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authorJohannes Schickel2008-05-04 15:18:46 +0000
committerJohannes Schickel2008-05-04 15:18:46 +0000
commitf71b4afcfa9792bd3bb2f98cc26e4614f6594fcd (patch)
tree8082ca7de67b0536500cb696a392530f7d47934e /engines/kyra/gui_v2.cpp
parent42953929067c30dcb7a72c1d4c7b26d85d626384 (diff)
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Renamed kyra2 and kyra3 gui files.
svn-id: r31866
Diffstat (limited to 'engines/kyra/gui_v2.cpp')
-rw-r--r--engines/kyra/gui_v2.cpp2009
1 files changed, 0 insertions, 2009 deletions
diff --git a/engines/kyra/gui_v2.cpp b/engines/kyra/gui_v2.cpp
deleted file mode 100644
index a063109667..0000000000
--- a/engines/kyra/gui_v2.cpp
+++ /dev/null
@@ -1,2009 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "kyra/kyra.h"
-#include "kyra/kyra_hof.h"
-#include "kyra/screen.h"
-#include "kyra/wsamovie.h"
-#include "kyra/timer.h"
-#include "kyra/sound.h"
-#include "kyra/resource.h"
-
-#include "common/savefile.h"
-
-namespace Kyra {
-
-void KyraEngine_HoF::loadButtonShapes() {
- const uint8 *src = _screen->getCPagePtr(3);
- _screen->loadBitmap("_BUTTONS.CSH", 3, 3, 0);
-
- _gui->_scrollUpButton.data0ShapePtr = _buttonShapes[0] = _screen->makeShapeCopy(src, 0);
- _gui->_scrollUpButton.data2ShapePtr = _buttonShapes[1] = _screen->makeShapeCopy(src, 1);
- _gui->_scrollUpButton.data1ShapePtr = _buttonShapes[2] = _screen->makeShapeCopy(src, 2);
- _gui->_scrollDownButton.data0ShapePtr = _buttonShapes[3] = _screen->makeShapeCopy(src, 3);
- _gui->_scrollDownButton.data2ShapePtr = _buttonShapes[4] = _screen->makeShapeCopy(src, 4);
- _gui->_scrollDownButton.data1ShapePtr = _buttonShapes[5] = _screen->makeShapeCopy(src, 5);
- _buttonShapes[6] = _screen->makeShapeCopy(src, 6);
- _buttonShapes[7] = _screen->makeShapeCopy(src, 7);
- _buttonShapes[8] = _screen->makeShapeCopy(src, 6);
- _buttonShapes[9] = _screen->makeShapeCopy(src, 7);
- _buttonShapes[10] = _screen->makeShapeCopy(src, 10);
- _buttonShapes[11] = _screen->makeShapeCopy(src, 11);
- _buttonShapes[16] = _screen->makeShapeCopy(src, 16);
- _buttonShapes[17] = _screen->makeShapeCopy(src, 17);
- _buttonShapes[18] = _screen->makeShapeCopy(src, 18);
-}
-
-void KyraEngine_HoF::setupLangButtonShapes() {
- switch (_lang) {
- case 0:
- _inventoryButtons[0].data0ShapePtr = _buttonShapes[6];
- _inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[7];
- break;
-
- case 1:
- _inventoryButtons[0].data0ShapePtr = _buttonShapes[8];
- _inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[9];
- break;
-
- case 2:
- _inventoryButtons[0].data0ShapePtr = _buttonShapes[10];
- _inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[11];
- break;
-
- default:
- _inventoryButtons[0].data0ShapePtr = _buttonShapes[6];
- _inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[7];
- break;
- }
-}
-
-GUI_v2::GUI_v2(KyraEngine_HoF *vm) : GUI(vm), _vm(vm), _screen(vm->screen_v2()) {
- _backUpButtonList = _unknownButtonList = 0;
- initStaticData();
- _currentMenu = 0;
- _isDeathMenu = false;
- _isSaveMenu = false;
- _isLoadMenu = false;
- _scrollUpFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollUpButton);
- _scrollDownFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollDownButton);
- _sliderHandlerFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::sliderHandler);
-}
-
-Button *GUI_v2::addButtonToList(Button *list, Button *newButton) {
- list = GUI::addButtonToList(list, newButton);
- _buttonListChanged = true;
- return list;
-}
-
-void GUI_v2::processButton(Button *button) {
- if (!button)
- return;
-
- if (button->flags & 8) {
- if (button->flags & 0x10) {
- // XXX
- }
- return;
- }
-
- int entry = button->flags2 & 5;
-
- byte val1 = 0, val2 = 0, val3 = 0;
- const uint8 *dataPtr = 0;
- Button::Callback callback;
- if (entry == 1) {
- val1 = button->data1Val1;
- dataPtr = button->data1ShapePtr;
- callback = button->data1Callback;
- val2 = button->data1Val2;
- val3 = button->data1Val3;
- } else if (entry == 4 || entry == 5) {
- val1 = button->data2Val1;
- dataPtr = button->data2ShapePtr;
- callback = button->data2Callback;
- val2 = button->data2Val2;
- val3 = button->data2Val3;
- } else {
- val1 = button->data0Val1;
- dataPtr = button->data0ShapePtr;
- callback = button->data0Callback;
- val2 = button->data0Val2;
- val3 = button->data0Val3;
- }
-
- int x = 0, y = 0, x2 = 0, y2 = 0;
-
- x = button->x;
- if (x < 0)
- x += _screen->getScreenDim(button->dimTableIndex)->w << 3;
- x += _screen->getScreenDim(button->dimTableIndex)->sx << 3;
- x2 = x + button->width - 1;
-
- y = button->y;
- if (y < 0)
- y += _screen->getScreenDim(button->dimTableIndex)->h << 3;
- y += _screen->getScreenDim(button->dimTableIndex)->sy << 3;
- y2 = y + button->height - 1;
-
- switch (val1 - 1) {
- case 0:
- _screen->hideMouse();
- _screen->drawShape(_screen->_curPage, dataPtr, x, y, button->dimTableIndex, 0x10);
- _screen->showMouse();
- break;
-
- case 1:
- _screen->hideMouse();
- _screen->printText((const char*)dataPtr, x, y, val2, val3);
- _screen->showMouse();
- break;
-
- case 3:
- if (callback)
- (*callback)(button);
- break;
-
- case 4:
- _screen->hideMouse();
- _screen->drawBox(x, y, x2, y2, val2);
- _screen->showMouse();
- break;
-
- case 5:
- _screen->hideMouse();
- _screen->fillRect(x, y, x2, y2, val2, -1, true);
- _screen->showMouse();
- break;
-
- default:
- break;
- }
-
- _screen->updateScreen();
-}
-
-int GUI_v2::processButtonList(Button *buttonList, uint16 inputFlag) {
- static uint16 flagsModifier = 0;
-
- if (!buttonList)
- return inputFlag & 0x7FFF;
-
- if (_backUpButtonList != buttonList || _buttonListChanged) {
- _unknownButtonList = 0;
- //flagsModifier |= 0x2200;
- _backUpButtonList = buttonList;
- _buttonListChanged = false;
-
- while (buttonList) {
- processButton(buttonList);
- buttonList = buttonList->nextButton;
- }
- }
-
- int mouseX = _vm->_mouseX;
- int mouseY = _vm->_mouseY;
-
- uint16 flags = 0;
-
- if (1/*!_screen_cursorDisable*/) {
- uint16 inFlags = inputFlag & 0xFF;
- uint16 temp = 0;
-
- // HACK: inFlags == 200 is our left button (up)
- if (inFlags == 199 || inFlags == 200)
- temp = 0x1000;
- if (inFlags == 198)
- temp = 0x100;
-
- if (inputFlag & 0x800)
- temp <<= 2;
-
- flags |= temp;
-
- flagsModifier &= ~((temp & 0x4400) >> 1);
- flagsModifier |= (temp & 0x1100) * 2;
- flags |= flagsModifier;
- flags |= (flagsModifier << 2) ^ 0x8800;
- }
-
- buttonList = _backUpButtonList;
- if (_unknownButtonList) {
