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authorJohannes Schickel2008-05-11 22:32:37 +0000
committerJohannes Schickel2008-05-11 22:32:37 +0000
commit6e0c56996662dec6ccd9e724161e55562b728d8b (patch)
tree984e1e647cd413e5f1701520511dd339b0dbf44e /engines/kyra/gui_lok.cpp
parent6e3c92e2392eb429723e23a4c782e0c1a7037b18 (diff)
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Consisteny fixes:
- Renamed classes *_v1 -> *_LoK - Renamed files *_v1.* -> *_lok.* - Renamed WSAMovieV1 -> WSAMovie_v1 - Renamed WSAMovieV2 -> WSAMovie_v2 svn-id: r32042
Diffstat (limited to 'engines/kyra/gui_lok.cpp')
-rw-r--r--engines/kyra/gui_lok.cpp1115
1 files changed, 1115 insertions, 0 deletions
diff --git a/engines/kyra/gui_lok.cpp b/engines/kyra/gui_lok.cpp
new file mode 100644
index 0000000000..844574c5be
--- /dev/null
+++ b/engines/kyra/gui_lok.cpp
@@ -0,0 +1,1115 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "kyra/kyra_lok.h"
+#include "kyra/screen.h"
+#include "kyra/script.h"
+#include "kyra/text.h"
+#include "kyra/animator_lok.h"
+#include "kyra/sound.h"
+#include "kyra/gui_lok.h"
+#include "kyra/timer.h"
+
+#include "common/config-manager.h"
+#include "common/savefile.h"
+#include "common/events.h"
+#include "common/system.h"
+
+namespace Kyra {
+
+void KyraEngine_LoK::initMainButtonList() {
+ _buttonList = &_buttonData[0];
+ for (int i = 0; _buttonDataListPtr[i]; ++i)
+ _buttonList = _gui->addButtonToList(_buttonList, _buttonDataListPtr[i]);
+}
+
+int KyraEngine_LoK::buttonInventoryCallback(Button *caller) {
+ int itemOffset = caller->index - 2;
+ uint8 inventoryItem = _currentCharacter->inventoryItems[itemOffset];
+ if (_itemInHand == -1) {
+ if (inventoryItem == 0xFF) {
+ snd_playSoundEffect(0x36);
+ return 0;
+ } else {
+ _screen->hideMouse();
+ _screen->fillRect(_itemPosX[itemOffset], _itemPosY[itemOffset], _itemPosX[itemOffset] + 15, _itemPosY[itemOffset] + 15, 12);
+ snd_playSoundEffect(0x35);
+ setMouseItem(inventoryItem);
+ updateSentenceCommand(_itemList[inventoryItem], _takenList[0], 179);
+ _itemInHand = inventoryItem;
+ _screen->showMouse();
+ _currentCharacter->inventoryItems[itemOffset] = 0xFF;
+ }
+ } else {
+ if (inventoryItem != 0xFF) {
+ snd_playSoundEffect(0x35);
+ _screen->hideMouse();
+ _screen->fillRect(_itemPosX[itemOffset], _itemPosY[itemOffset], _itemPosX[itemOffset] + 15, _itemPosY[itemOffset] + 15, 12);
+ _screen->drawShape(0, _shapes[216+_itemInHand], _itemPosX[itemOffset], _itemPosY[itemOffset], 0, 0);
+ setMouseItem(inventoryItem);
+ updateSentenceCommand(_itemList[inventoryItem], _takenList[1], 179);
+ _screen->showMouse();
+ _currentCharacter->inventoryItems[itemOffset] = _itemInHand;
+ _itemInHand = inventoryItem;
+ } else {
+ snd_playSoundEffect(0x32);
+ _screen->hideMouse();
+ _screen->drawShape(0, _shapes[216+_itemInHand], _itemPosX[itemOffset], _itemPosY[itemOffset], 0, 0);
+ _screen->setMouseCursor(1, 1, _shapes[0]);
+ updateSentenceCommand(_itemList[_itemInHand], _placedList[0], 179);
+ _screen->showMouse();
+ _currentCharacter->inventoryItems[itemOffset] = _itemInHand;
+ _itemInHand = -1;
+ }
+ }
+ _screen->updateScreen();
+ // XXX clearKyrandiaButtonIO
+ return 0;
+}
+
+int KyraEngine_LoK::buttonAmuletCallback(Button *caller) {
+ if (!(_deathHandler & 8))
+ return 1;
+ int jewel = caller->index - 0x14;
+ if (_currentCharacter->sceneId == 210) {
+ if (_beadStateVar == 4 || _beadStateVar == 6)
+ return 1;
+ }
+ if (!queryGameFlag(0x2D))
+ return 1;
+ if (_itemInHand != -1) {
+ assert(_putDownFirst);
+ characterSays(2000, _putDownFirst[0], 0, -2);
+ return 1;
+ }
+ if (queryGameFlag(0xF1)) {
+ assert(_waitForAmulet);
+ characterSays(2001, _waitForAmulet[0], 0, -2);
+ return 1;
+ }
+ if (!queryGameFlag(0x55+jewel)) {
