if ((*buttonList->buttonCallback)(buttonList))
+ break;
+ }
+
+ if (buttonList->flags & 0x20)
+ break;
+ }
+
+ if (_specialProcessButton == buttonList && (buttonList->flags & 0x40))
+ break;
+
+ buttonList = buttonList->nextButton;
+ }
+
+ if (!returnValue)
+ returnValue = inputFlag & 0x7FFF;
+ return returnValue;
+}
+
+int GUI_LoL::redrawButtonCallback(Button *button) {
+ if (!_displayMenu || _vm->gameFlags().use16ColorMode)
+ return 0;
+
+ _screen->drawBox(button->x + 1, button->y + 1, button->x + button->width - 1, button->y + button->height - 1, 225);
+ return 0;
+}
+
+int GUI_LoL::redrawShadedButtonCallback(Button *button) {
+ if (!_displayMenu || _vm->gameFlags().use16ColorMode)
+ return 0;
+
+ _screen->drawShadedBox(button->x, button->y, button->x + button->width, button->y + button->height, 223, 227);
+ return 0;
+}
+
+int GUI_LoL::runMenu(Menu &menu) {
+ _currentMenu = &menu;
+ _lastMenu = _currentMenu;
+ _newMenu = 0;
+ _displayMenu = true;
+ _menuResult = 1;
+ _savegameOffset = 0;
+ backupPage0();
+
+ const ScreenDim *d = _screen->getScreenDim(8);
+ uint32 textCursorTimer = 0;
+ uint8 textCursorStatus = 1;
+ Screen::FontId of = _screen->setFont(Screen::FID_9_FNT);
+ int wW = _screen->getCharWidth('W');
+ _screen->setFont(of);
+
+ int fW = (d->w << 3) - wW;
+ int fC = 0;
+
+ // LoL doesn't have default higlighted items. No item should be
+ // highlighted when entering a new menu.
+ // Instead, the respevtive struct entry is used to determine whether
+ // a menu has scroll buttons or slider bars.
+ uint8 hasSpecialButtons = 0;
+ _saveSlotsListUpdateNeeded = true;
+
+ while (_displayMenu) {
+ _vm->_mouseX = _vm->_mouseY = 0;
+
+ if (_currentMenu == &_loadMenu || _currentMenu == &_saveMenu || _currentMenu == &_deleteMenu) {
+ updateSaveSlotsList(_vm->_targetName);
+ setupSaveMenuSlots(*_currentMenu, 4);
+ }
+
+ hasSpecialButtons = _currentMenu->highlightedItem;
+ _currentMenu->highlightedItem = 255;
+
+ if (_currentMenu == &_gameOptions) {
+ char *s = (char *)_vm->_tempBuffer5120;
+ Common::strlcpy(s, _vm->getLangString(0x406F + _vm->_monsterDifficulty), 30);
+ _currentMenu->item[_vm->gameFlags().isTalkie ? 0 : 2].itemString = s;
+ s += (strlen(s) + 1);
+
+ Common::strlcpy(s, _vm->getLangString(_vm->_smoothScrollingEnabled ? 0x4068 : 0x4069), 30);
+ _currentMenu->item[_vm->gameFlags().isTalkie ? 1 : 3].itemString = s;
+ s += (strlen(s) + 1);
+
+ Common::strlcpy(s, _vm->getLangString(_vm->_floatingCursorsEnabled ? 0x4068 : 0x4069), 30);
+ _currentMenu->item[_vm->gameFlags().isTalkie ? 2 : 4].itemString = s;
+ s += (strlen(s) + 1);
+
+ if (_vm->gameFlags().isTalkie) {
+ Common::strlcpy(s, _vm->getLangString(0x42D6 + _vm->_lang), 30);
+ _currentMenu->item[3].itemString = s;
+ s += (strlen(s) + 1);
+
+ Common::strlcpy(s, _vm->getLangString(_vm->textEnabled() ? 0x4068 : 0x4069), 30);
+ _currentMenu->item[4].itemString = s;
+ s += (strlen(s) + 1);
+ } else {
+ Common::strlcpy(s, _vm->getLangString(_vm->_configMusic ? 0x4068 : 0x4069), 30);
+ _currentMenu->item[0].itemString = s;
+ s += (strlen(s) + 1);