- buttonList = _unknownButtonList;
- if (_unknownButtonList->flags & 8)
- _unknownButtonList = 0;
- }
-
- int returnValue = 0;
- while (buttonList) {
- if (buttonList->flags & 8) {
- buttonList = buttonList->nextButton;
- continue;
- }
- buttonList->flags2 &= ~0x18;
- buttonList->flags2 |= (buttonList->flags2 & 3) << 3;
-
- int x = buttonList->x;
- if (x < 0)
- x += _screen->getScreenDim(buttonList->dimTableIndex)->w << 3;
- x += _screen->getScreenDim(buttonList->dimTableIndex)->sx << 3;
-
- int y = buttonList->y;
- if (y < 0)
- y += _screen->getScreenDim(buttonList->dimTableIndex)->h;
- y += _screen->getScreenDim(buttonList->dimTableIndex)->sy;
-
- bool progress = false;
-
- if (mouseX >= x && mouseY >= y && mouseX <= x+buttonList->width && mouseY <= y+buttonList->height)
- progress = true;
-
- buttonList->flags2 &= ~0x80;
- uint16 inFlags = inputFlag & 0x7FFF;
- if (inFlags) {
- if (buttonList->unk6 == inFlags) {
- progress = true;
- flags = buttonList->flags & 0x0F00;
- buttonList->flags2 |= 0x80;
- inputFlag = 0;
- _unknownButtonList = buttonList;
- } else if (buttonList->unk8 == inFlags) {
- flags = buttonList->flags & 0xF000;
- if (!flags)
- flags = buttonList->flags & 0x0F00;
- progress = true;
- buttonList->flags2 |= 0x80;
- inputFlag = 0;
- _unknownButtonList = buttonList;
- }
- }
-
- bool unk1 = false;
- if (!progress)
- buttonList->flags2 &= ~6;
-
- if ((flags & 0x3300) && (buttonList->flags & 4) && progress && (buttonList == _unknownButtonList || !_unknownButtonList)) {
- buttonList->flags |= 6;
- if (!_unknownButtonList)
- _unknownButtonList = buttonList;
- } else if ((flags & 0x8800) && !(buttonList->flags & 4) && progress) {
- buttonList->flags2 |= 6;
- } else {
- buttonList->flags2 &= ~6;
- }
-
- bool progressSwitch = false;
- if (!_unknownButtonList) {
- progressSwitch = progress;
- } else {
- if (_unknownButtonList->flags & 0x40)
- progressSwitch = (_unknownButtonList == buttonList);
- else
- progressSwitch = progress;
- }
-
- if (progressSwitch) {
- if ((flags & 0x1100) && progress && !_unknownButtonList) {
- inputFlag = 0;
- _unknownButtonList = buttonList;
- }
-
- if ((buttonList->flags & flags) && (progress || !(buttonList->flags & 1))) {
- uint16 combinedFlags = (buttonList->flags & flags);
- combinedFlags = ((combinedFlags & 0xF000) >> 4) | (combinedFlags & 0x0F00);
- combinedFlags >>= 8;
-
- static const uint16 flagTable[] = {
- 0x000, 0x100, 0x200, 0x100, 0x400, 0x100, 0x400, 0x100, 0x800, 0x100,
- 0x200, 0x100, 0x400, 0x100, 0x400, 0x100
- };
-
- assert(combinedFlags < ARRAYSIZE(flagTable));
-
- switch (flagTable[combinedFlags]) {
- case 0x400:
- if (!(buttonList->flags & 1) || ((buttonList->flags & 1) && _unknownButtonList == buttonList)) {
- buttonList->flags2 ^= 1;
- returnValue = buttonList->index | 0x8000;
- unk1 = true;
- }
-
- if (!(buttonList->flags & 4)) {
- buttonList->flags2 &= ~4;
- buttonList->flags2 &= ~2;
- }
- break;
-
- case 0x800:
- if (!(buttonList->flags & 4)) {
- buttonList->flags2 |= 4;
- buttonList->flags2 |= 2;
- }
-
- if (!(buttonList->flags & 1))
- unk1 = true;
- break;
-
- case 0x200:
- if (buttonList->flags & 4) {
- buttonList->flags2 |= 4;
- buttonList->flags2 |= 2;
- }
-
- if (!(buttonList->flags & 1))
- unk1 = true;
- break;
-
- case 0x100:
- default:
- buttonList->flags2 ^= 1;
- returnValue = buttonList->index | 0x8000;
- unk1 = true;
- if (buttonList->flags & 4) {
- buttonList->flags2 |= 4;
- buttonList->flags2 |= 2;
- }
- _unknownButtonList = buttonList;
- break;
- }
- }
- }
-
- bool unk2 = false;
- if ((flags & 0x2200) && progress) {
- buttonList->flags2 |= 6;
- if (!(buttonList->flags & 4) && !(buttonList->flags2 & 1)) {
- unk2 = true;
- buttonList->flags2 |= 1;
- }
- }
-
- if ((flags & 0x8800) == 0x8800) {
- _unknownButtonList = 0;
- if (!progress || (buttonList->flags & 4))
- buttonList->flags2 &= ~6;
- }
-
- if (!progress && buttonList == _unknownButtonList && !(buttonList->flags & 0x40))
- _unknownButtonList = 0;
-
- if ((buttonList->flags2 & 0x18) != ((buttonList->flags2 & 3) << 3))
- processButton(buttonList);
-
- if (unk2)
- buttonList->flags2 &= ~1;
-
- if (unk1) {
- buttonList->flags2 &= 0xFF;
- buttonList->flags2 |= flags;
-
- if (buttonList->buttonCallback) {
- _vm->removeInputTop();
- if ((*buttonList->buttonCallback.get())(buttonList))
- break;
- }
-
- if (buttonList->flags & 0x20)
- break;
- }
-
- if (_unknownButtonList == buttonList && (buttonList->flags & 0x40))
- break;
-
- buttonList = buttonList->nextButton;
- }
-
- if (!returnValue)
- returnValue = inputFlag & 0x7FFF;
- return returnValue;
-}
-
-const char *GUI_v2::getMenuTitle(const Menu &menu) {
- if (!menu.menuNameId)
- return 0;
-
- return _vm->getTableString(menu.menuNameId, _vm->_optionsBuffer, 1);
-}
-
-const char *GUI_v2::getMenuItemTitle(const MenuItem &menuItem) {
- if (!menuItem.itemId)
- return 0;
-
- return _vm->getTableString(menuItem.itemId, _vm->_optionsBuffer, 1);
-}
-
-const char *GUI_v2::getMenuItemLabel(const MenuItem &menuItem) {
- if (!menuItem.labelId)
- return 0;
-
- return _vm->getTableString(menuItem.labelId, _vm->_optionsBuffer, 1);
-}
-
-#pragma mark -
-
-
-int KyraEngine_HoF::buttonInventory(Button *button) {
- if (!_screen->isMouseVisible())
- return 0;
-
- int inventorySlot = button->index - 6;
-
- uint16 item = _mainCharacter.inventory[inventorySlot];
- if (_itemInHand == -1) {
- if (item == 0xFFFF)
- return 0;
- _screen->hideMouse();
- clearInventorySlot(inventorySlot, 0);
- snd_playSoundEffect(0x0B);
- setMouseCursor(item);
- int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7;
- updateCommandLineEx(item+54, string, 0xD6);
- _itemInHand = (int16)item;
- _screen->showMouse();
- _mainCharacter.inventory[inventorySlot] = 0xFFFF;
- } else {
- if (_mainCharacter.inventory[inventorySlot] != 0xFFFF) {
- if (checkInventoryItemExchange(_itemInHand, inventorySlot))
- return 0;
-
- item = _mainCharacter.inventory[inventorySlot];
- snd_playSoundEffect(0x0B);
- _screen->hideMouse();
- clearInventorySlot(inventorySlot, 0);
- drawInventoryShape(0, _itemInHand, inventorySlot);
- setMouseCursor(item);
- int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7;
- updateCommandLineEx(item+54, string, 0xD6);
- _screen->showMouse();
- _mainCharacter.inventory[inventorySlot] = _itemInHand;
- setHandItem(item);
- } else {
- snd_playSoundEffect(0x0C);
- _screen->hideMouse();
- drawInventoryShape(0, _itemInHand, inventorySlot);
- _screen->setMouseCursor(0, 0, getShapePtr(0));
