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author | Christopher Page | 2008-06-25 00:55:18 +0000 |
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committer | Christopher Page | 2008-06-25 00:55:18 +0000 |
commit | 6e3474896cec0e42c2f5ac7ccb5783981d746fcc (patch) | |
tree | 60d70df6441d3d1084853fbe18e7bccc8bad29db /engines/kyra/gui_lok.cpp | |
parent | c14804e22f5171e6aa7b2cf5d383a4e28180aa7a (diff) | |
download | scummvm-rg350-6e3474896cec0e42c2f5ac7ccb5783981d746fcc.tar.gz scummvm-rg350-6e3474896cec0e42c2f5ac7ccb5783981d746fcc.tar.bz2 scummvm-rg350-6e3474896cec0e42c2f5ac7ccb5783981d746fcc.zip |
Kyra and Lure are now using the new _quit flag
svn-id: r32772
Diffstat (limited to 'engines/kyra/gui_lok.cpp')
-rw-r--r-- | engines/kyra/gui_lok.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/kyra/gui_lok.cpp b/engines/kyra/gui_lok.cpp index 6fa30c9e9a..f3f1f50d93 100644 --- a/engines/kyra/gui_lok.cpp +++ b/engines/kyra/gui_lok.cpp @@ -459,7 +459,7 @@ int GUI_LoK::buttonMenuCallback(Button *caller) { updateAllMenuButtons(); } - while (_displayMenu && !_vm->_quitFlag) { + while (_displayMenu && !_vm->_quit) { Common::Point mouse = _vm->getMousePos(); processHighlights(_menu[_toplevelMenu], mouse.x, mouse.y); processButtonList(_menuButtonList, 0, 0); @@ -582,7 +582,7 @@ int GUI_LoK::saveGameMenu(Button *button) { _displaySubMenu = true; _cancelSubMenu = false; - while (_displaySubMenu && !_vm->_quitFlag) { + while (_displaySubMenu && !_vm->_quit) { getInput(); Common::Point mouse = _vm->getMousePos(); processHighlights(_menu[2], mouse.x, mouse.y); @@ -631,7 +631,7 @@ int GUI_LoK::loadGameMenu(Button *button) { _vm->_gameToLoad = -1; - while (_displaySubMenu && !_vm->_quitFlag) { + while (_displaySubMenu && !_vm->_quit) { getInput(); Common::Point mouse = _vm->getMousePos(); processHighlights(_menu[2], mouse.x, mouse.y); @@ -719,7 +719,7 @@ int GUI_LoK::saveGame(Button *button) { } redrawTextfield(); - while (_displaySubMenu && !_vm->_quitFlag) { + while (_displaySubMenu && !_vm->_quit) { getInput(); updateSavegameString(); Common::Point mouse = _vm->getMousePos(); @@ -795,7 +795,7 @@ bool GUI_LoK::quitConfirm(const char *str) { _displaySubMenu = true; _cancelSubMenu = true; - while (_displaySubMenu && !_vm->_quitFlag) { + while (_displaySubMenu && !_vm->_quit) { getInput(); Common::Point mouse = _vm->getMousePos(); processHighlights(_menu[1], mouse.x, mouse.y); @@ -861,7 +861,7 @@ int GUI_LoK::gameControlsMenu(Button *button) { _displaySubMenu = true; _cancelSubMenu = false; - while (_displaySubMenu && !_vm->_quitFlag) { + while (_displaySubMenu && !_vm->_quit) { getInput(); Common::Point mouse = _vm->getMousePos(); processHighlights(_menu[5], mouse.x, mouse.y); |