+
+ Common::strlcpy(s, _vm->getLangString(_vm->_configSounds ? 0x4068 : 0x4069), 30);
+ _currentMenu->item[1].itemString = s;
+ s += (strlen(s) + 1);
+ }
+ }
+
+ if (hasSpecialButtons == 1) {
+ if (_savegameOffset == 0) {
+ _scrollUpButton.data0ShapePtr = _scrollUpButton.data1ShapePtr = _scrollUpButton.data2ShapePtr = 0;
+ } else {
+ _scrollUpButton.data0ShapePtr = _vm->_gameShapes[17];
+ _scrollUpButton.data1ShapePtr = _scrollUpButton.data2ShapePtr = _vm->_gameShapes[19];
+ }
+
+ int slotOffs = (_currentMenu == &_saveMenu) ? 1 : 0;
+
+ if (((uint)_savegameOffset == _saveSlots.size() - (4 - slotOffs)) || _saveSlots.size() < (uint)(5 - slotOffs)) {
+ _scrollDownButton.data0ShapePtr = _scrollDownButton.data1ShapePtr = _scrollDownButton.data2ShapePtr = 0;
+ } else {
+ _scrollDownButton.data0ShapePtr = _vm->_gameShapes[18];
+ _scrollDownButton.data1ShapePtr = _scrollDownButton.data2ShapePtr = _vm->_gameShapes[20];
+ }
+ }
+
+ for (uint i = 0; i < _currentMenu->numberOfItems; ++i) {
+ _menuButtons[i].data0Val1 = _menuButtons[i].data1Val1 = _menuButtons[i].data2Val1 = 4;
+ _menuButtons[i].data0Callback = _redrawShadedButtonFunctor;
+ _menuButtons[i].data1Callback = _menuButtons[i].data2Callback = _redrawButtonFunctor;
+ _menuButtons[i].flags = 0x4487;
+ _menuButtons[i].flags2 = 0;
+ }
+
+ initMenu(*_currentMenu);
+
+ if (_currentMenu == &_loadMenu || _currentMenu == &_deleteMenu) {
+ if (_saveSlots.begin() == _saveSlots.end())
+ // "no savegames to load" message
+ _screen->fprintString("%s", _currentMenu->x + _currentMenu->width / 2, _currentMenu->y + 42, 204, 0, 9, _vm->getLangString(0x4009));
+ }
+
+ if (hasSpecialButtons == 2) {
+ static const uint8 oX[] = { 0, 10, 124 };
+ static const uint8 oW[] = { 10, 114, 10 };
+
+ for (int i = 1; i < 4; ++i) {
+ int tX = _currentMenu->x + _currentMenu->item[i].x;
+ int tY = _currentMenu->y + _currentMenu->item[i].y;
+
+ for (int ii = 0; ii < 3; ++ii) {
+ Button *b = getButtonListData() + 1 + (i - 1) * 3 + ii;
+ b->nextButton = 0;
+ b->data0Val2 = b->data1Val2 = b->data2Val2 = 0xFE;
+ b->data0Val3 = b->data1Val3 = b->data2Val3 = 0x01;
+
+ b->index = ii;
+ b->keyCode = b->keyCode2 = 0;
+
+ b->x = tX + oX[ii];
+ b->y = tY;
+ b->width = oW[ii];
+ b->height = _currentMenu->item[i].height;
+
+ b->data0Val1 = b->data1Val1 = b->data2Val1 = 0;
+ b->flags = (ii == 1) ? 0x6606 : 0x4406;
+
+ b->dimTableIndex = 0;
+
+ b->buttonCallback = _currentMenu->item[i].callback;
+ b->arg = _currentMenu->item[i].itemId;
+
+ _menuButtonList = addButtonToList(_menuButtonList, b);
+
+ processButton(b);
+ updateButton(b);
+ }
+
+ _currentMenu->item[i].labelX = _currentMenu->item[i].x - 5;
+ _currentMenu->item[i].labelY = _currentMenu->item[i].y + 3;
+
+ printMenuText(getMenuItemLabel(_currentMenu->item[i]), _currentMenu->x + _currentMenu->item[i].labelX, _currentMenu->y + _currentMenu->item[i].labelY, _currentMenu->item[i].textColor, 0, 10);
+
+ int volume = _vm->getVolume((KyraEngine_v1::kVolumeEntry)(i - 1));
+ _screen->drawShape(_screen->_curPage, _vm->_gameShapes[85], tX , tY, 0, 0x10);