- int string = (_lang == 1) ? getItemCommandStringInv(_itemInHand) : 8;
- updateCommandLineEx(_itemInHand+54, string, 0xD6);
- _screen->showMouse();
- _mainCharacter.inventory[inventorySlot] = _itemInHand;
- _itemInHand = -1;
- }
- }
-
- return 0;
-}
-
-int KyraEngine_HoF::scrollInventory(Button *button) {
- uint16 *src = _mainCharacter.inventory;
- uint16 *dst = &_mainCharacter.inventory[10];
- uint16 temp[5];
-
- memcpy(temp, src, sizeof(uint16)*5);
- memcpy(src, src+5, sizeof(uint16)*5);
- memcpy(src+5, dst, sizeof(uint16)*5);
- memcpy(dst, dst+5, sizeof(uint16)*5);
- memcpy(dst+5, temp, sizeof(uint16)*5);
- _screen->hideMouse();
- _screen->copyRegion(0x46, 0x90, 0x46, 0x90, 0x71, 0x2E, 0, 2);
- _screen->showMouse();
- redrawInventory(2);
- scrollInventoryWheel();
- return 0;
-}
-
-int KyraEngine_HoF::getInventoryItemSlot(uint16 item) {
- for (int i = 0; i < 20; ++i) {
- if (_mainCharacter.inventory[i] == item)
- return i;
- }
- return -1;
-}
-
-int KyraEngine_HoF::findFreeVisibleInventorySlot() {
- for (int i = 0; i < 10; ++i) {
- if (_mainCharacter.inventory[i] == 0xFFFF)
- return i;
- }
- return -1;
-}
-
-void KyraEngine_HoF::removeSlotFromInventory(int slot) {
- _mainCharacter.inventory[slot] = 0xFFFF;
- if (slot < 10) {
- _screen->hideMouse();
- clearInventorySlot(slot, 0);
- _screen->showMouse();
- }
-}
-
-bool KyraEngine_HoF::checkInventoryItemExchange(uint16 handItem, int slot) {
- bool removeItem = false;
- uint16 newItem = 0xFFFF;
-
- uint16 invItem = _mainCharacter.inventory[slot];
-
- for (const uint16 *table = _itemMagicTable; *table != 0xFFFF; table += 4) {
- if (table[0] != handItem || table[1] != invItem)
- continue;
-
- if (table[3] == 0xFFFF)
- continue;
-
- removeItem = (table[3] == 1);
- newItem = table[2];
-
- snd_playSoundEffect(0x68);
- _mainCharacter.inventory[slot] = newItem;
- _screen->hideMouse();
- clearInventorySlot(slot, 0);
- drawInventoryShape(0, newItem, slot);
-
- if (removeItem)
- removeHandItem();
-
- _screen->showMouse();
-
- if (_lang != 1)
- updateCommandLineEx(newItem+54, 0x2E, 0xD6);
-
- return true;
- }
-
- return false;
-}
-
-void KyraEngine_HoF::drawInventoryShape(int page, uint16 item, int slot) {
- _screen->drawShape(page, getShapePtr(item+64), _inventoryX[slot], _inventoryY[slot], 0, 0);
- _screen->updateScreen();
-}
-
-void KyraEngine_HoF::clearInventorySlot(int slot, int page) {
- _screen->drawShape(page, getShapePtr(240+slot), _inventoryX[slot], _inventoryY[slot], 0, 0);
- _screen->updateScreen();
-}
-
-void KyraEngine_HoF::redrawInventory(int page) {
- int pageBackUp = _screen->_curPage;
- _screen->_curPage = page;
-
- const uint16 *inventory = _mainCharacter.inventory;
- _screen->hideMouse();
- for (int i = 0; i < 10; ++i) {
- clearInventorySlot(i, page);
- if (inventory[i] != 0xFFFF) {
- _screen->drawShape(page, getShapePtr(inventory[i]+64), _inventoryX[i], _inventoryY[i], 0, 0);
- drawInventoryShape(page, inventory[i], i);
- }
- }
- _screen->showMouse();
- _screen->updateScreen();
-
- _screen->_curPage = pageBackUp;
-}
-
-void KyraEngine_HoF::scrollInventoryWheel() {
- WSAMovieV2 movie(this, _screen);
- movie.open("INVWHEEL.WSA", 0, 0);
- int frames = movie.opened() ? movie.frames() : 6;
- memcpy(_screenBuffer, _screen->getCPagePtr(2), 64000);
- uint8 overlay[0x100];
- _screen->generateOverlay(_screen->getPalette(0), overlay, 0, 50);
- _screen->hideMouse();
- _screen->copyRegion(0x46, 0x90, 0x46, 0x79, 0x71, 0x17, 0, 2, Screen::CR_NO_P_CHECK);
- _screen->showMouse();
- snd_playSoundEffect(0x25);
-
- movie.setDrawPage(0);
- movie.setX(0);
- movie.setY(0);
-
- bool breakFlag = false;
- for (int i = 0; i <= 6 && !breakFlag; ++i) {
- if (movie.opened()) {
- _screen->hideMouse();
- movie.displayFrame(i % frames, 0, 0);
- _screen->showMouse();
- _screen->updateScreen();
- }
-
- uint32 endTime = _system->getMillis() + _tickLength;
-
- int y = (i * 981) >> 8;
- if (y >= 23 || i == 6) {
- y = 23;
- breakFlag = true;
- }
-
- _screen->applyOverlay(0x46, 0x79, 0x71, 0x17, 2, overlay);
- _screen->copyRegion(0x46, y+0x79, 0x46, 0x90, 0x71, 0x2E, 2, 0, Screen::CR_NO_P_CHECK);
- _screen->updateScreen();
-
- delayUntil(endTime);
- }
-
- _screen->copyBlockToPage(2, 0, 0, 320, 200, _screenBuffer);
- movie.close();
-}
-
-// spellbook specific code
-
-int KyraEngine_HoF::bookButton(Button *button) {
- if (!queryGameFlag(1)) {
- objectChat(getTableString(0xEB, _cCodeBuffer, 1), 0, 0x83, 0xEB);
- return 0;
- }
-
- if (!_screen->isMouseVisible())
- return 0;
-
- if (queryGameFlag(0xE5)) {
- snd_playSoundEffect(0x0D);
- return 0;
- }
-
- if (_itemInHand == 72) {
- if (!queryGameFlag(0xE2)) {
- _bookMaxPage += 2;
- removeHandItem();
- snd_playSoundEffect(0x6C);
- setGameFlag(0xE2);
- }
-
- if (!queryGameFlag(0x18A) && queryGameFlag(0x170)) {
- _bookMaxPage += 2;
- removeHandItem();
- snd_playSoundEffect(0x6C);
- setGameFlag(0x18A);
- }
-
- return 0;
- }
-
- if (_handItemSet != -1) {
- snd_playSoundEffect(0x0D);
- return 0;
- }
-
- _screen->hideMouse();
- showMessage(0, 0xCF);
- displayInvWsaLastFrame();
- _bookNewPage = _bookCurPage;
-
- if (_screenBuffer) {
- _screen->hideMouse();
- memcpy(_screenBuffer, _screen->getCPagePtr(0), 64000);
- _screen->showMouse();
- }
-
- memcpy(_screen->getPalette(2), _screen->getPalette(0), 768);
- _screen->fadeToBlack(7, &_updateFunctor);
- _res->loadFileToBuf("_BOOK.COL", _screen->getPalette(0), 768);
- loadBookBkgd();
- showBookPage();
- _screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK);
- _screen->updateScreen();
-
- int oldItemInHand = _itemInHand;
- removeHandItem();
- _screen->fadePalette(_screen->getPalette(0), 7);
- _screen->showMouse();
-
- bookLoop();
-
- _screen->fadeToBlack(7);
- _screen->hideMouse();
- setHandItem(oldItemInHand);
- updateMouse();
- restorePage3();
-
- if (_screenBuffer) {
- _screen->hideMouse();
- _screen->copyBlockToPage(0, 0, 0, 320, 200, _screenBuffer);
- _screen->showMouse();
- }
-
- setHandItem(_itemInHand);
- memcpy(_screen->getPalette(0), _screen->getPalette(2), 768);
- _screen->fadePalette(_screen->getPalette(0), 7, &_updateFunctor);
- _screen->showMouse();
-
- if (!queryGameFlag(4) && !queryGameFlag(0xB8)) {
- objectChat(getTableString(0xEC, _cCodeBuffer, 1), 0, 0x83, 0xEC);
- objectChat(getTableString(0xED, _cCodeBuffer, 1), 0, 0x83, 0xED);
- objectChat(getTableString(0xEE, _cCodeBuffer, 1), 0, 0x83, 0xEE);
- objectChat(getTableString(0xEF, _cCodeBuffer, 1), 0, 0x83, 0xEF);
- setGameFlag(4);
- }
-
- return 0;
-}
-
