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authorathrxx2011-02-16 16:23:44 +0100
committerathrxx2011-02-16 16:23:44 +0100
commitd7e700f370c258a5f4786d972af3666b93b71f94 (patch)
tree5a4bf4203b9088e29ee0146715720ae46208bf08 /engines/kyra/kyra_v1.cpp
parent68e468ee01b243e31b154a7fab42396c9b24e5f0 (diff)
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KYRA/LOL: fixed hand item cursor bug
This fixes a bug when loading savegames with different active hand items via GMM. The mouse cursor was not set to the active hand item in these cases.
Diffstat (limited to 'engines/kyra/kyra_v1.cpp')
-rw-r--r--engines/kyra/kyra_v1.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/kyra/kyra_v1.cpp b/engines/kyra/kyra_v1.cpp
index f5b96410e8..fec37dccc9 100644
--- a/engines/kyra/kyra_v1.cpp
+++ b/engines/kyra/kyra_v1.cpp
@@ -65,6 +65,7 @@ KyraEngine_v1::KyraEngine_v1(OSystem *system, const GameFlags &flags)
_gameToLoad = -1;
_mouseState = -1;
+ _updateHandItemCursor = false;
_deathHandler = -1;
memset(_flagsTable, 0, sizeof(_flagsTable));