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author | Johannes Schickel | 2008-05-04 15:18:46 +0000 |
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committer | Johannes Schickel | 2008-05-04 15:18:46 +0000 |
commit | f71b4afcfa9792bd3bb2f98cc26e4614f6594fcd (patch) | |
tree | 8082ca7de67b0536500cb696a392530f7d47934e /engines/kyra/gui_v2.cpp | |
parent | 42953929067c30dcb7a72c1d4c7b26d85d626384 (diff) | |
download | scummvm-rg350-f71b4afcfa9792bd3bb2f98cc26e4614f6594fcd.tar.gz scummvm-rg350-f71b4afcfa9792bd3bb2f98cc26e4614f6594fcd.tar.bz2 scummvm-rg350-f71b4afcfa9792bd3bb2f98cc26e4614f6594fcd.zip |
Renamed kyra2 and kyra3 gui files.
svn-id: r31866
Diffstat (limited to 'engines/kyra/gui_v2.cpp')
-rw-r--r-- | engines/kyra/gui_v2.cpp | 2009 |
1 files changed, 0 insertions, 2009 deletions
diff --git a/engines/kyra/gui_v2.cpp b/engines/kyra/gui_v2.cpp deleted file mode 100644 index a063109667..0000000000 --- a/engines/kyra/gui_v2.cpp +++ /dev/null @@ -1,2009 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#include "kyra/kyra.h" -#include "kyra/kyra_hof.h" -#include "kyra/screen.h" -#include "kyra/wsamovie.h" -#include "kyra/timer.h" -#include "kyra/sound.h" -#include "kyra/resource.h" - -#include "common/savefile.h" - -namespace Kyra { - -void KyraEngine_HoF::loadButtonShapes() { - const uint8 *src = _screen->getCPagePtr(3); - _screen->loadBitmap("_BUTTONS.CSH", 3, 3, 0); - - _gui->_scrollUpButton.data0ShapePtr = _buttonShapes[0] = _screen->makeShapeCopy(src, 0); - _gui->_scrollUpButton.data2ShapePtr = _buttonShapes[1] = _screen->makeShapeCopy(src, 1); - _gui->_scrollUpButton.data1ShapePtr = _buttonShapes[2] = _screen->makeShapeCopy(src, 2); - _gui->_scrollDownButton.data0ShapePtr = _buttonShapes[3] = _screen->makeShapeCopy(src, 3); - _gui->_scrollDownButton.data2ShapePtr = _buttonShapes[4] = _screen->makeShapeCopy(src, 4); - _gui->_scrollDownButton.data1ShapePtr = _buttonShapes[5] = _screen->makeShapeCopy(src, 5); - _buttonShapes[6] = _screen->makeShapeCopy(src, 6); - _buttonShapes[7] = _screen->makeShapeCopy(src, 7); - _buttonShapes[8] = _screen->makeShapeCopy(src, 6); - _buttonShapes[9] = _screen->makeShapeCopy(src, 7); - _buttonShapes[10] = _screen->makeShapeCopy(src, 10); - _buttonShapes[11] = _screen->makeShapeCopy(src, 11); - _buttonShapes[16] = _screen->makeShapeCopy(src, 16); - _buttonShapes[17] = _screen->makeShapeCopy(src, 17); - _buttonShapes[18] = _screen->makeShapeCopy(src, 18); -} - -void KyraEngine_HoF::setupLangButtonShapes() { - switch (_lang) { - case 0: - _inventoryButtons[0].data0ShapePtr = _buttonShapes[6]; - _inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[7]; - break; - - case 1: - _inventoryButtons[0].data0ShapePtr = _buttonShapes[8]; - _inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[9]; - break; - - case 2: - _inventoryButtons[0].data0ShapePtr = _buttonShapes[10]; - _inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[11]; - break; - - default: - _inventoryButtons[0].data0ShapePtr = _buttonShapes[6]; - _inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[7]; - break; - } -} - -GUI_v2::GUI_v2(KyraEngine_HoF *vm) : GUI(vm), _vm(vm), _screen(vm->screen_v2()) { - _backUpButtonList = _unknownButtonList = 0; - initStaticData(); - _currentMenu = 0; - _isDeathMenu = false; - _isSaveMenu = false; - _isLoadMenu = false; - _scrollUpFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollUpButton); - _scrollDownFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollDownButton); - _sliderHandlerFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::sliderHandler); -} - -Button *GUI_v2::addButtonToList(Button *list, Button *newButton) { - list = GUI::addButtonToList(list, newButton); - _buttonListChanged = true; - return list; -} - -void GUI_v2::processButton(Button *button) { - if (!button) - return; - - if (button->flags & 8) { - if (button->flags & 0x10) { - // XXX - } - return; - } - - int entry = button->flags2 & 5; - - byte val1 = 0, val2 = 0, val3 = 0; - const uint8 *dataPtr = 0; - Button::Callback callback; - if (entry == 1) { - val1 = button->data1Val1; - dataPtr = button->data1ShapePtr; - callback = button->data1Callback; - val2 = button->data1Val2; - val3 = button->data1Val3; - } else if (entry == 4 || entry == 5) { - val1 = button->data2Val1; - dataPtr = button->data2ShapePtr; - callback = button->data2Callback; - val2 = button->data2Val2; - val3 = button->data2Val3; - } else { - val1 = button->data0Val1; - dataPtr = button->data0ShapePtr; - callback = button->data0Callback; - val2 = button->data0Val2; - val3 = button->data0Val3; - } - - int x = 0, y = 0, x2 = 0, y2 = 0; - - x = button->x; - if (x < 0) - x += _screen->getScreenDim(button->dimTableIndex)->w << 3; - x += _screen->getScreenDim(button->dimTableIndex)->sx << 3; - x2 = x + button->width - 1; - - y = button->y; - if (y < 0) - y += _screen->getScreenDim(button->dimTableIndex)->h << 3; - y += _screen->getScreenDim(button->dimTableIndex)->sy << 3; - y2 = y + button->height - 1; - - switch (val1 - 1) { - case 0: - _screen->hideMouse(); - _screen->drawShape(_screen->_curPage, dataPtr, x, y, button->dimTableIndex, 0x10); - _screen->showMouse(); - break; - - case 1: - _screen->hideMouse(); - _screen->printText((const char*)dataPtr, x, y, val2, val3); - _screen->showMouse(); - break; - - case 3: - if (callback) - (*callback)(button); - break; - - case 4: - _screen->hideMouse(); - _screen->drawBox(x, y, x2, y2, val2); - _screen->showMouse(); - break; - - case 5: - _screen->hideMouse(); - _screen->fillRect(x, y, x2, y2, val2, -1, true); - _screen->showMouse(); - break; - - default: - break; - } - - _screen->updateScreen(); -} - -int GUI_v2::processButtonList(Button *buttonList, uint16 inputFlag) { - static uint16 flagsModifier = 0; - - if (!buttonList) - return inputFlag & 0x7FFF; - - if (_backUpButtonList != buttonList || _buttonListChanged) { - _unknownButtonList = 0; - //flagsModifier |= 0x2200; - _backUpButtonList = buttonList; - _buttonListChanged = false; - - while (buttonList) { - processButton(buttonList); - buttonList = buttonList->nextButton; - } - } - - int mouseX = _vm->_mouseX; - int mouseY = _vm->_mouseY; - - uint16 flags = 0; - - if (1/*!