+ assert(_blackJewel);
+ _animator->makeBrandonFaceMouse();
+ drawJewelPress(jewel, 1);
+ characterSays(2002, _blackJewel[0], 0, -2);
+ return 1;
+ }
+ drawJewelPress(jewel, 0);
+ drawJewelsFadeOutStart();
+ drawJewelsFadeOutEnd(jewel);
+
+ _emc->init(&_scriptClick, &_scriptClickData);
+ _scriptClick.regs[3] = 0;
+ _scriptClick.regs[6] = jewel;
+ _emc->start(&_scriptClick, 4);
+
+ while (_emc->isValid(&_scriptClick))
+ _emc->run(&_scriptClick);
+
+ if (_scriptClick.regs[3])
+ return 1;
+
+ _unkAmuletVar = 1;
+ switch (jewel-1) {
+ case 0:
+ if (_brandonStatusBit & 1) {
+ seq_brandonHealing2();
+ } else if (_brandonStatusBit == 0) {
+ seq_brandonHealing();
+ assert(_healingTip);
+ characterSays(2003, _healingTip[0], 0, -2);
+ }
+ break;
+
+ case 1:
+ seq_makeBrandonInv();
+ break;
+
+ case 2:
+ if (_brandonStatusBit & 1) {
+ assert(_wispJewelStrings);
+ characterSays(2004, _wispJewelStrings[0], 0, -2);
+ } else {
+ if (_brandonStatusBit & 2) {
+ // XXX
+ seq_makeBrandonNormal2();
+ // XXX
+ } else {
+ // do not check for item in hand again as in the original since some strings are missing
+ // in the cd version
+ if (_currentCharacter->sceneId >= 109 && _currentCharacter->sceneId <= 198) {
+ snd_playWanderScoreViaMap(1, 0);
+ seq_makeBrandonWisp();
+ snd_playWanderScoreViaMap(17, 0);
+ } else {
+ seq_makeBrandonWisp();
+ }
+ setGameFlag(0x9E);
+ }
+ }
+ break;
+
+ case 3:
+ seq_dispelMagicAnimation();
+ assert(_magicJewelString);
+ characterSays(2007, _magicJewelString[0], 0, -2);
+ break;
+
+ default:
+ break;
+ }
+ _unkAmuletVar = 0;
+ // XXX clearKyrandiaButtonIO (!used before every return in this function!)
+ return 1;
+}
+
+#pragma mark -
+
+GUI_LoK::GUI_LoK(KyraEngine_LoK *vm, Screen_LoK *screen) : GUI(vm), _vm(vm), _screen(screen) {
+ _menu = 0;
+ initStaticResource();
+ _scrollUpFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::scrollUp);
+ _scrollDownFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::scrollDown);
+}
+
+GUI_LoK::~GUI_LoK() {
+ delete[] _menu;
+}
+
+int GUI_LoK::processButtonList(Button *list, uint16 inputFlag, int8 mouseWheel) {
+ while (list) {
+ if (list->flags & 8) {
+ list = list->nextButton;
+ continue;
+ }
+
+ if (mouseWheel && list->mouseWheel == mouseWheel && list->buttonCallback) {
+ if ((*list->buttonCallback.get())(list)) {
+ break;
+ }
+ }
+
+ int x = list->x;
+ int y = list->y;
+ assert(_screen->getScreenDim(list->dimTableIndex) != 0);
+ if (x < 0) {
+ x += _screen->getScreenDim(list->dimTableIndex)->w << 3;
+ }
+ x += _screen->getScreenDim(list->dimTableIndex)->sx << 3;
+
+ if (y < 0) {
+ y += _screen->getScreenDim(list->dimTableIndex)->h;
+ }
+ y += _screen->getScreenDim(list->dimTableIndex)->sy;
+
+ Common::Point mouse = _vm->getMousePos();
+ if (mouse.x >= x && mouse.y >= y && x + list->width >= mouse.x && y + list->height >= mouse.y) {
+ int processMouseClick = 0;
+ if (list->flags & 0x400) {
+ if (_vm->_mousePressFlag) {
+ if (!(list->flags2 & 1)) {
+ list->flags2 |= 1;
+ list->flags2 |= 4;
+ processButton(list);
+ _screen->updateScreen();
+ }
+ } else {
+ if (list->flags2 & 1) {
+ list->flags2 &= 0xFFFE;
+ processButton(list);
+ processMouseClick = 1;
+ }
+ }
+ } else if (_vm->_mousePressFlag) {
+ processMouseClick = 1;
+ }
+
+ if (processMouseClick) {
+ if (list->buttonCallback) {
+ if ((*list->buttonCallback.get())(list)) {
+ break;
+ }
+ }
+ }
+ } else {
+ if (list->flags2 & 1) {
+ list->flags2 &= 0xFFFE;
+ processButton(list);
+ }
+ if (list->flags2 & 4) {
+ list->flags2 &= 0xFFFB;
+ processButton(list);
+ _screen->updateScreen();
+ }
+ list = list->nextButton;
+ continue;
+ }
+
+ list = list->nextButton;
+ }
+ return 0;
+}
+
+void GUI_LoK::processButton(Button *button) {
+ if (!button)
