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authorChristopher Page2008-06-25 00:55:18 +0000
committerChristopher Page2008-06-25 00:55:18 +0000
commit6e3474896cec0e42c2f5ac7ccb5783981d746fcc (patch)
tree60d70df6441d3d1084853fbe18e7bccc8bad29db /engines/kyra/gui_lok.cpp
parentc14804e22f5171e6aa7b2cf5d383a4e28180aa7a (diff)
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Kyra and Lure are now using the new _quit flag
svn-id: r32772
Diffstat (limited to 'engines/kyra/gui_lok.cpp')
-rw-r--r--engines/kyra/gui_lok.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/kyra/gui_lok.cpp b/engines/kyra/gui_lok.cpp
index 6fa30c9e9a..f3f1f50d93 100644
--- a/engines/kyra/gui_lok.cpp
+++ b/engines/kyra/gui_lok.cpp
@@ -459,7 +459,7 @@ int GUI_LoK::buttonMenuCallback(Button *caller) {
updateAllMenuButtons();
}
- while (_displayMenu && !_vm->_quitFlag) {
+ while (_displayMenu && !_vm->_quit) {
Common::Point mouse = _vm->getMousePos();
processHighlights(_menu[_toplevelMenu], mouse.x, mouse.y);
processButtonList(_menuButtonList, 0, 0);
@@ -582,7 +582,7 @@ int GUI_LoK::saveGameMenu(Button *button) {
_displaySubMenu = true;
_cancelSubMenu = false;
- while (_displaySubMenu && !_vm->_quitFlag) {
+ while (_displaySubMenu && !_vm->_quit) {
getInput();
Common::Point mouse = _vm->getMousePos();
processHighlights(_menu[2], mouse.x, mouse.y);
@@ -631,7 +631,7 @@ int GUI_LoK::loadGameMenu(Button *button) {
_vm->_gameToLoad = -1;
- while (_displaySubMenu && !_vm->_quitFlag) {
+ while (_displaySubMenu && !_vm->_quit) {
getInput();
Common::Point mouse = _vm->getMousePos();
processHighlights(_menu[2], mouse.x, mouse.y);
@@ -719,7 +719,7 @@ int GUI_LoK::saveGame(Button *button) {
}
redrawTextfield();
- while (_displaySubMenu && !_vm->_quitFlag) {
+ while (_displaySubMenu && !_vm->_quit) {
getInput();
updateSavegameString();
Common::Point mouse = _vm->getMousePos();
@@ -795,7 +795,7 @@ bool GUI_LoK::quitConfirm(const char *str) {
_displaySubMenu = true;
_cancelSubMenu = true;
- while (_displaySubMenu && !_vm->_quitFlag) {
+ while (_displaySubMenu && !_vm->_quit) {
getInput();
Common::Point mouse = _vm->getMousePos();
processHighlights(_menu[1], mouse.x, mouse.y);
@@ -861,7 +861,7 @@ int GUI_LoK::gameControlsMenu(Button *button) {
_displaySubMenu = true;
_cancelSubMenu = false;
- while (_displaySubMenu && !_vm->_quitFlag) {
+ while (_displaySubMenu && !_vm->_quit) {
getInput();
Common::Point mouse = _vm->getMousePos();
processHighlights(_menu[5], mouse.x, mouse.y);