+ _screen->drawShape(_screen->_curPage, _vm->_gameShapes[87], tX + 2 + oX[1], tY, 0, 0x10);
+ _screen->drawShape(_screen->_curPage, _vm->_gameShapes[86], tX + oX[1] + volume, tY, 0, 0x10);
+ }
+
+ _screen->updateScreen();
+ }
+
+ if (_currentMenu == &_mainMenu && !_vm->gameFlags().use16ColorMode) {
+ Screen::FontId f = _screen->setFont(Screen::FID_6_FNT);
+ _screen->fprintString("%s", menu.x + 8, menu.y + menu.height - 12, 204, 0, 8, gScummVMVersion);
+ _screen->setFont(f);
+ _screen->updateScreen();
+ }
+
+ if (_currentMenu == &_savenameMenu) {
+ int mx = (d->sx << 3) - 1;
+ int my = d->sy - 1;
+ int mw = (d->w << 3) + 1;
+ int mh = d->h + 1;
+ if (_vm->gameFlags().use16ColorMode) {
+ _screen->drawShadedBox(mx, my, mx + mw + 1, my + mh + 1, 0xDD, 0xFF);
+ _screen->drawLine(true, mx + mw + 1, my, mh + 1, 0xCC);
+ _screen->drawLine(false, mx, my + mh + 1, mw + 2, 0xCC);
+ } else {
+ _screen->drawShadedBox(mx, my, mx + mw, my + mh, 227, 223);
+ }
+
+ int pg = _screen->setCurPage(0);
+ _vm->_txt->clearDim(8);
+ textCursorTimer = 0;
+ textCursorStatus = 0;
+
+ Screen::FontId f = _screen->setFont(Screen::FID_9_FNT);
+ fC = _screen->getTextWidth(_saveDescription);
+ while (fC >= fW) {
+ _saveDescription[strlen(_saveDescription) - 1] = 0;
+ fC = _screen->getTextWidth(_saveDescription);
+ }
+
+ _screen->fprintString("%s", (d->sx << 3), d->sy + 2, d->unk8, d->unkA, 0, _saveDescription);
+ f = _screen->setFont(f);
+ _screen->fillRect((d->sx << 3) + fC, d->sy, (d->sx << 3) + fC + wW, d->sy + d->h - (_vm->gameFlags().use16ColorMode ? 2 : 1), d->unk8, 0);
+ _screen->setCurPage(pg);
+ }
+
+ while (!_newMenu && _displayMenu) {
+ processHighlights(*_currentMenu);
+
+ if (_currentMenu == &_savenameMenu) {
+ if (textCursorTimer <= _vm->_system->getMillis()) {
+ Screen::FontId f = _screen->setFont(Screen::FID_9_FNT);
+ fC = _screen->getTextWidth(_saveDescription);
+ textCursorStatus ^= 1;
+ textCursorTimer = _vm->_system->getMillis() + 20 * _vm->_tickLength;
+ _screen->fillRect((d->sx << 3) + fC, d->sy, (d->sx << 3) + fC + wW, d->sy + d->h - (_vm->gameFlags().use16ColorMode ? 2 : 1), textCursorStatus ? d->unk8 : d->unkA, 0);
+ _screen->updateScreen();
+ f = _screen->setFont(f);
+ }
+ }
+
+ if (getInput()) {
+ if (!_newMenu) {
+ if (_currentMenu == &_savenameMenu) {
+ Screen::FontId f = _screen->setFont(Screen::FID_9_FNT);
+ _screen->fillRect((d->sx << 3) + fC, d->sy, (d->sx << 3) + fC + wW, d->sy + d->h - (_vm->gameFlags().use16ColorMode ? 2 : 1), d->unkA, 0);
+ fC = _screen->getTextWidth(_saveDescription);
+ while (fC >= fW) {
+ _saveDescription[strlen(_saveDescription) - 1] = 0;
+ fC = _screen->getTextWidth(_saveDescription);
+ }
+ _screen->fprintString("%s", (d->sx << 3), d->sy + 2, d->unk8, d->unkA, 0, _saveDescription);
+ _screen->fillRect((d->sx << 3) + fC, d->sy, (d->sx << 3) + fC + wW, d->sy + d->h - (_vm->gameFlags().use16ColorMode ? 2 : 1), textCursorStatus ? d->unk8 : d->unkA, 0);
+ f = _screen->setFont(f);
+ textCursorTimer = 0;
+ textCursorStatus = 0;
+ } else {