+ return;
+
+ int processType = 0;
+ const uint8 *shape = 0;
+ Button::Callback callback;
+
+ int flags = (button->flags2 & 5);
+ if (flags == 1) {
+ processType = button->data2Val1;
+ if (processType == 1)
+ shape = button->data2ShapePtr;
+ else if (processType == 4)
+ callback = button->data2Callback;
+ } else if (flags == 4 || flags == 5) {
+ processType = button->data1Val1;
+ if (processType == 1)
+ shape = button->data1ShapePtr;
+ else if (processType == 4)
+ callback = button->data1Callback;
+ } else {
+ processType = button->data0Val1;
+ if (processType == 1)
+ shape = button->data0ShapePtr;
+ else if (processType == 4)
+ callback = button->data0Callback;
+ }
+
+ int x = button->x;
+ int y = button->y;
+ assert(_screen->getScreenDim(button->dimTableIndex) != 0);
+ if (x < 0)
+ x += _screen->getScreenDim(button->dimTableIndex)->w << 3;
+
+ if (y < 0)
+ y += _screen->getScreenDim(button->dimTableIndex)->h;
+
+ if (processType == 1 && shape)
+ _screen->drawShape(_screen->_curPage, shape, x, y, button->dimTableIndex, 0x10);
+ else if (processType == 4 && callback)
+ (*callback.get())(button);
+}
+
+void GUI_LoK::setGUILabels() {
+ int offset = 0;
+ int offsetOptions = 0;
+ int offsetMainMenu = 0;
+ int offsetOn = 0;
+
+ int walkspeedGarbageOffset = 36;
+ int menuLabelGarbageOffset = 0;
+
+ if (_vm->gameFlags().isTalkie) {
+ if (_vm->gameFlags().lang == Common::EN_ANY)
+ offset = 52;
+ else if (_vm->gameFlags().lang == Common::DE_DEU)
+ offset = 30;
+ else if (_vm->gameFlags().lang == Common::FR_FRA || _vm->gameFlags().lang == Common::IT_ITA)
+ offset = 6;
+ offsetOn = offsetMainMenu = offsetOptions = offset;
+ walkspeedGarbageOffset = 48;
+ } else if (_vm->gameFlags().lang == Common::ES_ESP) {
+ offsetOn = offsetMainMenu = offsetOptions = offset = -4;
+ menuLabelGarbageOffset = 72;
+ } else if (_vm->gameFlags().lang == Common::DE_DEU) {
+ offset = offsetMainMenu = offsetOn = offsetOptions = 24;
+ } else if (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98) {
+ offset = 1;
+ offsetOptions = 10;
+ offsetOn = 0;
+ walkspeedGarbageOffset = 0;
+ }
+
+ assert(offset + 27 < _vm->_guiStringsSize);
+
+ // The Legend of Kyrandia
+ _menu[0].menuNameString = _vm->_guiStrings[0];
+ // Load a Game
+ _menu[0].item[0].itemString = _vm->_guiStrings[1];
+ // Save a Game
+ _menu[0].item[1].itemString = _vm->_guiStrings[2];
+ // Game controls
+ _menu[0].item[2].itemString = _vm->_guiStrings[3];
+ // Quit playing
+ _menu[0].item[3].itemString = _vm->_guiStrings[4];
+ // Resume game
+ _menu[0].item[4].itemString = _vm->_guiStrings[5];
+
+ // Cancel
+ _menu[2].item[5].itemString = _vm->_guiStrings[10];
+
+ // Enter a description of your saved game:
+ _menu[3].menuNameString = _vm->_guiStrings[11];
+ // Save
+ _menu[3].item[0].itemString = _vm->_guiStrings[12];
+ // Cancel
+ _menu[3].item[1].itemString = _vm->_guiStrings[10];
+
+ // Rest in peace, Brandon
+ _menu[4].menuNameString = _vm->_guiStrings[13];
+ // Load a game
+ _menu[4].item[0].itemString = _vm->_guiStrings[1];
+ // Quit playing
+ _menu[4].item[1].itemString = _vm->_guiStrings[4];
+
+ // Game Controls
+ _menu[5].menuNameString = _vm->_guiStrings[6];
+ // Yes
+ _menu[1].item[0].itemString = _vm->_guiStrings[22 + offset];
+ // No
+ _menu[1].item[1].itemString = _vm->_guiStrings[23 + offset];
+
+ // Music is
+ _menu[5].item[0].labelString = _vm->_guiStrings[26 + offsetOptions];
+ // Sounds are
+ _menu[5].item[1].labelString = _vm->_guiStrings[27 + offsetOptions];
+ // Walk speed
+ _menu[5].item[2].labelString = &_vm->_guiStrings[24 + offsetOptions][walkspeedGarbageOffset];
+ // Text speed
+ _menu[5].item[4].labelString = _vm->_guiStrings[25 + offsetOptions];
+ // Main Menu