_screen_cursorDisable*/) { - uint16 inFlags = inputFlag & 0xFF; - uint16 temp = 0; - - // HACK: inFlags == 200 is our left button (up) - if (inFlags == 199 || inFlags == 200) - temp = 0x1000; - if (inFlags == 198) - temp = 0x100; - - if (inputFlag & 0x800) - temp <<= 2; - - flags |= temp; - - flagsModifier &= ~((temp & 0x4400) >> 1); - flagsModifier |= (temp & 0x1100) * 2; - flags |= flagsModifier; - flags |= (flagsModifier << 2) ^ 0x8800; - } - - buttonList = _backUpButtonList; - if (_unknownButtonList) { - buttonList = _unknownButtonList; - if (_unknownButtonList->flags & 8) - _unknownButtonList = 0; - } - - int returnValue = 0; - while (buttonList) { - if (buttonList->flags & 8) { - buttonList = buttonList->nextButton; - continue; - } - buttonList->flags2 &= ~0x18; - buttonList->flags2 |= (buttonList->flags2 & 3) << 3; - - int x = buttonList->x; - if (x < 0) - x += _screen->getScreenDim(buttonList->dimTableIndex)->w << 3; - x += _screen->getScreenDim(buttonList->dimTableIndex)->sx << 3; - - int y = buttonList->y; - if (y < 0) - y += _screen->getScreenDim(buttonList->dimTableIndex)->h; - y += _screen->getScreenDim(buttonList->dimTableIndex)->sy; - - bool progress = false; - - if (mouseX >= x && mouseY >= y && mouseX <= x+buttonList->width && mouseY <= y+buttonList->height) - progress = true; - - buttonList->flags2 &= ~0x80; - uint16 inFlags = inputFlag & 0x7FFF; - if (inFlags) { - if (buttonList->unk6 == inFlags) { - progress = true; - flags = buttonList->flags & 0x0F00; - buttonList->flags2 |= 0x80; - inputFlag = 0; - _unknownButtonList = buttonList; - } else if (buttonList->unk8 == inFlags) { - flags = buttonList->flags & 0xF000; - if (!flags) - flags = buttonList->flags & 0x0F00; - progress = true; - buttonList->flags2 |= 0x80; - inputFlag = 0; - _unknownButtonList = buttonList; - } - } - - bool unk1 = false; - if (!progress) - buttonList->flags2 &= ~6; - - if ((flags & 0x3300) && (buttonList->flags & 4) && progress && (buttonList == _unknownButtonList || !_unknownButtonList)) { - buttonList->flags |= 6; - if (!_unknownButtonList) - _unknownButtonList = buttonList; - } else if ((flags & 0x8800) && !(buttonList->flags & 4) && progress) { - buttonList->flags2 |= 6; - } else { - buttonList->flags2 &= ~6; - } - - bool progressSwitch = false; - if (!_unknownButtonList) { - progressSwitch = progress; - } else { - if (_unknownButtonList->flags & 0x40) - progressSwitch = (_unknownButtonList == buttonList); - else - progressSwitch = progress; - } - - if (progressSwitch) { - if ((flags & 0x1100) && progress && !_unknownButtonList) { - inputFlag = 0; - _unknownButtonList = buttonList; - } - - if ((buttonList->flags & flags) && (progress || !(buttonList->flags & 1))) { - uint16 combinedFlags = (buttonList->flags & flags); - combinedFlags = ((combinedFlags & 0xF000) >> 4) | (combinedFlags & 0x0F00); - combinedFlags >>= 8; - - static const uint16 flagTable[] = { - 0x000, 0x100, 0x200, 0x100, 0x400, 0x100, 0x400, 0x100, 0x800, 0x100, - 0x200, 0x100, 0x400, 0x100, 0x400, 0x100 - }; - - assert(combinedFlags < ARRAYSIZE(flagTable)); - - switch (flagTable[combinedFlags]) { - case 0x400: - if (!(buttonList->flags & 1) || ((buttonList->flags & 1) && _unknownButtonList == buttonList)) { - buttonList->flags2 ^= 1; - returnValue = buttonList->index | 0x8000; - unk1 = true; - } - - if (!(buttonList->flags & 4)) { - buttonList->flags2 &= ~4; - buttonList->flags2 &= ~2; - } - break; - - case 0x800: - if (!(buttonList->flags & 4)) { - buttonList->flags2 |= 4; - buttonList->flags2 |= 2; - } - - if (!(buttonList->flags & 1)) - unk1 = true; - break; - - case 0x200: - if (buttonList->flags & 4) { - buttonList->flags2 |= 4; - buttonList->flags2 |= 2; - } - - if (!(buttonList->flags & 1)) - unk1 = true; - break; - - case 0x100: - default: - buttonList->flags2 ^= 1; - returnValue = buttonList->index | 0x8000; - unk1 = true; - if (buttonList->flags & 4) { - buttonList->flags2 |= 4; - buttonList->flags2 |= 2; - } - _unknownButtonList = buttonList; - break; - } - } - } - - bool unk2 = false; - if ((flags & 0x2200) && progress) { - buttonList->flags2 |= 6; - if (!(buttonList->flags & 4) && !(buttonList->flags2 & 1)) { - unk2 = true; - buttonList->flags2 |= 1; - } - } - - if ((flags & 0x8800) == 0x8800) { - _unknownButtonList = 0; - if (!progress || (buttonList->flags & 4)) - buttonList->flags2 &= ~6; - } - - if (!progress && buttonList == _unknownButtonList && !(buttonList->flags & 0x40)) - _unknownButtonList = 0; - - if ((buttonList->flags2 & 0x18) != ((buttonList->flags2 & 3) << 3)) - processButton(buttonList); - - if (unk2) - buttonList->flags2 &= ~1; - - if (unk1) { - buttonList->flags2 &= 0xFF; - buttonList->flags2 |= flags; - - if (buttonList->buttonCallback) { - _vm->removeInputTop(); - if ((*buttonList->buttonCallback.get())(buttonList)) - break; - } - - if (buttonList->flags & 0x20) - break; - } - - if (_unknownButtonList == buttonList && (buttonList->flags & 0x40)) - break; - - buttonList = buttonList->nextButton; - } - - if (!returnValue) - returnValue = inputFlag & 0x7FFF; - return returnValue; -} - -const char *GUI_v2::getMenuTitle(const Menu &menu) { - if (!menu.menuNameId) - return 0; - - return _vm->getTableString(menu.menuNameId, _vm->_optionsBuffer, 1); -} - -const char *GUI_v2::getMenuItemTitle(const MenuItem &menuItem) { - if (!menuItem.itemId) - return 0; - - return _vm->getTableString(menuItem.itemId, _vm->_optionsBuffer, 1); -} - -const char *GUI_v2::getMenuItemLabel(const MenuItem &menuItem) { - if (!menuItem.labelId) - return 0; - - return _vm->getTableString(menuItem.labelId, _vm->_optionsBuffer, 1); -} - -#pragma mark - - - -int KyraEngine_HoF::buttonInventory(Button *button) { - if (!_screen->isMouseVisible()) - return 0; - - int inventorySlot = button->index - 6; - - uint16 item = _mainCharacter.inventory[inventorySlot]; - if (_itemInHand == -1) { - if (item == 0xFFFF) - return 0; - _screen->hideMouse(); - clearInventorySlot(inventorySlot, 0); - snd_playSoundEffect(0x0B); - setMouseCursor(item); - int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7; - updateCommandLineEx(item+54, string, 0xD6); - _itemInHand = (int16)item; - _screen->showMouse(); - _mainCharacter.inventory[inventorySlot] = 0xFFFF; - } else { - if (_mainCharacter.inventory[inventorySlot] != 0xFFFF) { - if (checkInventoryItemExchange(_itemInHand, inventorySlot)) - return 0; - - item = _mainCharacter.inventory[inventorySlot]; - snd_playSoundEffect(0x0B); - _screen->hideMouse(); - clearInventorySlot(inventorySlot, 0); - drawInventoryShape(0, _itemInHand, inventorySlot); - setMouseCursor(item); - int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7; - updateCommandLineEx(item+54, string, 0xD6); - _screen->showMouse(); - _mainCharacter.inventory[inventorySlot] = _itemInHand; - setHandItem(item); - } else { - snd_playSoundEffect(0x0C); - _screen->hideMouse(); - drawInventoryShape(0, _itemInHand, inventorySlot); - _screen->setMouseCursor(0, 0, getShapePtr(0)); - int string = (_lang == 1) ? getItemCommandStringInv(_itemInHand) : 8; - updateCommandLineEx(_itemInHand+54, string, 0xD6); - _screen->showMouse(); - _mainCharacter.inventory[inventorySlot] = _itemInHand; - _itemInHand = -1; - } - } - - return 0; -} - -int KyraEngine_HoF::scrollInventory(Button *button) { - uint16 *src = _mainCharacter.inventory; - uint16 *dst = &_mainCharacter.inventory[10]; - uint16 temp[5]; - - memcpy(temp, src, sizeof(uint16)*5); - memcpy(src, src+5, sizeof(uint16)*5); - memcpy(src+5, dst, sizeof(uint16)*5); - memcpy(dst, dst+5, sizeof(uint16)*5); - memcpy(dst+5, temp, sizeof(uint16)*5); - _screen->hideMouse(); - _screen->copyRegion(0x46, 0x90, 0x46, 0x90, 0x71, 0x2E, 0, 2); - _screen->showMouse(); - redrawInventory(2); - scrollInventoryWheel(); - return 0; -} - -int KyraEngine_HoF::getInventoryItemSlot(uint16 item) { - for (int i = 0; i < 20; ++i) { - if (_mainCharacter.inventory[i] == item) - return i; - } - return -1; -} - -int KyraEngine_HoF::findFreeVisibleInventorySlot() { - for (int i = 0; i < 10; ++i) { - if (_mainCharacter.inventory[i] == 0xFFFF) - return i; - } - return -1; -} - -void KyraEngine_HoF::removeSlotFromInventory(int slot) { - _mainCharacter.inventory[slot] = 0xFFFF; - if (slot < 10) { - _screen->hideMouse(); - clearInventorySlot(slot, 0); - _screen->showMouse(); - } -} - -bool KyraEngine_HoF::checkInventoryItemExchange(uint16 handItem, int slot) { - bool removeItem = false; - uint16 newItem = 0xFFFF; - - uint16 invItem = _mainCharacter.inventory[slot]; - - for (const uint16 *table = _itemMagicTable; *table != 0xFFFF; table += 4) { - if (table[0] != handItem || table[1] != invItem) - continue; - - if (table[3] == 0xFFFF) - continue; - - removeItem = (table[3] == 1); - newItem = table[2]; - - snd_playSoundEffect(0x68); - _mainCharacter.inventory[slot] = newItem; - _screen->hideMouse(); - clearInventorySlot(slot, 0); - drawInventoryShape(0, newItem, slot); - - if (removeItem) - removeHandItem(); - - _screen->showMouse(); - - if (_lang != 1) - updateCommandLineEx(newItem+54, 0x2E, 0xD6); - - return true; - } - - return false; -} - -void KyraEngine_HoF::drawInventoryShape(int page, uint16 item, int slot) { - _screen->drawShape(page, getShapePtr(item+64), _inventoryX[slot], _inventoryY[slot], 0, 0); - _screen->updateScreen(); -} - -void KyraEngine_HoF::clearInventorySlot(int slot, int page) { - _screen->drawShape(page, getShapePtr(240+slot), _inventoryX[slot], _inventoryY[slot], 0, 0); - _screen->updateScreen(); -} - -void KyraEngine_HoF::redrawInventory(int page) { - int pageBackUp = _screen->_curPage; - _screen->_curPage = page; - - const uint16 *inventory = _mainCharacter.inventory; - _screen->hideMouse(); - for (int i = 0; i < 10; ++i) { - clearInventorySlot(i, page); - if (inventory[i] != 0xFFFF) { - _screen->drawShape(page, getShapePtr(inventory[i]+64), _inventoryX[i], _inventoryY[i], 0, 0); - drawInventoryShape(page, inventory[i], i); - } - } - _screen->showMouse(); - _screen->updateScreen(); - - _screen->_curPage = pageBackUp; -} - -void KyraEngine_HoF::scrollInventoryWheel() { - WSAMovieV2 movie(this, _screen); - movie.open("INVWHEEL.WSA", 0, 0); - int frames = movie.opened() ? movie.frames() : 6; - memcpy(_screenBuffer, _screen->getCPagePtr(2), 64000); - uint8 overlay[0x100]; - _screen->generateOverlay(_screen->getPalette(0), overlay, 0, 50); - _screen->hideMouse(); - _screen->copyRegion(0x46, 0x90, 0x46, 0x79, 0x71, 0x17, 0, 2, Screen::CR_NO_P_CHECK); - _screen->showMouse(); - snd_playSoundEffect(0x25); - - movie.setDrawPage(0); - movie.setX(0); - movie.setY(0); - - bool breakFlag = false; - for (int i = 0; i <= 6 && !breakFlag; ++i) { - if (movie.opened()) { - _screen->hideMouse(); - movie.displayFrame(i % frames, 0, 0); - _screen->showMouse(); - _screen->updateScreen(); - } - - uint32 endTime = _system->getMillis() + _tickLength; - - int y = (i * 981) >> 8; - if (y >= 23 || i == 6) { - y = 23; - breakFlag = true; - } - - _screen->applyOverlay(0x46, 0x79, 0x71, 0x17, 2, overlay); - _screen->copyRegion(0x46, y+0x79, 0x46, 0x90, 0x71, 0x2E, 2, 0, Screen::CR_NO_P_CHECK); - _screen->updateScreen(); - - delayUntil(endTime); - } - - _screen->copyBlockToPage(2, 0, 0, 320, 200, _screenBuffer); - movie.close(); -} - -// spellbook specific code - -int KyraEngine_HoF::bookButton(Button *button) { - if (!queryGameFlag(1)) { - objectChat(getTableString(0xEB, _cCodeBuffer, 1), 0, 0x83, 0xEB); - return 0; - } - - if (!_screen->isMouseVisible()) - return 0; - - if (queryGameFlag(0xE5)) { - snd_playSoundEffect(0x0D); - return 0; - } - - if (_itemInHand == 72) { - if (!queryGameFlag(0xE2)) { - _bookMaxPage += 2; - removeHandItem(); - snd_playSoundEffect(0x6C); - setGameFlag(0xE2); - } - - if (!queryGameFlag(0x18A) && queryGameFlag(0x170)) { - _bookMaxPage += 2; - removeHandItem(); - snd_playSoundEffect(0x6C); - setGameFlag(0x18A); - } - - return 0; - } - - if (_handItemSet != -1) { - snd_playSoundEffect(0x0D); - return 0; - } - - _screen->hideMouse(); - showMessage(0, 0xCF); - displayInvWsaLastFrame(); - _bookNewPage = _bookCurPage; - - if (_screenBuffer) { - _screen->hideMouse(); - memcpy(_screenBuffer, _screen->getCPagePtr(0), 64000); - _screen->showMouse(); - } - - memcpy(_screen->getPalette(2), _screen->getPalette(0), 768); - _screen->fadeToBlack(7, &_updateFunctor); - _res->loadFileToBuf("_BOOK.COL", _screen->getPalette(0), 768); - loadBookBkgd(); - showBookPage(); - _screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK); - _screen->updateScreen(); - - int oldItemInHand = _itemInHand; - removeHandItem(); - _screen->fadePalette(_screen->getPalette(0), 7); - _screen->showMouse(); - - bookLoop(); - - _screen->fadeToBlack(7); - _screen->hideMouse(); - setHandItem(oldItemInHand); - updateMouse(); - restorePage3(); - - if (_screenBuffer) { - _screen->hideMouse(); - _screen->copyBlockToPage(0, 0, 0, 320, 200, _screenBuffer); - _screen->showMouse(); - } - - setHandItem(_itemInHand); - memcpy(_screen->getPalette(0), _screen->getPalette(2), 768); - _screen->fadePalette(_screen->getPalette(0), 7, &_updateFunctor); - _screen->showMouse(); - - if (!queryGameFlag(4) && !queryGameFlag(0xB8)) { - objectChat(getTableString(0xEC, _cCodeBuffer, 1), 0, 0x83, 0xEC); - objectChat(getTableString(0xED, _cCodeBuffer, 1), 0, 0x83, 0xED); - objectChat(getTableString(0xEE, _cCodeBuffer, 1), 0, 0x83, 0xEE); - objectChat(getTableString(0xEF, _cCodeBuffer, 1), 0, 0x83, 0xEF); - setGameFlag(4); - } - - return 0; -} - -void KyraEngine_HoF::loadBookBkgd() { - char filename[16]; - - if (_flags.isTalkie) - strcpy(filename, (_bookBkgd == 0) ? "_XBOOKD.CPS" : "_XBOOKC.CPS"); - else - strcpy(filename, (_bookBkgd == 0) ? "_BOOKD.CPS" : "_BOOKC.CPS"); - - _bookBkgd ^= 1; - - if (_flags.isTalkie) { - if (!