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author | Johannes Schickel | 2009-05-27 14:40:37 +0000 |
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committer | Johannes Schickel | 2009-05-27 14:40:37 +0000 |
commit | 2bcf5c0552cf0778eb2642608134c6c0e4f3028e (patch) | |
tree | 50a6e0782d9137fd9a58ae304c4d57918a603ce3 /engines/kyra/kyra_v1.cpp | |
parent | e0a059394975b0dc9c52f3152488ee3bad0594c0 (diff) | |
download | scummvm-rg350-2bcf5c0552cf0778eb2642608134c6c0e4f3028e.tar.gz scummvm-rg350-2bcf5c0552cf0778eb2642608134c6c0e4f3028e.tar.bz2 scummvm-rg350-2bcf5c0552cf0778eb2642608134c6c0e4f3028e.zip |
- Moved Sound implementation declarations to the newly added file sound_intern.h
- Added support for PC Speaker sound in all Kyra1, Kyra2 and Lands of Lore
- Slight cleanup
svn-id: r40939
Diffstat (limited to 'engines/kyra/kyra_v1.cpp')
-rw-r--r-- | engines/kyra/kyra_v1.cpp | 30 |
1 files changed, 22 insertions, 8 deletions
diff --git a/engines/kyra/kyra_v1.cpp b/engines/kyra/kyra_v1.cpp index d642918667..d5e0308a09 100644 --- a/engines/kyra/kyra_v1.cpp +++ b/engines/kyra/kyra_v1.cpp @@ -29,7 +29,7 @@ #include "sound/mixer.h" #include "kyra/kyra_v1.h" -#include "kyra/sound.h" +#include "kyra/sound_intern.h" #include "kyra/resource.h" #include "kyra/screen.h" #include "kyra/text.h" @@ -103,7 +103,7 @@ Common::Error KyraEngine_v1::init() { if (!_flags.useDigSound) { // We prefer AdLib over MIDI, since generally AdLib is better supported - int midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB); + int midiDriver = MidiDriver::detectMusicDriver(MDT_PCSPK | MDT_MIDI | MDT_ADLIB); if (_flags.platform == Common::kPlatformFMTowns) { if (_flags.gameID == GI_KYRA1) @@ -119,17 +119,31 @@ Common::Error KyraEngine_v1::init() { _sound = new SoundAdlibPC(this, _mixer); assert(_sound); } else { - bool native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32")); + Sound::kType type; + + if (midiDriver == MD_MT32 || ConfMan.getBool("native_mt32")) + type = Sound::kMidiMT32; + else if (midiDriver == MD_PCSPK) + type = Sound::kPCSpkr; + else + type = Sound::kMidiGM; + + + MidiDriver *driver = 0; + + if (midiDriver == MD_PCSPK) { + driver = new MidiDriver_PCSpeaker(_mixer); + } else { + driver = MidiDriver::createMidi(midiDriver); + if (type == Sound::kMidiMT32) + driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE); + } - MidiDriver *driver = MidiDriver::createMidi(midiDriver); assert(driver); - if (native_mt32) - driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE); - SoundMidiPC *soundMidiPc = new SoundMidiPC(this, _mixer, driver); + SoundMidiPC *soundMidiPc = new SoundMidiPC(this, _mixer, driver, type); _sound = soundMidiPc; assert(_sound); - soundMidiPc->hasNativeMT32(native_mt32); // Unlike some SCUMM games, it's not that the MIDI sounds are // missing. It's just that at least at the time of writing they |