+ _menu[5].item[5].itemString = &_vm->_guiStrings[19 + offsetMainMenu][menuLabelGarbageOffset];
+
+ if (_vm->gameFlags().isTalkie)
+ // Text & Voice
+ _voiceTextString = _vm->_guiStrings[28 + offset];
+
+ _textSpeedString = _vm->_guiStrings[25 + offsetOptions];
+ _onString = _vm->_guiStrings[20 + offsetOn];
+ _offString = _vm->_guiStrings[21 + offset];
+ _onCDString = _vm->_guiStrings[21];
+}
+
+int GUI_LoK::buttonMenuCallback(Button *caller) {
+ PauseTimer pause(*_vm->_timer);
+
+ _displayMenu = true;
+
+ assert(_vm->_guiStrings);
+ assert(_vm->_configStrings);
+
+ /*
+ for (int i = 0; i < _vm->_guiStringsSize; i++)
+ debug("GUI string %i: %s", i, _vm->_guiStrings[i]);
+
+ for (int i = 0; i < _vm->_configStringsSize; i++)
+ debug("Config string %i: %s", i, _vm->_configStrings[i]);
+ */
+
+ setGUILabels();
+ if (_vm->_currentCharacter->sceneId == 210 && _vm->_deathHandler == 0xFF) {
+ _vm->snd_playSoundEffect(0x36);
+ return 0;
+ }
+ // XXX
+ _screen->setPaletteIndex(0xFE, 60, 60, 0);
+ for (int i = 0; i < 6; i++) {
+ _menuButtonData[i].data0Val1 = _menuButtonData[i].data1Val1 = _menuButtonData[i].data2Val1 = 4;
+ _menuButtonData[i].data0Callback = _redrawShadedButtonFunctor;
+ _menuButtonData[i].data1Callback = _redrawButtonFunctor;
+ _menuButtonData[i].data2Callback = _redrawButtonFunctor;
+ }
+
+ _screen->savePageToDisk("SEENPAGE.TMP", 0);
+ fadePalette();
+
+ for (int i = 0; i < 5; i++)
+ initMenuLayout(_menu[i]);
+
+ _menuRestoreScreen = true;
+ _keyPressed.reset();
+ _vm->_mousePressFlag = false;
+
+ _toplevelMenu = 0;
+ if (_vm->_menuDirectlyToLoad) {
+ loadGameMenu(0);
+ } else {
+ if (!caller)
+ _toplevelMenu = 4;
+
+ initMenu(_menu[_toplevelMenu]);
+ updateAllMenuButtons();
+ }
+
+ while (_displayMenu && !_vm->_quitFlag) {
+ Common::Point mouse = _vm->getMousePos();
+ processHighlights(_menu[_toplevelMenu], mouse.x, mouse.y);
+ processButtonList(_menuButtonList, 0, 0);
+ getInput();
+ }
+
+ if (_menuRestoreScreen) {
+ restorePalette();
+ _screen->loadPageFromDisk("SEENPAGE.TMP", 0);
+ _vm->_animator->_updateScreen = true;
+ } else {
+ _screen->deletePageFromDisk(0);
+ }
+
+ return 0;
+}
+
+void GUI_LoK::getInput() {
+ Common::Event event;
+ static uint32 lastScreenUpdate = 0;
+ uint32 now = _vm->_system->getMillis();
+
+ _mouseWheel = 0;
+ while (_vm->_eventMan->pollEvent(event)) {
+ switch (event.type) {
+ case Common::EVENT_QUIT:
+ _vm->quitGame();
+ break;
+ case Common::EVENT_LBUTTONDOWN:
+ _vm->_mousePressFlag = true;
+ break;
+ case Common::EVENT_LBUTTONUP:
+ _vm->_mousePressFlag = false;
+ break;
+ case Common::EVENT_MOUSEMOVE:
+ _vm->_system->updateScreen();
+ lastScreenUpdate = now;
+ break;
+ case Common::EVENT_WHEELUP:
+ _mouseWheel = -1;
+ break;
+ case Common::EVENT_WHEELDOWN:
+ _mouseWheel = 1;
+ break;
+ case Common::EVENT_KEYDOWN:
+ _keyPressed = event.kbd;
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (now - lastScreenUpdate > 50) {
+ _vm->_system->updateScreen();
+ lastScreenUpdate = now;
+ }
+
+ _vm->_system->delayMillis(3);
+}
+
+int GUI_LoK::resumeGame(Button *button) {
+ debugC(9, kDebugLevelGUI, "GUI_LoK::resumeGame()");
+ updateMenuButton(button);
+ _displayMenu = false;
+
+ return 0;
+}
+
+void GUI_LoK::setupSavegames(Menu &menu, int num) {
+ Common::InSaveFile *in;
+ static char savenames[5][31];
+ uint8 startSlot;
+ assert(num <= 5);
+
+ if (_savegameOffset == 0) {
+ menu.item[0].itemString = _specialSavegameString;
+ menu.item[0].enabled = 1;
+ menu.item[0].saveSlot = 0;
+ startSlot = 1;
+ } else {
+ startSlot = 0;
+ }
+
+ for (int i = startSlot; i < num; ++i)
+ menu.item[i].enabled = 0;
+
+ KyraEngine::SaveHeader header;
+ for (int i = startSlot; i < num && uint(_savegameOffset + i) < _saveSlots.size(); i++) {