_bookCurPage) - strcpy(filename, "_XBOOKB.CPS"); - if (_bookCurPage == _bookMaxPage) - strcpy(filename, "_XBOOKA.CPS"); - - switch (_lang) { - case 0: - filename[1] = 'E'; - break; - - case 1: - filename[1] = 'F'; - break; - - case 2: - filename[1] = 'G'; - break; - - default: - warning("loadBookBkgd unsupported language"); - filename[1] = 'E'; - break; - } - } else { - if (!_bookCurPage) - strcpy(filename, "_BOOKB.CPS"); - if (_bookCurPage == _bookMaxPage) - strcpy(filename, "_BOOKA.CPS"); - } - - _screen->loadBitmap(filename, 3, 3, 0); -} - -void KyraEngine_HoF::showBookPage() { - char filename[16]; - - sprintf(filename, "PAGE%.01X.", _bookCurPage); - strcat(filename, _languageExtension[_lang]); - uint8 *leftPage = _res->fileData(filename, 0); - int leftPageY = _bookPageYOffset[_bookCurPage]; - - sprintf(filename, "PAGE%.01X.", _bookCurPage+1); - strcat(filename, _languageExtension[_lang]); - uint8 *rightPage = (_bookCurPage != _bookMaxPage) ? _res->fileData(filename, 0) : 0; - int rightPageY = _bookPageYOffset[_bookCurPage+1]; - - _screen->hideMouse(); - if (leftPage) { - bookDecodeText(leftPage); - bookPrintText(2, leftPage, 20, leftPageY+20, 0x31); - delete [] leftPage; - } - - if (rightPage) { - bookDecodeText(rightPage); - bookPrintText(2, rightPage, 176, rightPageY+20, 0x31); - delete [] rightPage; - } - _screen->showMouse(); -} - -void KyraEngine_HoF::bookLoop() { - Button bookButtons[5]; - - GUI_V2_BUTTON(bookButtons[0], 0x24, 0, 0, 1, 1, 1, 0x4487, 0, 0x82, 0xBE, 0x0A, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); - bookButtons[0].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookPrevPage); - GUI_V2_BUTTON(bookButtons[1], 0x25, 0, 0, 1, 1, 1, 0x4487, 0, 0xB1, 0xBE, 0x0A, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); - bookButtons[1].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookNextPage); - GUI_V2_BUTTON(bookButtons[2], 0x26, 0, 0, 1, 1, 1, 0x4487, 0, 0x8F, 0xBE, 0x21, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); - bookButtons[2].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookClose); - GUI_V2_BUTTON(bookButtons[3], 0x27, 0, 0, 1, 1, 1, 0x4487, 0, 0x08, 0x08, 0x90, 0xB4, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); - bookButtons[3].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookPrevPage); - GUI_V2_BUTTON(bookButtons[4], 0x28, 0, 0, 1, 1, 1, 0x4487, 0, 0xAA, 0x08, 0x8E, 0xB4, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); - bookButtons[4].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookNextPage); - - Button *buttonList = 0; - - for (uint i = 0; i < ARRAYSIZE(bookButtons); ++i) - buttonList = _gui->addButtonToList(buttonList, &bookButtons[i]); - - showBookPage(); - _bookShown = true; - while (_bookShown && !_quitFlag) { - checkInput(buttonList); - removeInputTop(); - - if (_bookCurPage != _bookNewPage) { - _bookCurPage = _bookNewPage; - _screen->clearPage(2); - loadBookBkgd(); - showBookPage(); - snd_playSoundEffect(0x64); - _screen->hideMouse(); - _screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK); - _screen->updateScreen(); - _screen->showMouse(); - } - } - _screen->clearPage(2); -} - -void KyraEngine_HoF::bookDecodeText(uint8 *str) { - uint8 *dst = str, *op = str; - while (*op != 0x1A) { - while (*op != 0x1A && *op != 0x0D) - *dst++ = *op++; - - if (*op == 0x1A) - break; - - op += 2; - *dst++ = 0x0D; - } - *dst = 0; -} - -void KyraEngine_HoF::bookPrintText(int dstPage, const uint8 *str, int x, int y, uint8 color) { - int curPageBackUp = _screen->_curPage; - _screen->_curPage = dstPage; - - _screen->setTextColor(_bookTextColorMap, 0, 3); - Screen::FontId oldFont = _screen->setFont(Screen::FID_BOOKFONT_FNT); - _screen->_charWidth = -2; - - _screen->hideMouse(); - _screen->printText((const char*)str, x, y, color, (_flags.lang == Common::JA_JPN) ? 0xf6 : 0); - _screen->showMouse(); - - _screen->_charWidth = 0; - _screen->setFont(oldFont); - _screen->_curPage = curPageBackUp; -} - -int KyraEngine_HoF::bookPrevPage(Button *button) { - _bookNewPage = MAX<int>(_bookCurPage-2, 0); - return 0; -} - -int KyraEngine_HoF::bookNextPage(Button *button) { - _bookNewPage = MIN<int>(_bookCurPage+2, _bookMaxPage); - return 0; -} - -int KyraEngine_HoF::bookClose(Button *button) { - _bookShown = false; - return 0; -} - -// cauldron specific code - -int KyraEngine_HoF::cauldronClearButton(Button *button) { - if (!queryGameFlag(2)) { - updateCharFacing(); - objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0); - return 0; - } - - if (queryGameFlag(0xE4)) { - snd_playSoundEffect(0x0D); - return 0; - } - - _screen->hideMouse(); - displayInvWsaLastFrame(); - snd_playSoundEffect(0x25); - loadInvWsa("PULL.WSA", 1, 6, 0, -1, -1, 1); - loadInvWsa("CAULD00.WSA", 1, 7, 0, 0xD4, 0x0F, 1); - showMessage(0, 0xCF); - setCauldronState(0, 0); - clearCauldronTable(); - snd_playSoundEffect(0x57); - loadInvWsa("CAULDFIL.WSA", 1, 7, 0, -1, -1, 1); - _screen->showMouse(); - return 0; -} - -int KyraEngine_HoF::cauldronButton(Button *button) { - if (!queryGameFlag(2)) { - objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0); - return 0; - } - - if (!_screen->isMouseVisible() || _handItemSet < -1) - return 0; - - if (queryGameFlag(0xE4)) { - snd_playSoundEffect(0x0D); - return 0; - } - - updateCharFacing(); - - for (int i = 0; _cauldronProtectedItems[i] != -1; ++i) { - if (_itemInHand == _cauldronProtectedItems[i]) { - objectChat(getTableString(0xF1, _cCodeBuffer, 1), 0, 0x83, 0xF1); - return 0; - } - } - - if (_itemInHand == -1) { - listItemsInCauldron(); - return 0; - } - - for (int i = 0; _cauldronBowlTable[i] != -1; i += 2) { - if (_itemInHand == _cauldronBowlTable[i]) { - addFrontCauldronTable(_itemInHand); - setHandItem(_cauldronBowlTable[i+1]); - if (!updateCauldron()) { - _cauldronState = 0; - cauldronRndPaletteFade(); - } - return 0; - } - } - - if (_itemInHand == 18) { - const int16 *magicTable = (_mainCharacter.sceneId == 77) ? _cauldronMagicTableScene77 : _cauldronMagicTable; - while (magicTable[0] != -1) { - if (_cauldronState == magicTable[0]) { - setHandItem(magicTable[1]); - snd_playSoundEffect(0x6C); - ++_cauldronUseCount; - if (_cauldronStateTable[_cauldronState] <= _cauldronUseCount && _cauldronUseCount) { - showMessage(0, 0xCF); - setCauldronState(0, true); - clearCauldronTable(); - } - return 0; - } - magicTable += 2; - } - } else if (_itemInHand >= 0) { - int item = _itemInHand; - cauldronItemAnim(item); - addFrontCauldronTable(item); - if (!updateCauldron()) { - _cauldronState = 0; - cauldronRndPaletteFade(); - } - } - - return 0; -} - -#pragma mark - - -void GUI_v2::getInput() { - if (!