+ _newMenu = (_currentMenu != &_audioOptions) ? _currentMenu : 0;
+ }
+ } else {
+ _lastMenu = _menuResult == -1 ? _lastMenu : _currentMenu;
+ }
+ }
+
+ if (!_menuResult)
+ _displayMenu = false;
+ }
+
+ if (_newMenu != _currentMenu || !_displayMenu)
+ restorePage0();
+
+ _currentMenu->highlightedItem = hasSpecialButtons;
+
+ if (_newMenu)
+ _currentMenu = _newMenu;
+
+ _newMenu = 0;
+ }
+
+ if (_savegameList) {
+ for (int i = 0; i < _savegameListSize; i++)
+ delete[] _savegameList[i];
+ delete[] _savegameList;
+ _savegameList = 0;
+ }
+
+ return _menuResult;
+}
+
+void GUI_LoL::createScreenThumbnail(Graphics::Surface &dst) {
+ uint8 *screenPal = new uint8[768];
+ _screen->getRealPalette(1, screenPal);
+
+ if (_vm->gameFlags().platform == Common::kPlatformPC98) {
+ uint8 *screen = new uint8[Screen::SCREEN_W * Screen::SCREEN_H];
+ assert(screen);
+
+ _screen->copyRegionToBuffer(7, 0, 0, 320, 200, screen);
+ Screen_LoL::convertPC98Gfx(screen, Screen::SCREEN_W, Screen::SCREEN_H, Screen::SCREEN_W);
+ ::createThumbnail(&dst, screen, Screen::SCREEN_W, Screen::SCREEN_H, screenPal);
+ delete[] screen;
+ } else {
+ ::createThumbnail(&dst, _screen->getCPagePtr(7), Screen::SCREEN_W, Screen::SCREEN_H, screenPal);
+ }
+
+ delete[] screenPal;
+}
+
+void GUI_LoL::backupPage0() {
+ _screen->copyPage(0, 7);
+}
+
+void GUI_LoL::restorePage0() {
+ _screen->copyPage(7, 0);
+ _screen->updateScreen();
+}
+
+void GUI_LoL::setupSaveMenuSlots(Menu &menu, int num) {
+ char *s = (char *)_vm->_tempBuffer5120;
+
+ for (int i = 0; i < num; ++i) {
+ menu.item[i].saveSlot = -1;
+ menu.item[i].enabled = false;
+ }
+
+ int startSlot = 0;
+ int slotOffs = 0;
+
+ if (&menu == &_saveMenu) {
+ if (_savegameOffset == 0)
+ startSlot = 1;
+ slotOffs = 1;
+ }
+
+ int saveSlotMaxLen = ((_screen->getScreenDim(8))->w << 3) - _screen->getCharWidth('W');
+
+ for (int i = startSlot; i < num && _savegameOffset + i - slotOffs < _savegameListSize; ++i) {
+ if (_savegameList[i + _savegameOffset - slotOffs]) {
+ Common::strlcpy(s, _savegameList[i + _savegameOffset - slotOffs], 80);
+
+ // Trim long GMM save descriptions to fit our save slots
+ int fC = _screen->getTextWidth(s);
+ while (s[0] && fC >= saveSlotMaxLen) {
+ s[strlen(s) - 1] = 0;
+ fC = _screen->getTextWidth(s);
+ }
+
+ menu.item[i].itemString = s;
+ s += (strlen(s) + 1);
+ menu.item[i].saveSlot = _saveSlots[i + _savegameOffset - slotOffs];
+ menu.item[i].enabled = true;
+ }
+ }
+
+ if (_savegameOffset == 0) {
+ if (&menu == &_saveMenu) {
+ strcpy(s, _vm->getLangString(0x4010));
+ menu.item[0].itemString = s;
+ menu.item[0].saveSlot = -3;
+ menu.item[0].enabled = true;
+ }
+ }
+}
+
+void GUI_LoL::sortSaveSlots() {
+ Common::sort(_saveSlots.begin(), _saveSlots.end(), Common::Greater<int>());
+}
+
+void GUI_LoL::printMenuText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 flags) {
+ _screen->fprintString("%s", x, y, c0, c1, _vm->gameFlags().use16ColorMode ? (flags & 3) : flags , str);
+}
+
+int GUI_LoL::getMenuCenterStringX(const char *str, int x1, int x2) {
+ if (!str)
+ return 0;
+