-void KyraEngine_HoF::loadBookBkgd() {
- char filename[16];
-
- if (_flags.isTalkie)
- strcpy(filename, (_bookBkgd == 0) ? "_XBOOKD.CPS" : "_XBOOKC.CPS");
- else
- strcpy(filename, (_bookBkgd == 0) ? "_BOOKD.CPS" : "_BOOKC.CPS");
-
- _bookBkgd ^= 1;
-
- if (_flags.isTalkie) {
- if (!_bookCurPage)
- strcpy(filename, "_XBOOKB.CPS");
- if (_bookCurPage == _bookMaxPage)
- strcpy(filename, "_XBOOKA.CPS");
-
- switch (_lang) {
- case 0:
- filename[1] = 'E';
- break;
-
- case 1:
- filename[1] = 'F';
- break;
-
- case 2:
- filename[1] = 'G';
- break;
-
- default:
- warning("loadBookBkgd unsupported language");
- filename[1] = 'E';
- break;
- }
- } else {
- if (!_bookCurPage)
- strcpy(filename, "_BOOKB.CPS");
- if (_bookCurPage == _bookMaxPage)
- strcpy(filename, "_BOOKA.CPS");
- }
-
- _screen->loadBitmap(filename, 3, 3, 0);
-}
-
-void KyraEngine_HoF::showBookPage() {
- char filename[16];
-
- sprintf(filename, "PAGE%.01X.", _bookCurPage);
- strcat(filename, _languageExtension[_lang]);
- uint8 *leftPage = _res->fileData(filename, 0);
- int leftPageY = _bookPageYOffset[_bookCurPage];
-
- sprintf(filename, "PAGE%.01X.", _bookCurPage+1);
- strcat(filename, _languageExtension[_lang]);
- uint8 *rightPage = (_bookCurPage != _bookMaxPage) ? _res->fileData(filename, 0) : 0;
- int rightPageY = _bookPageYOffset[_bookCurPage+1];
-
- _screen->hideMouse();
- if (leftPage) {
- bookDecodeText(leftPage);
- bookPrintText(2, leftPage, 20, leftPageY+20, 0x31);
- delete [] leftPage;
- }
-
- if (rightPage) {
- bookDecodeText(rightPage);
- bookPrintText(2, rightPage, 176, rightPageY+20, 0x31);
- delete [] rightPage;
- }
- _screen->showMouse();
-}
-
-void KyraEngine_HoF::bookLoop() {
- Button bookButtons[5];
-
- GUI_V2_BUTTON(bookButtons[0], 0x24, 0, 0, 1, 1, 1, 0x4487, 0, 0x82, 0xBE, 0x0A, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
- bookButtons[0].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookPrevPage);
- GUI_V2_BUTTON(bookButtons[1], 0x25, 0, 0, 1, 1, 1, 0x4487, 0, 0xB1, 0xBE, 0x0A, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
- bookButtons[1].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookNextPage);
- GUI_V2_BUTTON(bookButtons[2], 0x26, 0, 0, 1, 1, 1, 0x4487, 0, 0x8F, 0xBE, 0x21, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
- bookButtons[2].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookClose);
- GUI_V2_BUTTON(bookButtons[3], 0x27, 0, 0, 1, 1, 1, 0x4487, 0, 0x08, 0x08, 0x90, 0xB4, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
- bookButtons[3].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookPrevPage);
- GUI_V2_BUTTON(bookButtons[4], 0x28, 0, 0, 1, 1, 1, 0x4487, 0, 0xAA, 0x08, 0x8E, 0xB4, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
- bookButtons[4].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookNextPage);
-
- Button *buttonList = 0;
-
- for (uint i = 0; i < ARRAYSIZE(bookButtons); ++i)
- buttonList = _gui->addButtonToList(buttonList, &bookButtons[i]);
-
- showBookPage();
- _bookShown = true;
- while (_bookShown && !_quitFlag) {
- checkInput(buttonList);
- removeInputTop();
-
- if (_bookCurPage != _bookNewPage) {
- _bookCurPage = _bookNewPage;
- _screen->clearPage(2);
- loadBookBkgd();
- showBookPage();
- snd_playSoundEffect(0x64);
- _screen->hideMouse();
- _screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK);
- _screen->updateScreen();
- _screen->showMouse();
- }
- }
- _screen->clearPage(2);
-}
-
-void KyraEngine_HoF::bookDecodeText(uint8 *str) {
- uint8 *dst = str, *op = str;
- while (*op != 0x1A) {
- while (*op != 0x1A && *op != 0x0D)
- *dst++ = *op++;
-
- if (*op == 0x1A)
- break;
-
- op += 2;
- *dst++ = 0x0D;
- }
- *dst = 0;
-}
-
-void KyraEngine_HoF::bookPrintText(int dstPage, const uint8 *str, int x, int y, uint8 color) {
- int curPageBackUp = _screen->_curPage;
- _screen->_curPage = dstPage;
-
- _screen->setTextColor(_bookTextColorMap, 0, 3);
- Screen::FontId oldFont = _screen->setFont(Screen::FID_BOOKFONT_FNT);
- _screen->_charWidth = -2;
-
- _screen->hideMouse();
- _screen->printText((const char*)str, x, y, color, (_flags.lang == Common::JA_JPN) ? 0xf6 : 0);
- _screen->showMouse();
-
- _screen->_charWidth = 0;
- _screen->setFont(oldFont);
- _screen->_curPage = curPageBackUp;
-}
-
-int KyraEngine_HoF::bookPrevPage(Button *button) {
- _bookNewPage = MAX<int>(_bookCurPage-2, 0);
- return 0;
-}
-
-int KyraEngine_HoF::bookNextPage(Button *button) {
- _bookNewPage = MIN<int>(_bookCurPage+2, _bookMaxPage);
- return 0;
-}
-
-int KyraEngine_HoF::bookClose(Button *button) {
- _bookShown = false;
- return 0;
-}
-
-// cauldron specific code
-
-int KyraEngine_HoF::cauldronClearButton(Button *button) {
- if (!queryGameFlag(2)) {
- updateCharFacing();
- objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0);
- return 0;
- }
-
- if (queryGameFlag(0xE4)) {
- snd_playSoundEffect(0x0D);
- return 0;
- }
-
- _screen->hideMouse();
- displayInvWsaLastFrame();
- snd_playSoundEffect(0x25);
- loadInvWsa("PULL.WSA", 1, 6, 0, -1, -1, 1);
- loadInvWsa("CAULD00.WSA", 1, 7, 0, 0xD4, 0x0F, 1);
- showMessage(0, 0xCF);
- setCauldronState(0, 0);
- clearCauldronTable();
- snd_playSoundEffect(0x57);
- loadInvWsa("CAULDFIL.WSA", 1, 7, 0, -1, -1, 1);
- _screen->showMouse();
- return 0;
-}
-
-int KyraEngine_HoF::cauldronButton(Button *button) {
- if (!queryGameFlag(2)) {
- objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0);
- return 0;
- }
-
- if (!_screen->isMouseVisible() || _handItemSet < -1)
- return 0;
-
- if (queryGameFlag(0xE4)) {
- snd_playSoundEffect(0x0D);
- return 0;
- }
-
- updateCharFacing();
-
- for (int i = 0; _cauldronProtectedItems[i] != -1; ++i) {
- if (_itemInHand == _cauldronProtectedItems[i]) {
- objectChat(getTableString(0xF1, _cCodeBuffer, 1), 0, 0x83, 0xF1);
- return 0;
- }
- }
-
- if (_itemInHand == -1) {
- listItemsInCauldron();
- return 0;
- }
-
- for (int i = 0; _cauldronBowlTable[i] != -1; i += 2) {
- if (_itemInHand == _cauldronBowlTable[i]) {
- addFrontCauldronTable(_itemInHand);
- setHandItem(_cauldronBowlTable[i+1]);
- if (!updateCauldron()) {
- _cauldronState = 0;
- cauldronRndPaletteFade();
- }
- return 0;
- }
- }
-
- if (_itemInHand == 18) {
- const int16 *magicTable = (_mainCharacter.sceneId == 77) ? _cauldronMagicTableScene77 : _cauldronMagicTable;
- while (magicTable[0] != -1) {
- if (_cauldronState == magicTable[0]) {
- setHandItem(magicTable[1]);
- snd_playSoundEffect(0x6C);
- ++_cauldronUseCount;
- if (_cauldronStateTable[_cauldronState] <= _cauldronUseCount && _cauldronUseCount) {