_displayMenu) - return; - - _vm->checkInput(_menuButtonList); - _vm->removeInputTop(); - if (_vm->quit()) { - _displayMenu = false; - _isLoadMenu = false; - _isSaveMenu = false; - _isOptionsMenu = false; - _isDeleteMenu = false; - } -} - -int GUI_v2::optionsButton(Button *button) { - _restartGame = false; - _reloadTemporarySave = false; - - _screen->hideMouse(); - updateButton(&_vm->_inventoryButtons[0]); - _screen->showMouse(); - - if (!_screen->isMouseVisible() && button) - return 0; - - _vm->showMessage(0, 0xCF); - - if (_vm->_handItemSet < -1) { - _vm->_handItemSet = -1; - _screen->hideMouse(); - _screen->setMouseCursor(1, 1, _vm->getShapePtr(0)); - _screen->showMouse(); - return 0; - } - - int oldHandItem = _vm->_itemInHand; - _screen->setMouseCursor(0, 0, _vm->getShapePtr(0)); - _vm->displayInvWsaLastFrame(); - //XXX - _displayMenu = true; - - for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i) { - _menuButtons[i].data0Val1 = _menuButtons[i].data1Val1 = _menuButtons[i].data2Val1 = 4; - _menuButtons[i].data0Callback = _redrawShadedButtonFunctor; - _menuButtons[i].data1Callback = _menuButtons[i].data2Callback = _redrawButtonFunctor; - } - - initMenuLayout(_mainMenu); - initMenuLayout(_gameOptions); - initMenuLayout(_audioOptions); - initMenuLayout(_choiceMenu); - _loadMenu.numberOfItems = 6; - initMenuLayout(_loadMenu); - initMenuLayout(_saveMenu); - initMenuLayout(_savenameMenu); - initMenuLayout(_deathMenu); - - _currentMenu = &_mainMenu; - - if (_vm->_menuDirectlyToLoad) { - backUpPage1(_vm->_screenBuffer); - setupPalette(); - - _loadedSave = false; - - loadMenu(0); - - if (_loadedSave) { - if (_restartGame) - _vm->_itemInHand = -1; - } else { - restorePage1(_vm->_screenBuffer); - restorePalette(); - } - - resetState(-1); - _vm->_menuDirectlyToLoad = false; - return 0; - } - - if (!button) { - _currentMenu = &_deathMenu; - _isDeathMenu = true; - } else { - _isDeathMenu = false; - } - - backUpPage1(_vm->_screenBuffer); - setupPalette(); - initMenu(*_currentMenu); - _madeSave = false; - _loadedSave = false; - _vm->_itemInHand = -1; - updateAllMenuButtons(); - - if (_isDeathMenu) { - while (!_screen->isMouseVisible()) - _screen->showMouse(); - } - - while (_displayMenu) { - processHighlights(*_currentMenu, _vm->_mouseX, _vm->_mouseY); - getInput(); - } - - if (_vm->_runFlag && !_loadedSave && !_madeSave) { - restorePalette(); - restorePage1(_vm->_screenBuffer); - } - - if (_vm->_runFlag) - updateMenuButton(&_vm->_inventoryButtons[0]); - - resetState(oldHandItem); - - if (!_loadedSave && _reloadTemporarySave) { - _vm->_unkSceneScreenFlag1 = true; - _vm->loadGame(_vm->getSavegameFilename(999)); - _vm->_saveFileMan->removeSavefile(_vm->getSavegameFilename(999)); - _vm->_unkSceneScreenFlag1 = false; - } - - return 0; -} - -#pragma mark - - -void GUI_v2::renewHighlight(Menu &menu) { - if (!_displayMenu) - return; - - MenuItem &item = menu.item[menu.highlightedItem]; - int x = item.x + menu.x; int y = item.y + menu.y; - int x2 = x + item.width - 1; int y2 = y + item.height - 1; - redrawText(menu); - _screen->fillRect(x+2, y+2, x2-2, y2-2, item.bkgdColor); - redrawHighlight(menu); - _screen->updateScreen(); -} - -void GUI_v2::setupPalette() { - memcpy(_screen->getPalette(1), _screen->getPalette(0), 768); - - uint8 *palette = _screen->getPalette(0); - for (int i = 0; i < 768; ++i) - palette[i] >>= 1; - - static const uint8 guiPal[] = { 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFc, 0xFD, 0xFE }; - - for (uint i = 0; i < ARRAYSIZE(guiPal); ++i) - memcpy(_screen->getPalette(0)+guiPal[i]*3, _screen->getPalette(1)+guiPal[i]*3, 3); - - if (_isDeathMenu) - _screen->fadePalette(_screen->getPalette(0), 0x64); - else - _screen->setScreenPalette(_screen->getPalette(0)); -} - -void GUI_v2::restorePalette() { - memcpy(_screen->getPalette(0), _screen->getPalette(1), 768); - _screen->setScreenPalette(_screen->getPalette(0)); -} - -void GUI_v2::backUpPage1(uint8 *buffer) { - _screen->copyRegionToBuffer(1, 0, 0, 320, 200, buffer); -} - -void GUI_v2::restorePage1(const uint8 *buffer) { - _screen->copyBlockToPage(1, 0, 0, 320, 200, buffer); -} - -void GUI_v2::resetState(int item) { - _vm->_timer->resetNextRun(); - _vm->setNextIdleAnimTimer(); - _isDeathMenu = false; - if (!_loadedSave) { - _vm->setHandItem(item); - } else { - _vm->setHandItem(_vm->_itemInHand); - _vm->setTimer1DelaySecs(7); - _vm->_shownMessage = " "; - _vm->_fadeMessagePalette = false; - } - _buttonListChanged = true; -} - -void GUI_v2::setupSavegameNames(Menu &menu, int num) { - for (int i = 0; i < num; ++i) { - strcpy(_vm->getTableString(menu.item[i].itemId, _vm->_optionsBuffer, 0), ""); - menu.item[i].saveSlot = -1; - menu.item[i].enabled = false; - } - - int startSlot = 0; - if (_isSaveMenu && _savegameOffset == 0) - startSlot = 1; - - KyraEngine::SaveHeader header; - Common::InSaveFile *in; - for (int i = startSlot; i < num && uint(_savegameOffset + i) < _saveSlots.size(); ++i) { - if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(_saveSlots[i + _savegameOffset]), header)) != 0) { - strncpy(_vm->getTableString(menu.item[i].itemId, _vm->_optionsBuffer, 0), header.description.c_str(), 80); - menu.item[i].saveSlot = _saveSlots[i + _savegameOffset]; - menu.item[i].enabled = true; - delete in; - } - } - - if (_savegameOffset == 0) { - if (_isSaveMenu) { - char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0); - const char *src = _vm->getTableString(_vm->gameFlags().isTalkie ? 10 : 18, _vm->_optionsBuffer, 0); - strcpy(dst, src); - menu.item[0].saveSlot = -2; - menu.item[0].enabled = true; - } else { - char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0); - const char *src = _vm->getTableString(_vm->gameFlags().isTalkie ? 34 : 42, _vm->_optionsBuffer, 0); - strcpy(dst, src); - } - } -} - -int GUI_v2::scrollUpButton(Button *button) { - updateMenuButton(button); - - if (_savegameOffset == (_isDeleteMenu ? 