+ if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(_saveSlots[i + _savegameOffset]), header))) {
+ strncpy(savenames[i], header.description.c_str(), 31);
+ menu.item[i].itemString = savenames[i];
+ menu.item[i].enabled = 1;
+ menu.item[i].saveSlot = _saveSlots[i + _savegameOffset];
+ delete in;
+ }
+ }
+}
+
+int GUI_LoK::saveGameMenu(Button *button) {
+ debugC(9, kDebugLevelGUI, "GUI_LoK::saveGameMenu()");
+ updateSaveList();
+
+ updateMenuButton(button);
+ _menu[2].item[5].enabled = true;
+
+ _screen->loadPageFromDisk("SEENPAGE.TMP", 0);
+ _screen->savePageToDisk("SEENPAGE.TMP", 0);
+
+ _menu[2].menuNameString = _vm->_guiStrings[8]; // Select a position to save to:
+ _specialSavegameString = _vm->_guiStrings[9]; // [ EMPTY SLOT ]
+ for (int i = 0; i < 5; i++)
+ _menu[2].item[i].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::saveGame);
+
+ _savegameOffset = 0;
+ setupSavegames(_menu[2], 5);
+
+ initMenu(_menu[2]);
+ updateAllMenuButtons();
+
+ _displaySubMenu = true;
+ _cancelSubMenu = false;
+
+ while (_displaySubMenu && !_vm->_quitFlag) {
+ getInput();
+ Common::Point mouse = _vm->getMousePos();
+ processHighlights(_menu[2], mouse.x, mouse.y);
+ processButtonList(_menuButtonList, 0, _mouseWheel);
+ }
+
+ _screen->loadPageFromDisk("SEENPAGE.TMP", 0);
+ _screen->savePageToDisk("SEENPAGE.TMP", 0);
+
+ if (_cancelSubMenu) {
+ initMenu(_menu[0]);
+ updateAllMenuButtons();
+ } else {
+ _displayMenu = false;
+ }
+ return 0;
+}
+
+int GUI_LoK::loadGameMenu(Button *button) {
+ debugC(9, kDebugLevelGUI, "GUI_LoK::loadGameMenu()");
+ updateSaveList();
+
+ if (_vm->_menuDirectlyToLoad) {
+ _menu[2].item[5].enabled = false;
+ } else {
+ updateMenuButton(button);
+ _menu[2].item[5].enabled = true;
+ }
+
+ _screen->loadPageFromDisk("SEENPAGE.TMP", 0);
+ _screen->savePageToDisk("SEENPAGE.TMP", 0);
+
+ _specialSavegameString = _vm->_newGameString[0]; //[ START A NEW GAME ]
+ _menu[2].menuNameString = _vm->_guiStrings[7]; // Which game would you like to reload?
+ for (int i = 0; i < 5; i++)
+ _menu[2].item[i].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::loadGame);
+
+ _savegameOffset = 0;
+ setupSavegames(_menu[2], 5);
+
+ initMenu(_menu[2]);
+ updateAllMenuButtons();
+
+ _displaySubMenu = true;
+ _cancelSubMenu = false;
+
+ _vm->_gameToLoad = -1;
+
+ while (_displaySubMenu && !_vm->_quitFlag) {
+ getInput();
+ Common::Point mouse = _vm->getMousePos();
+ processHighlights(_menu[2], mouse.x, mouse.y);
+ processButtonList(_menuButtonList, 0, _mouseWheel);
+ }
+
+ _screen->loadPageFromDisk("SEENPAGE.TMP", 0);
+ _screen->savePageToDisk("SEENPAGE.TMP", 0);
+
+ if (_cancelSubMenu) {
+ initMenu(_menu[_toplevelMenu]);
+ updateAllMenuButtons();
+ } else {
+ restorePalette();
+ if (_vm->_gameToLoad != -1)
+ _vm->loadGame(_vm->getSavegameFilename(_vm->_gameToLoad));
+ _displayMenu = false;
+ _menuRestoreScreen = false;
+ }
+ return 0;
+}
+
+void GUI_LoK::redrawTextfield() {
+ _screen->fillRect(38, 91, 287, 102, 250);
+ _text->printText(_savegameName, 38, 92, 253, 0, 0);
+
+ _screen->_charWidth = -2;
+ int width = _screen->getTextWidth(_savegameName);
+ _screen->fillRect(39 + width, 93, 45 + width, 100, 254);
+ _screen->_charWidth = 0;
+
+ _screen->updateScreen();
+}
+
+void GUI_LoK::updateSavegameString() {
+ int length;
+
+ if (_keyPressed.keycode) {
+ length = strlen(_savegameName);
+
+ if (_keyPressed.ascii > 31 && _keyPressed.ascii < 127) {
+ if (length < 31) {
+ _savegameName[length] = _keyPressed.ascii;
+ _savegameName[length+1] = 0;
+ redrawTextfield();
+ }
+ } else if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE ||
+ _keyPressed.keycode == Common::KEYCODE_DELETE) {
+ if (length > 0) {
+ _savegameName[length-1] = 0;
+ redrawTextfield();
+ }
+ } else if (_keyPressed.keycode == Common::KEYCODE_RETURN ||
