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author | Torbjörn Andersson | 2006-05-18 21:46:07 +0000 |
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committer | Torbjörn Andersson | 2006-05-18 21:46:07 +0000 |
commit | 2531fd58737b1e02b32f496ac891e5a96bf95828 (patch) | |
tree | 4b05196eebcff9bd67618bc809d98dee18db1b0a /engines/kyra/kyra.h | |
parent | 4ead8dff26c85f76ffcb46e35f8ed8684664713a (diff) | |
download | scummvm-rg350-2531fd58737b1e02b32f496ac891e5a96bf95828.tar.gz scummvm-rg350-2531fd58737b1e02b32f496ac891e5a96bf95828.tar.bz2 scummvm-rg350-2531fd58737b1e02b32f496ac891e5a96bf95828.zip |
Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. It
could use some cleanup, and there are a couple of TODOs sprinkled throughout
the code, but it seems to work reasonably well. Until the Kyra 3 main menu is
implemented, it won't actually be used though.
It uses the appendable audio stream class, which I have moved out of the SCUMM
engine.
svn-id: r22526
Diffstat (limited to 'engines/kyra/kyra.h')
-rw-r--r-- | engines/kyra/kyra.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/kyra/kyra.h b/engines/kyra/kyra.h index 0c9800eefb..c003131189 100644 --- a/engines/kyra/kyra.h +++ b/engines/kyra/kyra.h @@ -1023,6 +1023,8 @@ public: int setupGameFlags() { _game = GI_KYRA3; return 0; } int go(); + + void playVQA(const char *filename); private: int init(); |