+ int strWidth = _screen->getTextWidth(str);
+ int w = x2 - x1 + 1;
+ return x1 + (w - strWidth) / 2;
+}
+
+int GUI_LoL::getInput() {
+ if (!_displayMenu)
+ return 0;
+
+#ifdef ENABLE_KEYMAPPER
+ Common::Keymapper *const keymapper = _vm->getEventManager()->getKeymapper();
+ keymapper->pushKeymap(Common::kGlobalKeymapName);
+#endif
+
+ Common::Point p = _vm->getMousePos();
+ _vm->_mouseX = p.x;
+ _vm->_mouseY = p.y;
+
+ if (_currentMenu == &_savenameMenu) {
+ _vm->updateInput();
+
+ for (Common::List<LoLEngine::Event>::const_iterator evt = _vm->_eventList.begin(); evt != _vm->_eventList.end(); ++evt) {
+ if (evt->event.type == Common::EVENT_KEYDOWN)
+ _keyPressed = evt->event.kbd;
+ }
+ }
+
+ int inputFlag = _vm->checkInput(_menuButtonList);
+
+ if (_currentMenu == &_savenameMenu && _keyPressed.ascii) {
+ char inputKey = _keyPressed.ascii;
+ Util::convertISOToDOS(inputKey);
+
+ if ((uint8)inputKey > 31 && (uint8)inputKey < (_vm->gameFlags().lang == Common::JA_JPN ? 128 : 226)) {
+ _saveDescription[strlen(_saveDescription) + 1] = 0;
+ _saveDescription[strlen(_saveDescription)] = inputKey;
+ inputFlag |= 0x8000;
+ } else if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE && strlen(_saveDescription)) {
+ _saveDescription[strlen(_saveDescription) - 1] = 0;
+ inputFlag |= 0x8000;
+ }
+ }
+
+ _vm->removeInputTop();
+ _keyPressed.reset();
+
+ if (_vm->shouldQuit())
+ _displayMenu = false;
+
+ _vm->delay(8);
+
+#ifdef ENABLE_KEYMAPPER
+ keymapper->popKeymap(Common::kGlobalKeymapName);
+#endif
+
+ return inputFlag & 0x8000 ? 1 : 0;
+}
+
+int GUI_LoL::clickedMainMenu(Button *button) {
+ updateMenuButton(button);
+ switch (button->arg) {
+ case 0x4001:
+ _savegameOffset = 0;
+ _newMenu = &_loadMenu;
+ break;
+ case 0x4002:
+ _savegameOffset = 0;
+ _newMenu = &_saveMenu;
+ break;
+ case 0x4003:
+ _savegameOffset = 0;
+ _newMenu = &_deleteMenu;
+ break;
+ case 0x4004:
+ _newMenu = &_gameOptions;
+ break;
+ case 0x42D9:
+ _newMenu = &_audioOptions;
+ break;
+ case 0x4006:
+ _choiceMenu.menuNameId = 0x400A;
+ _newMenu = &_choiceMenu;
+ break;
+ case 0x4005:
+ _displayMenu = false;
+ break;
+ }
+ return 1;
+}
+
+int GUI_LoL::clickedLoadMenu(Button *button) {
+ updateMenuButton(button);
+
+ if (button->arg == 0x4011) {
+ if (_currentMenu != _lastMenu)
+ _newMenu = _lastMenu;
+ else
+ _menuResult = 0;
+ return 1;
+ }
+
+ int16 s = (int16)button->arg;
+ _vm->_gameToLoad = _loadMenu.item[-s - 2].saveSlot;
+ _displayMenu = false;
+
+ return 1;
+}
+
+int GUI_LoL::clickedSaveMenu(Button *button) {
+ updateMenuButton(button);
+
+ if (button->arg == 0x4011) {
+ _newMenu = &_mainMenu;
+ return 1;
+ }
+
+ _newMenu = &_savenameMenu;
+ int16 s = (int16)button->arg;
+ _menuResult = _saveMenu.item[-s - 2].saveSlot + 1;
+ _saveDescription = (char *)_vm->_tempBuffer5120 + 1000;
+ _saveDescription[0] = 0;
+ if (_saveMenu.item[-s - 2].saveSlot != -3)
+ strcpy(_saveDescription, _saveMenu.item[-s - 2].itemString);
+
+ return 1;
+}
+
+int GUI_LoL::clickedDeleteMenu(Button *button) {
+ updateMenuButton(button);
+
+ if (button->arg == 0x4011) {
