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author | Johannes Schickel | 2008-05-05 17:12:48 +0000 |
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committer | Johannes Schickel | 2008-05-05 17:12:48 +0000 |
commit | 81cfd2a716ff42d5425a456faff9068c92130969 (patch) | |
tree | e12f84f4b29eb9816f12e5436ab794c832f1c0a0 /engines/kyra/gui_mr.cpp | |
parent | 0f62fb0a88d89703f3f3029e57005ace07b112ee (diff) | |
download | scummvm-rg350-81cfd2a716ff42d5425a456faff9068c92130969.tar.gz scummvm-rg350-81cfd2a716ff42d5425a456faff9068c92130969.tar.bz2 scummvm-rg350-81cfd2a716ff42d5425a456faff9068c92130969.zip |
Implemented support for Kyra3 game options menu (including studio audience and skip flag options).
svn-id: r31879
Diffstat (limited to 'engines/kyra/gui_mr.cpp')
-rw-r--r-- | engines/kyra/gui_mr.cpp | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/engines/kyra/gui_mr.cpp b/engines/kyra/gui_mr.cpp index f37d5bb572..655585b734 100644 --- a/engines/kyra/gui_mr.cpp +++ b/engines/kyra/gui_mr.cpp @@ -961,5 +961,153 @@ int GUI_MR::loadSecondChance(Button *button) { return 0; } +int GUI_MR::gameOptions(Button *caller) { + updateMenuButton(caller); + restorePage1(_vm->_screenBuffer); + backUpPage1(_vm->_screenBuffer); + bool textEnabled = _vm->textEnabled(); + int lang = _vm->_lang; + + setupOptionsButtons(); + initMenu(_gameOptions); + _isOptionsMenu = true; + + while (_isOptionsMenu) { + processHighlights(_gameOptions, _vm->_mouseX, _vm->_mouseY); + getInput(); + } + + restorePage1(_vm->_screenBuffer); + backUpPage1(_vm->_screenBuffer); + + if (textEnabled && !_vm->textEnabled() && !_vm->speechEnabled()) { + _vm->_configVoice = 1; + _vm->setVolume(KyraEngine::kVolumeSpeech, 75); + choiceDialog(0x1E, 0); + } + + if (_vm->_lang != lang) { + _reloadTemporarySave = true; + _vm->saveGame(_vm->getSavegameFilename(999), "Temporary Kyrandia 3 Savegame"); + if (!_vm->loadLanguageFile("ITEMS.", _vm->_itemFile)) + error("Couldn't load ITEMS"); + if (!_vm->loadLanguageFile("SCORE.", _vm->_scoreFile)) + error("Couldn't load SCORE"); + if (!_vm->loadLanguageFile("C_CODE.", _vm->_cCodeFile)) + error("Couldn't load C_CODE"); + if (!_vm->loadLanguageFile("SCENES.", _vm->_scenesFile)) + error("Couldn't load SCENES"); + if (!_vm->loadLanguageFile("OPTIONS.", _vm->_optionsFile)) + error("Couldn't load OPTIONS"); + if (!_vm->loadLanguageFile("_ACTOR.", _vm->_actorFile)) + error("couldn't load _ACTOR"); + } + + _vm->writeSettings(); + + initMenu(*_currentMenu); + updateAllMenuButtons(); + return 0; +} + +void GUI_MR::setupOptionsButtons() { + _vm->musicUpdate(0); + if (_vm->_configWalkspeed == 3) + _gameOptions.item[0].itemId = 28; + else + _gameOptions.item[0].itemId = 27; + + if (_vm->textEnabled()) + _gameOptions.item[4].itemId = 18; + else + _gameOptions.item[4].itemId = 17; + + switch (_vm->_lang) { + case 0: + _gameOptions.item[1].itemId = 31; + break; + + case 1: + _gameOptions.item[1].itemId = 32; + break; + + case 2: + _gameOptions.item[1].itemId = 33; + break; + + default: + break; + } + + if (_vm->_configStudio) + _gameOptions.item[2].itemId = 18; + else + _gameOptions.item[2].itemId = 17; + + if (_vm->_configSkip) + _gameOptions.item[3].itemId = 18; + else + _gameOptions.item[3].itemId = 17; +} + +int GUI_MR::toggleWalkspeed(Button *caller) { + updateMenuButton(caller); + if (_vm->_configWalkspeed == 5) + _vm->_configWalkspeed = 3; + else + _vm->_configWalkspeed = 5; + _vm->_mainCharacter.walkspeed = _vm->_configWalkspeed; + setupOptionsButtons(); + renewHighlight(_gameOptions); + return 0; +} + +int GUI_MR::changeLanguage(Button *caller) { + updateMenuButton(caller); + if (!_vm->queryGameFlag(0x1B2)) { + ++_vm->_lang; + _vm->_lang %= 3; + setupOptionsButtons(); + renewHighlight(_gameOptions); + } + return 0; +} + +int GUI_MR::toggleStudioSFX(Button *caller) { + updateMenuButton(caller); + _vm->_configStudio ^= 1; + setupOptionsButtons(); + renewHighlight(_gameOptions); + return 0; +} + +int GUI_MR::toggleSkipSupport(Button *caller) { + updateMenuButton(caller); + _vm->_configSkip ^= 1; + setupOptionsButtons(); + renewHighlight(_gameOptions); + return 0; +} + +int GUI_MR::toggleText(Button *caller) { + updateMenuButton(caller); + + if (_vm->textEnabled()) { + if (_vm->speechEnabled()) + _vm->_configVoice = 1; + else + _vm->_configVoice = 3; + } else { + if (_vm->speechEnabled()) + _vm->_configVoice = 2; + else + _vm->_configVoice = 0; + } + + setupOptionsButtons(); + renewHighlight(_gameOptions); + return 0; +} + } // end of namespace Kyra |