+ _keyPressed.keycode == Common::KEYCODE_KP_ENTER) {
+ _displaySubMenu = false;
+ }
+ }
+
+ _keyPressed.reset();
+}
+
+int GUI_LoK::saveGame(Button *button) {
+ debugC(9, kDebugLevelGUI, "GUI_LoK::saveGame()");
+ updateMenuButton(button);
+ _vm->_gameToLoad = _menu[2].item[button->index-0xC].saveSlot;
+
+ _screen->loadPageFromDisk("SEENPAGE.TMP", 0);
+ _screen->savePageToDisk("SEENPAGE.TMP", 0);
+
+ initMenu(_menu[3]);
+ updateAllMenuButtons();
+
+ _displaySubMenu = true;
+ _cancelSubMenu = false;
+
+ if (_savegameOffset == 0 && _vm->_gameToLoad == 0) {
+ _savegameName[0] = 0;
+ } else {
+ for (int i = 0; i < 5; i++) {
+ if (_menu[2].item[i].saveSlot == _vm->_gameToLoad) {
+ strncpy(_savegameName, _menu[2].item[i].itemString, 31);
+ break;
+ }
+ }
+ }
+ redrawTextfield();
+
+ while (_displaySubMenu && !_vm->_quitFlag) {
+ getInput();
+ updateSavegameString();
+ Common::Point mouse = _vm->getMousePos();
+ processHighlights(_menu[3], mouse.x, mouse.y);
+ processButtonList(_menuButtonList, 0, 0);
+ }
+
+ if (_cancelSubMenu) {
+ _displaySubMenu = true;
+ _cancelSubMenu = false;
+ initMenu(_menu[2]);
+ updateAllMenuButtons();
+ } else {
+ if (_savegameOffset == 0 && _vm->_gameToLoad == 0)
+ _vm->_gameToLoad = getNextSavegameSlot();
+ if (_vm->_gameToLoad > 0)
+ _vm->saveGame(_vm->getSavegameFilename(_vm->_gameToLoad), _savegameName);
+ }
+
+ return 0;
+}
+
+int GUI_LoK::savegameConfirm(Button *button) {
+ debugC(9, kDebugLevelGUI, "GUI_LoK::savegameConfirm()");
+ updateMenuButton(button);
+ _displaySubMenu = false;
+
+ return 0;
+}
+
+int GUI_LoK::loadGame(Button *button) {
+ debugC(9, kDebugLevelGUI, "GUI_LoK::loadGame()");
+ updateMenuButton(button);
+ _displaySubMenu = false;
+ _vm->_gameToLoad = _menu[2].item[button->index-0xC].saveSlot;
+
+ return 0;
+}
+
+int GUI_LoK::cancelSubMenu(Button *button) {
+ debugC(9, kDebugLevelGUI, "GUI_LoK::cancelSubMenu()");
+ updateMenuButton(button);
+ _displaySubMenu = false;
+ _cancelSubMenu = true;
+
+ return 0;
+}
+
+int GUI_LoK::quitPlaying(Button *button) {
+ debugC(9, kDebugLevelGUI, "GUI_LoK::quitPlaying()");
+ updateMenuButton(button);
+
+ if (quitConfirm(_vm->_guiStrings[14])) { // Are you sure you want to quit playing?
+ _vm->quitGame();
+ } else {
+ initMenu(_menu[_toplevelMenu]);
+ updateAllMenuButtons();
+ }
+
+ return 0;
+}
+
+bool GUI_LoK::quitConfirm(const char *str) {
+ debugC(9, kDebugLevelGUI, "GUI_LoK::quitConfirm()");
+
+ _screen->loadPageFromDisk("SEENPAGE.TMP", 0);
+ _screen->savePageToDisk("SEENPAGE.TMP", 0);
+
+ _menu[1].menuNameString = str;
+ initMenuLayout(_menu[1]);
+ initMenu(_menu[1]);
+
+ _displaySubMenu = true;
+ _cancelSubMenu = true;
+
+ while (_displaySubMenu && !_vm->_quitFlag) {
+ getInput();
+ Common::Point mouse = _vm->getMousePos();
+ processHighlights(_menu[1], mouse.x, mouse.y);
+ processButtonList(_menuButtonList, 0, 0);
+ }
+
+ _screen->loadPageFromDisk("SEENPAGE.TMP", 0);
+ _screen->savePageToDisk("SEENPAGE.TMP", 0);
+
+ return !_cancelSubMenu;
+}
+
+int GUI_LoK::quitConfirmYes(Button *button) {
+ debugC(9, kDebugLevelGUI, "GUI_LoK::quitConfirmYes()");
+ updateMenuButton(button);
+ _displaySubMenu = false;
+ _cancelSubMenu = false;
+
+ return 0;
+}
+
+int GUI_LoK::quitConfirmNo(Button *button) {
+ debugC(9, kDebugLevelGUI, "GUI_LoK::quitConfirmNo()");
+ updateMenuButton(button);
+ _displaySubMenu = false;
+ _cancelSubMenu = true;
+
+ return 0;
+}
+
+int GUI_LoK::gameControlsMenu(Button *button) {
+ debugC(9, kDebugLevelGUI, "GUI_LoK::gameControlsMenu()");
+
+ _vm->readSettings();
+
+ _screen->loadPageFromDisk("SEENPAGE.TMP", 0);
+ _screen->savePageToDisk("SEENPAGE.TMP", 0);
+
+ if (_vm->gameFlags().isTalkie) {
+ //_menu[5].width = 230;
+