+ _newMenu = &_mainMenu;
+ return 1;
+ }
+
+ _choiceMenu.menuNameId = 0x400B;
+ _newMenu = &_choiceMenu;
+ int16 s = (int16)button->arg;
+ _menuResult = _deleteMenu.item[-s - 2].saveSlot + 1;
+
+ return 1;
+}
+
+int GUI_LoL::clickedOptionsMenu(Button *button) {
+ updateMenuButton(button);
+
+ switch (button->arg) {
+ case 0xFFF9:
+ _vm->_configMusic ^= 1;
+ _vm->sound()->enableMusic(_vm->_configMusic);
+
+ if (_vm->_configMusic)
+ _vm->snd_playTrack(_vm->_curMusicTheme);
+ else
+ _vm->_sound->beginFadeOut();
+ break;
+ case 0xFFF8:
+ _vm->_configSounds ^= true;
+ _vm->sound()->enableSFX(_vm->_configSounds);
+ break;
+ case 0xFFF7:
+ _vm->_monsterDifficulty = (_vm->_monsterDifficulty + 1) % 3;
+ break;
+ case 0xFFF6:
+ _vm->_smoothScrollingEnabled ^= true;
+ break;
+ case 0xFFF5:
+ _vm->_floatingCursorsEnabled ^= true;
+ break;
+ case 0xFFF4:
+ _vm->_lang = (_vm->_lang + 1) % 3;
+ break;
+ case 0xFFF3:
+ _vm->_configVoice ^= 3;
+ break;
+ case 0x4072: {
+ Common::String filename;
+ filename = Common::String::format("LEVEL%02d.%s", _vm->_currentLevel, _vm->_languageExt[_vm->_lang]);
+ delete[] _vm->_levelLangFile;
+ _vm->_levelLangFile = _vm->resource()->fileData(filename.c_str(), 0);
+ filename = Common::String::format("LANDS.%s", _vm->_languageExt[_vm->_lang]);
+ delete[] _vm->_landsFile;
+ _vm->_landsFile = _vm->resource()->fileData(filename.c_str(), 0);
+ _newMenu = _lastMenu;
+ } break;
+ default:
+ // TODO: Is there anything we should do if we hit this case?
+ break;
+ }
+
+ return 1;
+}
+
+int GUI_LoL::clickedAudioMenu(Button *button) {
+ updateMenuButton(button);
+
+ if (button->arg == 0x4072) {
+ _newMenu = _lastMenu;
+ return 1;
+ }
+
+ int tX = button->x;
+ const int oldVolume = _vm->getVolume((KyraEngine_v1::kVolumeEntry)(button->arg - 3));
+ int newVolume = oldVolume;
+
+ if (button->index == 0) {
+ newVolume -= 10;
+ tX += 10;
+ } else if (button->index == 1) {
+ newVolume = _vm->_mouseX - (tX + 7);
+ } else if (button->index == 2) {
+ newVolume += 10;
+ tX -= 114;
+ }
+
+ newVolume = CLIP(newVolume, 2, 102);
+
+ if (newVolume == oldVolume) {
+ _screen->updateScreen();
+ return 0;
+ }
+
+ _screen->drawShape(0, _vm->_gameShapes[87], tX + oldVolume, button->y, 0, 0x10);
+ // Temporary HACK
+ const int volumeDrawX = _vm->convertVolumeFromMixer(_vm->convertVolumeToMixer(newVolume));
+ _screen->drawShape(0, _vm->_gameShapes[86], tX + volumeDrawX, button->y, 0, 0x10);
+ _screen->updateScreen();
+
+ _vm->snd_stopSpeech(0);
+
+ _vm->setVolume((KyraEngine_v1::kVolumeEntry)(button->arg - 3), newVolume);
+
+ if (newVolume) {
+ if (button->arg == 4) {
+ _vm->snd_playSoundEffect(_sliderSfx, -1);
+ int16 vocIndex = (int16)READ_LE_UINT16(&_vm->_ingameSoundIndex[_sliderSfx * 2]);
+ do {
+ ++_sliderSfx;
+ if (_sliderSfx < 47)
+ _sliderSfx++;
+ if (vocIndex == 199)
+ _sliderSfx = 11;
+ vocIndex = (int16)READ_LE_UINT16(&_vm->_ingameSoundIndex[_sliderSfx * 2]);
+ if (vocIndex == -1)
+ continue;
+ if (!scumm_stricmp(_vm->_ingameSoundList[vocIndex], "EMPTY"))
+ continue;
+ break;
+ } while (1);