1 : 0)) - return 0; - - --_savegameOffset; - if (_isLoadMenu) { - setupSavegameNames(_loadMenu, 5); - // original calls something different here... - initMenu(_loadMenu); - } else if (_isSaveMenu || _isDeleteMenu) { - setupSavegameNames(_saveMenu, 5); - // original calls something different here... - initMenu(_saveMenu); - } - - return 0; -} - -int GUI_v2::scrollDownButton(Button *button) { - updateMenuButton(button); - ++_savegameOffset; - - if (uint(_savegameOffset + 5) >= _saveSlots.size()) - _savegameOffset = MAX<int>(_saveSlots.size() - 5, _isDeleteMenu ? 1 : 0); - - if (_isLoadMenu) { - setupSavegameNames(_loadMenu, 5); - // original calls something different here... - initMenu(_loadMenu); - } else if (_isSaveMenu || _isDeleteMenu) { - setupSavegameNames(_saveMenu, 5); - // original calls something different here... - initMenu(_saveMenu); - } - - return 0; -} - -#pragma mark - - -int GUI_v2::quitGame(Button *caller) { - updateMenuButton(caller); - if (choiceDialog(_vm->gameFlags().isTalkie ? 0xF : 0x17, 1)) { - _displayMenu = false; - _vm->_runFlag = false; - _vm->_sound->beginFadeOut(); - _screen->fadeToBlack(); - _screen->clearCurPage(); - } - - if (_vm->_runFlag) { - initMenu(*_currentMenu); - updateAllMenuButtons(); - } - - return 0; -} - -int GUI_v2::resumeGame(Button *caller) { - updateMenuButton(caller); - _displayMenu = false; - return 0; -} - -int GUI_v2::gameOptions(Button *caller) { - updateMenuButton(caller); - restorePage1(_vm->_screenBuffer); - backUpPage1(_vm->_screenBuffer); - initMenu(_gameOptions); - _isOptionsMenu = true; - - const int menuX = _gameOptions.x; - const int menuY = _gameOptions.y; - - for (int i = 0; i < 4; ++i) { - int x = menuX + _sliderBarsPosition[i*2+0]; - int y = menuY + _sliderBarsPosition[i*2+1]; - _screen->drawShape(0, _vm->_buttonShapes[16], x, y, 0, 0); - drawSliderBar(i, _vm->_buttonShapes[17]); - _sliderButtons[0][i].buttonCallback = _sliderHandlerFunctor; - _sliderButtons[0][i].x = x; - _sliderButtons[0][i].y = y; - _menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[0][i]); - _sliderButtons[2][i].buttonCallback = _sliderHandlerFunctor; - _sliderButtons[2][i].x = x + 10; - _sliderButtons[2][i].y = y; - _menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[2][i]); - _sliderButtons[1][i].buttonCallback = _sliderHandlerFunctor; - _sliderButtons[1][i].x = x + 120; - _sliderButtons[1][i].y = y; - _menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[1][i]); - } - - while (_isOptionsMenu) { - processHighlights(_gameOptions, _vm->_mouseX, _vm->_mouseY); - getInput(); - } - - restorePage1(_vm->_screenBuffer); - backUpPage1(_vm->_screenBuffer); - - _vm->writeSettings(); - - initMenu(*_currentMenu); - updateAllMenuButtons(); - - return 0; -} - -int GUI_v2::gameOptionsTalkie(Button *caller) { - updateMenuButton(caller); - restorePage1(_vm->_screenBuffer); - backUpPage1(_vm->_screenBuffer); - bool textEnabled = _vm->textEnabled(); - int lang = _vm->_lang; - - setupOptionsButtons(); - initMenu(_gameOptions); - _isOptionsMenu = true; - - while (_isOptionsMenu) { - processHighlights(_gameOptions, _vm->_mouseX, _vm->_mouseY); - getInput(); - } - - restorePage1(_vm->_screenBuffer); - backUpPage1(_vm->_screenBuffer); - - if (textEnabled && !_vm->textEnabled() && !_vm->speechEnabled()) { - _vm->_configVoice = 1; - choiceDialog(0x1E, 0); - } - - if (_vm->_lang != lang) { - _reloadTemporarySave = true; - _vm->saveGame(_vm->getSavegameFilename(999), "Temporary Kyrandia 2 Savegame"); - _vm->loadCCodeBuffer("C_CODE.XXX"); - if (_vm->_flags.isTalkie) - _vm->loadOptionsBuffer("OPTIONS.XXX"); - else - _vm->_optionsBuffer = _vm->_cCodeBuffer; - _vm->loadChapterBuffer(_vm->_newChapterFile); - _vm->loadNPCScript(); - _vm->setupLangButtonShapes(); - } - - _vm->writeSettings(); - - initMenu(*_currentMenu); - updateAllMenuButtons(); - return 0; -} - -int GUI_v2::quitOptionsMenu(Button *caller) { - updateMenuButton(caller); - _isOptionsMenu = false; - return 0; -} - -int GUI_v2::toggleWalkspeed(Button *caller) { - updateMenuButton(caller); - if (_vm->_configWalkspeed == 5) - _vm->_configWalkspeed = 3; - else - _vm->_configWalkspeed = 5; - _vm->_timer->setDelay(0, _vm->_configWalkspeed); - setupOptionsButtons(); - renewHighlight(_gameOptions); - return 0; -} - -int GUI_v2::changeLanguage(Button *caller) { - updateMenuButton(caller); - ++_vm->_lang; - _vm->_lang %= 3; - setupOptionsButtons(); - renewHighlight(_gameOptions); - return 0; -} - -int GUI_v2::toggleText(Button *caller) { - updateMenuButton(caller); - - if (_vm->textEnabled()) { - if (_vm->speechEnabled()) - _vm->_configVoice = 1; - else - _vm->_configVoice = 3; - } else { - if (_vm->speechEnabled()) - _vm->_configVoice = 2; - else - _vm->_configVoice = 0; - } - - setupOptionsButtons(); - renewHighlight(_gameOptions); - return 0; -} - -void GUI_v2::setupOptionsButtons() { - if (_vm->_configWalkspeed == 3) - _gameOptions.item[0].itemId = 28; - else - _gameOptions.item[0].itemId = 27; - - if (_vm->textEnabled()) - _gameOptions.item[2].itemId = 18; - else - _gameOptions.item[2].itemId = 17; - - switch (_vm->_lang) { - case 0: - _gameOptions.item[1].itemId = 31; - break; - - case 1: - _gameOptions.item[1].itemId = 32; - break; - - case 2: - _gameOptions.item[1].itemId = 33; - break; - - default: - break; - } -} - -int GUI_v2::audioOptions(Button *caller) { - updateMenuButton(caller); - restorePage1(_vm->_screenBuffer); - backUpPage1(_vm->_screenBuffer); - initMenu(_audioOptions); - const int menuX = _audioOptions.x; - const int menuY = _audioOptions.y; - const int maxButton = 3; // 2 if voc is disabled - - for (int i = 0; i < maxButton; ++i) { - int x = menuX + _sliderBarsPosition[i*2+0]; - int y = menuY + _sliderBarsPosition[i*2+1]; - _screen->drawShape(0, _vm->_buttonShapes[16], x, y, 0, 0); - drawSliderBar(i, _vm->_buttonShapes[17]); - _sliderButtons[0][i].buttonCallback = _sliderHandlerFunctor; - _sliderButtons[0][i].x = x; - _sliderButtons[0][i].y = y; - _menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[0][i]); - _sliderButtons[2][i].buttonCallback = _sliderHandlerFunctor; - _sliderButtons[2][i].x = x + 10; - _sliderButtons[2][i].y = y; - _menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[2][i]); - _sliderButtons[1][i].buttonCallback = _sliderHandlerFunctor; - _sliderButtons[1][i].x = x + 120; - _sliderButtons[1][i].y = y; - _menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[1][i]); - } - - _isOptionsMenu = true; - updateAllMenuButtons(); - bool speechEnabled = _vm->speechEnabled(); - while (_isOptionsMenu) { - processHighlights(_audioOptions, _vm->_mouseX, _vm->_mouseY); - getInput(); - } - - restorePage1(_vm->_screenBuffer); - backUpPage1(_vm->_screenBuffer); - if (speechEnabled && !