+ for (int i = 0; i < 5; i++) {
+ //_menu[5].item[i].labelX = 24;
+ //_menu[5].item[i].x = 115;
+ //_menu[5].item[i].width = 94;
+ }
+
+ _menu[5].item[3].labelString = _voiceTextString; //"Voice / Text "
+ _menu[5].item[3].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeVoice);
+
+ } else {
+ //_menu[5].height = 136;
+ //_menu[5].item[5].y = 110;
+ _menu[5].item[4].enabled = 0;
+ _menu[5].item[3].labelString = _textSpeedString; // "Text speed "
+ _menu[5].item[3].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeText);
+ }
+
+ setupControls(_menu[5]);
+
+ updateAllMenuButtons();
+
+ _displaySubMenu = true;
+ _cancelSubMenu = false;
+
+ while (_displaySubMenu && !_vm->_quitFlag) {
+ getInput();
+ Common::Point mouse = _vm->getMousePos();
+ processHighlights(_menu[5], mouse.x, mouse.y);
+ processButtonList(_menuButtonList, 0, 0);
+ }
+
+ _screen->loadPageFromDisk("SEENPAGE.TMP", 0);
+ _screen->savePageToDisk("SEENPAGE.TMP", 0);
+
+ if (_cancelSubMenu) {
+ initMenu(_menu[_toplevelMenu]);
+ updateAllMenuButtons();
+ }
+ return 0;
+}
+
+void GUI_LoK::setupControls(Menu &menu) {
+ debugC(9, kDebugLevelGUI, "GUI_LoK::setupControls()");
+
+ switch (_vm->_configMusic) {
+ case 0:
+ menu.item[0].itemString = _offString; //"Off"
+ break;
+ case 1:
+ menu.item[0].itemString = _onString; //"On"
+ break;
+ case 2:
+ menu.item[0].itemString = _onCDString; //"On + CD"
+ break;
+ }
+
+ if (_vm->_configSounds)
+ menu.item[1].itemString = _onString; //"On"
+ else
+ menu.item[1].itemString = _offString; //"Off"
+
+
+ switch (_vm->_configWalkspeed) {
+ case 0:
+ menu.item[2].itemString = _vm->_configStrings[0]; //"Slowest"
+ break;
+ case 1:
+ menu.item[2].itemString = _vm->_configStrings[1]; //"Slow"
+ break;
+ case 2:
+ menu.item[2].itemString = _vm->_configStrings[2]; //"Normal"
+ break;
+ case 3:
+ menu.item[2].itemString = _vm->_configStrings[3]; //"Fast"
+ break;
+ case 4:
+ menu.item[2].itemString = _vm->_configStrings[4]; //"Fastest"
+ break;
+ default:
+ menu.item[2].itemString = "ERROR";
+ break;
+ }
+
+ int textControl = 3;
+ int clickableOffset = 8;
+ if (_vm->gameFlags().isTalkie) {
+ textControl = 4;
+ clickableOffset = 11;
+
+ if (_vm->_configVoice == 0) {
+ menu.item[4].enabled = 1;
+ menu.item[4].labelString = _textSpeedString;
+ } else {
+ menu.item[4].enabled = 0;
+ menu.item[4].labelString = 0;
+ }
+
+ switch (_vm->_configVoice) {
+ case 0:
+ menu.item[3].itemString = _vm->_configStrings[5]; //"Text only"
+ break;
+ case 1:
+ menu.item[3].itemString = _vm->_configStrings[6]; //"Voice only"
+ break;
+ case 2:
+ menu.item[3].itemString = _vm->_configStrings[7]; //"Voice & Text"
+ break;
+ default:
+ menu.item[3].itemString = "ERROR";
+ break;
+ }
+ } else {
+ menu.item[4].enabled = 0;
+ menu.item[4].labelString = 0;
+ }
+
+ switch (_vm->_configTextspeed) {
+ case 0:
+ menu.item[textControl].itemString = _vm->_configStrings[1]; //"Slow"
+ break;
+ case 1:
+ menu.item[textControl].itemString = _vm->_configStrings[2]; //"Normal"
+ break;
+ case 2:
+ menu.item[textControl].itemString = _vm->_configStrings[3]; //"Fast"
+ break;
+ case 3:
+ menu.item[textControl].itemString = _vm->_configStrings[clickableOffset]; //"Clickable"
+ break;
+ default:
+ menu.item[textControl].itemString = "ERROR";
+ break;
+ }
+
+ initMenuLayout(menu);
+ initMenu(menu);
+}
+
+int GUI_LoK::controlsChangeMusic(Button *button) {
+ debugC(9, kDebugLevelGUI, "GUI_LoK::controlsChangeMusic()");
+ updateMenuButton(button);
+
+ _vm->_configMusic = ++_vm->_configMusic % ((_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98) ? 3 : 2);
+ setupControls(_menu[5]);
+ return 0;
+}
+
+int GUI_LoK::controlsChangeSounds(Button *button) {
+ debugC(9, kDebugLevelGUI, "GUI_LoK::controlsChangeSounds()");