- showMessage(0, 0xCF);
- setCauldronState(0, true);
- clearCauldronTable();
- }
- return 0;
- }
- magicTable += 2;
- }
- } else if (_itemInHand >= 0) {
- int item = _itemInHand;
- cauldronItemAnim(item);
- addFrontCauldronTable(item);
- if (!updateCauldron()) {
- _cauldronState = 0;
- cauldronRndPaletteFade();
- }
- }
-
- return 0;
-}
-
-#pragma mark -
-
-void GUI_v2::getInput() {
- if (!_displayMenu)
- return;
-
- _vm->checkInput(_menuButtonList);
- _vm->removeInputTop();
- if (_vm->quit()) {
- _displayMenu = false;
- _isLoadMenu = false;
- _isSaveMenu = false;
- _isOptionsMenu = false;
- _isDeleteMenu = false;
- }
-}
-
-int GUI_v2::optionsButton(Button *button) {
- _restartGame = false;
- _reloadTemporarySave = false;
-
- _screen->hideMouse();
- updateButton(&_vm->_inventoryButtons[0]);
- _screen->showMouse();
-
- if (!_screen->isMouseVisible() && button)
- return 0;
-
- _vm->showMessage(0, 0xCF);
-
- if (_vm->_handItemSet < -1) {
- _vm->_handItemSet = -1;
- _screen->hideMouse();
- _screen->setMouseCursor(1, 1, _vm->getShapePtr(0));
- _screen->showMouse();
- return 0;
- }
-
- int oldHandItem = _vm->_itemInHand;
- _screen->setMouseCursor(0, 0, _vm->getShapePtr(0));
- _vm->displayInvWsaLastFrame();
- //XXX
- _displayMenu = true;
-
- for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i) {
- _menuButtons[i].data0Val1 = _menuButtons[i].data1Val1 = _menuButtons[i].data2Val1 = 4;
- _menuButtons[i].data0Callback = _redrawShadedButtonFunctor;
- _menuButtons[i].data1Callback = _menuButtons[i].data2Callback = _redrawButtonFunctor;
- }
-
- initMenuLayout(_mainMenu);
- initMenuLayout(_gameOptions);
- initMenuLayout(_audioOptions);
- initMenuLayout(_choiceMenu);
- _loadMenu.numberOfItems = 6;
- initMenuLayout(_loadMenu);
- initMenuLayout(_saveMenu);
- initMenuLayout(_savenameMenu);
- initMenuLayout(_deathMenu);
-
- _currentMenu = &_mainMenu;
-
- if (_vm->_menuDirectlyToLoad) {
- backUpPage1(_vm->_screenBuffer);
- setupPalette();
-
- _loadedSave = false;
-
- loadMenu(0);
-
- if (_loadedSave) {
- if (_restartGame)
- _vm->_itemInHand = -1;
- } else {
- restorePage1(_vm->_screenBuffer);
- restorePalette();
- }
-
- resetState(-1);
- _vm->_menuDirectlyToLoad = false;
- return 0;
- }
-
- if (!button) {
- _currentMenu = &_deathMenu;
- _isDeathMenu = true;
- } else {
- _isDeathMenu = false;
- }
-
- backUpPage1(_vm->_screenBuffer);
- setupPalette();
- initMenu(*_currentMenu);
- _madeSave = false;
- _loadedSave = false;
- _vm->_itemInHand = -1;
- updateAllMenuButtons();
-
- if (_isDeathMenu) {
- while (!_screen->isMouseVisible())
- _screen->showMouse();
- }
-
- while (_displayMenu) {
- processHighlights(*_currentMenu, _vm->_mouseX, _vm->_mouseY);
- getInput();
- }
-
- if (_vm->_runFlag && !_loadedSave && !_madeSave) {
- restorePalette();
- restorePage1(_vm->_screenBuffer);
- }
-
- if (_vm->_runFlag)
- updateMenuButton(&_vm->_inventoryButtons[0]);
-
- resetState(oldHandItem);
-
- if (!_loadedSave && _reloadTemporarySave) {
- _vm->_unkSceneScreenFlag1 = true;
- _vm->loadGame(_vm->getSavegameFilename(999));
- _vm->_saveFileMan->removeSavefile(_vm->getSavegameFilename(999));
- _vm->_unkSceneScreenFlag1 = false;
- }
-
- return 0;
-}
-
-#pragma mark -
-
-void GUI_v2::renewHighlight(Menu &menu) {
- if (!_displayMenu)
- return;
-
- MenuItem &item = menu.item[menu.highlightedItem];
- int x = item.x + menu.x; int y = item.y + menu.y;
- int x2 = x + item.width - 1; int y2 = y + item.height - 1;
- redrawText(menu);
- _screen->fillRect(x+2, y+2, x2-2, y2-2, item.bkgdColor);
- redrawHighlight(menu);
- _screen->updateScreen();
-}
-
-void GUI_v2::setupPalette() {
- memcpy(_screen->getPalette(1), _screen->getPalette(0), 768);
-
- uint8 *palette = _screen->getPalette(0);
- for (int i = 0; i < 768; ++i)
- palette[i] >>= 1;
-
- static const uint8 guiPal[] = { 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFc, 0xFD, 0xFE };
-
- for (uint i = 0; i < ARRAYSIZE(guiPal); ++i)
- memcpy(_screen->getPalette(0)+guiPal[i]*3, _screen->getPalette(1)+guiPal[i]*3, 3);
-
- if (_isDeathMenu)
- _screen->fadePalette(_screen->getPalette(0), 0x64);
- else
- _screen->setScreenPalette(_screen->getPalette(0));
-}
-
-void GUI_v2::restorePalette() {
- memcpy(_screen->getPalette(0), _screen->getPalette(1), 768);
- _screen->setScreenPalette(_screen->getPalette(0));
-}
-
-void GUI_v2::backUpPage1(uint8 *buffer) {
- _screen->copyRegionToBuffer(1, 0, 0, 320, 200, buffer);
-}
-
-void GUI_v2::restorePage1(const uint8 *buffer) {
- _screen->copyBlockToPage(1, 0, 0, 320, 200, buffer);
-}
-
-void GUI_v2::resetState(int item) {
- _vm->_timer->resetNextRun();
- _vm->setNextIdleAnimTimer();
- _isDeathMenu = false;
- if (!_loadedSave) {
- _vm->setHandItem(item);
- } else {
- _vm->setHandItem(_vm->_itemInHand);
- _vm->setTimer1DelaySecs(7);
- _vm->_shownMessage = " ";
- _vm->_fadeMessagePalette = false;
- }
- _buttonListChanged = true;
-}
-
-void GUI_v2::setupSavegameNames(Menu &menu, int num) {
- for (int i = 0; i < num; ++i) {
- strcpy(_vm->getTableString(menu.item[i].itemId, _vm->_optionsBuffer, 0), "");
- menu.item[i].saveSlot = -1;
- menu.item[i].enabled = false;
- }
-
- int startSlot = 0;
- if (_isSaveMenu && _savegameOffset == 0)
- startSlot = 1;
-
- KyraEngine::SaveHeader header;
- Common::InSaveFile *in;
- for (int i = startSlot; i < num && uint(_savegameOffset + i) < _saveSlots.size(); ++i) {
- if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(_saveSlots[i + _savegameOffset]), header)) != 0) {
- strncpy(_vm->getTableString(menu.item[i].itemId, _vm->_optionsBuffer, 0), header.description.c_str(), 80);
- menu.item[i].saveSlot = _saveSlots[i + _savegameOffset];
- menu.item[i].enabled = true;
- delete in;
- }
- }
-
- if (_savegameOffset == 0) {
- if (_isSaveMenu) {
- char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0);
- const char *src = _vm->getTableString(_vm->gameFlags().isTalkie ? 10 : 18, _vm->_optionsBuffer, 0);
- strcpy(dst, src);
- menu.item[0].saveSlot = -2;
- menu.item[0].enabled = true;
- } else {
- char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0);
- const char *src = _vm->getTableString(_vm->gameFlags().isTalkie ? 34 : 42, _vm->_optionsBuffer, 0);
- strcpy(dst, src);
- }
- }
-}
-
-int GUI_v2::scrollUpButton(Button *button) {
- updateMenuButton(button);
-
- if (_savegameOffset == (_isDeleteMenu ? 1 : 0))
- return 0;
-
- --_savegameOffset;
- if (_isLoadMenu) {
- setupSavegameNames(_loadMenu, 5);
- // original calls something different here...