_vm->textEnabled() && (!_vm->speechEnabled() || _vm->getVolume(KyraEngine::kVolumeSpeech) == 2)) { - _vm->_configVoice = 0; - _vm->setVolume(KyraEngine::kVolumeSpeech, 75); - choiceDialog(0x1D, 0); - } - - _vm->writeSettings(); - - initMenu(*_currentMenu); - updateAllMenuButtons(); - return 0; -} - -int GUI_v2::sliderHandler(Button *caller) { - int button = 0; - if (caller->index >= 24 && caller->index <= 27) - button = caller->index - 24; - else if (caller->index >= 28 && caller->index <= 31) - button = caller->index - 28; - else - button = caller->index - 32; - - assert(button >= 0 && button <= 3); - - int oldVolume = 0; - - if (_vm->gameFlags().isTalkie) { - oldVolume = _vm->getVolume(KyraEngine::kVolumeEntry(button)); - } else { - if (button < 2) - oldVolume = _vm->getVolume(KyraEngine::kVolumeEntry(button)); - else if (button == 2) - oldVolume = (_vm->_configWalkspeed == 3) ? 97 : 2; - else if (button == 3) - oldVolume = _vm->_configTextspeed; - } - - int newVolume = oldVolume; - - if (caller->index >= 24 && caller->index <= 27) - newVolume -= 10; - else if (caller->index >= 28 && caller->index <= 31) - newVolume += 10; - else - newVolume = _vm->_mouseX - caller->x - 7; - - newVolume = MAX(2, newVolume); - newVolume = MIN(97, newVolume); - - if (newVolume == oldVolume) - return 0; - - int lastMusicCommand = -1; - bool playSoundEffect = false; - - drawSliderBar(button, _vm->_buttonShapes[18]); - - if (_vm->gameFlags().isTalkie) { - if (button == 2) { - if (_vm->textEnabled()) - _vm->_configVoice = 2; - else - _vm->_configVoice = 1; - } - - _vm->setVolume(KyraEngine::kVolumeEntry(button), newVolume); - - switch (button) { - case 0: - lastMusicCommand = _vm->_lastMusicCommand; - break; - - case 1: - playSoundEffect = true; - break; - - case 2: - _vm->playVoice(90, 28); - break; - - default: - return 0; - } - } else { - if (button < 2) { - _vm->setVolume(KyraEngine::kVolumeEntry(button), newVolume); - if (button == 0) - lastMusicCommand = _vm->_lastMusicCommand; - else - playSoundEffect = true; - } else if (button == 2) { - _vm->_configWalkspeed = (newVolume > 48) ? 3 : 5; - _vm->setWalkspeed(_vm->_configWalkspeed); - } else if (button == 3) { - _vm->_configTextspeed = newVolume; - } - } - - drawSliderBar(button, _vm->_buttonShapes[17]); - if (playSoundEffect) - _vm->snd_playSoundEffect(0x18); - else if (lastMusicCommand >= 0) - _vm->snd_playWanderScoreViaMap(lastMusicCommand, 1); - - _screen->updateScreen(); - return 0; -} - -void GUI_v2::drawSliderBar(int slider, const uint8 *shape) { - const int menuX = _audioOptions.x; - const int menuY = _audioOptions.y; - int x = menuX + _sliderBarsPosition[slider*2+0] + 10; - int y = menuY + _sliderBarsPosition[slider*2+1]; - - int position = 0; - if (_vm->gameFlags().isTalkie) { - position = _vm->getVolume(KyraEngine::kVolumeEntry(slider)); - } else { - if (slider < 2) - position = _vm->getVolume(KyraEngine::kVolumeEntry(slider)); - else if (slider == 2) - position = (_vm->_configWalkspeed == 3) ? 97 : 2; - else if (slider == 3) - position = _vm->_configTextspeed; - } - - position = MAX(2, position); - position = MIN(97, position); - _screen->drawShape(0, shape, x+position, y, 0, 0); -} - -int GUI_v2::loadMenu(Button *caller) { - updateSaveList(); - - if (!_vm->_menuDirectlyToLoad) { - updateMenuButton(caller); - restorePage1(_vm->_screenBuffer); - backUpPage1(_vm->_screenBuffer); - } - - _savegameOffset = 0; - setupSavegameNames(_loadMenu, 5); - initMenu(_loadMenu); - _isLoadMenu = true; - _noLoadProcess = false; - _vm->_gameToLoad = -1; - updateAllMenuButtons(); - - _screen->updateScreen(); - while (_isLoadMenu) { - processHighlights(_loadMenu, _vm->_mouseX, _vm->_mouseY); - getInput(); - } - - if (_noLoadProcess) { - if (!_vm->_menuDirectlyToLoad) { - restorePage1(_vm->_screenBuffer); - backUpPage1(_vm->_screenBuffer); - initMenu(*_currentMenu); - updateAllMenuButtons(); - } - } else if (_vm->_gameToLoad >= 0) { - restorePage1(_vm->_screenBuffer); - restorePalette(); - _vm->loadGame(_vm->getSavegameFilename(_vm->_gameToLoad)); - if (_vm->_gameToLoad == 0) { - _restartGame = true; - for (int i = 0; i < 23; ++i) - _vm->resetCauldronStateTable(i); - _vm->runStartScript(1, 1); - } - _displayMenu = false; - _loadedSave = true; - } - - return 0; -} - -int GUI_v2::clickLoadSlot(Button *caller) { - updateMenuButton(caller); - - assert((caller->index-0x10) >= 0 && (caller->index-0x10 <= 6)); - MenuItem &item = _loadMenu.item[caller->index-0x10]; - - if (item.saveSlot >= 0) { - _vm->_gameToLoad = item.saveSlot; - _isLoadMenu = false; - } - - return 0; -} - -int GUI_v2::cancelLoadMenu(Button *caller) { - updateMenuButton(caller); - _isLoadMenu = false; - _noLoadProcess = true; - return 0; -} - -int GUI_v2::saveMenu(Button *caller) { - updateSaveList(); - - updateMenuButton(caller); - - restorePage1(_vm->_screenBuffer); - backUpPage1(_vm->_screenBuffer); - - _isSaveMenu = true; - _noSaveProcess = false; - _saveSlot = -1; - _savegameOffset = 0; - setupSavegameNames(_saveMenu, 5); - initMenu(_saveMenu); - - updateAllMenuButtons(); - - while (_isSaveMenu) { - processHighlights(_saveMenu, _vm->_mouseX, _vm->_mouseY); - getInput(); - } - - if (_noSaveProcess) { - restorePage1(_vm->_screenBuffer); - backUpPage1(_vm->_screenBuffer); - initMenu(*_currentMenu); - updateAllMenuButtons(); - return 0; - } else if(_saveSlot <= -1) { - return 0; - } - - restorePage1(_vm->_screenBuffer); - restorePalette(); - _vm->saveGame(_vm->getSavegameFilename(_saveSlot), _saveDescription); - _displayMenu = false; - _madeSave = true; - - return 0; -} - -int GUI_v2::clickSaveSlot(Button *caller) { - updateMenuButton(caller); - - assert((caller->index-0x10) >= 0 && (caller->index-0x10 <= 6)); - MenuItem &item = _saveMenu.item[caller->index-0x10]; - - if (item.saveSlot >= 0) { - if (_isDeleteMenu) { - _slotToDelete = item.saveSlot; - _isDeleteMenu = false; - return 0; - } else { - _saveSlot = item.saveSlot; - strcpy(_saveDescription, _vm->getTableString(item.itemId, _vm->_optionsBuffer, 0)); - } - } else if (item.saveSlot == -2) { - _saveSlot = getNextSavegameSlot(); - memset(_saveDescription, 0, sizeof(_saveDescription)); - } - - restorePage1(_vm->_screenBuffer); - backUpPage1(_vm->_screenBuffer); - - initMenu(_savenameMenu); - _screen->fillRect(0x26, 