+ updateMenuButton(button);
+
+ _vm->_configSounds = !_vm->_configSounds;
+ setupControls(_menu[5]);
+ return 0;
+}
+
+int GUI_LoK::controlsChangeWalk(Button *button) {
+ debugC(9, kDebugLevelGUI, "GUI_LoK::controlsChangeWalk()");
+ updateMenuButton(button);
+
+ _vm->_configWalkspeed = ++_vm->_configWalkspeed % 5;
+ _vm->setWalkspeed(_vm->_configWalkspeed);
+ setupControls(_menu[5]);
+ return 0;
+}
+
+int GUI_LoK::controlsChangeText(Button *button) {
+ debugC(9, kDebugLevelGUI, "GUI_LoK::controlsChangeText()");
+ updateMenuButton(button);
+
+ _vm->_configTextspeed = ++_vm->_configTextspeed % 4;
+ setupControls(_menu[5]);
+ return 0;
+}
+
+int GUI_LoK::controlsChangeVoice(Button *button) {
+ debugC(9, kDebugLevelGUI, "GUI_LoK::controlsChangeVoice()");
+ updateMenuButton(button);
+
+ _vm->_configVoice = ++_vm->_configVoice % 3;
+ setupControls(_menu[5]);
+ return 0;
+}
+
+int GUI_LoK::controlsApply(Button *button) {
+ debugC(9, kDebugLevelGUI, "GUI_LoK::controlsApply()");
+ _vm->writeSettings();
+ return cancelSubMenu(button);
+}
+
+int GUI_LoK::scrollUp(Button *button) {
+ debugC(9, kDebugLevelGUI, "GUI_LoK::scrollUp()");
+ updateMenuButton(button);
+
+ if (_savegameOffset > 0) {
+ _savegameOffset--;
+ setupSavegames(_menu[2], 5);
+ initMenu(_menu[2]);
+ }
+ return 0;
+}
+
+int GUI_LoK::scrollDown(Button *button) {
+ debugC(9, kDebugLevelGUI, "GUI_LoK::scrollDown()");
+ updateMenuButton(button);
+
+ _savegameOffset++;
+ if (uint(_savegameOffset + 5) >= _saveSlots.size())
+ _savegameOffset = MAX<int>(_saveSlots.size() - 5, 0);
+ setupSavegames(_menu[2], 5);
+ initMenu(_menu[2]);
+
+ return 0;
+}
+
+void GUI_LoK::fadePalette() {
+ if (_vm->gameFlags().platform == Common::kPlatformAmiga)
+ return;
+
+ static int16 menuPalIndexes[] = {248, 249, 250, 251, 252, 253, 254, -1};
+ int index = 0;
+
+ memcpy(_screen->getPalette(2), _screen->_currentPalette, 768);
+
+ for (int i = 0; i < 768; i++)
+ _screen->_currentPalette[i] >>= 1;
+
+ while (menuPalIndexes[index] != -1) {
+ memcpy(&_screen->_currentPalette[menuPalIndexes[index]*3], &_screen->getPalette(2)[menuPalIndexes[index]*3], 3);
+ index++;
+ }
+
+ _screen->fadePalette(_screen->_currentPalette, 2);
+}
+
+void GUI_LoK::restorePalette() {
+ if (_vm->gameFlags().platform == Common::kPlatformAmiga)
+ return;
+
+ memcpy(_screen->_currentPalette, _screen->getPalette(2), 768);
+ _screen->fadePalette(_screen->_currentPalette, 2);
+}
+
+#pragma mark -
+
+void KyraEngine_LoK::drawAmulet() {
+ debugC(9, kDebugLevelMain, "KyraEngine_LoK::drawAmulet()");
+ static const int16 amuletTable1[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x150, 0x155, 0x15A, 0x15F, 0x164, 0x145, -1};
+ static const int16 amuletTable3[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x14F, 0x154, 0x159, 0x15E, 0x163, 0x144, -1};
+ static const int16 amuletTable2[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x152, 0x157, 0x15C, 0x161, 0x166, 0x147, -1};
+ static const int16 amuletTable4[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x151, 0x156, 0x15B, 0x160, 0x165, 0x146, -1};
+
+ resetGameFlag(0xF1);
+ _screen->hideMouse();
+
+ int i = 0;
+ while (amuletTable1[i] != -1) {
+ if (queryGameFlag(87))
+ _screen->drawShape(0, _shapes[amuletTable1[i]], _amuletX[0], _amuletY[0], 0, 0);
+
+ if (queryGameFlag(89))
+ _screen->drawShape(0, _shapes[amuletTable2[i]], _amuletX[1], _amuletY[1], 0, 0);
+
+ if (queryGameFlag(86))
+ _screen->drawShape(0, _shapes[amuletTable3[i]], _amuletX[2], _amuletY[2], 0, 0);
+
+ if (queryGameFlag(88))
+ _screen->drawShape(0, _shapes[amuletTable4[i]], _amuletX[3], _amuletY[3], 0, 0);
+
+ _screen->updateScreen();
+ delayWithTicks(3);
+ i++;
+ }
+ _screen->showMouse();
+}
+
+} // end of namespace Kyra
+