- initMenu(_loadMenu);
- } else if (_isSaveMenu || _isDeleteMenu) {
- setupSavegameNames(_saveMenu, 5);
- // original calls something different here...
- initMenu(_saveMenu);
- }
-
- return 0;
-}
-
-int GUI_v2::scrollDownButton(Button *button) {
- updateMenuButton(button);
- ++_savegameOffset;
-
- if (uint(_savegameOffset + 5) >= _saveSlots.size())
- _savegameOffset = MAX<int>(_saveSlots.size() - 5, _isDeleteMenu ? 1 : 0);
-
- if (_isLoadMenu) {
- setupSavegameNames(_loadMenu, 5);
- // original calls something different here...
- initMenu(_loadMenu);
- } else if (_isSaveMenu || _isDeleteMenu) {
- setupSavegameNames(_saveMenu, 5);
- // original calls something different here...
- initMenu(_saveMenu);
- }
-
- return 0;
-}
-
-#pragma mark -
-
-int GUI_v2::quitGame(Button *caller) {
- updateMenuButton(caller);
- if (choiceDialog(_vm->gameFlags().isTalkie ? 0xF : 0x17, 1)) {
- _displayMenu = false;
- _vm->_runFlag = false;
- _vm->_sound->beginFadeOut();
- _screen->fadeToBlack();
- _screen->clearCurPage();
- }
-
- if (_vm->_runFlag) {
- initMenu(*_currentMenu);
- updateAllMenuButtons();
- }
-
- return 0;
-}
-
-int GUI_v2::resumeGame(Button *caller) {
- updateMenuButton(caller);
- _displayMenu = false;
- return 0;
-}
-
-int GUI_v2::gameOptions(Button *caller) {
- updateMenuButton(caller);
- restorePage1(_vm->_screenBuffer);
- backUpPage1(_vm->_screenBuffer);
- initMenu(_gameOptions);
- _isOptionsMenu = true;
-
- const int menuX = _gameOptions.x;
- const int menuY = _gameOptions.y;
-
- for (int i = 0; i < 4; ++i) {
- int x = menuX + _sliderBarsPosition[i*2+0];
- int y = menuY + _sliderBarsPosition[i*2+1];
- _screen->drawShape(0, _vm->_buttonShapes[16], x, y, 0, 0);
- drawSliderBar(i, _vm->_buttonShapes[17]);
- _sliderButtons[0][i].buttonCallback = _sliderHandlerFunctor;
- _sliderButtons[0][i].x = x;
- _sliderButtons[0][i].y = y;
- _menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[0][i]);
- _sliderButtons[2][i].buttonCallback = _sliderHandlerFunctor;
- _sliderButtons[2][i].x = x + 10;
- _sliderButtons[2][i].y = y;
- _menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[2][i]);
- _sliderButtons[1][i].buttonCallback = _sliderHandlerFunctor;
- _sliderButtons[1][i].x = x + 120;
- _sliderButtons[1][i].y = y;
- _menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[1][i]);
- }
-
- while (_isOptionsMenu) {
- processHighlights(_gameOptions, _vm->_mouseX, _vm->_mouseY);
- getInput();
- }
-
- restorePage1(_vm->_screenBuffer);
- backUpPage1(_vm->_screenBuffer);
-
- _vm->writeSettings();
-
- initMenu(*_currentMenu);
- updateAllMenuButtons();
-
- return 0;
-}
-
-int GUI_v2::gameOptionsTalkie(Button *caller) {
- updateMenuButton(caller);
- restorePage1(_vm->_screenBuffer);
- backUpPage1(_vm->_screenBuffer);
- bool textEnabled = _vm->textEnabled();
- int lang = _vm->_lang;
-
- setupOptionsButtons();
- initMenu(_gameOptions);
- _isOptionsMenu = true;
-
- while (_isOptionsMenu) {
- processHighlights(_gameOptions, _vm->_mouseX, _vm->_mouseY);
- getInput();
- }
-
- restorePage1(_vm->_screenBuffer);
- backUpPage1(_vm->_screenBuffer);
-
- if (textEnabled && !_vm->textEnabled() && !_vm->speechEnabled()) {
- _vm->_configVoice = 1;
- choiceDialog(0x1E, 0);
- }
-
- if (_vm->_lang != lang) {
- _reloadTemporarySave = true;
- _vm->saveGame(_vm->getSavegameFilename(999), "Temporary Kyrandia 2 Savegame");
- _vm->loadCCodeBuffer("C_CODE.XXX");
- if (_vm->_flags.isTalkie)
- _vm->loadOptionsBuffer("OPTIONS.XXX");
- else
- _vm->_optionsBuffer = _vm->_cCodeBuffer;
- _vm->loadChapterBuffer(_vm->_newChapterFile);
- _vm->loadNPCScript();
- _vm->setupLangButtonShapes();
- }
-
- _vm->writeSettings();
-
- initMenu(*_currentMenu);
- updateAllMenuButtons();
- return 0;
-}
-
-int GUI_v2::quitOptionsMenu(Button *caller) {
- updateMenuButton(caller);
- _isOptionsMenu = false;
- return 0;
-}
-
-int GUI_v2::toggleWalkspeed(Button *caller) {
- updateMenuButton(caller);
- if (_vm->_configWalkspeed == 5)
- _vm->_configWalkspeed = 3;
- else
- _vm->_configWalkspeed = 5;
- _vm->_timer->setDelay(0, _vm->_configWalkspeed);
- setupOptionsButtons();
- renewHighlight(_gameOptions);
- return 0;
-}
-
-int GUI_v2::changeLanguage(Button *caller) {
- updateMenuButton(caller);
- ++_vm->_lang;
- _vm->_lang %= 3;
- setupOptionsButtons();
- renewHighlight(_gameOptions);
- return 0;
-}
-
-int GUI_v2::toggleText(Button *caller) {
- updateMenuButton(caller);
-
- if (_vm->textEnabled()) {
- if (_vm->speechEnabled())
- _vm->_configVoice = 1;
- else
- _vm->_configVoice = 3;
- } else {
- if (_vm->speechEnabled())
- _vm->_configVoice = 2;
- else
- _vm->_configVoice = 0;
- }
-
- setupOptionsButtons();
- renewHighlight(_gameOptions);
- return 0;
-}
-
-void GUI_v2::setupOptionsButtons() {
- if (_vm->_configWalkspeed == 3)
- _gameOptions.item[0].itemId = 28;
- else
- _gameOptions.item[0].itemId = 27;
-
- if (_vm->textEnabled())
- _gameOptions.item[2].itemId = 18;
- else
- _gameOptions.item[2].itemId = 17;
-
- switch (_vm->_lang) {
- case 0:
- _gameOptions.item[1].itemId = 31;
- break;
-
- case 1:
- _gameOptions.item[1].itemId = 32;
- break;
-
- case 2:
- _gameOptions.item[1].itemId = 33;
- break;
-
- default:
- break;
- }
-}
-
-int GUI_v2::audioOptions(Button *caller) {
- updateMenuButton(caller);
- restorePage1(_vm->_screenBuffer);
- backUpPage1(_vm->_screenBuffer);
- initMenu(_audioOptions);
- const int menuX = _audioOptions.x;
- const int menuY = _audioOptions.y;
- const int maxButton = 3; // 2 if voc is disabled
-
- for (int i = 0; i < maxButton; ++i) {
- int x = menuX + _sliderBarsPosition[i*2+0];
- int y = menuY + _sliderBarsPosition[i*2+1];
- _screen->drawShape(0, _vm->_buttonShapes[16], x, y, 0, 0);
- drawSliderBar(i, _vm->_buttonShapes[17]);
- _sliderButtons[0][i].buttonCallback = _sliderHandlerFunctor;
- _sliderButtons[0][i].x = x;
- _sliderButtons[0][i].y = y;
- _menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[0][i]);
- _sliderButtons[2][i].buttonCallback = _sliderHandlerFunctor;
- _sliderButtons[2][i].x = x + 10;
- _sliderButtons[2][i].y = y;
- _menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[2][i]);
- _sliderButtons[1][i].buttonCallback = _sliderHandlerFunctor;
- _sliderButtons[1][i].x = x + 120;
- _sliderButtons[1][i].y = y;
- _menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[1][i]);
- }
-
- _isOptionsMenu = true;
- updateAllMenuButtons();
- bool speechEnabled = _vm->speechEnabled();
- while (_isOptionsMenu) {