0x5B, 0x11F, 0x66, 0xFA); - const char *desc = nameInputProcess(_saveDescription, 0x27, 0x5C, 0xFD, 0xFA, 0xFE, 0x50); - restorePage1(_vm->_screenBuffer); - backUpPage1(_vm->_screenBuffer); - if (desc) { - _isSaveMenu = false; - _isDeleteMenu = false; - } else { - initMenu(_saveMenu); - } - - return 0; -} - -int GUI_v2::cancelSaveMenu(Button *caller) { - updateMenuButton(caller); - _isSaveMenu = false; - _isDeleteMenu = false; - _noSaveProcess = true; - return 0; -} - -int GUI_v2::deleteMenu(Button *caller) { - updateSaveList(); - - updateMenuButton(caller); - if (_saveSlots.size() < 2) { - _vm->snd_playSoundEffect(0x0D); - return 0; - } - - do { - restorePage1(_vm->_screenBuffer); - backUpPage1(_vm->_screenBuffer); - _savegameOffset = 1; - _saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 35 : 1; - setupSavegameNames(_saveMenu, 5); - initMenu(_saveMenu); - _isDeleteMenu = true; - _slotToDelete = -1; - updateAllMenuButtons(); - - while (_isDeleteMenu) { - processHighlights(_saveMenu, _vm->_mouseX, _vm->_mouseY); - getInput(); - } - - if (_slotToDelete < 1) { - restorePage1(_vm->_screenBuffer); - backUpPage1(_vm->_screenBuffer); - initMenu(*_currentMenu); - updateAllMenuButtons(); - _saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 9 : 17; - return 0; - } - } while (choiceDialog(_vm->gameFlags().isTalkie ? 0x24 : 2, 1) == 0); - - restorePage1(_vm->_screenBuffer); - backUpPage1(_vm->_screenBuffer); - initMenu(*_currentMenu); - updateAllMenuButtons(); - _vm->_saveFileMan->removeSavefile(_vm->getSavegameFilename(_slotToDelete)); - Common::Array<int>::iterator i = Common::find(_saveSlots.begin(), _saveSlots.end(), _slotToDelete); - while (i != _saveSlots.end()) { - ++i; - if (i == _saveSlots.end()) - break; - // We are only renaming all savefiles until we get some slots missing - // Also not rename quicksave slot filenames - if (*(i-1) != *i || *i >= 990) - break; - Common::String oldName = _vm->getSavegameFilename(*i); - Common::String newName = _vm->getSavegameFilename(*i-1); - _vm->_saveFileMan->renameSavefile(oldName.c_str(), newName.c_str()); - } - _saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 9 : 17; - return 0; -} - -const char *GUI_v2::nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize) { - bool running = true; - int curPos = strlen(buffer); - - int x2 = x, y2 = y; - _text->printText(buffer, x, y, c1, c2, c2); - - for (int i = 0; i < curPos; ++i) - x2 += getCharWidth(buffer[i]); - - drawTextfieldBlock(x2, y2, c3); - - _keyPressed.reset(); - _cancelNameInput = _finishNameInput = false; - while (running && !_vm->quit()) { - processHighlights(_savenameMenu, _vm->_mouseX, _vm->_mouseY); - checkTextfieldInput(); - if (_keyPressed.keycode == Common::KEYCODE_RETURN || _keyPressed.keycode == Common::KEYCODE_KP_ENTER || _finishNameInput) { - if (checkSavegameDescription(buffer, curPos)) { - buffer[curPos] = 0; - running = false; - } else { - _finishNameInput = false; - } - } else if (_keyPressed.keycode == Common::KEYCODE_ESCAPE || _cancelNameInput) { - running = false; - return 0; - } else if ((_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_DELETE) && curPos > 0) { - drawTextfieldBlock(x2, y2, c2); - --curPos; - x2 -= getCharWidth(buffer[curPos]); - drawTextfieldBlock(x2, y2, c3); - _screen->updateScreen(); - } else if (_keyPressed.ascii > 31 && _keyPressed.ascii < 127 && curPos < bufferSize) { - if (x2 + getCharWidth(_keyPressed.ascii) + 7 < 0x11F) { - buffer[curPos] = _keyPressed.ascii; - const char text[2] = { buffer[curPos], 0 }; - _text->printText(text, x2, y2, c1, c2, c2); - x2 += getCharWidth(_keyPressed.ascii); - drawTextfieldBlock(x2, y2, c3); - ++curPos; - _screen->updateScreen(); - } - } - - _keyPressed.reset(); - } - - return buffer; -} - -int GUI_v2::finishSavename(Button *caller) { - updateMenuButton(caller); - _finishNameInput = true; - return 0; -} - -int GUI_v2::cancelSavename(Button *caller) { - updateMenuButton(caller); - _cancelNameInput = true; - return 0; -} - -bool GUI_v2::checkSavegameDescription(const char *buffer, int size) { - if (!buffer || !size) - return false; - if (buffer[0] == 0) - return false; - for (int i = 0; i < size; ++i) { - if (buffer[i] != 0x20) - return true; - else if (buffer[i] == 0x00) - return false; - } - return false; -} - -int GUI_v2::getCharWidth(uint8 c) { - Screen::FontId old = _screen->setFont(Screen::FID_8_FNT); - _screen->_charWidth = -2; - int width = _screen->getCharWidth(c); - _screen->_charWidth = 0; - _screen->setFont(old); - return width; -} - -void GUI_v2::checkTextfieldInput() { - Common::Event event; - - bool running = true; - int keys = 0; - while (_vm->_eventMan->pollEvent(event) && running) { - switch (event.type) { - case Common::EVENT_QUIT: - _vm->_quitFlag = true; - break; - - case Common::EVENT_KEYDOWN: - if (event.kbd.keycode == 'q' && event.kbd.flags == Common::KBD_CTRL) - _vm->_quitFlag = true; - else - _keyPressed = event.kbd; - running = false; - break; - - case Common::EVENT_LBUTTONDOWN: - case Common::EVENT_LBUTTONUP: { - Common::Point pos = _vm->getMousePos(); - _vm->_mouseX = pos.x; - _vm->_mouseY = pos.y; - keys = event.type == Common::EVENT_LBUTTONDOWN ? 199 : (200 | 0x800); - running = false; - } break; - - case Common::EVENT_MOUSEMOVE: { - Common::Point pos = _vm->getMousePos(); - _vm->_mouseX = pos.x; - _vm->_mouseY = pos.y; - _screen->updateScreen(); - } break; - - default: - break; - } - } - - processButtonList(_menuButtonList, keys | 0x8000); -} - -void GUI_v2::drawTextfieldBlock(int x, int y, uint8 c) { - _screen->fillRect(x+1, y+1, x+7, y+8, c); -} - -bool GUI_v2::choiceDialog(int name, bool type) { - _choiceMenu.highlightedItem = 0; - restorePage1(_vm->_screenBuffer); - backUpPage1(_vm->_screenBuffer); - if (type) - _choiceMenu.numberOfItems = 2; - else - _choiceMenu.numberOfItems = 1; - _choiceMenu.menuNameId = name; - - initMenu(_choiceMenu); - _isChoiceMenu = true; - _choice = false; - - while (_isChoiceMenu) { - processHighlights(_choiceMenu, _vm->_mouseX, _vm->_mouseY); - getInput(); - } - - restorePage1(_vm->_screenBuffer); - backUpPage1(_vm->_screenBuffer); - return _choice; -} - -int GUI_v2::choiceYes(Button *caller) { - updateMenuButton(caller); - _choice = true; - _isChoiceMenu = false; - return 0; -} - -int GUI_v2::choiceNo(Button *caller) { - updateMenuButton(caller); - _choice = false; - _isChoiceMenu = false; - return 0; -} - -} // end of namespace Kyra - |