+ } else if (button->arg == 5) {
+ _vm->_lastSpeechId = -1;
+ _vm->snd_playCharacterSpeech(0x42E0, 0, 0);
+ }
+ }
+
+ return 1;
+}
+
+int GUI_LoL::clickedDeathMenu(Button *button) {
+ updateMenuButton(button);
+ if (button->arg == _deathMenu.item[0].itemId) {
+ _vm->quitGame();
+ } else if (button->arg == _deathMenu.item[1].itemId) {
+ _newMenu = &_loadMenu;
+ }
+ return 1;
+}
+
+int GUI_LoL::clickedSavenameMenu(Button *button) {
+ updateMenuButton(button);
+ if (button->arg == _savenameMenu.item[0].itemId) {
+
+ Util::convertDOSToISO(_saveDescription);
+
+ int slot = _menuResult == -2 ? getNextSavegameSlot() : _menuResult - 1;
+ Graphics::Surface thumb;
+ createScreenThumbnail(thumb);
+ _vm->saveGameStateIntern(slot, _saveDescription, &thumb);
+ thumb.free();
+
+ _displayMenu = false;
+
+ } else if (button->arg == _savenameMenu.item[1].itemId) {
+ _newMenu = &_saveMenu;
+ }
+
+ return 1;
+}
+
+int GUI_LoL::clickedChoiceMenu(Button *button) {
+ updateMenuButton(button);
+ if (button->arg == _choiceMenu.item[0].itemId) {
+ if (_lastMenu == &_mainMenu) {
+ _vm->quitGame();
+ } else if (_lastMenu == &_deleteMenu) {
+ _vm->_saveFileMan->removeSavefile(_vm->getSavegameFilename(_menuResult - 1));
+ Common::Array<int>::iterator i = Common::find(_saveSlots.begin(), _saveSlots.end(), _menuResult - 1);
+ while (i != _saveSlots.begin()) {
+ --i;
+ // not rename quicksave slot filenames
+ if (*i >= 990)
+ break;
+ Common::String oldName = _vm->getSavegameFilename(*i);
+ Common::String newName = _vm->getSavegameFilename(*i - 1);
+ _vm->_saveFileMan->renameSavefile(oldName, newName);
+ }
+ _newMenu = &_mainMenu;
+ _saveSlotsListUpdateNeeded = true;
+ }
+ } else if (button->arg == _choiceMenu.item[1].itemId) {
+ _newMenu = &_mainMenu;
+ }
+ return 1;
+}
+
+int GUI_LoL::scrollUp(Button *button) {
+ if (!_scrollUpButton.data0ShapePtr)
+ return 0;
+
+ updateButton(button);
+ if (_savegameOffset > 0) {
+ _savegameOffset--;
+ _newMenu = _currentMenu;
+ _menuResult = -1;
+ }
+ return 1;
+}
+
+int GUI_LoL::scrollDown(Button *button) {
+ if (!_scrollDownButton.data0ShapePtr)
+ return 0;
+
+ updateButton(button);
+ if ((uint)_savegameOffset < _saveSlots.size() - (_currentMenu == &_saveMenu ? 3 : 4)) {
+ _savegameOffset++;
+ _newMenu = _currentMenu;
+ _menuResult = -1;
+ }
+ return 1;
+}
+
+const char *GUI_LoL::getMenuTitle(const Menu &menu) {
+ if (!menu.menuNameId)
+ return 0;
+ return _vm->getLangString(menu.menuNameId);
+}
+
+const char *GUI_LoL::getMenuItemTitle(const MenuItem &menuItem) {
+ if (menuItem.itemId & 0x8000 && menuItem.itemString)
+ return menuItem.itemString;
+ else if (menuItem.itemId & 0x8000 || !menuItem.itemId)
+ return 0;
+ return _vm->getLangString(menuItem.itemId);
+}
+
+const char *GUI_LoL::getMenuItemLabel(const MenuItem &menuItem) {
+ if (menuItem.labelId & 0x8000 && menuItem.labelString)
+ return menuItem.labelString;
+ else if (menuItem.labelId & 0x8000 || !menuItem.labelId)
+ return 0;
+ return _vm->getLangString(menuItem.labelId);
+}
+
+} // End of namespace Kyra
+
+#endif // ENABLE_LOL