- processHighlights(_audioOptions, _vm->_mouseX, _vm->_mouseY);
- getInput();
- }
-
- restorePage1(_vm->_screenBuffer);
- backUpPage1(_vm->_screenBuffer);
- if (speechEnabled && !_vm->textEnabled() && (!_vm->speechEnabled() || _vm->getVolume(KyraEngine::kVolumeSpeech) == 2)) {
- _vm->_configVoice = 0;
- _vm->setVolume(KyraEngine::kVolumeSpeech, 75);
- choiceDialog(0x1D, 0);
- }
-
- _vm->writeSettings();
-
- initMenu(*_currentMenu);
- updateAllMenuButtons();
- return 0;
-}
-
-int GUI_v2::sliderHandler(Button *caller) {
- int button = 0;
- if (caller->index >= 24 && caller->index <= 27)
- button = caller->index - 24;
- else if (caller->index >= 28 && caller->index <= 31)
- button = caller->index - 28;
- else
- button = caller->index - 32;
-
- assert(button >= 0 && button <= 3);
-
- int oldVolume = 0;
-
- if (_vm->gameFlags().isTalkie) {
- oldVolume = _vm->getVolume(KyraEngine::kVolumeEntry(button));
- } else {
- if (button < 2)
- oldVolume = _vm->getVolume(KyraEngine::kVolumeEntry(button));
- else if (button == 2)
- oldVolume = (_vm->_configWalkspeed == 3) ? 97 : 2;
- else if (button == 3)
- oldVolume = _vm->_configTextspeed;
- }
-
- int newVolume = oldVolume;
-
- if (caller->index >= 24 && caller->index <= 27)
- newVolume -= 10;
- else if (caller->index >= 28 && caller->index <= 31)
- newVolume += 10;
- else
- newVolume = _vm->_mouseX - caller->x - 7;
-
- newVolume = MAX(2, newVolume);
- newVolume = MIN(97, newVolume);
-
- if (newVolume == oldVolume)
- return 0;
-
- int lastMusicCommand = -1;
- bool playSoundEffect = false;
-
- drawSliderBar(button, _vm->_buttonShapes[18]);
-
- if (_vm->gameFlags().isTalkie) {
- if (button == 2) {
- if (_vm->textEnabled())
- _vm->_configVoice = 2;
- else
- _vm->_configVoice = 1;
- }
-
- _vm->setVolume(KyraEngine::kVolumeEntry(button), newVolume);
-
- switch (button) {
- case 0:
- lastMusicCommand = _vm->_lastMusicCommand;
- break;
-
- case 1:
- playSoundEffect = true;
- break;
-
- case 2:
- _vm->playVoice(90, 28);
- break;
-
- default:
- return 0;
- }
- } else {
- if (button < 2) {
- _vm->setVolume(KyraEngine::kVolumeEntry(button), newVolume);
- if (button == 0)
- lastMusicCommand = _vm->_lastMusicCommand;
- else
- playSoundEffect = true;
- } else if (button == 2) {
- _vm->_configWalkspeed = (newVolume > 48) ? 3 : 5;
- _vm->setWalkspeed(_vm->_configWalkspeed);
- } else if (button == 3) {
- _vm->_configTextspeed = newVolume;
- }
- }
-
- drawSliderBar(button, _vm->_buttonShapes[17]);
- if (playSoundEffect)
- _vm->snd_playSoundEffect(0x18);
- else if (lastMusicCommand >= 0)
- _vm->snd_playWanderScoreViaMap(lastMusicCommand, 1);
-
- _screen->updateScreen();
- return 0;
-}
-
-void GUI_v2::drawSliderBar(int slider, const uint8 *shape) {
- const int menuX = _audioOptions.x;
- const int menuY = _audioOptions.y;
- int x = menuX + _sliderBarsPosition[slider*2+0] + 10;
- int y = menuY + _sliderBarsPosition[slider*2+1];
-
- int position = 0;
- if (_vm->gameFlags().isTalkie) {
- position = _vm->getVolume(KyraEngine::kVolumeEntry(slider));
- } else {
- if (slider < 2)
- position = _vm->getVolume(KyraEngine::kVolumeEntry(slider));
- else if (slider == 2)
- position = (_vm->_configWalkspeed == 3) ? 97 : 2;
- else if (slider == 3)
- position = _vm->_configTextspeed;
- }
-
- position = MAX(2, position);
- position = MIN(97, position);
- _screen->drawShape(0, shape, x+position, y, 0, 0);
-}
-
-int GUI_v2::loadMenu(Button *caller) {
- updateSaveList();
-
- if (!_vm->_menuDirectlyToLoad) {
- updateMenuButton(caller);
- restorePage1(_vm->_screenBuffer);
- backUpPage1(_vm->_screenBuffer);
- }
-
- _savegameOffset = 0;
- setupSavegameNames(_loadMenu, 5);
- initMenu(_loadMenu);
- _isLoadMenu = true;
- _noLoadProcess = false;
- _vm->_gameToLoad = -1;
- updateAllMenuButtons();
-
- _screen->updateScreen();
- while (_isLoadMenu) {
- processHighlights(_loadMenu, _vm->_mouseX, _vm->_mouseY);
- getInput();
- }
-
- if (_noLoadProcess) {
- if (!_vm->_menuDirectlyToLoad) {
- restorePage1(_vm->_screenBuffer);
- backUpPage1(_vm->_screenBuffer);
- initMenu(*_currentMenu);
- updateAllMenuButtons();
- }
- } else if (_vm->_gameToLoad >= 0) {
- restorePage1(_vm->_screenBuffer);
- restorePalette();
- _vm->loadGame(_vm->getSavegameFilename(_vm->_gameToLoad));
- if (_vm->_gameToLoad == 0) {
- _restartGame = true;
- for (int i = 0; i < 23; ++i)
- _vm->resetCauldronStateTable(i);
- _vm->runStartScript(1, 1);
- }
- _displayMenu = false;
- _loadedSave = true;
- }
-
- return 0;
-}
-
-int GUI_v2::clickLoadSlot(Button *caller) {
- updateMenuButton(caller);
-
- assert((caller->index-0x10) >= 0 && (caller->index-0x10 <= 6));
- MenuItem &item = _loadMenu.item[caller->index-0x10];
-
- if (item.saveSlot >= 0) {
- _vm->_gameToLoad = item.saveSlot;
- _isLoadMenu = false;
- }
-
- return 0;
-}
-
-int GUI_v2::cancelLoadMenu(Button *caller) {
- updateMenuButton(caller);
- _isLoadMenu = false;
- _noLoadProcess = true;
- return 0;
-}
-
-int GUI_v2::saveMenu(Button *caller) {
- updateSaveList();
-
- updateMenuButton(caller);
-
- restorePage1(_vm->_screenBuffer);
- backUpPage1(_vm->_screenBuffer);
-
- _isSaveMenu = true;
- _noSaveProcess = false;
- _saveSlot = -1;
- _savegameOffset = 0;
- setupSavegameNames(_saveMenu, 5);
- initMenu(_saveMenu);
-
- updateAllMenuButtons();
-
- while (_isSaveMenu) {
- processHighlights(_saveMenu, _vm->_mouseX, _vm->_mouseY);
- getInput();
- }
-
- if (_noSaveProcess) {
- restorePage1(_vm->_screenBuffer);
- backUpPage1(_vm->_screenBuffer);
- initMenu(*_currentMenu);
- updateAllMenuButtons();
- return 0;
- } else if(_saveSlot <= -1) {
- return 0;
- }
-
- restorePage1(_vm->_screenBuffer);
- restorePalette();
- _vm->saveGame(_vm->getSavegameFilename(_saveSlot), _saveDescription);
- _displayMenu = false;
- _madeSave = true;
-
- return 0;
-}
-
-int GUI_v2::clickSaveSlot(Button *caller) {
- updateMenuButton(caller);
-
- assert((caller->index-0x10) >= 0 && (caller->index-0x10 <= 6));
- MenuItem &item = _saveMenu.item[caller->index-0x10];
-
- if (item.saveSlot >= 0) {
- if (_isDeleteMenu) {
- _slotToDelete = item.saveSlot;
- _isDeleteMenu = false;
- return 0;
- } else {
- _saveSlot = item.saveSlot;
- strcpy(_saveDescription, _vm->getTableString(item.itemId, _vm->_optionsBuffer, 0));
- }
- } else if (item.saveSlot == -2) {
- _saveSlot = getNextSavegameSlot();
- memset(_saveDescription, 0, sizeof(_saveDescription));
- }
-
- restorePage1(_vm->_screenBuffer);
- backUpPage1(_vm->_screenBuffer);
-
- initMenu(_savenameMenu);
- _screen->fillRect(0x26, 0x5B, 0x11F, 0x66, 0xFA);
- const char *desc = nameInputProcess(_saveDescription, 0x27, 0x5C, 0xFD, 0xFA, 0xFE, 0x50);
- restorePage1(_vm->_screenBuffer);
- backUpPage1(_vm->_screenBuffer);
- if (desc) {
- _isSaveMenu = false;
- _isDeleteMenu = false;
- } else {
- initMenu(_saveMenu);
- }
-
- return 0;
-}
-
-int GUI_v2::cancelSaveMenu(Button *caller) {
- updateMenuButton(caller);
- _isSaveMenu = false;
- _isDeleteMenu = false;
- _noSaveProcess = true;
- return 0;
-}
-
-int GUI_v2::deleteMenu(Button *caller) {
- updateSaveList();
-
- updateMenuButton(caller);
- if (_saveSlots.size() < 2) {
- _vm->snd_playSoundEffect(0x0D);
- return 0;
- }
-
- do {
- restorePage1(_vm->_screenBuffer);
- backUpPage1(_vm->_screenBuffer);
- _savegameOffset = 1;
- _saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 35 : 1;
- setupSavegameNames(_saveMenu, 5);
- initMenu(_saveMenu);
- _isDeleteMenu = true;
- _slotToDelete = -1;
- updateAllMenuButtons();
-
- while (_isDeleteMenu) {
- processHighlights(_saveMenu, _vm->_mouseX, _vm->_mouseY);
- getInput();
- }
-
- if (_slotToDelete < 1) {
- restorePage1(_vm->_screenBuffer);
- backUpPage1(_vm->_screenBuffer);
- initMenu(*_currentMenu);
- updateAllMenuButtons();
- _saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 9 : 17;
- return 0;
- }
- } while (choiceDialog(_vm->gameFlags().isTalkie ? 0x24 : 2, 1) == 0);
-
- restorePage1(_vm->_screenBuffer);
- backUpPage1(_vm->_screenBuffer);
- initMenu(*_currentMenu);
- updateAllMenuButtons();
- _vm->_saveFileMan->removeSavefile(_vm->getSavegameFilename(_slotToDelete));
- Common::Array<int>::iterator i = Common::find(_saveSlots.begin(), _saveSlots.end(), _slotToDelete);
- while (i != _saveSlots.end()) {
- ++i;
- if (i == _saveSlots.end())
- break;
- // We are only renaming all savefiles until we get some slots missing
- // Also not rename quicksave slot filenames
- if (*(i-1) != *i || *i >= 990)
- break;
- Common::String oldName = _vm->getSavegameFilename(*i);
- Common::String newName = _vm->getSavegameFilename(*i-1);
- _vm->_saveFileMan->renameSavefile(oldName.c_str(), newName.c_str());
- }
- _saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 9 : 17;
- return 0;
-}
-
-const char *GUI_v2::nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize) {
- bool running = true;
- int curPos = strlen(buffer);
-
- int x2 = x, y2 = y;
- _text->printText(buffer, x, y, c1, c2, c2);
-
- for (int i = 0; i < curPos; ++i)
- x2 += getCharWidth(buffer[i]);
-
- drawTextfieldBlock(x2, y2, c3);
-
- _keyPressed.reset();
- _cancelNameInput = _finishNameInput = false;
- while (running && !_vm->quit()) {
- processHighlights(_savenameMenu, _vm->_mouseX, _vm->_mouseY);
- checkTextfieldInput();
- if (_keyPressed.keycode == Common::KEYCODE_RETURN || _keyPressed.keycode == Common::KEYCODE_KP_ENTER || _finishNameInput) {
- if (checkSavegameDescription(buffer, curPos)) {
- buffer[curPos] = 0;
- running = false;
- } else {
- _finishNameInput = false;
- }
- } else if (_keyPressed.keycode == Common::KEYCODE_ESCAPE || _cancelNameInput) {
- running = false;
- return 0;
- } else if ((_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_DELETE) && curPos > 0) {
- drawTextfieldBlock(x2, y2, c2);
- --curPos;
- x2 -= getCharWidth(buffer[curPos]);
- drawTextfieldBlock(x2, y2, c3);
- _screen->updateScreen();
- } else if (_keyPressed.ascii > 31 && _keyPressed.ascii < 127 && curPos < bufferSize) {
- if (x2 + getCharWidth(_keyPressed.ascii) + 7 < 0x11F) {
- buffer[curPos] = _keyPressed.ascii;
- const char text[2] = { buffer[curPos], 0 };
- _text->printText(text, x2, y2, c1, c2, c2);
- x2 += getCharWidth(_keyPressed.ascii);
- drawTextfieldBlock(x2, y2, c3);
- ++curPos;
- _screen->updateScreen();
- }
- }
-
- _keyPressed.reset();
- }
-
- return buffer;
-}
-
-int GUI_v2::finishSavename(Button *caller) {
- updateMenuButton(caller);
- _finishNameInput = true;
- return 0;
-}
-
-int GUI_v2::cancelSavename(Button *caller) {
- updateMenuButton(caller);
- _cancelNameInput = true;
- return 0;
-}
-
-bool GUI_v2::checkSavegameDescription(const char *buffer, int size) {
- if (!buffer || !size)
- return false;
- if (buffer[0] == 0)
- return false;
- for (int i = 0; i < size; ++i) {
- if (buffer[i] != 0x20)
- return true;
- else if (buffer[i] == 0x00)
- return false;
- }
- return false;
-}
-
-int GUI_v2::getCharWidth(uint8 c) {
- Screen::FontId old = _screen->setFont(Screen::FID_8_FNT);
- _screen->_charWidth = -2;
- int width = _screen->getCharWidth(c);
- _screen->_charWidth = 0;
- _screen->setFont(old);
- return width;
-}
-
-void GUI_v2::checkTextfieldInput() {
- Common::Event event;
-
- bool running = true;
- int keys = 0;
- while (_vm->_eventMan->pollEvent(event) && running) {
- switch (event.type) {
- case Common::EVENT_QUIT:
- _vm->_quitFlag = true;
- break;
-
- case Common::EVENT_KEYDOWN:
- if (event.kbd.keycode == 'q' && event.kbd.flags == Common::KBD_CTRL)
- _vm->_quitFlag = true;
- else
- _keyPressed = event.kbd;
- running = false;
- break;
-
- case Common::EVENT_LBUTTONDOWN:
- case Common::EVENT_LBUTTONUP: {
- Common::Point pos = _vm->getMousePos();
- _vm->_mouseX = pos.x;
- _vm->_mouseY = pos.y;
- keys = event.type == Common::EVENT_LBUTTONDOWN ? 199 : (200 | 0x800);
- running = false;
- } break;
-
- case Common::EVENT_MOUSEMOVE: {
- Common::Point pos = _vm->getMousePos();
- _vm->_mouseX = pos.x;
- _vm->_mouseY = pos.y;
- _screen->updateScreen();
- } break;
-
- default:
- break;
- }
- }
-
- processButtonList(_menuButtonList, keys | 0x8000);
-}
-
-void GUI_v2::drawTextfieldBlock(int x, int y, uint8 c) {
- _screen->fillRect(x+1, y+1, x+7, y+8, c);
-}
-
-bool GUI_v2::choiceDialog(int name, bool type) {
- _choiceMenu.highlightedItem = 0;
- restorePage1(_vm->_screenBuffer);
- backUpPage1(_vm->_screenBuffer);
- if (type)
- _choiceMenu.numberOfItems = 2;
- else
- _choiceMenu.numberOfItems = 1;
- _choiceMenu.menuNameId = name;
-
- initMenu(_choiceMenu);
- _isChoiceMenu = true;
- _choice = false;
-
- while (_isChoiceMenu) {
- processHighlights(_choiceMenu, _vm->_mouseX, _vm->_mouseY);
- getInput();
- }
-
- restorePage1(_vm->_screenBuffer);
- backUpPage1(_vm->_screenBuffer);
- return _choice;
-}
-
-int GUI_v2::choiceYes(Button *caller) {
- updateMenuButton(caller);
- _choice = true;
- _isChoiceMenu = false;
- return 0;
-}
-
-int GUI_v2::choiceNo(Button *caller) {
- updateMenuButton(caller);
- _choice = false;
- _isChoiceMenu = false;
- return 0;
-}
-
-} // end of namespace Kyra
-